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Paper Revised
Paper Revised
三、 名詞解釋:
1. Polygon-多邊形
2. Quad-四邊形
四、 Quad – based topology v.s. triangle – based topology :
四邊形拓樸 三角面拓樸
High-poly Low-poly
修改容易 修改較難
UV 展開較容易 UV 展開較困難
3D 軟體平台間相容性低 3D 軟體平台間相容性高
五、 檢查方法:
1. Select all by trait – Face by sides
進入編輯模式
切換至選取面模式
進到 Select 頁面、Select All By Trait、Faces by Sides
底下視窗設置 4 個點、type 選擇 less than
2. Select similar – Polygon sides
進入編輯模式
切換至選取面模式並選取四邊形
進到 Select 頁面、Select similar、Polygon sides
四、 範例:
https://pin.it/2uKl9z7
五、 教學影片:
CG101: What is Edge Flow on models?
https://www.youtube.com/watch?v=Lip59doQQRk
參考資料:
Quads vs Tris in 3D Modeling
http://wedesignvirtual.com/quads-vs-tris-in-3d-modeling/
Quad-Based Topology
https://resources.turbosquid.com/training/modeling/quad-based-
topology/
Triangles vs Quads in Blender
https://artisticrender.com/triangles-vs-quads-in-blender/
How to check if all my faces on mesh are all quads using a script
https://blender.stackexchange.com/questions/146051/how-to-check-if-
all-my-faces-on-mesh-are-all-quads-using-a-script
A Guide To Edge Flow In 3D Modeling: Creating Natural And Realistic
Models
https://www.openworldlearning.org/a-guide-to-edge-flow-in-3d-
modeling-creating-natural-and-realistic-models/