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STUDENTS’ BEHAVIOR
A Research Paper
Presented to the Faculty of
Senior High School
Asian College of Technology – International Educational Foundation
Cebu City
In Partial Fulfillment of
PRACTICAL RESEARCH 1
(APLD 03)
by:
Sherany Guacena
Glory Alleah Oamilda
Nicole Mae Hoylar
Reynalyn Sericon
Angelo James Tibay
Alkia Serrera
Dioniel Mabano
Shelwyn Jacaban
Bryl Dimple Aguilar
Christian Bacalso
Mariel Mang-Ilisan
John Cotchoco Buenconsejo
John Keno Espinosa
Jovanie Bloron
CHAPTER 1
Anime is simply just the shortened form of the word ‘animation’. It is only
used to refer to cartoons, movies, and graphic novels that are explicitly
anime shows are cartoons, but not all cartoons are anime. Anime has
been around for almost a century. The first confirmed example, Namakura
Gatana, was released in 1917 and lasted only four minutes. It has highs
to become what it is today and has steadily grown into a global form of
languages.
Local channels in some countries broadcasted anime including
Philippines, due to its numerous unique qualities that set it apart from
other animation styles used around the world. It has all kinds of genres to
suit all ages and preferences including action, adventure, comedy, drama,
fantasy, mystery, romance, science-fiction, sports and many more. The art
style connected with anime is distinct and easily identifiable. Large eyes,
untamed hair, lengthy arms and limbs, and other features are certainly
influential not just in Japan but also in other parts of the world, leading to
the birth of the otaku world community. When these people are referred to
students learn to reach to others and make friends who share with same
makes it possible to view anime at any time and from anywhere, exposing
thought that the situation has unfavorable components that could affect
students’ morals, behavior and spend most of their time watching anime.
entertainment (Ng, 2015). Although one must realize that there are
limitations and risks that they have to consider. Therefore, having a further
The purpose of this study is to determine their addiction to anime and how
person’s behavior in real life. Without even realizing it, they imitate
According to the Social Learning Theory, adults and adolescents can learn
new behaviors and facts in one of two ways: through direct experience or
While this theory also covered mimicry of physical people in their lives, the
best examples of this mimicry comes from the television or online that they
information that were symbolic were easier to remember than just behavior
(Arshad, 2021). The effects of anime addiction will always be present, but
Behavior
This study aims to determine the level of addiction to anime and its effects
1. What are the factors that cause students addiction on anime in terms
of:
1.1 Genre
1.3 Characters
their behavior?
proposed?
Significance of the Study
This research study is made with the aim to provide crucial information
and knowledge regarding the chosen topic from the respondents, recent
studies and related sites needed for the expected importance to the
individuals as follow:
their behavior and help them cope up with it. And for them to
Students. The direct recipients of the output of this research are the
Parents. This can help parents assist their children whether anime has a
letting their children continue with their obsession and limit them their
addiction.
for the upcoming Senior High School GAS students like the researchers.
This will be an instrument that will guide and navigate them in discovering
credible, reliable, and tantamount factors that are known as indispensable
data for further understanding on the topic. Indeed, this research is going
to be the chief source of enlightenment that they will surely need in their
future studies.
The primary goal of this study is mainly focused on The Level of Addiction
Students Behavior. This study is delimited only for GAS students and will
views, the pupils chosen were drawn from four separate GAS sections
who is fond in watching anime. All information and conclusions drawn from
Definition of Terms
Anime – a Japanese style animation that can be in the form of comic book
Chapter II
There were studies that explained about anime's effects on the behavior of
the students.
found out that anime could increase social interaction among children and
created interest in arts and languages. It could also instill moral values
For instance, it can change a person's style of thinking, making them more
adaptable and able to view issues from many angles, which provides them
with fresh knowledge to learn. Students that watched anime grew friendlier
and communicative. The most interesting and noticeable was that anime
and manga encouraged people to engage in a most different kind of hobby
From the local researchers, they concluded that watching anime could
relieve stress. It has been agreed that just by watching anime, it could
really relieve their stress, not regarding how frequently they watch it. For
on how frequent they have watched an anime. As long as they like the
story of the anime, they can get significant information on it. In which it can
instill moral lessons or good values and other information. It is good that
someone has self-control and consider top priorities in life. Thus, anime
because its goal is to entertain and help people to learn something from
the show.
Making anime requires a lot of creativity, and many of the stories it tells
creative tool. The idea of creativity, as well as the pleasure and delight it
2022).
However, depending on the quantity of exposure on watching anime, it
The longer you gave time on watching anime, the danger can be in
about 700000 hikki at the average age of 31 in Japan; they are neither
various factors.”(Saito, 2008) and now currently observed for people who
2014)
pain, regret, loneliness, and other negative emotions. Anime addiction also
two sides of escapism. Both sides have different perspectives, but it both
has similar effects. The light side is that watching anime serves as an
escape from the problems of the world, while the dim side is regarding the
attitudes are more visible as a result of anime's influence. For this reason,
aggressive later in life. Most of them would imitate and learn from what
years carry into adulthood, mainly because they become influential in your
life.
Chapter III
RESEARCH METHODOLOGY
Research Design
depicts the traits, viewpoints, and conduct of the students regarding their
Research Respondents
The study's respondents are the Grade 12 GAS students at the Asian
provide additional referrals until there are 28 desired subjects for the
behavior.
Inclusion Exclusion
animes and more and are in anime or are new to anime. For it
Research Environment
Corner Leon Kilat and P. Del Rosario Street Cebu City. The researchers
have chosen this locality since the Grade 12 GAS Students are our main
Research Instruments
our study which will be answered using a checklist and matrix questions .
Statistical Treatment
The percentage and weighted mean were used as the statistical formulas
Data Gathering
information to assist the research being done. The researchers will choose
a group of ACT Senior High School GAS students as their initial step. For
the researchers to determine whether the chosen Senior High School GAS
that could be relevant to their study. With their answers from the interview,
the other respondents to agree or disagree with it and to avoid the issue of
bias. The survey form will later be distributed to collect data from the