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{
model URAL_NTBase
{
mesh = vehicles/Vehicle_URAL_NT_Body,
shader = vehicle,
invertX = false,
scale = 1,
}
model URALfrontwheelleft
{
mesh = vehicles/Vehicle_URAL_Wheel_FRONT,
texture = vehicles/Vehicle_URAL_wheel,
shader = vehiclewheel,
}
model URALfrontwheelright
{
mesh = vehicles/Vehicle_URAL_Wheel_FRONT,
texture = vehicles/Vehicle_URAL_wheel,
}
model URALbackwheelleft
{
mesh = vehicles/Vehicle_URAL_Wheel_REAR,
texture = vehicles/Vehicle_URAL_wheel,
}
model URALbackwheelright
{
mesh = vehicles/Vehicle_URAL_Wheel_REAR,
texture = vehicles/Vehicle_URAL_wheel,
}
vehicle URAL_NT
{
mechanicType = 2,
offRoadEfficiency = 50,
engineRepairLevel = 5,
playerDamageProtection = 1.1,
model
{
file = URAL_NTBase,
scale = 1.4900,
7500,
offset = 0.0201 0.2148 0.0738,
}
skin
{
texture = Vehicles/Vehicle_URAL_BLU,
}
skin
{
texture = Vehicles/Vehicle_URAL_GRY,
}
skin
{
texture = Vehicles/Vehicle_URAL_YEL,
}
skin
{
texture = Vehicles/Vehicle_URAL_ORG,
}
skin
{
texture = Vehicles/Vehicle_URAL_BEZ,
}
textureMask = Vehicles/Vehicle_URAL_MIL_Mask,
textureLights = Vehicles/Vehicle_URAL_Lights,
textureDamage1Overlay = Vehicles/Vehicle_URAL_Damage1,
textureDamage2Overlay = Vehicles/Vehicle_URAL_Damage2,
textureDamage1Shell = Vehicles/Vehicle_URAL_Damage1,
textureDamage2Shell = Vehicles/Vehicle_URAL_Damage2,
textureRust = Vehicles/Vehicle_URAL_Rust,
sound
{
engine = VehicleEngineStepVan,
engineStart = VehicleEngineStepVan,
engineTurnOff = VehicleEngineStepVan,
horn = VehicleHornVan,
ignitionFail = VehiclegnitionFailStepVan,
}
wheel FrontLeft
{
front = true,
offset = 0.5638 -0.2752 1.3826,
radius = 0.3f,
width = 0.2f,
}
wheel FrontRight
{
front = true,
offset = -0.5772 -0.2752 1.3826,
radius = 0.3f,
width = 0.2f,
}
wheel RearLeft
{
front = false,
offset = -0.0067 -0.2752 -1.4027,
radius = 0.3f,
width = 0.2f,
}
wheel RearRight
{
front = false,
offset = -0.0067 -0.2752 -0.6309,
radius = 0.3f,
width = 0.2f,
}
template = PassengerSeat2,
passenger FrontLeft
{
position inside
{
offset = 0.2685 0.3691 0.6779,
rotate = 0.0000 0.0000 0.0000,
}
position outside
{
offset = 0.8188 -0.4765 0.7651,
rotate = 0.0000 0.0000 0.0000,
area = SeatFrontLeft,
}
}
passenger FrontRight
{
position inside
{
offset = -0.2550 0.3758 0.6779,
rotate = 0.0000 0.0000 0.0000,
}
position outside
{
offset = -0.7987 -0.4765 0.7651,
rotate = 0.0000 0.0000 0.0000,
area = SeatFrontRight,
}
}
area Engine
{
xywh = 0.0268 2.3691 0.5503 0.4295,
}
area TruckBed
{
xywh = 0.0000 -2.2416 1.1678 0.4295,
}
area SeatFrontLeft
{
xywh = 0.9597 0.8389 0.4295 0.4698,
}
area SeatFrontRight
{
xywh = -0.9195 0.8389 0.4295 0.4698,
}
area GasTank
{
xywh = 0.9597 0.2617 0.4295 0.4295,
}
area TireFrontLeft
{
xywh = 0.9597 1.4564 0.4295 0.4295,
}
area TireFrontRight
{
xywh = -0.9195 1.4564 0.4295 0.4295,
}
area TireRearLeft
{
xywh = 0.9597 -0.5369 0.4295 0.4295,
}
area TireRearRight
{
xywh = 0.9597 -1.2886 0.4295 0.4295,
}
template = TrunkDoor,
template = Trunk/part/TruckBed,
part TruckBed
{
container
{
capacity = 600,
}
}
template = Seat/part/SeatFrontLeft,
template = Seat/part/SeatFrontRight,
part Seat*
{
table install
{
skills = Mechanics:2,
recipes = Intermediate Mechanics,
}
table uninstall
{
skills = Mechanics:2,
recipes = Intermediate Mechanics,
}
}
template = GloveBox,
part GloveBox
{
area = SeatFrontRight,
itemType = Base.GloveBox,
mechanicRequireKey = true,
container
{
capacity = 20,
test = Vehicles.ContainerAccess.GloveBox,
}
lua
{
create = Vehicles.Create.Default,
}
}
template = GasTank,
part GasTank
{
install
{
skills = Mechanics:7,
recipes = Intermediate Mechanics,
}
uninstall
{
skills = Mechanics:7,
recipes = Intermediate Mechanics,
}
}
template = Battery,
template = Engine,
template = Muffler,
part Muffler
{
table install
{
recipes = Intermediate Mechanics,
}
table uninstall
{
recipes = Intermediate Mechanics,
}
}
template = EngineDoor,
part EngineDoor
{
table install
{
recipes = Intermediate Mechanics,
}
table uninstall
{
recipes = Intermediate Mechanics,
}
}
part Heater
{
category = engine,
lua
{
update = Vehicles.Update.Heater,
}
}
part PassengerCompartment
{
category = nodisplay,
lua
{
update = Vehicles.Update.PassengerCompartment,
}
}
template = Windshield/part/Windshield,
part Windshield*
{
table install
{
recipes = Intermediate Mechanics,
}
table uninstall
{
recipes = Intermediate Mechanics,
}
}
template = Window/part/WindowFrontLeft,
template = Window/part/WindowFrontRight,
part Window*
{
table install
{
recipes = Intermediate Mechanics,
}
table uninstall
{
recipes = Intermediate Mechanics,
}
}
template = Door/part/DoorFrontLeft,
template = Door/part/DoorFrontRight,
part Door*
{
table install
{
recipes = Intermediate Mechanics,
}
table uninstall
{
recipes = Intermediate Mechanics,
}
}
template = Tire,
part TireFrontLeft
{
model InflatedTirePlusWheel
{
file = URALfrontwheelleft,
}
}
part TireFrontRight
{
model InflatedTirePlusWheel
{
file = URALfrontwheelright,
}
}
part TireRearLeft
{
model InflatedTirePlusWheel
{
file = URALbackwheelleft,
}
}
part TireRearRight
{
model InflatedTirePlusWheel
{
file = URALbackwheelright,
}
}
template = Brake,
part Brake*
{
table install
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
table uninstall
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
}
template = Suspension,
part Suspension*
{
table install
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
table uninstall
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
}
template = Radio,
template = Headlight,
attachment trailerfront
{
offset = 0.0000 -0.1275 2.2819,
rotate = 0.0000 0.0000 0.0000,
}
}
}