Professional Documents
Culture Documents
My Arcane Archer Changes
My Arcane Archer Changes
3th level: You can use Arcane Shot 2 + your Intelligence modifier. Get
additional usage of Arcane Shot every time they get new arrow.
7th level: Mix Magic arrow and Curving shot in one ability and upgrade their
Magic arrow
At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow
from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it
hits or misses its target. And when you make an attack roll with a magic arrow and miss, you can
use a bonus action to reroll the attack roll against a different target within 60 feet of the original
target.
10 ft or more, you can sure your reaction to use your Arcane Shot to that creature. You can use this
your Arcane Shot feature, you can target one additional creature within range for that attack. Your
magic splits as you fire. Make a separate attack roll for each target, with each taking the normal
damage for your attack and suffering the effect of your Arcane Shot on a successful hit. You can use
this feature a number of times equal to your Proficiency modifier per long rest
After you reach 7th level in this class, target banished for a 1 minute, a target also takes 1d6 force
damage when the arrow hits it.
After you reach 18th level in this class, target banished for a 10 minute and every minute can they
can end this effect, a target also takes 2d6 force damage when the arrow hits it.
Beguiling Arrow.
After you reach 7th level in this class, creature will be charmed for 1 not only by ally, but also you.
After you reach 18th level in this class, This effect can’t ends early. The psychic damage increases
to 4d6
Bursting Arrow.
The radius increases to 15ft and the force damage increases to 3d6 when you reach 7th level in this
class.
The radius increases to 20ft and the force damage increases to 4d6 when you reach 18th level in
this class.
Enfeebling Arrow.
After you reach 7th level in this class, on a failed save target makes their attack with disadvantage
After you reach 18th level in this class, on a failed save target target can’t make more than 1 attack
Grasping Arrow.
After you reach 7th level in this class, DC increases to 9 + your proficiency bonus + your Intelligence
modifier. The poison damage and slashing damage both increase to 3d6
After you reach 18th level in this class, DC increases to 10 + your proficiency bonus + your
Intelligence modifier. The poison damage and slashing damage both increase to 4d6
Piercing Arrow.
After you reach 7th level in this class, piercing arrow ignoring resistances to piercing damage. The
After you reach 18th level in this class, piercing arrow ignoring immunity to piercing damage. The
After you reach 7th level in this class, on a failed save, you can know creature exact location for a
After you reach 18th level in this class, on a failed save, you can know creature exact location for an
Shadow Arrow.
After you reach 7th level in this class, on a failed save target can’t hear and see more than a 5 feet
After you reach 18th level in this class, on a failed save target can’t hear and they see you and your
allies as their allies and their allies as you. The psychic increases to 4d6 when you reach.