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FANTASY GM's PACK This book contains 128 pages of assorted record sheets and extra charts and tables for _ GURPS Fantasy and GURPS Magic — including the new Spell Prerequisite Charts. All pages are perforated for easy —‘ * removal. “Psy ‘These record sheets are sold for the convenience of GURPS players who don’t have easy access to a photocopier. Permission is granted to the purchaser of any GURPS product to copy all charts, tables and record sheets — including these! — for personal use. STEVE JACKSON GAMES Date Created f Sequence’ BODY PROTECTION eevee Head Body Arms Legs Hands Feet ALL bed @) = 6xsT [debate ey kiny () = 20x57 DR ‘ACTIVE DEFENSES ‘OTHER PD Copyright © 1989 Steve Jeckson Games Incorpratod. All ight rserved, HAND WEAPONS & SKILLS Damage Weapon Type Amount Reach ST Notes Perry Pt. Cost Level GURPS CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Damage Weapon Maif Type Amount SS Ace VAD Max RoF Shots ST Rel Notes REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS. ‘SPEED/RANGE TABLE ‘Appearance;______________} Reputation: For complet table, sep. B20 Stat Linear ‘Speed Measurement! Range Sie size or Modifier Modifier range/speed) HS 4s Ys" +444 yr a3) as we Hz 2 we “lt x“ +10 410 ye 49 9 ay CHARACTER STORY WEARING AND POSSESSIONS ee E aa ee am ce es, dueenectmmnn = ae ——— 2 +2 avd setae - 4 +4 yd oe ee 6 +6 20ya eth GURPS CHARACTER SHEET TODY PROTECTION fevered Head Body Arms Legs Hands Feet ALL Med @) = 6x ST iby @) = 12xST ny ) = 20xS7- PD DR [ACTIVE DEFENSES PARRY Wespon!2 CCopytigh © 1989 Steve Jackson Games Incorporated, All ight reserved |° [HAND WEAPONS & SKILLS Damage : Weapon Type "Amount Reach ST Notes Parry Pt Cost Level CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Danage Weepon Maif Type Amowt S$ Ace VSD Max FoF REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS. 'SPEED/RANGE TABLE Appearance: } Roputati For complet bl, ep. 201. ‘Stats ——<$<<——_—— — Linear Speea/ Measurement Range Skee or sodiier Modifier range/speed) +5 1S Sth ge se aaneprre RG aE nee +11 ” +10 410 ” 49 me a z +7 - +6 Af 4s 2 4 140 3 28 2 1ya 41 ye 2yd 3yd siya 13d 1038 15d 2036 303d 453d Beliefs & Goal GURPS CHARACTER SHEET Ligh cy Med @) = 6XxST Poy @) = 12ST DAMAGE. thew: swing: Kick BODY PROTECTION Head Body Arms Legs Hands Feet ALL PD ‘OTHER DR Copyright © 1989 Stove Jackson Gams Incorporated I ight oseved GURPS CHARACTER SHEET Name: Weapon HAND WEAPONS & SKILLS "Amount Reach ST Notes Parry Pt. Cost Level Weapon RANGED WEAPONS & SKILLS Moz RoF Shots ST REACTION MODIFIEI Appearance: Status: ‘CHARACTER STORY RS ‘SPECIAL REACTION MODIFIERS. Speed Range ‘SPEED/RANGE TABLE For compete table, sep. 201 near Measurement Sie ke or Modifier Modifier rangeispeed) +15 +14 +13 +2 +n +10 9: +8 +7 +6 4 4 +3 42 4 0 Er 5 3 4 s 6 ay at 9 10 1s 14 43 42 on 110 4 es ey Ye A fe ee Kp ‘a ag ae vgs fe 2 148 20 ya Wayd 2yd 3yd ‘aha ya 1054 GURPS ee ee ee eel CHARACTER SHEET BODY PROTECTION None @) = 2x87 Ligh (1) = 4ST Head Body Arms Legs Hands Feet ALL ie sonar ros ae bet | Xing) = 20X57. 7 a | | ACTIVE DEFENSES OTHER PD PARRY | BLOCK §f Shiels: Weopon!2 | _ srielt2 ‘ADVANTAGES, DISADVANTAGES AND QUIRKS ‘Copyright © 1989 Stove Jckson Gems Incorporated. All rights reserved HAND WEAPONS & SKILLS _GURPS: CHARACTER SHEET Wespon Name: RANGED WEAPONS & SKILLS Dama Weapon Ma Type "Amount $5 Acc YD Max Ro Shots ST Rel Natt PL Cost Level REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS Reputation: ‘SPEED/RANGE TABLE Fr complete abe, se p, 20} Linear ‘Speed ‘Measurement Range Sice she or Modifier Modifier rangelspeed) HS 4s eee +144 . = #3043 +2 42 + lt +10 410 wo eee 79 46 : earn ae = og =a #2 a Belits & Goals: GURPS = —— CHARACTER SHEET Ligh (1) = 4ST Med @) = 6xST Py 3) = 12ST Xing () = 20X57. BODY PROTECTION Head Body Arms Legs Hands Feet ALL ‘Copyright © 1989 Stove Jackson Games Incorporated ‘All igh reserve, HAND WEAPONS & SKILIS - GURPS' CHARACTER SHEET Damage Weepon Type "Amount Reach ST Notes Parry Pt. Cost Level Name: RANGED WEAPONS & SKILLS Danese Weapon Malf Type "Amount REACTION MODIFIERS 'SPEED/RANGE TABLE. ‘Appearanee For complet able, se p. B20 Status: Linear Speed Measurement Range Sse (ste or Modifier Modifier rangelspeed) HS ots Yo" 414 te “ #13) 43 we +202 wr +d * +1010 1° are 1m ts at eee) ” +66 on - apa 12” = oe mn a8 2n a Sion? yd sii aya 0 o 2d BI +1 3yd 2 Jesh) = 4X87 Med @) = 6xST Ee came xy (4) = 20XST ae BODY PROTECTION Head Body Arms Legs Hands Feet ALL OTHER DR Copyright © 1989 Stve Jackson Gomes Incorporated. All ighs reserved. TAND WEAPONS & SKILLS -GURPS' CHARACTER SHEET Damage Weapon Type Amount Reach ST Notes Parry Pe Cost Level Name: RANGED WEAPONS & SKILLS Danage Wespon Maly Type" Amount SS Ace VSD Maz ROF Shots ST Rel Notes Pr. Cost Level ‘SPEED/RANGE TABI For complet table, so p, B21. Linear Speed! Measurement Range Se (ake or sodiier Modifier range/speed) REACTION MODIFIERS, SPECIAL REACTION MODIFIERS Reputation: +15 as Yor" — —— +g mr #303 ir — ae Hz 2 Ke ee ‘i +1 * +1040 49g a ae ee ee = +6 6 <2 er 4g 2 pam =r 2 2 AD ENCUMBRANCE, Fe cer BODY PROTECTION ee es Head Body Arms Legs Hands Feet ALL Med @) = 6xST ty (2) = 12XST ny (6) = 20XST. ‘ACTIVE DEFENSES Copyright © 1989 Steve Jckson Games Incorporated. All ights reserved "HAND WEAPONS & SKILLS Danese Weapon Type mount Reach ST Notes CHARACTER SHEET | —— Name: RANGED WEAPONS & SKILLS Danege Weapon Malf Type "Amow SS see AD Max ROF Shois ST Rel Notes Pe Cost Level REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS SPEED/RANGE TABLE. Appearance: | Reputation: For complete ble, se p, 201 ‘Status: Beliefs & Goals: —_ grimoire of ski cine co cose to cost to spell name and class leva cast duration “cast_ maintain q gRrimoire of skill time to cost co cost to spell name and class level “cast duration “cast maintain gRimoire of skill tine to cost to cost co spell name and class _level cast duration “cast maintain noces a grimoire of skill time to cost to cost co spell name and class level "cast duration “cast maincai gRimoire of cose co cost co cast. maineain skill time to spell name and class level “cast. daracion gRimoire of skill cime co cost to cost co page spoll name and class _level cast. duration “cast maineain neces no. grimoire of skill time to cost to cost co page ___spellname ane class _jeval “case” duration “cast. maintain notes m0 gRimoire of Hii a cost co cost co spell name and class _ level ime vo Cast duration “cast. maineain FANTASY CAMPAIGN PLAN om: Campaign name: (Campaign’s starting year. Campaign type: Known nonhuman races: Date: Rate game time passes: ‘Campaign’s base city or town: (Suggestion: give players a map of the area.) Campaign Political Background: ‘Name and type of state: (Can weapons be carried in public? Brief description of the state and its neighbor General historical background for area: Brief description of the political/economic situation: "Whiaf organizations aro fmportant® sg Campaign's Tech Level: Differences from this TL as described in GURPS Basic Set Magic rules: General mana level: ‘Are there areas of other mana levels? How large and how common are they’? Ate there “aspected mana” areas? ‘Are there other areas of special magic? ‘Are any optional magic rules in use? ‘How common are magic and mages? ‘Unusual Background cost? ‘Are magic-users well distributed? If not, where are they most likely to be found?. ‘What legal and social restrictions are there on magic? On alchemy? Is there a specific guild-type structure for magic users? How common are magical items? Does quick-and-dirty enchantment exis inthis world? ‘Are there active deities or Higher Powers? Is there any special clerical magic? ‘What spells from the Spell List are unknown in this campaign?” Are there any “‘common knowledge" spells to be added to the list? ‘Are there any “‘common knowledge’ potions to be added to the list? ‘Are teleportation and telepathy common enough to affect communication? How common is healing magic? Who benefits from it? ‘What magical or fantastic creatures are common? {Is magic used in applications that replace some technology? How?, Player Character Information: PC races allowed: (GM should provide racial description for any new races allowed as PCs.) Base wealth for PCs: Starting social levels allowed for PCs: Is literacy assumed?, ‘Starting point value allowed for PCs: Language(s) the PCs will need: General level of education: ‘Especially useful/useless character types: Especially appropriate/inappropriate professions: ‘Advantages and skills that will be especially useful in this campaign: ‘Advantages and skills that will be worthless in this campaign: Disadvantages that will be discouraged, either because they are fatal or because they won't really be disadvantages: Appropriate Patrons (and base value): Appropriate Enemies (and base value): Special Disciplines Available in this Campaign: High technology? (How powerful? How common?) Paionies? (How powerful? How common?) Rules variants: New skills, advantages, disadvantages (summarize): Rules variants: Changes in combat rules (summa ‘The GM should also provide the players with details on “house rules” for character creation, new NPC races, and so on. GM CONTROL SHEET CHARACTERS and NPCs Character Name and Player Reaction + or- Speed: Passive Defense ST DX IQ HT SPD MOV Armor — Shield DR Hits Taken Character SPECIAL ABILITIES REQUIRED ROLLS Character Roll To Avoid Reaction +/-: Point Total: __ ___ Advantages, Disadvantages, Quirks: | FF ES HE PD ‘Weapon Ranges: NPC Record Card To make data can be A boxful of foes is easy to use; you can even use a paper clip to fasten the appropriate Cardboard Heroes fig- ure to each card. Name: MAX the guard’ Reaction Appearance: INCREDIBLY THREATEN Advan HT eee point Towa 75. | AZ BY Fatigue: 12. 0X TIME USE FORM Character Played by Period of time covered Enterainment Study of Study of Study bonuses for magical s 221O Swings —Sde8 —— Kine 46 SLY Hits Token: — — Basic Speed: 5:75 Move: 3 _ Weapons and Possessions: Encumbrance: NONE ira [aastrd sword] cut 4484 | Dodge: 5: Pary: 2 Block: oe ee ead moe wee id i ‘Weapon Ranges: ; KNIEE mpi s81e_Acc:0 4:10 $ (BB SB |g o|d 2) o Oo Other notes: . GURPS CHARACTER SHEET Pm coat DAMAGE. ENCUMBRANCE, BODY PROTECTION \None @) = 2x7 Head Body Arms Legs Hands Feet ALL igh) = 4X87 aed @) = 6xST iy @) = 12xST Xing (= 20XST. [ACTIVE DEFENSES ‘Copytiaht © 1989 Steve Jackson Games Incorporated. All igh reserved, HAND WEAPONS & SKILLS GURPS CHARACTER SHEET Damage Weapon Type Amount Reach ST Notes Parry Pt. Cost Level Name: RANGED WEAPONS & SKILLS Damage Weepon Maif Type Ameut SS Ace VAD Max RoF Shots ST Rel Noes Ph Cour Level REACTION MODIFIERS, ‘SPECIAL REACTION MODIFIERS, ‘SPEED/RANGE TABLE ‘Appearance: Reputation: For complete table, seep. B20 Status ‘Speed Hs ae snes GintACTENSTORT ee ae soma oS oS — 23 Be inna =a uauets a8 ~ sient on | BHD “4 GURPS CHARACTER SHEET BODY PROTECTION Won = 2x7 seb arene Head Body Arms Legs Hands Fest ALL Med @) = 6xsr iy () = I2XST ny = 20x87 [ACTIVE DEFENSES, Copytiaht © 1989 Steve Jackson Games Incorporated. All ighs reserved GURPS Weepon Tipe atone Reach ST Noes Parry Pe. Cost Level RANGED WEAPONS & SKILLS Weapon Ma Type "Sint $3 Ace YD Max oF State ST Rel Nets Pe Cost Level REACTION MODIFIERS, ‘SPECIAL REACTION MODIFIERS: ‘SPEED/RANGE TABLE, Appearance: — Reputatio For complet abo, 808 p. 20 Status Speed Range Ske sie or Modifier Modifier range/speed) HS 4s Ys" a a 4144 yr ar eas we — 4200 2 oa =. eats + tL a +1010 1 a9 1 og 2 ‘CHARACTER STORY cee a" He. 6 6 so sim 2 44 mA ea oes 2h oo ied Lyd ee ees ee aya — 0 o 2y¢ = 1 +1 Byd eae 4viya Bas Ty8 4 GURPS |= ——— CHARACTER SHEET BASIC. SPEED Head Body Arms Legs Hands Feet ALL Copyright © 1989 Stave Jackson Games Incorporate. All right reserved AND WEAPONS & SKILLS Damage Weapon Type Amovat Reach ST Notes Parry Pe. Cost Level GURPS' CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Damage Weapon Malf Type Amount S$ Ace VAD Max OF Shots ST Ret Notes Pe Cost Level REACTION MODIFIERS, ‘SPECIAL REACTION MODIFIERS Rieetati 8 SPEED/RANGE TABLE, For complete abe, se p, 20 Linear ‘Speea/ Measurement Range Sie ize or [Modifier Moder rangelspeed) +515 = 414 tg — sete ets —— = + wn +H a +10 Bes +9 ne a 2 “7 ” 46 se es 4 6A OS 2h a 42 1ya Ce aya sae we 2yd a 33d 22 aia 3 Beliots & Goals: ited @) ity (8) = 12ST ny (6) = 20X57. eee BODY PROTECTION Head Body Arms Legs Hands Feet ALL Copyright © 1989 Steve Jackion Gems Incorporated, All igs reserved HAND WEAPONS & SKILLS GURPS' CHARACTER SHEET Wespon Type "hnownt Reach ST Notes Parry Pk Cost Level Name: - RANGED WEAPONS & SKILLS Weapon May Type "dont SS Ace WD Max ‘ROP Shots ST Rel Nats Ps Cost Leet ‘SPECIAL REACTION MODIFIERS Repeistioet ee i ee ‘SPEED/RANGE TABLE. For complete ble, se p. B201, REACTION MODIFIERS Appearance: —__ Statu Speeds Modifier Modifier range/speed) HS 4s Ya" +44 vr a3 oa we 422 w + lL Br +1010 die oe ces CHARACTER STORY WEAPONS AND POSSESSIONS SFM LE To cE eae a a ae ear ce Fe emeameade a: oe ae ae een Sccuustocraagcate 2a eich & ae ce eae cuuttecnak coe eae ae 10 +10 100yd aL po oasoya Ad $12 200 yd “3413 300 ya 14 414 450d AS IS 700 ya 16 +16 1,000 ya 17 +17 1,500yd “18418 2,000 va 49 419 3,000 ya 20-420. 4,500 ya 21 421 7.0009, “2-422 10,000 yd ENCUMBRANCE None 0) = 2ST Ligh) = 4ST Head Body Arms Legs Hands Feet ALL Med @) = 6xST iy (3) = 12X87 ey ) = 20X57. [ACTIVE DEFENSES. OTHER PD Shield: ‘Copyright © 1989 Stove Jackson Games Incorporate. Al rights reserved. |" [HAND WEAPONS & SKILLS Damage Weapon Type "dmowt Reach ST Notes CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Damage Weapon Maly Type Amount SS Ace Shows ST Ret Notes REACTION MODIFIERS ‘SPEED/RANGE TABLE Vigscaaness For complet ible, 22 p. B201 Stat Linear Measurement ‘CHARACTER STORY Jughs a) = acs Med 2) = 6xST toy 2) = XS Ley 0) = 20xsT BODY PROTECTION Head Body Arms Legs Hands Feet ALL Copyright © 1989 Steve Jackson Games Incorporated, All ighs reserved |" [HAND WEAPONS & SKILLS Demage Weapon Type "drount Reach ST Notes CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Danage Maly Type Amount $8 REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS ‘SPEED/RANGE TABLE ‘Appoaranee:__________ | Reputation: For completo ube, seep. B20 Status: ‘CHARACTER STORY GURPS Si — oni ee DAMAGE. Ths Swing: ek: iia ‘TAKE ENCUMBRANCE, Jone @) = 2x87 Ligh (1) = 4ST BODY PROTECTION ead Head Body Arms Legs Hands Feet ALL Med @) = 6ST in (3) = 12ST hy (4) = 20X57. [ACTIVE DEFENSES ‘Copytight © 1989 Steve Jackson Games Incorporated. All rights reserved, HAND WEAPONS & SKILLS Damage Weapon Type Amount Reach ST Notes Parry Pt. Cost Level GURPS CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Danese Weapon Mall Type "Amount $$ Ace VaD Max oF Shos ST Rel Noes Pu Cost Levet REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS, ‘SPEEDIRANGE TABLE. ‘Appearances For complet able, se p. 201 Status: ‘CHARACTER STORY Beliefs & Goal grimoire of spell name and class level “cast duration “cast maincain skill cime to cost to cost to noces 8 grRimoire of kil cime to cost to cost to spell name and class _ level “cast duration “cast. maincain noves gRimoire of skill time co cost to cose co spell name and class level cast. duration “cast maincain el grimoire of skill time co cost to cost to spell name and class level “cast. duration “cast maincain q FANTASY CAMPAIGN PLAN om: Campaign name: (Campaign’s stating year. ‘Campaign type: Known nonhuman races: Date: Rate game time passes ‘Campaign's base city or town: (Suggestion: give players a map of the area.) ‘Campaign Political Background: Name and type of state: Brief description of the state and its neighbors: ‘Can weapons be carried in public’ General historical background for area: Brief description of the political/economie situation: ‘What organizations are important? Campaiga’s Tech Level: Differences from this TL as described in GURPS Basic Set: Magic rules: General mana level:. Are there areas of other mana levels? How large and how common are they? ‘Are there “‘aspected mana” areas? ‘Are there other areas of special magic? ‘Are any optional magic rules in use? How common are magic and mages? ‘Unusual Background cost? ‘Are magic-users well distributed? If not, where are they most likely to be found? ‘What legal and social restrictions are there on magic? On alchemy? Is there a specific guild-ype structure for magic users? How common are magical items? Does quick-and-dirty enctiantment exist in this world? Are there active deities or Higher Powers? Is there any special clerical magic? ‘What spells from the Spell List are unknown in this campaign? ‘Are there any “common knowledge” spells to be added to the lst? ‘Are there any ‘‘common knowledge” potions to be added to the list? Are teleportation and telepathy common enough to affect communication? How common is healing magic? Who benefits from it? ‘What magical or fantastic creatures are common? {Is magic used in applications that replace some technology? How? Player Character Information: PC races allowed: (GM should provide racial description for any new races allowed as PCs.) Base wealth for PCs: ‘Starting social levels allowed for PCs: Is literacy assumed?_______Starting point value allowed for PCs: Language(s) the PCs will need: General level of education: Especially useful/uscless character types: Especially appropriatc/inappropriate professions: ‘Advantages and skills that will be especially useful in this campaigr ‘Advantages and skills that will be worthless inthis campai Disadvantages that will be discouraged, either because they are fatal or because they won't really be disadvantages: Appropriate Patrons (and base value): Appropriate Enemies (and base value); Special Disciplines Available in this Campaign: High technology? (How powerful? How common?) Psionics? (How powerful? How common?) Rules variants: New skills, advantages, disadvantages (summarize): Rules variants: Changes in combat rules (summarize): ‘The GM should also provide the players with details on “house rules” for character creation, new NPC races, and s0 on, GM CONTROL SHEET CHARACTERS and NPCs Reaction Speed: Passive Defense Hits Character Name and Player +or- ST DX IQ HT SPD MOV Armor Shield DR Taken | I — | T ] SPECIAL ABILITIES REQUIRED ROLLS Character Abilities Character Roll To Avwi | TIME USE FORM Name; Reaction +7 Point Tota: Appearance: Advantages, Disdvantages, Quirks: — aaa _.__._.___. owl ——8T Fatigue: Period of time covered DX Basic Damage as re Sais Eig: Cee ce IT Hits Taken: 20 Basie: Nove ‘Weapons and Possessions: —— | Encumbrance: Dodge: Parry: Block: RS hf fe PD ce UATTIT NPC Record Card pees Automatie language stud of NPCs, all necessary card. is easy to use; you can even use a paper clip to fasten the appropriate Cardboard Heroes fig- ure to each card. Name: MAX dhe guard Reac Appearance; INCREDIBLY THRENTEHW: Adv GIGANTS, A298 Fatigue: = 12. 0X Basic Damage Sills; BROADSWORD-16 | dom mor agee— SY tee | in Sila Se Other notes: AL WT Hits Taken: - a ee Basic Speed: 5.75 Move: 3 Weapons and Possessions Encumbeancé: NOME oe ide et Cages et TL ml2)1S B|o|9| Valine "inp £4 sete seco 4:0 dat? g 2|5|g|a| BODY PROTECTION |None @) = 2xST Ligh (t) = 4xST Head Body Arms Legs Hands Feet ALL Med 2) = 6xsT | ty @) = 12xST Ley es) = 20x87 | [ACTIVE DEFENSES ‘OTHER DR CCopytight © 1989 Steve Jackson Games Incorporated, All igh reserved "HAND WEAPONS & SKILLS Damage Weapon Type "amowt Reach ST Notes CHARACTER SHEED |] @$$£———$___— Name: RANGED WEAPONS & SKILLS Danage Weapon ‘May Type Amount SS Ace VSD Max ROP Show ST Rel Noter ‘SPECIAL REACTION MODIFIERS: ‘SPEED/RANGE TABLE Reputation: —_ For complete table, se p. 201 Linear ‘Measurement ‘CHARACTER STORY ‘WEAPONS AND POSSESSIONS Item GURPS CHARACTER SHEET BODY PROTECTION Head Body Arms Legs Hands Feet ALL Light) = 4x7 Med @) = 6xST ote ny (6) = 20x87 ACTIVE DEFENSES ‘Copytigh © 1989 Steve Jackson Games Incorporated. Al righs reserved, ie GURP ‘Amount Reach ST Notes pars Pet AE CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Darage Weapon Malf Type Amount SS Aco SD Mar RoP Shots ST Rel Noter Pe Cont Level REACTION MODIFIERS, SPECIAL REACTION MODIFIERS. ‘SPEED/RANGE TABLE rome © Pr compite tbo, ep. 201 Linear Speed Measurement Range Ske ke or Modiier Moder range/speed) HS 43g 414 yn ie e oa - 1" Be oy ‘CHARACTER STORY “14 a 2 oH “10 2 3 7 6 s a 2 2 4 0 +1 2 8 +4 +5 46 47 +8 + err BODY PROTECTION Head Body Arms Legs Hands Feet ALL Jone @) = 2x87 nigh (1) = 4ST (Copyright © 1989 Steve Jackson Gama Incorporatod. All ights served, |" [HAND WEAPONS & SKILLS Damage Weapon Type "Amount Reach ST Notes Parry PL Cost Level CHARACTER SHEET Name: _ RANGED WEAPONS & SKILLS Danze Weapon Maif Type” Amount $$ Ace VoD Max OF Shots ST Rel Notes REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS: ‘SPEED/RANGE TABLE, Appearance; hie eee For compete abo, see p. 201 Sie ES RE Ce a, Linear Speedy Measurement Range Sie ke or Modifier Modifier range/speed) +15 45 va" +14 ta ye #343 42 en stant) +10 410 49 8 74 +6 45: a4 +3 2 #1 o sn 2 3 Beliefs & Goals: acti ieenonties - 6 am a 9 10 Br a2 “13 14 as 116 17 18 ‘CHARACTER STORY 20 BASIC | MOVE =D jecrspxye | Round off ENCUMBRANCE, lone @) = 2x87 igh 1) = 4X87 Med @) = 6XxST ty 0) = 12xST Ly (9 = 20xST. BODY PROTECTION Head Body Arms Legs Hands Feet ALL Copyright © 1989 Stove Jackson Game Incorporated, All ights served, HAND WEAPONS & SKILLS Damage Weepon Type "dmount Reach ST Notes GURPS' CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Weapon Maif Type "Amount SS Ace YD Max RoF Shox ST Rel Notes Pt Cost Level REACTION MODIFIERS, ‘Appearance: Status ‘SPECIAL REACTION MODIFIERS, Reputation: CHARACTER STORY ‘WEAPONS AND POSSESSIONS em ‘SPEED/RANGE TABLE For complete ube, seep. 201 Linear Speeds Measurement Range Size (size or Modifier Modifier range/speed) +545 Yer" +418 ait eos i +2 un ve + lt x +10 110 ay wos 14 ae att fee +6 6 enna ae se 42 Date Created GURPS == CHARACTER SHEET ENCUMBRANCE — MOYE| none @) = 2x87 pone ae ore Head Body Arms Legs Hands Fest ALL bed @) = 6xST ity) = 12x87 einy (= 20X87 ‘SUMMARY Autribures = Advantages — oe Disadvanages Quirks Skils TOTAL ‘Copyright © 1989 Steve Jackson Games Incorprstd. Allright roerved. HAND WEAPONS & SKILLS GURPS CHARACTER SHEET Damage Weapon Type Amount Reach ST Notes Parry Pt. Cost Level Name: RANGED WEAPONS & SKILLS Damage Maly Type amount Weapon REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS. ‘SPEED/RANGE TABLE Appearance; __ | Reputation: For compete table, seep. B20) Steg ae ‘ease: ‘Speed Measurement Range Ste Goze or Modifier Modifier range/speed) HSS Ya —_ +66 a aH #343 w —= an aD a + lL +1010 eo ‘CHARACTER STORY. = vy . 460 6 rea a ans ae a ae a 0 ° came 4 4 5d amines Beliefs & Goals = ae s+ a So 26 me cance ek 9 ay a 3 +3 4d asiountias: _ 116 20 2h nm 4m GURPS CHARACTER SHEET None ©) = 2X87 Ligh) = 4X57 aed 2) = 6xST ty @) = 12xST edny () = 20X57. Head Body Arms Legs Hands Feet ALL ‘ACTIVE DEFENSES Copycat © 1989 Stove Jackson Games Incorporated. All ighsrserved. |" AND WEAPONS & SKILLS ‘Damage Weapon Type monet Reach ST Notes Parry Pt. Cost Level CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Danage Weapon Malf Type Amount $$ Ace VSD Max oF hos ST REACTION MODIFIERS, ‘SPECIAL REACTION MODIFIERS ‘SPEED/RANGE TABLE. Appearance:______________} Reputation: For complete tbe, seep. B201. ‘Status: ‘CHARACTER STORY GURPS CHARACTER SHEET BODY PROTECTION Head Body Arms Legs Hands Feet ALL Med @) = 6xST ivy @) = 12ST ay (4) = 20X57. PD DR ‘OTHER DR Copyright © 1989 Steve Iackaon Games Incorporated, All igh resorve HAND WEAPONS & SKILLS GURPS CHARACTER SHEET Damage Weapon pe dmows Reach ST Notes Name: RANGED WEAPONS & SKILLS Damage Weapon Maif Type "Amount SS Ace VSD Mar RoF Shows ST Rel Notes Ph Cont Level REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS SPEED/RANGE TABLE. ‘Apieraney Reputation: For complete ble, se p. B201 Status Speedy Modifier Modifier range/speed) +s as Ye" +144 TE 433 ee sete FE + ll +10 410 ey 8 TT - ee = ass 4 gRimoire of kil cime co cout to cost to spell name and class _ level cast. duration “cast. maincain notes q spell name and class_ level cast. duration “cast. maincain gRimoire of Skil time eo cose to cost to grimoire of ‘skill time co cost to cose to maincain spell name and class level “case. duration “case a grimoire of skill cime to cost to cost to spell pame and class_ level "case. duration \ cast. maincain FANTASY CAMPAIGN PLAN co: Date: Campaign name: Campaign’s starting year: Rate game time passes: Campaign type: Known nonhuman races: Campaign's base city or town: (Suggestion: give players a map of the area.) Campaign Political Background: Name and type of state: Can weapons be cartiod in public? Brief description of the state and its neighbors: General historical background for area: Brief description of the potitical/economic situation:, ‘What organizations are important? Campaign's Tech Level: __ Differences from this TL as described in GURPS Basie Set: Magic rules: General mana level: Are there areas of other mana levels? How large and how common are they? Are there “‘aspected mana’® areas? ‘Are there other areas of special magic? Are any optional magic rules in use? How common are magic and mages? ‘Unusual Background cost? ‘Are magic-users well distributed? If not, where are they most likely to be found? ‘What legal and social restrictions are there oa magic? On alchemy? Is there a specific guild-type structure for magic users? How common are magical items? ‘Does quick-and-dirty enchantment exist in this world? ‘Are there active deities or Higher Powers?. Is there any special clerical magic?. ‘What spells from the Spell List are unknown in this campaign? ‘Are there any “‘common knowledge” spells to be added to the list? Are there any ‘common knowledge” potions to be added to the list? ‘Are teleportation and telepathy common enough to affect communication? How common is healing magic? Who benefits from it? ‘What magical or fantastic creatures are common? 1s magic used in applications that replace some technology? How? Player Character Information: PC races allowed: (GM should provide racial description for any new races allowed as PCs.) Base wealth for PCs: ‘Starting social levels allowed for PCs: Is literacy assumed? ‘Starting point value allowed for PCs: Language(s) the PCs will need: General level of education: Especially useful/useless character type Especially appropriate/inappropriate professions: ‘Advantages and skills that will be especially useful in this campaign: Advantages and skills that will be worthless in this campaign: Disadvantages that will be discouraged, either because they are fatal or because they won't really be disadvantages: Appropriate Patrons (and base value): Appropriate Enemies (and base value): Special Disciplines Available in this Campaign: ‘High technology? (How powerful? How common?) Psionics? (How powerful? How common?) Rules variants: Now skills, advantages, disadvantages (summarize): Rules variants: Changes in combat rules (summarize): ‘The GM should also provide the players with details on “‘house rules” for character creation, new NPC races, and so on. GM CONTROL SHEET CHARACTERS and NPCs Reaction Si Passive Defense Hits Character Name and Player +or- ST DX IQ HT SPD MOV Armor Shield DR Taken SPECIAL ABILITIES REQUIRED ROLLS Character Abilities Character Roll To Avoid Name: Reaction +/-: ___ Point Totatt___] | | Appearance: Advantages, Disadvantages, Quirks: AT Fatigue —— DX Basic Damage : Thrust: aim Sa ee |i BT Hits Taken: Basic Speed: More ‘Weapons and Possess | Encumbrance: a sii | Dodge: __ Parry: Block: —___________ | | aii = || NPC Record Card | ‘To make it easy to keep track of NPCs, all necessary data can be kept on a 3°” x 5” card. ‘A boxful of foes is easy to use; you can even use a paper clip to fasten the appropriate Cardboard Heroes fig- ure to each card, Name: MAX the guard Rea Fonda HE emide Point Tout 25 TIME USE FORM Played by Study of Study of Study of Study of Other: TOTAL: per week still Appearance: MEREDILY THRERTENN Adv antages, Qucks "SENSE ce DUTY GiGaNTiS AZ8T Fatigue: = 12 0X ee Basic Damage Skills: _BROADSWORD - 16 rns teed : 10.19 KNIFE =16 oon Other notes: ALT Hits Taken: ae Basic Speed:.5.75_ Move: 9 Weapons and Possessions eto NONE ______ seminame [fsstard sword] cut 143 4650 5 ibs Dodge: 5. Parry: 2 Block: © SOMIAE ese sent a KNIFE Carge) cut dd AYO Ib & é impadl ‘Weapon Ranges: KNIEE impi-1 sS2 Acc:0 4:40 Mel? - » (0/6 PRi@)|@ Ligh (1) = 4ST Med @) = 6ST re) ‘Unspent Points [Point Total Level BODY PROTECTION Head Body Arms Legs Hands Feet ALL ‘Copyright © 1989 Stove Jackaoa Gaines Incorporsed. All ight reserved |" [HAND WEAPONS & SKILLS Damage Weapon Type Amount Reach ST Noter Parry Pt Cost Level CHARACTER SHEET Name: RANGED WEAPONS & SKILLS. Damage Weapon Ma Type amount SS Ace VAD Max Ro Shots ST Rel Notes Pt Cost Level ‘SPECIAL REACTION MODIFIERS Reputation: ‘SPEED/RANGE TABLE. For complete table, se p. B201 Linear Speed! Measurement Range Sie ize or Modifier Modifier range/speed) +5 as Ys" +414 yn aig) iis we +12 we cig fe 14” ae _ ra m0 (CHARACTER STORY “2 oH “10 4 4 4 6 a 4 3 2 a 0 +1 3yd +2 et i +4 Boliofs & Goals: —__ = +6 47 48 49 +10 100yd #11) 130 ya +2 200yd +13 300yd 414 4s0yd 5 +18 - GURPS CHARACTER SHEET co us} SKILLS ENCUMBRANCE BODY PROTECTION vetoes, Head Body Arms Legs Hands Feet ALL Ligh 1) = 4xST Med 2) = 6ST ty (9) = 12x87 Xshny 1) = 20XS7. ‘ACTIVE DEFENSES Disadvancages Quirks Skits TOTAL, Copysight © 1989 Steve Jackson Games Incorporated. All righ reserved Damage |* [HAND WEAPONS & SKILLS Weapon Type amount Reach ST Notes CHARACTER SHEET Nam RANGED WEAPONS & SKILLS Damage May Type dmom SS dee VD Mex ROP Shots ST REL Nates REACTION MODIFIERS, Appearance: Belts & Goals: —_ ‘SPECIAL REACTION MODIFIERS. Reputation: ‘SPEED/RANGE TABLE For complete abl, seep, 201 ENCUMBRANCE BODY PROTECTION Nene 0) = 2ST See ene Head Body Arms Legs Hands Fect ALL Med @) = 6XST Py 3) = 12ST chy (4) = 0X7. ‘Copyright © 1989 Stove Jckson Games Incorporated All ighs reserved HAND WEAPONS & SKILLS GURPS CHARACTER SHEET Damage Weapon Type Amout Reach ST Notes Parry Pt. Cost Level Name: RANGED WEAPONS & SKILLS Damage Weapon Malf Type Amount SS Ace VED Max RoP Shots ST Rel Notes Pt Cont Level ‘SPECIAL REACTION MODIFIERS Reputation: ‘SPEED/RANGE TABLE. For complete table, see p. R201 Linear Speed ‘Measurement Range Sie (ste or +15 4 +3 +2 +H +10 +9 48 +7 +6 45 4 43 42 A 0 4 2 3 Ee 3 @ ‘CHARACTER STORY Beliefs & Goals: zoe CHARACTER SHEET ENCUMBRANCE MOVE BODY PROTECTION fen Head Body Arms Legs Hands Feet ALL [ght = 4ST Med @) = 6X ST ity (= 12ST [X-ny 4) = 20% ‘ACTIVE DEFENSES PARRY | BLOCK ‘OTHER PD ‘OTHER DR Weepon!2 | _ sreld2 ‘ADVANTAGES, DISADVANTAGES AND QUIRKS Point Tota (Copyright © 1989 Steve Jackson Games Incorporated. All ight reserved HAND WEAPONS & SKILLS Damage Weapon Type Amount Reach ST Notes Parry Pe Cost Level GURPS CHARACTER SHEET Name: RANGED WEAPONS & SKILLS Damage Weapon Molt Type Amowt SS Ace VD Max RoF Shots ST Rel Notes Pe Cot Level REACTION MODIFIERS ‘SPECIAL REACTION MODIFIERS ‘SPEED/RANGE TABLE Appearance: Reputation: For complete able, se p. 201. Statu = = Linear ‘Speed Measurement Range Size te or Modifier Modifier range/speed) +5 AS Yo" +a yr +3 412 +1 +10 +9 +8 +7 +6 as +4 +3 32. ert 0 1 2 a 4 s 26) aa A 9 “10 at 2 “3 14 as “16 ae “18 9 20 21 2 CHARACTER STORY Spell Prerequisite Charts ‘A GURPS Magic Play Aid by Walter Milliken Body Control College Gr Cam ae coe] | = a ue = =) GED = 2 ate ase ei om Pid | = ceo] oe oe ae a Elemental Colleges RA paket ere aan Fae Biya =i |e es =p pe Ba tae Food College ‘Enchantment College 1 ree es vets meee] la hae ber i =D V7-_}__- i — 2 seat-of Rima, fet of 7 Babe, i GED eee rs — =4 Ej ca es ae Lees eal Wieardy Toots Tilusion and Creation College c= a [Knowledge College] es = Ge sj ee Fas] Cin] Dt Ee Sar ee ms] Coa ae ce) | | “Meta-Spell College cs ie ae ifaer Gam [Saws] EE ms KER) Kx [Mind Control College! @e Fou SZ Tnstani 1 permeat ‘Test Food, Create Fire Perm. 2 plus ieopy Liiency, Dye erm) $0%S valued MB, 2 Weapon Enchantment spells festani vas M. Sect Pusify Ae Tin. vases Creaie Water, Create Objet, 1@ 13+ Pern. hex Earthto Stone Perm. Special MB, Conta! Elomontl Tmin BIT Porm, S/mealt See 218 hs, erm, varee? Tain, S/F MB,IO.134, Create Object Tain) 448 Create Servant Sersauseaseeseteseessuaegbausr eee evasakawesseages w! SpeltNare Cree Water Grysial Ball Gre Disease Sutse (Corse Dancing Weapon Dates Dat Vision Date Deatixouch Death Vision Decay Denes Dehydrats Delay Deliyed Message Destoy Air Destroy Water Detect Magie Dextorty Regular ‘Regular Regular Emotion Control Area/RIQ Enchant Enchantment Enstave™ Reg IQ Enlombment Reg HT -Extental ame “hres ‘Ets Water Rogulor Ethereal Body Regular Exchange Boviost —_Rog/RQ Bors RepiR spall Explosive Firobll ‘iss Reguler Reg R10 Taoeraation hy a ae oe a ae ee ree cope ae wt a z eiece ens mite = a = a oes an a a a a. = on ie Enchanament Mind Earth Fie Water ‘Movement Come, Poem sec Poem. Insta Instant ecm satan Vain 1 ni mit 1 per st varia ‘ihext 7 voae Prerequisites Purity Water Divination (Crystal-gxzing) ‘Nigh Vion tive Poolishnose ‘wither Lint M Test Food Enchant 5 Water pels ne, Deseoy Wor MG, 15 spells M, Wolees, Detect Lite Croste air Create Wator M Cumsinese MG, Shae, Raia Consrot Creston ‘Conttl Mason ‘Counterspll and 12 other eps Formoal, Destoy Wate Foolishness, Clmsiness Resore, Colors MB, 6 Eth spells ine. Parh Vision ‘Cree Ai, Shape art ‘M, Shape Banh Shape Banh Loyaiy M2, 1 pie from 10 cogs Charm, elopathy 1M, S Eat pels Gis sels Watt pe Movement sets of M3 an Boy of Ait Femanen Postesion Sa Jt Soul Reo Fossesion? Prete Ignite Pre Forges 6x Mind Con sets ‘rtot den 4 oer Sun pe te Emon Deny M | spel of ea four elements MrCreate Fro, Shape Firs Esingish Fre ‘Boxe Sobor ‘Create it, Shape Fro ‘Flaming Weapon M2, Heat ‘Contin Light Ean to Stone M2, Levi Shape Water ios 1M, Weather Dome, Apporaion 4 Pant sets MM, Foolishness, 1Q 12-4 Enchant Shape Water Crente Water or Cold 5 other Water spline. Presa, Feo 6 Water pels and sithor 4 Bath of Fire sels Bor nts 3 Mopuge a 10 BS tanguages at 104 3 Koowledg also Eth Vien ise Shape Earth, Animation ‘MG, 15 Mind Control spells nc. Lesser Geas M4, Has, 10 124 Voices, Thundeiclap M2, Ward MB, Wish, (DX 4 10) = 30-4 Snow 2M, 6 Healing spats Fight Keon Byes or Light pete entity Pant souscgemanasrenen: Clase Regular Enchantimen og /RIQ huson Disguise ston Shell Independence Invision Inset Contol Instant Regeneration Ipsaat Restoration” Iavisble Wizard Ear Tavisble Wierd Eye Invisibility ton Am Tih Keen Bars Keen Eyes ‘Keen NOs ‘Knots Koow Mision Enchaniment oe Enchantment ‘Are Reg R-Magsioc Regula Regul R-1Q+M. Regula RogRIQ ‘Areu/R1Q Reg Block /RIQ “Ace/Taform “Area Mind-Seaceh™ Reg RIO Mind-Sending Repu Minoe Heating Repala Mise Shi Repl Mollusk Contro! Rep IQ Monk's Banquet ‘egiler Mystle Mis ‘area Name Enchantment ‘Movement ‘sit Enchnatoent ‘inkeMeta ‘Movement Movement nchontment id ind Protstion Knowledge Koowedge ‘Sound Metaspell Healing ‘asia Movement ‘Mind oF 33 38 53 i r por tine I por o/h fee sine ey z 1 poe HT foaned a 1 por 80 Ibs. ul 2 varies? Bors Moat 300, 2 2persT-4/9 ‘a 42 63 ia test 2 32 6 un 200 on 008, $f alee 3it ‘ 42 2 Prerequisites ‘Creme Fite, Shape Fice Enchaot ot Forgetfulness Heal Pane Trathanyer ‘Create Objet, Lighten Hat of Camsiness Trace Silence Ie Sphere or Water Jet Frost Shape Water Shape Water Create Water Simple Muson Keen Eyes of $ Light spells Beas-Socther M3. Regenecuion (M2; Resioration Wizatd Ea, Invisbil Wiaard Eye, Invisbiiy Ligh spais ne. Blur Resist ate, DX 12+ Sites Simple thusion Lond Strength Mind Sending ‘Mind-Sending 10 12 ‘Mor Empathy advange ‘M2, 10 Mind Conta sels M,1 spell a, from 10 callogos ‘Apportation Contiual Light Enchant ‘Apporation GResplle Enchant Delay Locksmith or Apporation and M2 ‘Apponation Apportation Bravery, # other Mind Conta spells Fonsdies or Drunken Detect Manic Detect Magis Hush M, I spell a, from 7 colleges M, Minor Healing Benet Soother of Charm Locksmith Dare, 1134 ‘Arpotion or hicks sak Soaner angus, Resist Pain Mand Walon 91 Shek Enchant ae Gite Ditenss o¢ MS and Text Foot ‘Sense Danger, Koon Eyes or $ Light spells MB, Death Visio, Fea, Sleep Wait of Silence Purify air Spelt Name tase sor Area Prin Reg /ReHT Pane ‘ara Parlyze Limb Reg IT Pawn Enchant Fonte ‘craton Prscefil Step Rag /R Spee. Posie Spec Parfet usion ‘Are Porm. Forgefloss® Reg. /R1Q ol Porm Modoou® Rog R192 Porm Poawssont Reg iReiQ Prrmasion Rep1Q Posie Replae Phasiom Flame ne Pine Seren speci Pant Form Special Paar Growth ‘ise Pian Sense Role tids Path Polson Food Rola isle Rep JRIQ Enctentnnt Enchantert information Regular chante ‘Arn real Quek Dane Eehanient isk March "heguar Rain ‘sa Rest Vision gular Recover Stongth Spec Refer "atop Rete Special Regensriont Regular Rejin Regular Remove Conse reg espa Remove Enchiniment Encbannent Reps Repu Arow Repile Cone ethane estat Cold esi ire esi Pato Restoraton* Restore Restore Mana*| Resurecton™ Reverse Miles Roce Rider Within Roose Feet Roundabout ein Send Jt Scribe ‘Arse Regular Regular Regular Speci Shapeshif Others Spec IQ Share Strength Regular College aie Rody Mind Body Enchantment ‘Kocwedge "Min -Matsspetl Tsien ‘Mind Mind Come. Comm, ecto, Bie Necro. Plan Plant Plant Food Movement ‘Comm. Enchantment Enchantment air Food Enchantment aie wae Hea Meson Me vi Mcik Motspet Enchantment MiB McBee ‘Asis McBee ire Eire Body Healing McBee ‘Metaspell Heal Necro. Protection ‘Rein ‘cine Time to cast Tse ‘Saee. Tie 1 5ee. see S.10 sce leat # tin, Umi. Ire, Speci se /10 ts. Tae. I eeu, 4 ee arrow Duration — Energy Viet tee 2 Tmin 4 min 3p Lday'ermareh a the 1/10 a are atest 20F 10min. 1 nee 10 8h Aesant 20 1008 3110 he. 2 pecarrow a2 63) het het 42 1 (win. 28 veanin. De ‘Ahox! Box? Vir “2 2 varied Prerequisites Nossal ‘Speen For {MLS Body Control spll ne. Pain Ens My 1Q 12+, 2 Sock spells ‘Skep, Silence Spell Sisld M, Complex Musion ‘MB, Forgetfulness 10 13+ M2! Madness, 10 13+ MB, Possession ‘Senie Emotion 1M, Steal Heath, Decay Shape Fire ot Simple usin MI Spel ca: From 10 colopes M, 6 Plant spells Heal Plat Forest Warning, Hide Path Purity Food, Decay Apportation ‘Mind Control Person or Beast Passion ‘ocover Stength Enchant 4 Aes Starz, Test Food 5 Earth Spells ressrve Food or Deen Seek Water Apponation Mysto Clouds Alertness 1M, Lend Strength Ward Delay, Ward ‘Magoty2, Restoration ‘Weaken, Restore M2, U spall, from 15 collsgns Enchant Create Extngush Pits, Cold ME. Paln ‘Major Healing ‘Weaken or Simple Musion Dispel Magic, I spol ea from 10 colleges Islan: Regeneration, Sunmon Spit ‘Missile Shad or Fores Dora 1 Contol spelt M, Weaken, Decay Greate Earth, Shape Earth Voices, Literacy, Ai-Golem IM, Litency advange Mw Secygoard Tvisibiiy or Dark Vision an nfarision Seoker, Aura Mog 12+, 2 Seek spells ‘Sense Foes of Danger Sense advantage ‘Sense Feet Death Vision of Sense Life and Mt 1M, Gther sells 1M, Shapeshitng for dat form Lend ST" Celene Ment Mcbrt Mont Prtetion Mindiboty ‘Sova Tice Nee, Mind Movement Weer ere Soom Smt Seon Sound Vion Sound Span Body Spe shits Motopt Speed Enchantnent__Enchannent sir Echatnet Enchant Sta ont “eemeae eco. ‘Stal Seth Rogue Neer Stan! Yeute poet Neos: Storch * ‘Ae Stone ee Healing Sulton RegiRSpec. = MicBik Stone Mise ‘atte art Stone t Ea Reguhe Ent Stone Fh Regular rm Stake Bind op RET Ba State Dest Rept Bay Ske Domb Rog CHT Boy sun Reg HT Baty Stpgesion eg Mind Summon Demon sheeal Necro. Simeon lemoatal Special 4 bat Reco Necro Encbenros Healing Wasi "rant Baty coe Movement Morencat Proosion Tel tine Infomation Knowledge Tenor ‘acl ‘ina Tew Food Tiommaion Fond Thandertan Tou Peps Tne Truthiyer Tun Zable Unbrea Undo User Dome Vigor vac Yoicane Wate aie ‘Walk on Waee Walk Thaoogh Ean ot Sience Water ‘Wither Pent Wirard Bar Wirard Eye Yount Plat Sound Knowiodge Healing Nes. Time to cast SERRSRES 1 i 1 1 4 1 1 1 10 ' ail Duration Tsiant I min the 1 min Perm, tin, ‘varia insta 10min, Instant 30sec Peon. 10s, Tint Lint Instant Cm sem Poem Tosi. I min. Special em. ‘ 1 por 30 bs Wis 2 4 sa wate Ms 3 ah e aH ia, 3oc6r ia 2per HT tise 3 15/0 32 32 ane 2A por SO bet UL 2orsy 1o3r Aree mae 2 3a. 40 an Lpeet anes? 250 3 2 4B 42 1007 oF Prerequisites Rept, Shatter he Druikeninei or Psion Sound stb UL her Nematic spells ‘Dae ‘Aeperation Clouds, Frost Shape Water ME cra spi Sc eT Mint Reading ‘Acute Hearing fick MB, Seryguard, Magic Resistance Haste Enchant Sta Seng Minor Hertng Yoath, Aas, Sea He Ponly'Ai ‘ety or inset Cntr Kepin Gilate Ean Ear Sone ey 4h ps ‘Stone to Eu, Heth o Sone Eight sel Spe 2 Sound pts, Span Spasm iin Enetion Conta, Forgets Mr ape es from 10 segs Min ‘Sulmnan Spirit Death Vision, M2 Eechant ‘Sleep, 4 Healing seit ‘Shape Water, Leviton Plan Grow Chumsiness ‘Mine: Senda Haw Pgh oclQ 15+ # MB, Teleport ‘Waietdog, ether Spall Shield or Teleport ene Sense Erosion Zombied Shape Water or Shield Ucksmith IMB, Force Dome, Spell Shield end Health au = ae == om i ae bone aes Poltrgsist 6 other Mind Conta sels MG, Losser Wish, | spell ofc 15 colleges M2. Paralyes Lin Platt Growth Apporaion, Far-Heatig, Sound Vision MApportation, Keen Eyes M3, Halt Aging ‘Surunon Spite Lend Health GM’S REFERENCE SHEET Long-Distance Modifiers Use these skill modifiers for “Sock spell nd fr ote specifi spts which workover along distance. Les than 100 yards: 0 Up toate: -1 Uptoamier2 Upio3 mies: 3 Upto 10 mies: Upto 50 mls: 5 Upto 100 mies: 6 Upto 300 miles: 7 Upto 1000 miles: -8 ‘Atober =I foreach additonal 1,000 ails. ‘Algo, subict 1 fom effective sil for cach "known eat you choose to pnore in your euch. For instance, you would need to gore the water in your canteen ston you est Sesk Watrn the dese! Ranged Attack Modifiers Missle spell attacks are treated as “ranged weapons” (pp. B100, B114-119) forall purposes. Range stats for these Spells are: Curse Missle 85 13, Aee +2, 430, Max 80. Explosive Fireball: SS 13, Acc +1, ‘AD 25, Max 50. Fireball: $813, Ace +1, 4D 28, Max 50. Tee Dagger: $8 13, Acc +3, ‘4D 30, Max 60. Tee Sphere: $S 13, Acc +2, AD 40, Max 80. Lighiing: SS 13, Ace +3, AD 50, Max 100. Poltergeist: SS 13, Acc +1, AD 20, Max 60 Stone Mile: SS 13, Ace +2, ¥4D 40, Max 80. Winged Knife:S8 13, Ace +1, 4D 20, Max 40 Casting Spells Inorder to cast a spell, you must know that spell, or possess an item that lets you use the spell (see p. M18/B153), Then you must spend one or more turns in concentration. At the beginning of the turn after your last turn of concentration, you must make your ‘skill roll for that spell. You may then do something else on that turn (use a weapon, start ‘concentrating again, etc.). asting a spell works just like any other use of a skill, The caster rolls 3d and compares the result with his “skill Ievel."” If his roll is less than or equal to his skill level, the spell works. If his roll is greater than his skill, the spell fails. Various modifiers will add to or subtract from the caster’s basic skill with the spell, ‘The modifiers depend on the class of spell — see p. M1O/B148, ‘A successful roll means the spell was cast, and the spell’s energy cost is marked off your ST (as fatigue) or your HT (as injury). A.critical success (43 or 4; a5 if your effective skill was 15-+5 a 6 if your effective skill was 16+) means the spell worked especially well. The nazure ofthis preat success is left to the GM, who should be both generous and creative, There is never an energy cost if you get a critical success when you cast a spell. filed roll means the spell was not cast. Ifa successful use ofthe spell would have cost energy, the caster loses one energy point. If the spell would not have required. ‘energy, the caster loses nothing. A ritical miss (any roll of 18; a 17 if your skill is under 16; or any roll 10 over your effective skill) means that the energy cost of the spell was spent, but the spell failed badly. A table of **backfiro” results is provided below. However, the GM may impro- vise any “backfire” that he finds appropriate and amusing, as long as he docs not actualy kill the caster, Critical Spell Failure Table Roll 3d. The GM does not have to use this table; he is free to improvise (appropriate to the spell and situation). Ifa result om this table is inappropriate, or if it happens to be the result that the caster actually intended, roll again, 3 — Spell fails entirely; caster takes I die of damage. 4 — Spell is cast on spelieaster. 5 — Spell is cast on one of the caster’s companions (roll randomly). 6 — Spell is cast on a nearby foe — roll randomly. 7 — Spell produces only a whining noise and an awful odor of brimstone. 8 — Spell goes at someone or something other than its intended target — friend, foe, or random item. Roll randomly, or GM makes an interesting choice. 9 — Spell fails entirely; caster takes 1 hit of damage. 10 — Spell fails entirely; caster is stunned (IQ roll to recover). 111 ~ Spell produces nothing but a loud noise and a flash of colored light. 12 — Spell produces a weak and uscless shadow of its intended effect. 13 — Spell produces the reverse of the intended effect. 14 — Spell produces the reverse of the intended effect, on the wrong target (roll randomly). 15 — Nothing happens except caster temporarily forgets spell — make an 1Q roll after a week, and again each following week, until he remembers. Caster can study spell daring this time, but it is a waste of his time, 16 — Spell seems to work, but it is only a useless illusion. 17 — Spell fails entirely; caster’s right arm is crippled — 1 week to recover. 18 — Spell fails entirely. A demon (see p. 103/B154) appears and attacks the caster. This will not happen if, in the GM’s opinion, the caster and spell were both lily-white, pure good in intent. Instead, roll again. FANTASY CAMPAIGN PLAN ou: Date Campaign name: ‘Campaign's starting year: Rate game time passes: ‘Campaign type: ‘Known nonhuman races: Campaign's base city or town: (Suggestion: give players a map of the area.) Campaign Political Backgroun: ‘Name and type of state ‘Can weapons be carried in public? Brief description of the state and its neighbors: General historical background for area: Brief description of the political/economic situation:, ‘What organizations are important? Campaign's Tech Level: Differences from this TL as described in GURPS Basic Set:. Magic rules: General mana level: ‘Are there areas of other mana levels? How large and how common are they? Are there ““aspected mana” areas? Are there other areas of special magic’. ‘Are any optional magic rules in use? How common are magic and mages? ‘Unusual Background cost Are magic-users well distributed? If not, where are they most likely to be found? ‘What legal and social restrictions are there on magic? On alchemy? Is there a specific guild-type structure for magic user How common are magical items? Does quick-and-dirty enchantment exist in this world? Are there active deities or Higher Powers? Is there any special clerical magic? What spells from the Spell List are unknown in this campaign? Are there any “‘common knowledge” spells to be added to the list? Are there any ‘‘common knowledge” potions to be added to the list? Are teleportation and telepathy common enough to affect communication? How common is healing magic? Who benefits from it? ‘What magical or fantastic creatures are common? Is magic used in applications that replace some technology? How?. Player Character Information: PC races allowed: (GM should provide racial description for any new races allowed as PCs.) Base wealth for PCs: Starting social levels allowed for PCs: Is literacy assumed? ‘Starting point value allowed for PCs: Language(s) the PCs will need: General level of education: Especially useful/useless character types: Especially appropriate/inappropriate professions: ‘Advantages and skills that will be especially useful in this campaign: ‘Advantages and skills that will be worthless in this campaign: Disadvantages that will be discouraged, cither because they are fatal or because they won't really be disadvantages: Appropriate Patrons (and base value): Appropriate Enemies (and base value): Special Disciplines Available in this Campaign: High technology? (How powerful? How common?) Psionics? (How powerful? How common?) Rules variants: New skills, advantages, disadvantages (summarize): Rules variants: Changes in combat rules (summarize): ‘The GM should also provide the players with details on “house rules” for character creation, new NPC races, and so on. BUY THIS BOOK, OR THE ELF GETS IT. “So what?” you may say. ‘Elves are too cute. Let him die.”* But you’d be missing out on the things every fantasy GM needs to make his life easier . . . lots of blank forms, and extra copies of the most important charts and tables. This 128-page perforated book includes: % 34 2-sided character sheets with elf, centaur, dwarf, ore/giant, halfling and reptile man outlines, Two complete sets of the Spell Prerequisite Charts — one for the GM, one for the players. The complete 5-page spell list from GURPS Magic, along with the critical success and failure charts. The Fantasy/Medieval Weapon, Armor and Equipment Tables. % Four 2-sided Fantasy Campaign Plan forms. > 24 grimoire forms. Three each of the GM’s control sheet, NPC record card, and Time Use Form. A GM’s Reference Sheet containing important tables. Besides, after you buy the book, you can stomp the elf yourself. Copyright © 1991 by Steve Jackson Games Incorporated. GURPS isa registered trademark of Steve Jackson Games Incorporated. All rights reserved. ‘Spell Prerequisite Charts designed by Walter Millen acre ey Tl 742'0640 ISBN 1-S5634-178-4 STEVE JACKSON GAMES

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