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PROBLEM!
Due to inflation, the price of the raw materials have
increased which led Bisconni to increase the price of
cocomo as well, but are the consumers willing to buy
cocomo if it increases its price from Rs.25 to 30 and
Rs.50 to 60. What is the consumers reaction? will they
buy cocomo as often as they used to buy before the
price increase? Also what will be the consumer
reaction towards 14 pieces of cocomo in Rs. 20 pack.
1. TO ANALYZE THE
CONSUMER BUYING RESEARCH
BEHAVIOR TO 2. TO IDENTIFY
INCREASE IN PRICES
OBJECTIVES THE IMPACT WILL
IN COMPARISON IT BE ON SALES
WITH COMPETITORS
3. TO ASSESS THE
FACTORS OTHER
INFORMATION NEEDS
Age:
Gender
Primary 8-12 years
Male and Female
Secondary 13-19, 20-28, 29-35 years
Psychographics Behavioural
Parents or people who purchase snacks or Kids who like to eat biscuits on the daily
biscuits for their kids and for their guests and basis as a snack or for their school lunch and
kids who love biscuits a lot people who eat snacks for the hunger
satisfaction
Recruitment criteria
Target respondents of the study must be
user or the purchasers of the cocomo and
maximum they must be consuming cocomo
once in a week
Materials / Supplies
2000
Cost
TOTAL PROJECT
10,000
Cost
EXECUTIVE SUMMARY
19%
6 - 12 Packets
12%
48% Male 52% Female 13 - 19 Packets 71.4% of the respondents are likely to consume the
21% same amount of Cocomo, 26.2% are unlikely to
consume the same amount while rest 2.4% are
29% of the respondents consume ‘1-5’ packets monthly,
extremely likely to consume the same amount
then 21% consume ’13-19’ packets, 19% consume ’19-25’
SKUs packets while the other 19% consume ‘More than 25’
IF Rs. 50 Cocomo Pack Price Increases to Rs.60
100% packets and the rest 12% consume ‘6-12’ packets
.
Extremely Unlikely Unlikely Somewhat Likely Likely Extremely Likely
SPENDING
Cocomo Only
100%
75%
Rs 00
+
67% of the respondents are extremely likely to
. 1 .15
.3 30
.5 50
00
0%
-8
40% buy Rs.5 packet, 5% buy
Rs Rs
.8
Rs 1 -
Rs 1 -
prefer Rs.20 packet with 14 pieces of Cocomo in
01
Rs.5 Rs.10 Rs.25 Rs.50
0
an
Rs.25 packet while Rs.50
Th
it, 24% are likely to prefer, 7% are somewhat
packet is not mostly bought ss
likely to prefer and rest 2% are unlikely to prefer
Le
by respondents
Factors of Biscuits that influences buying decisions Perception / Preference ALTERNATES OF COCOMO
1 2 3 4 5 HIGHLY
100%
Togetherness PREFERRED
14%
Love
75% 5
7% 1
4 Energetic
50% 55%
3
2
2
25%
1 3
0%
Quantity Quality Price Taste Variety Accessibility Happiness
64% 4
The top factor is taste as it is 100% on rank 1, second is quality as it is 71% on
rank 1 and third is price as it is 50% on rank 1, followed by quantity (35%),
64% of the respondents relate Cocomo with a feeling of
variety (31%) and accessibility (29%) on rank 1 5
happiness, 55% with energetic, 14% with togetherness,
6
Factors of Cocomo that influences buying decisions
75%
75%
5
LOWLY
50% 4 50% PREFERRED
3
25% 25%
2
62% of the respondents prefer Chocolate chip,
1 0%
0%
Facebook YouTube Instagram
then 43% prefer Chocolatto, after that 38% prefer
Quantity Quality Price Taste Variety Accessibility
Prince biscuit, followed by Chocolava (33%), Oreo
(24%), Rio biscuit (21%) and Mayfair-WOW (10%)
100%
A sports
PTV Sports 21% 40
%
33% 75% 40% of the
60% of the respondents have not
respondents have watched Cocomo’s
seen ad of Cocomo 50%
Pogo advertisement while
recently while 40% 34% have seen it on
36% Cartoon Network have not seen 25% YouTube, 24% on TV
90% recently
60 and 2% on Facebook
%
0%
Nickelodeon
64% Ten Sports
21%
HOW SHOULD BISCONNI IMPROVE ITS MARKETING?
Conduct Giveaways
52 % Yes 48% No
0% 25% 50% 75% 100%
Strongly Disagree
52% of the respondents think that Cocomo is actively The three statements to which majority of the respondents ‘strongly Disagree
marketing on its social media platforms while the rest agree’ are ‘Should run its own cartoon character series (67%)’, ‘Should
48% think that they aren't actively marketing introduce its character stationary (67%)’ and ‘Should carry out events for
Neither Agree Nor Disagree
kids (60%)’ Agree
Strongly Agree
SKUs SPENDING
SECONDARY AUDIENCE
100%
GENDER 75%
Cocomo Only
50%
100%
25%
75%
54% Male 46% Female 0%
Rs.5 Rs.10 Rs.25 Rs.50
AGE 59% of the respondents mostly buy 'Rs10' packet, 18% buy 'Rs 50'
packet, 15% buy 'Rs 5' packet and 8% buy 'Rs 25' packet
50%
29 - 34
11%
SPENDING / CONSUMPTION
25%
20-25 Packets
13 - 19 9%
42%
13 - 19 Packets 1 - 5 Packets
18% 42% 0%
Rs 00
+
. 1 .15
.3 30
.5 50
00
20 - 28
-8
Rs Rs
.8
Rs 1 -
-
01
01
47%
5
an
Th
Rs
ss
6 - 12 Packets
Le
29%
The Data shows that most of the respondents
are aged commonly from 50% of the respondents spend monthly 'less
42% of the respondents consume '1-5' packets, 29% consume '6-12' than 150', 26% spend '151-300', 16% spend '301-
13 - 19 (42%) and 20 - 28 (47%) packets while 18% and 9% consume '13-19' and '20-25' packets 500' and rest 8% spend '501-800' and none of
respectively whereas 2% consume 'more than 25' packets them spend ‘Rs.800+' monthly
4
Happiness
Extremely Unlikely Unlikely Somewhat Likely Likely Extremely Likely 53%
50% Nostalgia
3
57%
2
25%
37% of the respondents are likely to consume the same 1
amount, 34% are somewhat likely to consume the same Energetic
0%
amount, 16% are unlikely to consume the same amount, 9% Quantity Quality Price Taste Variety Accessibility 9%
are extremely likely to consume the same amount and 4%
are extremely unlikely to consume the same amount 57% respondents relate cocomo with Nostalgia, 53% with
The factor that persuade the most to the respondents to buy biscuit is
Happiness, 13% with Togetherness, 9% with Energetic and
taste 75%, quality which is 62% and quantity which is 48%
IF Rs. 50 Cocomo Pack Price Increases to Rs.60 other 9% with Love
TV CHANNELS USAGE
1 2 3 4 5 None
39% of the respondents are unlikely to consume the same 100% 4%
Hum Entertainment
Urdu 1 41%
amount, 30% are somewhat likely to consume the same 8%
amount, 15% are extremely unlikely to consume the same
Nickelodeon
amount, 13% are likely to consume the same amount and 75% 5
13% ARY Digital
3% are extremely likely to consume the same amount 4 Cartoon Network 36%
17%
50%
IF Rs.20 Cocomo Packet comes with 14 Pieces of Biscuit 3
Geo Entertainment
2 19% A Sports
25% 30%
Extremely Unlikely Unlikely Somewhat Likely Likely Extremely Likely PTV Sports
1
25% Ten Sports
ARY News
0% 27%
25%
Quantity Quality Price Taste Variety Accessibility
57
50%
1
%
25% 43% people said they have
2 seen cocomo’s advertisements
0% recently and 57% people said
No they haven’t seen any
ok
at
43%
te
ub
3 cocomo’s advertisement
ra
ch
bo
it
ut
ag
Tw
ap
ce
Yo
recently
st
Sn
Fa
In
4
0%
Top preference is Oreo as its 41%, on second its chocolate
22% 78% people responded with "NO”
ok
TV
ed
ub
ra
bo
ch
chips (39%) and prince biscuit (39%), followed by Chocolatto the rest 22% people said that “YES"
ut
ag
at
ce
Yo
st
W
Fa
(38%), Chocolava (28%), Rio biscuit (20%) and Mayfair-WOW cocomo is actively marketing on its
In
ot
N
(5%) social media platforms
Conduct Giveaways
Strongly Disagree
The two statements which had most percentage among the others for ‘strongly agree’ are Disagree
‘Should carry out giveaways (49%)’and ‘Should carry out events for kids (43%)’, the four
statements to which majority of the respondents ‘agree’ are ‘Should run its own cartoon Neither Agree Nor Disagree
character series (50%)’, ‘Should introduce its character stationary (51%)’, ‘Should run social
Agree
media campaigns (53%)’ and ‘Should align promotional strategies with every
festival/occasion (58%)’ Strongly Agree
AGE
45+ 63% of the
3% 75% respondents mostly
spend monthly
between the range IF Rs. 25 Cocomo Pack Price Increases to Rs.30
41-45 50% of Rs. 1100-3000 for
30% 28-34 The data shows that most
snacks for their
43% of the mothers are aged Extremely Unlikely Unlikely Somewhat Likely Likely Extremely Likely
25% children, 30%
between 28-34 and 41-45
mostly spend less
than Rs. 1000 while
0% 7% mostly spend
more than Rs. 5000 40% of the respondents answered 'Somewhat
0
00
00
00
00
likely', 27% answered 'Unlikely', while 23%
.1
-3
-5
.5
Rs
answered 'Likely', whereas 10% answered
Rs
35-40
0
10
10
an
an
24% 'Extremely unlikely'
Th
.1
.3
Th
Rs
Rs
ss
e
or
Le
M
IF Rs. 50 Cocomo Pack Price Increases to Rs.60
SKUs
Extremely Unlikely Unlikely Somewhat Likely Likely Extremely Likely
SPENDING 2/2
00
00
00
+
13% of the respondents buy Rs.5 Rs.10 Rs.25 Rs.50
00
.1
-3
-5
-8
Rs. 50 packet whereas the
likely', while the other 30% answered 'Likely', 20%
Rs
.8
51
01
01
Rs
an
.5
Th
Rs
Rs
Rs
75%
1
5
50%
4
2
Ary Digital
3
67%
25% Hum Entertainment
2 50%
3
1
0%
Quantity Quality Price Taste Variety Accessibility
4
67% of the respondents watch ARY digital, then Hum
The top factor that persuades respondents to buy biscuit for their children
entertainment which is 50%, after that GEO news
is taste and quality which is 67%, then Accessibility 53%, after that Variety
which is 23%. Followed by BBC News which is 3%. 5
which is 43%, then Quantity which is 37%, last is Price which is 20%
6
SOCIAL MEDIA USAGE
Factors of Cocomo that influences buying decisions
100%
1 2 3 4 5
100%
75%
7 7
75%
5 50%
50%
4
25%
3 LOWLY
25%
PREFERRED
2
0%
Facebook Instagram Youtube Snapchat Twitter
0% 1
Quantity Quality Price Taste Variety Accessibility
57% of the respondents prefer Chocolatto, then 53%
The top factor that persuade respondents to buy Cocomo for their prefer Chocolate chip, after that its Oreo (50%),
children is Taste (50%) , then quality (43%), then Accessibility (40%), 87% of the respondents use Facbook, then Youtube which is 57% followed by Prince biscuit (33%), Chocolava (30%,
after that Quantity (30%), then Variety (20%) and Price (20%) after that Instagram which is 40%, followed by Snapchat and Rio biscuit (10%), Zeera plus (3%) and TUC (3%)
twitter 10% and 7% respectively
75%
57
% 50%
57% of the
respondents
answered “No’’ they 25% Run Cartoon Character Series
have not seen any
0% Introduce Character Stationary
Ad of Cocomo
recently while the
ok
TV
ed
Carry out Events for Kids
ub
bo
ch
rest 43% answered
uT
at
ce
Yo
w
43
Fa
‘’Yes’’ Run Social Media Campaigns
ot
%
Conduct Giveaways
SOCIAL MEDIA MARKETING 0% 25% 50% 75% 100%
Strongly Disagree
43% 57%
47% of the respondents strongly agree that it 'Should run its
Disagree
cartoon character series', 44% strongly agree that it 'Should
carry out giveaways', 57% agree that it 'Should introduce its Neither Agree Nor Agree
57% of the respondents character's stationary' and 53% agree that it 'Should align its
promotional strategies with every festival/occasion' Agree
answered “No’’ as they think
that Cocomo is not actively
Strongly Agree
marketing on its social media
platforms, while the rest 43%
answered ‘’Yes’’
RECOMMENDATIONS
Among all the primary, secondary Among all the primary,
secondary audience and
audience and mothers, Rs. 10
mothers, the resistance towards
packet is the mostly bought Rs.10 increase was more than Rs.
packet so Bisconni should focus 5 increase so they should go on
more on its production and make with Rs. 5 increase as majority of
sure this packet is easily them are not likely to decrease
accessible their consumption with Rs. 5
increase
THANK YOU!