Professional Documents
Culture Documents
Foreign Literature
Regarding the behavioral effects of anime, there is not much research that associates with
senior high school students. Some studies relate the stories of anime with archetypal and
mythological references in the field of theories. However, there is still no methodology for
In the Philippines, Japanese animation has been influential since the 1970s during the time of
late President Ferdinand Marcos. According to Hassan, Salehuddin, and Aziz's (2016) study on
Anime and Its Impacts Among University Students, university students from Malaysia says that
they watched anime for fun, and satisfaction, as for the female students, they are likely to spend
Also, most of the respondents agreed that they are somehow capable of controlling their
interests towards anime as they are not too preoccupied with the anime characters. For them,
imitation and application of the character in their lives are embarrassing. It is important to
behave carefully and economically for the anime character efficiently and not to be captured and
The action genre in anime depicts extremely high levels of intense action. More often than not,
you’ll be witnessing thrilling battles and action-packed fight scenes in the shows from this genre.
The adventure genre is about travelling and undertaking an adventure in a certain place or around
the world (which may sometimes escalate to the whole universe or even to the other dimensions).
In this genre, the main characters don’t usually stay in one place. Romance is all about love and
sweet moments. Shows involved with this genre often have the skill to tug everyone’s
heartstrings with their romantic scenes and tender moments. (kid, 2018)
Particularly when it comes to romance stories. while having dramatic elements, never becomes
bogged down by melo- drama. Despite the—at times—superhuman nature of its main character,
Japanese animation, or anime, was first introduced to America In the 1960s with the shows
Astro Boy and Gigantor and, more recently, with American children’s shows Pokémon (1999)
According to Ellis (2020) The effects of watching anime: A desire to travel to Japan, Your
friends and inner circle may change, A new appreciation for art, A new appreciation for
authenticity anime has developed as a favorite type of entertainment for both young and old
people. Anime psychologically tells us how important friendship can be and why it’s something
to be valued. And it does it in ways that are positive. Sometimes it’s done in ways that are
negative, too. But it always comes with a life lesson so you can take something from it.
According to radaelly (2019) Anime has fostered its own community. Joining this growing
population gives people who may otherwise feel alone the chance to create bonds with friends
they may have never had once one understands how anime is used by students to become
resilient, the results canbe practically applied to educational advocacy. A study showed that
receiving a parental reading intervention on theflexibility of their child’s reading aptitudes and
having parents support their child, such as byoffering praise on the child’s effort rather than their
performance, improved the reading and writing achievements of all participants (Andersen &
Nielsen, 2016)
posits that anime can be used and examined much more broadly, opening up this art form to
society at large and not just fans. Chan and Wong (2017)
In a 2019 article made by Lu Sen and Zhang Rong The influence of Japanese anime on the
values of adolescents, they stated that some teenagers that invested their time in anime have a
difficult time getting out of it. One of the bad effects of anime stated in the article is that
teenagers may tend to lack judgment and cognitive ability, and they even imitate them. The
Impacts of Japanese animation on the lives of young people are teenager’s love for cartoon
There are Japanese Anime that showcases scenes of violence, blood, and pornography.
These factors harm the mental and physical development of the youth. Many shows and stories
on anime have negative themes, some of which are hatred, pain, jealousy, resentment, sadness,
nudity, and sexual abuse. These themes also engage in mainstream position. Another negative
effect of Japanese anime is many shows have contents which seen to be anti-cultural. This affects
the success and development of teenagers. In Japanese anime, militarism, radical nationalism
appeared. This affects the establishment of world peace, patriotism, and violent tendencies
among teenagers. There are Japanese anime that mainly shows horror and spirituality. This is not
beneficial to the understanding of the perceptions of the world by teenagers. This harms the
growth of teenagers.
There are positive effects of anime in terms of psychological. Anime has the effect of
relieving pressure on teenagers. The pressure that modern society gives keeps increasing. With
that being said, many people find ways on how to release the pressure that they have. One of
and how you are obsessed with Japanese Anime, people can be affected by the point of view of
the protagonist or antagonist. In this paper, it is stated that the reason why China banned some
anime shows is to “Protect the healthy development of the youth”. The show Death Note is
banned in China because they made a claim that this Anime shows juvenile delinquency or
This article, also said that it can empower people. Srividya Ramasub-ramayanan and Sarah
Kornfield collaborate and they have things to say. Shojo Anime is a show where the main
character is female where they have power, high positions and they are saving the world. They
made a survey and they got 385 surveys and they conclude that young people admire the
characteristics of a heroine. These said characteristics are intelligence, kindness, and boldness.
The society that we now have standards and values that sometimes may not be good for the
people. Women are considered weak, Man has high salary than women, and they see a woman as
things. If the kids have Shojo anime that they watch, this will change the outlook of society on
women.
science and technology. In this paper he found that from the IT students that he studied, anime
Redaelly (2019), stated that anime and manga have become increasingly popular with
American teens over the years, likely because Japanese anime broke the assumption that all
cartoons are for kids. Just like music and movies, there are many genres to anime, and the most
popular version is Shounen, shows focused on action. Shounen are primarily intended for boys
between the ages of 12 and 18, but have grown massive followings around the world.
Plenty of people have their own speculations and suspicions of how anime may affect today’s
youth, and one of the most common is that it’s a bad influence on their behavior. Although
people are now becoming more accepting of anime, some still see it as absurd Japanese cartoons.
A study was conducted by two university teachers, Faradillah Iqmar Omar and Iza Sharina
Sallehuddin, titled The Perceived Impact Of Anime On School Children’s Aggressive Behavior.
Anime doesn’t seem to be the cause of teens’ aggressive actions but it does have a possibility
of affecting one’s perception of the world around them, just like any other form of media. People
on multiple social media platforms have expressed that over time they do pick up some habits
from shows they’ve seen. Like any other fandom, anime is a huge community of people who
have been able to relate with each other by sharing the same interest of different shows.
Buckingham’s discoveries blend with the theories utilized in this study. The Cultivation
Theory by Gerbner and Gross (1976) states that the more individuals watch television,
the more that they are exposed to all forms of violence which are also being equated to the
Mean World Syndrome. McQuail and Windahl (2015) added that frequent exposure to
television programs creates a precise form of idealism and values. The Uses and Gratification
Theory (Blumler & Katz, 1974), on the other hand, discusses that media consumers take
active roles in the communication process and have their own goals in using media. Finally, the
Media Equation Theory (Reeves & Nass, 1996) exposes that the television can be treated
by a person as a human being. In fact, it can lead a person to exhibit either a positive or
Local Literature
According to conde (2021) Anime Known for death-defying stunts and climactic moments
where the power of friendship saves the day, anime has played an important role in Filipino pop
culture. Whether you caught the Filipino dubs on ABS-CBN or GMA, or stayed up late to watch
the back-to-back episodes on Animax or Hero, anime was most likely an inescapable part of your
household. According to Manaloto (2018) There’s also the fact that not everyone has the option
to watch anime online. Thanks to the internet, a lot of us can watch anime through different
online platforms with Japanese audio + English subtitles. You have to understand though that not
everyone has access to fast internet that’s enough for anime streaming. While most Filipinos can
access the internet now, less than 10% of Pinoy internet users have broadband connections —
with 80% of them being subscibed to sub-3 mbps speeds. This means that local TV is the only
way to watch anime for a lot of Filipinos. Sure, you can argue that mobile internet penetration is
high, though not everyone has an unlimited/high capacity postpaid plan that’s enough for
watching anime series. Speaking of TV, having Filipino-dubbed anime is a better alternative for
kids compared to your typical telenovelas (as a number of comments from Pinoy anime fans
pointed out). I’m not ragging on telenovelas as I’m sure there are a lot of people who love those
shows; it’s just that kids should also have an option to watch shows that are more in line with
their interests such as anime. Now, I’m sure most of us anime fans today grew up watching the
Tagalog version of Dragon Ball Z and Yu Yu Hakusho/Ghost Fighter on TV; and while not
perfect, these dubs are loved by almost everyone who watched them.
According to Arcenas and goh (2017) Community and appreciation has further brought anime
stories into reality. They are becoming popular even among non-anime watchers as part of meme
or Internet culture. The danger, however, lies with confusing fiction with reality, especially with
themes such as the sexualization of women and eroticism that appear in some anime. “Whatever
you see in anime is just a representation, but not a reality of Japanese life, culture, or fantasy,”
Anime has become a subculture, leading to the creation of events and social groups that has
allowed others to become more accepting of it. But as this goes on, there is the question of how
anime subculture and communities have grown in the minds of Filipinos. A recent example of
this would be the popular Naruto Run, named after the anime and manga, or Japanese comics,
Naruto (1997). It shows how quickly trends pick up among students beyond anime fans.
Whether more events could happen in the future expansion of anime through other types of
media is not a new concept, starting with manga that are converted to shows. While the growing
exposure brings in some ridicule, some fans do not mind what others think, opting instead to
Adam’s definition of humanistic value fits well in the concept of values in the
Philippines which is relational and based on notions of loob (relational will) and kapwa
(together with the person) (Reyes, 2015). Reyes pointed out that Filipino values tend to
Philippines, the self could not be separate from others. In turn, the loob and kapwa are the
pillars that cultivate and give sense to other values such as pakiramdam (shared identity),
and the like. Without loob and kapwa, however, some values (e.g., bahala na), when
singly considered, can be mistakenly regarded as negative attributes (de Guia, 2005;
Reyes, 2015).
According to Dan Manglinong (2018) video games, anime, and manga figures as Japan’s
greatest cultural exports to the Philippines is an argument that warrants to be made. “Dragon
Ball,” “Ghost Fighter, “Naruto”—works hailed because the top of the line of Japanese animation
But as stated in the article, news from the Land of the Rising Sun a couple of new manga series
on the lifetime of Filipino hero Jose Rizal shows how Japanese creators have always loved to
episodes of Naruto or Slam Dunk, Japanese animated series that weren’t just entertaining stories
for us but also were sources of inspiration. But although anime from abroad doesn’t offer plots
that hit near home, more and more Filipino anime films and series like Trese are getting their
As stated within the article, local animation is indeed getting more and more exciting, with
works from Trese to RPG Metanoia showcasing the creativity of our artists on screen.
Foreign Studies
Regarding the behavioral effects of anime, there is not much research that associates with
senior high school students. Some studies relate the stories of anime with archetypal and
mythological references in the field of theories. However, there is still no methodology for
In the Philippines, Japanese animation has been influential since the 1970s during the time of
late President Ferdinand Marcos. According to Hassan, Salehuddin, and Aziz's (2016) study on
Anime and Its Impacts Among University Students, university students from Malaysia says that
they watched anime for fun, and satisfaction, as for the female students, they are likely to spend
interests towards anime as they are not too preoccupied with the anime characters. For them,
imitation and application of the character in their lives are embarrassing. It is important to
behave carefully and economically for the anime character efficiently and not to be captured and
Redaelly (2019), stated that anime and manga have become increasingly popular with
American teens over the years, likely because Japanese anime broke the assumption that all
cartoons are for kids. Just like music and movies, there are many genres to anime, and the most
popular version is Shounen, shows focused on action. Shounen are primarily intended for boys
between the ages of 12 and 18, but have grown massive followings around the world.
Plenty of people have their own speculations and suspicions of how anime may affect today’s
youth, and one of the most common is that it’s a bad influence on their behavior. Although
people are now becoming more accepting of anime, some still see it as absurd Japanese cartoons.
A study was conducted by two university teachers, Faradillah Iqmar Omar and Iza Sharina
Sallehuddin, titled The Perceived Impact Of Anime On School Children’s Aggressive Behavior.
Anime doesn’t seem to be the cause of teens’ aggressive actions but it does have a possibility
of affecting one’s perception of the world around them, just like any other form of media. People
on multiple social media platforms have expressed that over time they do pick up some habits
from shows they’ve seen. Like any other fandom, anime is a huge community of people who
have been able to relate with each other by sharing the same interest of different shows.
Buckingham’s discoveries blend with the theories utilized in this study. The Cultivation
Theory by Gerbner and Gross (1976) states that the more individuals watch television,
the more that they are exposed to all forms of violence which are also being equated to the
Mean World Syndrome. McQuail and Windahl (2015) added that frequent exposure to
television programs creates a precise form of idealism and values. The Uses and Gratification
Theory (Blumler & Katz, 1974), on the other hand, discusses that media consumers take
active roles in the communication process and have their own goals in using media. Finally, the
Media Equation Theory (Reeves & Nass, 1996) exposes that the television can be treated
by a person as a human being. In fact, it can lead a person to exhibit either a positive or
In our 2016 study we provided anime fans with a list of 40 different genres and asked them to
indicate the extent to which they had a positive (or negative) preference toward each. As Figure
8.1 shows, fans certainly made distinctions between the different genres, with the range
ofmfavorability ratings varying from 20% to 85% depending on the genre. Or, to continue with
our chocolate analogy, while every flavor was chocolate (anime), fans tasted differences between
the different types, making them meaningful distinctions. In this format, however, the data are
rather unwieldy. With 40 different genres, it’s hard to reach any sort of consensus about fan
preferences. On one hand, shows that seem like clear examples of the action genre
(i.e.,Dragonball, Naruto, Sword Art Online) sometimes throw us for a loop with the occasional
slice of life episode or with a long story arc that features dramatic events and moral
personality, beliefs, and behavior. Even the mecha genre, which stands out among the other
genres, perhaps because of its age, can tell us a lot about those who are fans of it. As we continue
to discuss the relationship between anime and these various personality, belief, and behavior
outcomes, it’s worth keeping in mind that there will be variability in the results because of
factors as small and seemingly trivial as a person’s favorite anime series. (Reysen, Plante,
Chadborn, Roberts, & Gerbasi, 2021) Cosplayers tend to choose characterswho they see as
and central fan behaviorsassociated with the anime fandom, despite the fact that only a
minority(34.1%) of anime fans actually cosplay(Reysen, Plante, Roberts, & Gerbasi, ipress-a).
And, while cosplayers are, themselves, a part of the anime fandom, they have been shown to
openness(Reysen, Plante, Roberts, & Gerbasi,2018b), are more likely to disclose beingan anime
fan to others, and score higheron measures of psychological well-bein(Reysen, Plante, Roberts,
& Gerbasi, in press-b). To this end, in our 2020 study we gave anime fans a list of 14 possible
functions of drama in the anime fandom, functions which ranged from providing personal
benefits (e.g., “it’s entertaining”) to group-level benefits (e.g., “it creates outgroups that fans can
unite against”). Fans were asked to indicate the extent to which they believed that fandom-
related drama served that particular function. Can be entertaining. 68.5% Can be a useful tool for
aggressively isolating or harming others. 62.5% Creates outgroups that fans can unite against.
54.7% Satisfying to see people get what’s coming to them because of drama. 52.0% Teaches
people important lessons about what to avoid doingnthemselves. 50.9% Help a group recognize
important threats within the group. 47.2% Forces people to be accountable for their actions.
44.0% Builds a sense of community with a shared interests and common information. 41.1%
Improves our understanding of the fandom. 40.4% Helps a group improve itself by getting rid of
undesirable elements within it. 37.8% Allows a fandom to make it clear what its moral
boundaries are. 37.7% If one does not keep up with fandom drama, they might be seen as less of
a fan. 34.7% Allows group members to compare notes on which potential mates / friends are
better than others. 32.3% Provides a way for fans to share information about the group. 30.2%
Local Studies
In 2015, Jacklyn Rochel Santos made a study about the most common reasons and effects of
anime addiction among Grade Nine Students of Mariano Marcos Memorial High School. In this
study, she explains the effect on the personality and behavior of a student when they watch too
much anime. She said that “Death Note”, a Japanese Anime where there is a notebook in which
you can write a person’s name and the way you like them to die on the notebook, and eventually,
it will kill the person. These cause complications in some schools in America. There are some
cases where some students made a “Death Note” DYI where they write the names and how they
It said that anime addiction can make you have potential behavioral problems. These cause
them to follow the actions that they watched from anime. they imagine that it will happen if they
recreate it.
In 2015, Armandy Arren M. Ng study Anime Addiction and Its effect on Academic
Performance on Some selected Grade IX Student in Mariano Marcos Memorial High School. In
this study he stated that one of the negative effects of watching anime is violence.
There is an incident were in Tsutomo Miyazaki murdered and kidnapped four girls ages
between four to seven years old. When he’s arrested, the police found collection of various
anime and manga that shows pornographic image. When the media knows about this, they tell to
the press that he is an otaku, which makes them calling him Otaku Murderer. With that being
said, the people panic, and they will try to connect the bad behaviour of Miyazaki with anime.
According to the this study, anime shows like Dragon Ball and Naruto showcase violence,
this cause the children ages 7 years old and older to imitate the violent actions that was shown
As stated by Amy McNulty, when the “Otaku” is introvert, they can interact with other
Otakus bebacuse of their common connection which is watching anime. this overcomes their
Tabios (2015), stated that this study aimed to find out the answers for the research question
such as: Is there any effect of watching anime on IQ and behavior of anime
viewers? He performed the study with questions how anime affect to a person?. He reported that
this question was intended for the people especially those teenage who loved to watch anime
movies and series. He loved to watch anime it makes him feel awesome and when he watched
anime series every day he felt like he is sober in his daily works and appointment, this statement
was come from his roommate, he did really love to watch anime, and he thinks that his
anime lover. We also have seen the social media too, to see what the people that watching anime
think about animation and if it's really affect them such as in applications.
According to Ambulo and Batin on their study in Boys Love Genre: Clearing Up
Misconceptions (2016) , Since fans are able to interact with each other through the comments
section of different sites, some of them involve themselves into a conversation privately which
eventually leads to friendship. Online friendship may develop into a real life relationship in
which fans decide to meet each other in BL events such as conventions and panels. One of the
popular BL conventions in the Philippines would be the blush convention. Through conventions,
fans are given the opportunity to buy different merchandises and to meet and interact other fans.
Fans who meet in real life tend to keep in touch and continue their friendship online.
Merchandise are bought for private and enjoyment and sharing to their other fujoshi friends.
Through the interviews conducted by the researchers, all of the boys love fans stated that
they do indeed have close friendships that developed through BL. Shia(not her real name)
explains that “BL, just like other interest(s), is a common ground for us.” According to Lime, the
BL genre serves as a unique conversational starter, stating that BL “acts as a ‘bond’ of intimacy”.
Friendships are built based on mutual interests between two people wherein the said interest
deepens the relationship. Another interviewee states that BL is a stress reliever and that “when
one person is stressing out, we’re just like ‘check this out, it’s BL’.”
When a fan indulges herself to the BL genre and likes a certain narrative or even fan
work, she tends to share it with her other fujoshi friends for her to have someone to talk to it
about or fangirl about. Rome says “it creates more space for connection like fangirling (and)
drooling over the same guys being gays.” Fans consider friendships through BL special since “it