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One who knows himself and his enemy can't lose.

The one who walks this path knows how


to defend themselves against all sorts of threats.

Corrections-

Hit dice: 1d10

Saving throws: wisdom , dexterity

Martial arts damage scaling: 2d4, 2d6, 2d8, 2d10

Step of the wind: no ki cost

Quickened healing: 1 ki cost

slow fall: at 4th level, while you are conscious you reduce any falling damage you take by a
amount equal 5 times your monk level.

Stillness of mind: Starting at 7th level, you are immune to frightened and charmed condition.

Defensive martial arts


(This ability replaces flurry of blows)
3rd level, your martial arts scaling changes. 2d4lv3 2d6lv5, 2d8lv11, 2d10lv17.
When you or an ally within 5 feet from you receive damage from an attack, you can use your
reaction to reduce the damage by an amount equal to your martial arts. If you reduce the
damage to zero. you can expend 1 ki point to make two melee attacks against the attacker(if
in reach). At 6th level you can use defensive martial arts to reduce the damage from single
target spells.

Superior reflexes
At 6th level, You can use your reaction even when you don't have it available a number of
times equal to your proficiency bonus + wisdom modifier. You can't use your reaction more
than twice each turn. This ability recovers on a short rest.

Defensive aura
At 11th, you can expend 2 ki and use a bonus action to elevate your spirit and form an
invisible sphere 30 feet around you for 1 minute. Enemy movement through the sphere
requires double the movement. Teleportation and planar travel fail to work in the sphere,
whether the sphere is the destination or the departure point for such magical travel. You
have Blindsight inside the sphere.

The best defense is offense


At 17th level. At the start of combat you can expend 4 ki points to improve your martial arts.
Assuming an offensive posture. Your martial arts dice becomes 4d10 for 1 minute.

*perfect self( this ability replaces the monk feature perfect self)
At 20th LV you surpass your own limitations.
Your dexterity and wisdom scores increase by 4
Your maximum for those scores is now increased by 4

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