Professional Documents
Culture Documents
INTERACTION
(MMG 3033)
Design Guidelines
Design Guidelines
“Where am I?”
“How did I get to this screen?”
Example:
Example:
When filling out a password field in the signup form, good UI might
inform users of the requirements for their password.
Place users in control of the interface
* Show the visibility of system status
Example:
Example:
Example:
The system should speak the user’s language, with words, phrases,
and concepts familiar to the user, rather than jargon or
system-oriented terms.
Make it comfortable for a user to interact
with a product
* Apply Fitts’s Law to interactive elements
This means that it’s better to design large targets for important
functions (big buttons are easier to interact with).
Make it comfortable for a user to interact
with a product
* Design accessible interfaces
When choosing a metaphor for UI, select the one that will enable
users to grasp the finest details of the conceptual model.
Example:
Example:
This rule can be used when organizing and grouping items together.
Reduce cognitive load
Example:
Example:
Submit button on one page of your site should look the same on
any other page.
This can inhibit learning and stop users from feeling confident
about consistency in the interface.