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0.

5
In the algorithm for connected component, we do not know at all (and
need not care) about boundary pixels, so such approaches cannot be
used!
But we go through the image pixel by pixel, line by line.
So we just count how many pixels get which label!
No. Curv. code is 0 for straight (no matter
which direction), and +1 and -1 are 45deg right
or left etc.
there is no -3 (135deg turn) here!

a typical triangle in a digital image (remember.


Millions of pixels!) has hundreds or thousands of
pixels as the sides.
So thousands of 0s and three non-zeroes

say explicitly what is different! (the number of


nonzero values, which is thenumber of corners)
and how?

a bit too small for realistic images.


For 100x100 pixels, (0,0) and (1,1) are
much much more frequent than (0,1)
you must use the normalised GLCM!
A moment is just one single number, not a matrix any more!
Review the definition...

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