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At a verdant jungle world with acidic winds, there is a research facility that has gone dark.

A Steward
has asked the players to look into it, promising payment for their services.

After traveling, the players exit the Drift to the system of Lomex, an orange star, and the planet Thalm
contains a sprawling ecosystem that's both highly toxic and lush with vegetation.

Players will need to locate the facility first (DC 17 Computers check) and then touch down at the
facility. They will also find another Explorer-class Veskarium ship has landed.

Veskarium Ship – Glad'Ach (The Welcome)


This broad and flat green ship is about 150 ft in length. The Vesk mercenary group, funded by a rival,
has landed to initiate an assault on the facility and steal its research data. They are initially hostile
towards the players, but it is possible to become partners once the Vesk understand that the players are
just looking into the mystery of the facility. Unfortunately, these Vesk only know Vesk and the ship's
pilot, left behind on the ship, knows only a little bit of Common.

Glad'Ach's Stats
Tier 2 Explorer
Maneuverability Good (+2 Piloting, Turn 1)
HP 65, DT –, CT 11
Mounts: 1 : Forward, Chain Cannon

Systems
Power: Arcus Heavy (130 PCU)
Thrusters: M6 Thrusters (Speed 6, +1 Piloting, 50 PCU)
Armor: Mk4 Armor (+4 to AC)
Computer: Mk 1 Mononode (+1 bonus, Nodes 1, PCU 10)
Crew Quarters: Common
Defensive Countermeasures: Mk 2 Defenses (+2 to TL)
Drift Engines: Signal Booster
Sensors: Budget Short-Range
Shields: Basic Shields 10 (10 SP, 1/min. PCU 5)

Expansion Bays: Cargo x4


Antipersonnel Weapon (Laser Rifle, Azimuth) x 2 – Guards the boarding ramp.

The Vesk Pilot has been left to guard the ship. If the players attempt to contact him, he will
immediately warn them in Vesk to withdraw. If the players don't and instead approach on foot, or
cannot assure him of their intentions, he will activate the anti-personnel laser turrets to open fire on the
players. Taking them out, the pilot will spend two rounds attempting to contact his team through
comms but unable to, before firing up the engine. If the players cannot enter within the next 3 turns, the
ship will take off. Breaking into the boarding ramp requires the ramp to be blown open or hacked open
(Engineering DC 10 or Computers DC 15 respectively).

The Pilot
CR 1
EAC: 12, KAC 14, Fort +1, Ref +1, Will +4
HP: 18
Ability DC: 12
Str +1, Dex +2, Con +0, Int +4, Wis +0, Cha +0
Master Skill (+10 Engineering, +10 Computers, +10 Pilot)
Good Skill (+7 Life Science, +7 Physical Science)
Weapons: Flame Pistol (1d4 F, 20ft, Analong, Line, unwieldly), Veskar Knife 1d4+1

Veskar Drone
CR 3
HP: 40
EAC 14, KAC 18
Ability DC 12
Str: +4, Dex +2, Con +1,
Master Skill: (Athletics +13)
Good Skill: (+8 Perception, +8 Computers)
Special Ability: Remote repair – send drones to repair his drone for 1d8 HP as a standard action.

Attacks
Slam +10 1d6+7 B
Integrated rail rifle +8 1d8 P, Automatic
Special Ability:
Hull Down: By expending a move action, the Veskar Drone can deploy additional plating, creating half
cover for it. It cannot move and automatically fails Reflex saves.

Hard Hit: Whenever its slam attack hits a target, target must succeed a DC 12 Strength check or be
knocked five feet away and rendered prone.

Looting the Ship: Ten batteries, 15 magazines for small arms (9 rounds per mag),    12 magazines for
long arms (12 rounds per mag), 12 scatter shells, Rail gun, Tactical, bravado, handcannon, x4 Plasma
Bolters, tactical, x5 Reinforced Suits Mk 1, Credit chip 800, UPBs 250, 6 healing serums Mk. 1, basic ,
medikit x1, medpatch x4, sprayflesh 1. 3x flashlights, 1 spotlight.

The Research Facility – Loricalum

Shaped Charge: Level 3, Price 400, Explode (2d6+X, 5 ft/Line 10 ft) Bulk L
Shaped charges are Explosives requiring to be set with an engineering check. Once set, explosives deal
2d6+X damage to the object, with X being the amount of skill ranks the user has in Engineering
(maximum 6). Shaped charges have a blast radius of 5, but extend a 10ft line towards the object they're
set to blow.   

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