Professional Documents
Culture Documents
@profhuan
Yin-Chien Yeap
Yinch@playko.com
@yinch 1
Mr. Yin-Chien Yeap
1. Devices: VR / AR
2. Infrastructure: servers
3. Tools
4. Monetisation
5. Obstacles are Growth opportunities
6. The two possible metaverse futures
7. Main metaverse challenges
Existing headsets New headset
VR Lynx
Issue 1. 6DOF Headset
Meta Quest 2 Facebook 2. No Facebook login required
Neo Pico 3 Asia only 3. VR and AR combined
Vive Focus 3 Expensive
Vive Flow Older CPU
AR
Hololens 2 Expensive
Existing software New software
1. Cannot support large populations required RP1
for metaverse. 1. Can support millions of users
2. Requires many computers to support large 2. Single computer can support over 16000
number of real-time users real-time users
3. Limited number of real-time VR users due 3. High number of VR users achievable due
to exponential bandwidth required for voice to fixed bandwidth requirements
audio
(note: Yin Chien YEAP currently using RP1)
Existing tools New tools
1. Unreal, Unity Wonderland Engine
Designed for desktop PC, does not suit 1. Designed for standalone
standalone VR headsets 2. Optimised for web delivery
2. Unreal, Unity Other tools: playcanvas, godot
Not suited for web-based (WebXR) delivery of
metaverse
3. 3DS Max, Maya, Blender
FrameVR (browser)
1. Fully hosted
Needs skillful designer to make optimised 3d
2. Quickly build immersive experiences
models
3. Works across different devices
Other platforms: Mozilla hubs, Decentraland
1. 1 Subscription to service
Supernatural (Fitness VR) US$20 per month
2. Software sale (one-off pricing)
Potential Meta Quest AppStore US$ 1 billion in sales
Beat Saber over $100 million in sales
revenue 3. VC Funding
Ramen VR (makers of Zenith: The Last City multiplayer VR game) raised
models US$35 million,
4. Sale of metaverse land
US$500 million in 2021. Highly speculative. Consumer market uncertain
5. Advertising
Zesty Market auctions ad-space NFTs for web-based VR games and
experiences
PERSONAL SAFETY
• The metaverse can be used for cyber-bullying and Meta has had to implement “safety zones” to protect user’s virtual personal space.
Concerns also surround child grooming on the Roblox platform. Systems for effective protection need to be tested and established
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