You are on page 1of 13

Prof.

Nguyen Xuan Huan

H.Nguyen@mdx.ac.uk

@profhuan

Yin-Chien Yeap

Yinch@playko.com

@yinch 1
Mr. Yin-Chien Yeap
Parts of it exist but are not connected

Here are examples of partial metaverse


experiences
The “full” metaverse will be universal like the
Web

3
social chat and social media
CONSUMERS video games
education

training
CORPORATE sales
marketing

architecture
DESIGN product design
manufacturing

4
1. Multiuser VR chat rooms
2. Voice chat
3. Desktop/VR
4. Custom avatars
5. Designed locations (Unity)
6. Peak concurrent users: 36,585
7. VRChat raised $80 million (2021)

5
2. Video games
Rec Room: PC and Quest

1. Multiuser VR game rooms


2. Home room
3. Voice chat
4. Desktop/VR
5. 37 million users
6. Raised $145 million (2021)
3. Education
EduMetaverse: FrameVR (PC, VR, phone, ipad)

1. Up to 100 students
2. Teacher-created content
3. Voice chat
4. Meeting tools: whiteboard
5. Built on framevr.io
6. Used by New South Wales, Australia
schools.
4. Training
Accenture: Staff training

1. Dedicated (XR) technology practice


2. Acquired 60,000 Oculus Quest 2
headsets
3. Used for in-house training
4. Used for clients
5. Sales
RTFKT x Nike: Limited edition sneakers

1. Paired real sneakers with virtual


ones (NFT)
2. 600 pairs sold in 6 minutes
3. Net US$3.1 million
4. AR
1. Playable games
2. Featuring real sneakers design
3. Wearable by player avatars
4. 6.7 million visitors
5. 224 different countries
6. Celebrity events (LeBron James)
8. Remote design
The Wild: Collaboration software

1. VR digital workspace
2. Building industry
3. Effectively communicate spatial
concepts
4. Rapidly sketch, prototype, and iterate
5. Meet together in real time remotely
1. Virtual city
2. Mytaverse platform
3. Buyable land plots
4. People can visit buildings
5. Pre-twin "cyber-urban" city
9. Manufacturing
BMW: Simulated factory

1. Electric car factory in Bavaria


2. Using Nvidia Omniverse
3. Plan the production process in greater
detail
4. Simulate avatars of human workers
grabbing parts and tools
5. Production process simulated with
photo-realism

You might also like