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Berman Blog
A blog about a bloke rediscovering a hobby from his youth, introducing his kids to the same and making some
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Home Battle Report (23)


Games I Play
F28 (System/Rules) Brofort (7)
Eldar (22)
 A few months back I had my first game using the F28 Rules. F28 is something of a
Some links of sandbox rule system, providing the brave with a wargaming toolkit. While it's F28 (3)
interest... notionally able to accommodate the likes of W40k very readily, it could be used to Full Thrust (2)

Axes & Ales Club play a wide variety of games in many settings. Lost Patrol (5)
(Melb, Australia) Paper Craft (8)
Rogue Planet (40)

Search This Blog Space Hulk (5)

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F28
Followers
(System/Rule
Followers (21) s)

It's taken us (myself and a few of my mates) several games to explore the ► 
►  January (5)
mechanics and better understand how the various elements hang together. And
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►  2022 (21)
we're impressed.
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►  2021 (13)
Everybody has their preferences when it comes to games. Simply put, there's no ► 
►  2020 (19)
perfect set of rules for every gaming situation. Some like dealing with a larger scale
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►  2019 (53)
game - working with platoons and squads (are those the words??) - and have their
own preferences as to everything how opportunity fire/overwatch needs to work ► 
►  2018 (58)
within a game. I hate endless dice rolling and having to look up charts and special ► 
►  2017 (80)
rules before even making a move - I need free-flowing and constant interaction, or
else I'm quickly bored. I'm really interested in a game's turn sequence and if it
My Blog List
doesn't feel 'right' I'll walk away. Yes, I'm precious.
ChargeBlog
F28 has caught both of our eyes. If you really want an in-depth review and
Letter From The
discussion of how the game works, well you'll have to find another blog. Hobby Desk: May
2023
Follow "Jason, what makes F28 a little bit special?" 4 hours ago

Again, I like how a game's activation and resolution mechanics' work. There's no Lead Capes
one thing, but rather a whole lot of elements that tie together to make an enticing Miniatures Finished:
Popular Posts
whole in F28.  In no particular order: Infestors
1 day ago
Rogue 40,000
"R40K" (Rogue
The Action-Reaction Activation Sequence
Death of a
Planet) The game actually provides for a few different approaches to the Round and Turn
Rubricist
The Warhammer sequences - which is nice, because the rules are written such they can readily flex +inload:
40,000 universe is
between skirmish and much bigger, W40K sized games with many units. Salamanders notes
a great setting for +
miniature
3 days ago
wargaming and I've We've been playing skirmish games with 5 or 6 units each and adopted an alternate
enjoyed playing the unit activation approach to a game Round. During a Game round, each and every
same using the Lead Legionaries
Rogue Planet rule
Unit has 2 Action Points available to employ during their Activation or use to React A Progression of
... to an enemy's activation. Most actions cost 2 Action Points, so there are constant Bots - Escalating
Deployment by the
decisions to be made e.g., do I employ a reaction to the opponent's activation and
Machines
Libuscha Prime's lose the proactive initiative during the Turn. 
Defense (Rogue 3 days ago
Planet Battle
Report) Each Unit has 2 Action Points available during the Round (unless suppressed, see Red Player One
I've been chatting below), and upon activation, can perform a variety of Actions, most of which actually Chrome Hammer:
to a few people Ascension - R&D
cost 2 Action Points - that's a little different from how many other games manage 2 weeks ago
about my  Rogue
such sequences.
Planet   Show All
experiments/trials,
but have found There are plenty of actions to choose from and making for some great tactical
describing the
choices. For example, a Unit can perform a double Move (allowing 12") or a triple
game (given it
being so di... Move (18") but the latter leaves the Unit more vulnerable to fire. Also, an activated
Lost Patrol Fan
unit can perform a 6" move for 1 Action Point, saving their other Action Point to
Rules make a later Action or Reaction - that's kind of an overwatch mechanism at play. 
Lost Patrol is a
two-player mini- Actions and reactions are typically resolved simultaneously, but the system provides
game by Games
the means for Priority Actions, meaning that a Unit might get to resolve its fire
Workshop, with
one player taking ahead of another or move and altogether avoid incoming fire.
the role of
humanity's scout- That introduces the first of many in-game decisions: do I expend my Action Points
marines and the
other, the... playing a reactive game, a proactive game, or something in between? And that
decision can alter Turn-to-Turn, Round-to-Round. I've found myself attempting to
Bad Juju (Blood in lure my opponent into activating two or three of their Units - doing so means my
Space) other Units can act without the threat of being fired upon etc.
Over the Christmas
break, I took a punt
and purchased a
few new indie sci-fi
skirmish rulesets to
provide some
holiday reading - I
had stup...

Solo Rogue
(Rogue Planet)
I've been meaning
to dip my toe into
solo wargaming. 
I'm a member of
the  Solo
Wargaming with
Miniatures
Facebook Group
 and a recu...
Suppression
The Forgotten
Some targets are just plain tough but in many games that simply translates into a
Monastery (Terrain)
Last week I played low probability when it comes to causing them damage. In F28, it works a little
a game at my club differently. It adopts a Hit-then-Penetration type resolution mechanic common to
using the Forgotten many games, except non-penetrating Hits actually matter. In simple terms, a Hit
Monastery battle
that doesn't wound (typically) begins to suppress the target. Suppression is easily
board/map from  2
Minute Table Top . resolved - it just eats into the Target's available Action Points and yes, it stacks and
It is a decrepit ruin, could result in a Unit being unable to Act or React for 1, 2, or more Rounds.
full o...

Suppression also provides Units with the means to actually damage a particularly
Treacherous
Terrain and Rogue tough target. Somewhat similar to Terminator Genysis's Asta Lavista rule, get in
Elements in Rogue close to a Suppressed Unit, and you can bypass their armor and damage them
Planet outright - known as Overrun. And there's a fallback (Withdrawal Move) mechanism
Echidna (Top-Left),
that can be employed. There are a few other twists at play, but it means even
Sky Urchins (Top-
Right), Witches badass Space Marine-type soldiers need to beware of being caught out by the
Cauldrons (Bottom- sheer weight of fire.
left) and  Banksia
(Bottom-Right) One Action Resolution
of the great things
about... For me, this can be a sticking point in many games. I hate dice rolling for the sake
of rolling dice + that frustration is exacerbated if there are too many tables and
Zone Carboardis
(Terrain) modifiers to account for. F28 solves it in two ways. Firstly, to-hits have a target
On the hunt! Yeah, (typically 4+ on a d6) and the shooter rolls 1 or more d6 reflective of their skill and
it's a terrible pun firepower and range e.g., a grunt might shoot 2d6 at 12" and 1d6 up to 24". 
but I, like everyone
else, has been Yes, modifiers come into play (e.g., +1 to the target number if the target is in cover),
locked away with
loved ones for what but it's nothing too complex. When it comes to damage, each Unit has a Defense
seems like an Rating. Each hit scored allows for a d6 to be rolled to wound, and if the result is
eterni... equal to or above, then a Wound is inflicted. Non-wounding hits cause Suppression
(see above).
Battle Boards
Tutorial (Terrain)
For example, you might roll 3d6 firing a Machine Gun at a target, hitting on a 5+ on
With the recent
release of SLA account of some cover. If a [2,5,5] were rolled, then two hits need to be resolved for
Industries: wounding. Maybe the target is wearing some better-than-usual armor, meaning 5+
Cannibal Sector 1 , is required to wound. Rolling 26d on account of the two hits might yield a [3,5],
I've been inspired
meaning 1 wound and 1 suppression point are applied. Unless the target can take
to attempt to make
some new terrain multiple wounds, it's game over man!
tiles.  CS1 is ...

Nunawading 2020
(Terrain)
A portion of the
Berman
contribution to
Nunawading 2020.
A few of the lads at
my local-ish
wargaming club
were inspired by
Blade Runner ...
Labels: F28

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