Professional Documents
Culture Documents
H.Nguyen@mdx.ac.uk
@profhuan
Yin-Chien Yeap
Yinch@playko.com
@yinch 1
Mr. Yin-Chien Yeap
Parts of the ecosystem
3
Two ways to deliver metaverse apps
a. Desktop
b. Mobile
User
VR/AR Metaverse Network
Metaverse Server App
Headset App infrastructure
experience
Music
Sound Engine
Sound effects
Native development systems
● Unreal
● Unity
● Roblox studio 3D Modelling packages
● Blender
● 3D Studio Max
● Maya
Web development systems
● Wonderland engine
3D Graphics 3D Models
● Babylon JS
Engine + animations
● Playcanvas
● Godot
Online 3D model repositories
● SketchFab
● TurboSquid
Web platforms ● cgtrader
● Mozilla Hubs Metaverse
● FrameVR App
● Decentraland (no VR)
Hosted systems
● Photon engine
● Normcore
● RP1 (new)
Self-hosted systems
● Unreal engine Server App
● Colyseus (NodeJS)
Platform servers
● Mozilla Hubs
● FrameVR
● Cryptovoxels
What tools are required to build the Metaverse?
Features of the network architecture
Metaverse Network
Server App
App infrastructure
1. High bandwidth
a. For streaming models
b. Live user information
2. Low latency
a. Responsiveness
b. Voice chat
3. Robust
a. Range of bandwidth/latency
b. Fault tolerant
Developers, studios and USERS Server vendors
Metaverse Network
Server App
App infrastructure
USERS
Game studios Web developers are a major source of
metaverse content
Roblox
Metaverse Rec Room
App VRChat
FrameVR
USERS
Game studios Web developers are a major source of
metaverse content
Roblox
Metaverse Rec Room
App VRChat
FrameVR