Professional Documents
Culture Documents
Winterscale Dyn Calligos 198 Proud, Direct GC-Emperor’s Vow Ex, AT, Scintilla interests,
Winterscale (Avenger) AM, + Lucien’s Breath
mining colonies,
Ladyship Eva Scarred, CR-Wrath of the Ages RT* Port Winterscale
Winterscale (f) Withdrawn (Tyrant) w/ 2 developed
colonies, 12 small
Lord Rim CR-Eye of Vengeance AM* colonies, small
Winterscale Impulsive (Dictator) base at Footfall,
trade routes from
Rogol Marloux LC-Spear of Alacrity AM* Winterscale
(Beast-hunter) Over Confident (Defiant) Realm, Ragged
Worlds, and
CDR Roan LC-Incident at Oxbow Sn* Heathen Stars
Palanthus Independant (Dauntless)
Likes tangible
Cort Saldanus Humorous LC-Axabraxus VM profit factor.
(Endeavor)
Counselor Feud with Chorda.
Jan Olivour Perfectionist LC-Black Courser
(Dauntless)
Jarl
Ephranin Toba FG-Death of Enemies
(Firestorm)
Baron
Martius Horvath FR-Round Peg (Sword)
Chorda, House Lord Cpt. Aspyce 160 Proud, CR-Implacable Flame Ex, Na, Malfi interests,
Chorda (f) Paranoid (Ignis) AM, + Lucien’s Breath
mining colonies,
Lord Chavez the LC-Sleek Mire Chorda’s
Younger Witty, Charming (Dauntless) Starbase in The
Cauldon, small
Baroness Gracen LC-Pirate Bane base near
Lafitte (f) Predatory (Secutor) Footfall, trade
routes from The
Holvas Marcous FG-Ellen Allen Cauldron, Ragged
(Falchion) World's, and
Tallen Alberse Foundling
(Beast-hunter) FG-Aureus (Sword) World’s,
abandoned colony
Justicar Cornelius FG-Square Deal on Grace.
van Hoorn (Tempest)
Thane Jordan RD-Foot Up Your Ars Prefers trading in
Irden (Viper) secrets and
information.
CDR Raol Straud RD-Blinding Flare
(Hazeroth) Feud with
Winterscale
Brother Abedus RD-Arrow of Seeking
Tighson (Shrike)
5 x RD
Trask Dyn Lord Sarvus Trask 62 Rash, Crazy RD-Cerberus (Havoc) Ex, Na, Footfall contacts,
AT, AM* two (1 small, 1
FG-Sphinx (Turbulent) developed)
(acquires later) colonies in Carros
System (Cinerus
LC-Medusa (Dauntless) Maleficum sub-
(acquires later) sector, acquires
both later)
Ma’Kao Dyn Lady Sun Lee 65 Honorable, LC-Nihontu (Dauntless) Na, AT, Several Agri-
Ma’Kao (f) Distant, AM, RT*. worlds in other
Matriarch Sectors, new to
Maester Koronus
Cornelius Argyl Rigid RD-Shaku (Havoc) AM*
Ships and crew
Riku Hinata (f) Faithful RD-Tanto (Wolfpack) RT* have Dragon
Japanese origins.
Kei Nishikori Naive RD-Kadachi (Wolfpack) VM*
Armengarde Dyn Duchess Aoife 85 Indirect, CR-Bansidhe (Lunar) Ex, AM, Hidden offices in
Armengarde (f) Secretive Sn Footfall and Port
Wander
Master Dougal Spy Master -(at Footfall) Sn Feud with
Machenko.
Umboldt, House Lord CPT Wrath 51 Old and Wise, CR-Righteous Crusader Sn, Ms, Stays at Port
Umboldt Cautious (Lunar) AT Wander… for
now.
Fel, House Grand Duke 65 Grand Patriarch CR-Steady Hand Na, Sn Small base at
Gorlos Fel (Conquest) Footfall, slave
trade in Heathen
Hadarak Fel Veteran, FG-Fel Hand Lady Ash, Stars
Exploiter (Firestorm) Ex, VM
Chancellor
Maranor Fel Traitor, TR -Crooked Hand UP, Na,
Privateer (Jericho) VM
Duchess Ursa Fel
(f) Secretive, FG-Broken Promise
Ambitious (Sword) (acq. later)
Armelan, House Madam 28 Hard, Cautious TR-Grace of Sopha AM, Na, Damaris interests,
Charlabelle (Vagabond) Kroot Cold Trader, Uses
Armelan (f) Kroot mercs
Arcadius, House Lord Abel Gerrit 42 Honorable, RD-Maxim’s Gambit Sn, VM Colony interests
Duelist (Havoc) (Emily) in Expanse,
CPT Lucien Gerrit Footfall contacts.
Free Thinker RD-Wotan (Hazeroth)
Lady Emilee Gerrit Abel is a cousin in
(f) Loyal, Stubborn RD-Emily’s Dowry the Arcadius
(Wolfpack) House.
Blitz Dyn Jeremiah 38 Scoundrel, CR-Ordained Destiny SP, AM, Damaris interests,
Blitz Gambler (Han (Lunar) Na, VM Cold Trade
Solo) interests from
TR-Savage Trade Cinerus
Jarl Abel Bremen Beast Trader (Carrack) (acq. lat) Maleficum.
Bastille Dyn Lord Admiral 75 Renegade, Lord CR-Colossus (Lunar) Ex, Ms, Footfall contacts,
Bastille VII, John Militant AM Small base at Port
LC - Hidden Wrath Wander, trade in
Cpt. Quintus Slone Ex-Navy (Defiant) AM* Winterscales
Realm
Lt. Jacop Van VM*
Dyke Cocky FG-Abion (Sword) Ships and crew
function like Imp.
Lt. Darian Jones Navy.
Ex-Navy FG-Aberrant (Firestorm)
Joins Winterscale
TR-Cyclops (Jericho) later in Campaign.
TR-Polyperchon
(Vagabond)
Scourge Dyn Baron Djanko 42 Egotistic, LC-Hammer of Truth Na, Ms, Footfall contacts,
Scourge Brutal, Swindler (Dauntless) VM War Profiteer
Feckward Dyn Krawkin Feckward 48 Unapologetic, RD-Chains of Dusk Ex, Na, Footfall contacts,
Criminal, (Hazeroth) CS Pirate base in
Questionable system adj.
Warrant LC-Freedom’s Price Footfall, Slavery
(Dauntless) and Xeno Trade
Whitehold Vice Admiral 47 Secretive, GC-Emperor’s March AT, AM, Trade routes from
Corporation Morthus Whitehold Paranoid, Navy (Exorcist) Na Foundling Worlds
Affiliation
2 x FG (Sword)
(acquires later)
Valcetti Synd Lord Cpt. Tanak 77 Diplomatic, FG-Idle Curiosity Na, AT, Office at Port
Valcetti Adventurous (Claymore) Ex Wander, trade
routes from
Baronet Rendak Dutiful, FG-Seeking Fortune Winterscales
Valcetti Honorable (Turbulent) Realm
Bolger Dyn Mr. Helgred Bolger 32 Corsair, Fake FG-Toothkicker Ex, Sn, Breaking Yards
Warrant (Tempest) VM interests
Machenko Dyn Countess 45 Valkyrie, Flirt FG-High Risk Venture Na, AT, Base near Port
Adelbrechta (Firestorm) VM Wander, secret
Edelheven- office in Footfall,
Manchenko (f) Sneaky, RD-Valerie’s Bosom trade routes in
Disloyal (Havoc) Ragged Worlds
Cpt. Tomas Scott Feud with
RD-Flogged Dog Armengarde.
Count Conniving, (Iconoclast) This is only a
Allesaunder Vier Cautious family in the
Menken Machenko Dyn
De Varenne Syn Dame Anna De 32 Pristine, FG-Indefatigable Na, Ex, Damaris interests,
Varenne (f) Smuggler (Tempest) VM Archeotech trader
Amardi Dyn General Naj 58 Genocidal, CR-Annihilator (Tyrant) Na, AM, Footfall contacts,
Armadi Fanatic, Hates VM 3 small colonies in
Xeno FG-House Odds Heathen Stars
(Falchion)
Ships and crew
RD-Demon Toddler have Israel
(Viper) heritage
RD-Eritrea (Hazeroth)
Lo Pan Dyn Lord CDR Marius 42 Militant, Prideful FG-Tested Resolve Na, VM, Small base at Port
Lo Pan (Firestorm) AM Wander, Uses
Xeno Lacrymole
Duke Amadeus Lo FG-Wings of Destiny and Sslyth mercs,
Pan (Sword) Heathen Stars
interests.
Lady Esmeralda RD-Rightful Spoils
Buonufucci (f) (Wolfpack) Allied with Sult
Sult Dyn Gōng Hiram Sult 44 Intuitive, FG-Blood Price VM, AM, Small base at Port
Objective (Turbulent) Ms Wander, Lucien’s
Breath mining
Ladyship Erwin Seductive, FG-Teapot Rotunda colony, provides
Sult (f) Elegant (Tempest) House Saul
escorts
Lǎoshī Amir Chin Professional FG-Light of Macharius
(Tempest) Feud with Marner
Lockhart Dyn Barontess Saffiya 46 Hates the Eldar, TR-Necklace of Pearls AT, AM, Colony in
Lockhart (f) Ruthless (Loki) VM, RT* Heathen Stars
Marner Dyn Madam Cara 44 Warmonger, FG-Chain Hammer Na, AM, Office at Footfall,
Marner (f) Rebellious (Firestorm) VM Lucien’s Breath
mining colony
Lady Serren Brutal RD-Detritus of War
Travius (f) (Cobra) Feud with Sult
Urussalin, House Lord Dunbar 34 Hostile, Crazy FG-Battle of Wits Port Wander
Urussalin (36) (Claymore) office, vassal of
Winterscale
Black, House CPT Venris Black 30 Hates FG-Black Acantha Na, AM, Port Wander
Ecclesiarchy (Tempest) AT office, House Saul
escorts
Xarn, House Hesir Ignateous 48 Allied with Ordo RD-Sentimental Foray VM, AM, Port Wander
Xarn (50) Hereticus (Viper) AT contacts
Arkaidos, House Rogue Trader 36 Prideful RD-Terran Masterpiece VM, AM, Footfall contacts,
Leonardo Arkaidos (Havoc) SP interests in
Ragged Worlds
Redwynn Dyn Lord Cpt. 47 Serves the RD-Lazarus (Hazeroth) Ex, Na, Footfall
Augustine Mechanicus VM warehouse,
Redwynn Archeotech
Trader in Heathen
Stars
Aciris, House Loremaster 35 Heretical, RD-Long Serpent Ex, Na, Footfall contacts,
Castigar Aciris Secretive (Cobra) UP The Cauldron
interests
Fin, House Godfather Thran 39 Smuggler, TR-Deep Space Na, UP, Footfall contacts,
Fin Traitor Smelter (Goliath) VM small hideaway
system adj
Footfall
Vex Dyn Logis Soldon 31 Traitor, TR-Obsidian Armada Na, VM, Footfall contacts,
Weperjack Hereteks (Vagabond) UP Accursed
Rostarn “The Vex” Demesne
interests
Memnon Synd High King Rhodius 22 Heroic, Astute CR-Caveat Emptor Na, Ex, Warehouse at
Memnon (Lunar) AT, + Footfall, Cinerus
Maleficum
Thane Raymundo TR-Prospero (Jericho) interests.
Carson
TR-Bountiful (Loki) Ships and crew
Skald Ace Higgins (acquires later) have Viking
heritage.
du Kane Clan, The Zacharius du Kane 33 Pious, Dutiful TR-Holy Word (Jericho) Jamaican
heritage.
Cattalus, House Harak Cattalus the 35 Smooth, Soft TR-Annie’s Song Accursed Demese
V (Carrack) interests
Blackheel, House Maître Havelock 41 Smuggler, RD-Void Ranger French heritage.
Blackheel Privateer (Shrike)
Haarlock Dyn Lord Cpt. Solomon 32 Cursed, Hidden RD-Legacy Unbound Secret Base in
Harlock (Shrike) Cinerus
Maleficum
Drakeholm Dyn Lord Marshal 28 Child, Scared RD-Red Talon (Havoc) Feud with House
Mordread Krin
Drakeholm II
Trell Clan, The Freya Sephia Trell 30 Augmenticist RD-Promise Fulfilled Warehouse at
(f) (Wolfpack) Port Wander
Vax Expedition III Genetor Honorus 28 Expedite TR-Ashes of Love Servitor crew,
Vax (Carrack) Heathen Star
interests
Shen Clan, The Lord CPT Anja 32 Beast Traders RD-The Hostile Hideaway in
Shen (f) Transaction (Havoc) Wintercale’s
realm
Vyr, House Cpt. Samus Aran 31 Hates Orks, FG-Tears of Terra Small colony in
(f) Admech (Sword) Cinerus
Affiliation Maleficum
Krin, House Various backers 478 Power Brokers, Uses other Dyn. / Offices in Footfall,
Friendly, Houses to transport it’s Port Wander, Port
Vindictive people / wares. Winterscale,
Chorda’s Base,
and other places
Rahlien, House Lord CDR Darrius 175 Militant, Pious, BC- Highlander (Mars) Small base at Port
Austin Rahlien Hates Xeno, Wander, Jericho
Navy Affiliation LC-Sword (Secutor) Reach interests,
LC-Shield (Secutor) Zone 15
TR-Pack Mule warehouse
(Universe)
TR-Doc (Jericho)
TR-Jail Bird (Carrack)
1 x CR (Gothic)
2 x FR (Sword)
2 x RD (Cobra)
Valorn, Merchants Seneschal Wyburn 97 Sociable, TR-The Bountiful Sn* Universe deploys
of Plathoas Inquisitive Interest and acts like
(Universe Conveyer) starbase, with
A cabal of 5 minefield for
powerful Persuasive, CR- Trade Injustice protection,
merchants Subtle (Lathe) - lays mines Lucien’s Breath
(2 in War and mining interest,
Soldiers; 1 Cold RD-Red October office at Footfall
Trade; 1 Beasts; (Cobra) - provides and Port Wander
1 Normal Trade) services clandestinely
Yandrick, House Lord Jensen 45 Serious RD- Litany of Small base in Port
Yandrick Reccounting (Hazeroth) Wander, Escort
Services
Nauticus of the Cpt Albrecht 48 Old and wise FG-Whispered Prayer Hideaway at
Void, House Hersjal (Firestorm) Footfall, small
Young and Starbase in
Cpt Armus Hersjal cunning RD-Lord Hagio (Cobra) Winterscale’s
Realm
Mendelov Clan, Lord Quin 39 Clan Mind, LC-Cordova Small base at Port
The Mendelov VII Friendly (Dauntless) Winterscale
Rd-Watchdog (Viper)
Melphagor Synd Master Ernesto 25 Heretical, Lazy, RD- Vengeful Sky Cold and Slave
Gideon Von Hateful (Hazeroth) trader in Heathen
Melphagor Stars
Magistes Word Lord CDR 71 Secretive, CR-Harbinger of Toil Small base at Port
Clan Armistad Valorean Militant (Lunar) Wander and
Magistes Footfall, 2 small
RD- Scourge of Telos colonies in
(Havoc) Ragged Worlds,
Secret
RD- Storm of Fate Secessionist
(Havoc)
Feud with House
RD- Everwatchful Godwinne
(Havoc) (acq. later)
Jzarrid Dyn Lord Cpt Oswald 41 Former Inquis. TR-Hand of Absolution Al’Jzarrid - Small
Jzarrid Xenos (Jericho “Black Ship”) Forge Colony in
Heathen Stars
Fallaset, House Gulliam Wan 29 Beast Trader, TR-Blood Standard Pirate base in
Fallaset Stolen Warrant (Havoc) Winterscale’s
Realm
Crue, House of Cpt Johan “Jack” 44 Jack Sparrow, FG-Forward Lady Hideaway's in
Crue Nuff Said (Firestorm) Footfall,
Winterscales
Realm, and a
couple other
places
Archellous, House Lord Cpt. Adrian 112 Stoic, Friendly, LC - Darkest Days RT* Thical interests,
Michael “Hero” Honest, Navy (Secutor) Establishing small
Ulysses Affiliation base at Footfall
FG-Orbi Non Sufficit Sn*
Lady Scarlett Recluse, Loyal (Tempest)
Johansson (f)
TR- Exclusive Endeavor
(Vagabond)
Al’Kantor, House Lord Launce 33 Psychopath, CR-Shadowed Flame Uses Kroot and
De’Seyyed dislikes (Lunar) Tau mercs, Cold
Al’Kantor Imperium Trader in Ragged
Worlds
Rising Sun, House Lady Hea Shing 49 Seductive, 2 x System TR ships in Starbase at
of the Sun (f) (51) Discrete Footfall Footfall called
“Shining Star”
Mistress Maiko Itai Intelligent, Flirty TR - Trailing Light Japanese
(f) (Vagabond) heritage.
Rh'Thulla, House Mistress Ireroha 47 Beast Trader, TR - Ashcat (Loki) Uses beasts for
Rh'Thulla II (f) Callous boarding actions
Twin Zxar, House Lord Cpt. Odoni 32 Casual, Intuitive RD - Tearfall (Wolfpack)
Twin Zxar
Norne Dynasty Lord Kalos Norne 125 Cold Traders, CR - Dark Light Base at Port
IV Recluse, Wander, Jericho
Ecc. Affiliation LC - Black Mark Reach interests,
Zone 15
2 x FR warehouse
3 x TR
Beast House of Rogue Trader 39 Beast Trader, FG - Last Respite Footfall hideout,
Roland Theordore Gahs Cunning (Sword) Uses Xeno’s and
“The Saber” Trapper beasts
Roland
Each players gets To create 0-3 House/Dyn/Syn With a short back story included Into the campaign
The individuals eliminated in some during the campaign or shortly others will in similar
below are fashion beginning of the throughout it. No doubt follow manners. :)
Wessex, The Lord Bambridge of 28 Shady, FG - Tolins Road Sn* Double crosses
House of Wessex Inquisitive (Sword) Winterscale w/
Chorda who
destroys him and
his House
Frederick, House Illiun von Dross 33 Prideful FG - Null in Void RT* Left for dead by
Frederick (Tempest) Eldar on unknown
world
Luu Clan, The Master Trent Luu 19 Discrete TR - Regal (Jericho) RT* Last seen going
into the Warp at
Footfall
Tristen Syn Cpt Ontario 42 Reckless LC - Ork’s Bane RT* Both die by
Tristen (Dauntless) Rak’Gol raid on a
colony they
Lady Gildred Hateful RD - Light of Sorrow VM* owned in
Tristen (f) (Cobra) Unbeholden
Reaches
Zephiar Dynasty Lord CDR 35 Womanizer FG - Eagle Eye RT* Sends message
Roderick Zephiar (Firestorm) saying stuck in
the Warp
Dynasties in the Jericho Reach (will only be encountered in Port Wander and the Koronus Passage, though maybe in
Footfall for Cold Trade)
1. Norne Dynasty
2. House Rahlien
Imperial Navy
Gethsemane CR Gothic Captain Kangaxx Fleet Base Metis and Patrols the Maw
Ayubidi +2 Sword FG, +1 Cobra RD
Hand of Redemption CR Lunar Captain Orion Keel Copernicus Depot and Winterscale’s
Realm
+1 Sword FG, +1 Cobra RD
Warspite CR Dictator Captain Saddiq Smith Port Wander and Convoy patrol
+2 Cobra RD
Vengeful Martyr LC Dauntless Commodore Teodor Convoy patrol - Drusus Marches to Port
Naremmus, Captain Wander
Bernardo LaFeet +2 Cobra RD
Hawk LC Defiance Commander Victoria Patrolling the Maw and Deep patrols into
Horne the Expanse
Lord Marius Hax FG Sword Commander Larren Patrolling ‘Undred ‘Undred Teef, Stompgit
Volos System, Oort Cloud
No names on file Varies Varies Varies +30 TR, +45 FG, +30 RD, +20 LC, +10
CR, +2 BC
The following vessels are lost / destroyed / captured at start of campaign. Others will inevitably follow.
Merchants of Footfall (to be added to but generally subordinate to the main players)
Tutors of the Red Schola - slavers
Black Brotherhood - gangers
Kasballica Mission - xenotech, drugs, psyker gear (
Downunder Combat Suppliers (boarding weapons suppliers, quality power weapons)
League of Cold Trade (Cold Traders, HA 134)
Shining Star Palace (Starbase deals in luxury items, information, and slaves)
Imperial Pilgrims of various doctrines (Astral Knives, The Drusians, The True Path, etc.)
Disciples of Thule – Explorator Fleet KX-557 (7 cruisers and numerous escorts) Magos-Commodore Gnothis
Trannarch
Several orbital sensoriums, 4 already deployed
Eternity Bell, Lathe-class Monitor Cruiser, Magos Admiral Gnothis Trannarch
Cogitus Rex, Synford-class Light Cruiser
Light of Rhea, Deimos-class Monitor Cruiser
Corpus Ferrum, Secutor-class Light Cruiser
Adeptus Arbites
Lord Marshal Goreman - Port Wander
Intervention - Castigator-class Patrol Cruiser; Judge Ciro Envedine
Precedent - Sanction-class Frigate; Arbitrator Primus Naxander Durantis
House Krin - single largest financiers in the Calixis Sector and Koronus Expanse; secretly allied with Aspyce
Chorda and the Dominance
Adeptus Astartes
1. Storm Wardens – Nova-class Frigate (Typhoon of Destruction) and squad; recon & patrol for the Jericho
Crusade warp gate. Probably also 1 Battle Brother with a squad of Initiate-Scouts, along with serfs,
servitors and a Tech-Priest Marine.
2. Dark Angels – Hunter-class Destroyer (Hound of Vengeance) and two squads; looking for The Fallen;
high-ranking and obnoxious. Led by a Ravenwing Sergeant. There are also 2 Battle Brothers and 12
Initiate-Scouts, along with serfs, servitors and a Tech-Priest Marine.
3. Deathwatch - Dark Hunter-class destroyer (Shadow of Night). Contains *redacted*
Inquisition
1. Ordo Xenos
a. Lady Linetta Res
b. Lady Odessa Morelle
c. Staven Arcturos
d. Marr
e. Enoch
f. Autemnides Fyder
g. Ordos Xenos/Deathwatch - Dark Hunter-class Destroyer (Shadow of Night - Captain Ulysses of
the Shadow Knights, a.k.a. The Mysterious Stranger) - since this is a deus ex machina that only
the players can activate (via Dramatic Moments) it behooves me to provide for the “rescue” to
happen in space or on the ground. How more dramatic can you get than a Deathwatch rescue team
drop-podding in, or a totally stealthed-out ship suddenly appearing...?
2. Ordo Hereticus
a. Calan Rykehuss
b. Tellemain
c. Schuld
d. Lady Saffena Sengir
e. Frankl
f. Czevak
3. Ordo Malleus
a. Bahamet Xerxes
b. Lady Isamira Tiraske
c. Hastur Whitlock
d. Silas Hand
e. Damarn
Secret Orders
Witnesses of Dusk - heretical sect of Astropaths, legacy of the Haarlock Dynasty, currently harbored by certain
Dynasties, particularly the Armengarde
Elutrian Devotee (ACR, Navis Primer, pp. 76-77) - secretive trans-House Navigator order that is anti-psyker
Brotherhood of Psylakis (ACR, Navis Primer, pp. 78-79) - trains bodyguards for Astropaths and Navigators, based
out of Footfall
Hexicars (Elite Advance Package, Navis Primer, p. 83) - Astropaths rescued from the Witch-Cursed World by
Calligos Winterscale and Inquisitor Herrod
Corsair Fleet of Jalthus Mettiere – Grand Cruiser Lux Invictum and numerous human and xenos vessels
Cortelax Confederacy
Four Contessas, (Meritech Heretek Remnants)
At least 2-score ships, at least 4 capital ships
Three bases of operations located near Illisk, Footfall and Breaking Yards
Eldar
1. Craftworld Kraelor (crimson and orange livery), focus on Warp Spiders
a. Ela’ Ashbel (main Farseer)
b. Bhaine Dhun (Farseer, The Frozen Reaches and Fallen Suns)
c. Serrenon (Farseer, Lure of the Expanse)
d. The craftworld fleet numbers from 75-125 warships & raiders.
2. Twilight Swords - renegades from Craftworld Kraelor, three space stations scattered in the Expanse
a. Farseer Caeluthin Baharrudor the Stormchaser (Edge of the Abyss, p. 61)
b. Jahanna Bhalroth (Ranger, The Frozen Reaches)
c. probably number 40-60 vessels, mostly raiders
3. Crow Spirits – descendants of the craftworld Lu’ Nasad (white and grey livery), Haven-class Spire space
station in the Serpent’s Cradle
a. Autarch Ilistaneth Anturien, warmaster (Sword of Ellisar, flagship, BFK, p. 94)
b. Badb Ra (Edge of the Abyss, p. 143)
c. Farseer Caille
d. Istaurmen Garadhun
e. probably number 30-50 vessels
4. Sydra Voidwalker, Dark Lament - cruiser, independent (Heathen Worlds)
Dark Eldar
1. Kabal of the Splintered Talon (40 vessels)
2. Kabal of the Shadowed Thorns, Children of Thorns, raiders and mercenaries, Thorn-Broker (dealer) on
Footfall (30 vessels, mostly raiders)
a. currently at war with the Stryxis Pact Houri
b. Pact Master Mobri Gethri has offered a tremendous reward to any Rogue Trader alliance that aids
his Pact
3. Kabal of the Crimson Woe - operates more in the Calixis Sector than Koronus Expanse (20 vessels)
4. Kabal of the Bloody Libation (10 vessels)
5. Cult of the Withered Blade (Wytch Cult, 2 vessels)
6. Sutured Helix (Haemonculi Coven, 1 LC vessel)
7. Cult of the False Dawn (Chaos cult of Slaanesh - led by a human noble from the Calixis Sector, 3 vessels)
8. Sons of Commorragh - not so much a faction as the representatives of a hundred Dark Eldar factions
outside the Nexus of Shadows (70 vessels)
9. Consorvana Ring - Cold Trade network run by Sirissa Consorvana, an ex-Imperial Navy Master of
Ordnance and veteran pirate; she deals in xenos artifacts (7 vessels)
10. Several other small groups of independent raiders (maybe 15 vessels)
Chaos
Hosts of Iniquity (30 capital, 15 escorts, 45 raiders, 120 soulcages)
Common ship classes: Infidel, Iconoclast, Idolator, Wolfpack Raider, Soulcage
Crimson Skulls
Captain Nadine Pox -slavers that operate mostly in Winterscale’s Realm and The Cauldron (12 RD’s, 30+ TR)
***Stygian Reavers (yes, those guys near the beginning of Into the Maw)
The base established here centers around a long-abandoned promethium refinery in orbit around a gas giant. There
is an orbital dock with basic repair facilities. The nearby asteroid belt has seen mining in the past, and the pirates
employ slaves for that task, although they are operating nowhere near capacity. Some mined out asteroids have
hydrocarbon farms in the cave systems. The whole set-up would be self-sufficient but for the life expectancy of the
slaves.
-Eternal Lament, Slaughter-class Light Cruiser, Captain Radnik Khan (calculating & decisive) & his Witch (UP); 3
Iconoclast destroyers as escort
-Fears in Your Dreams, Infidel-class Raider, Captain-Sorceror Faxxon Khan (cowardly & disloyal); this ship never
leaves orbit; 2 Wolfpack raiders as escort
-Your Mother’s Lover, Infidel-class Raider, Captain-Champion Orad Khan (brutal & sadistic); 2 Wolfpack raiders as
escort
-Soulcage slaver vessels (30+) use this base of operations; they raid hundreds of worlds in the Expanse; they only
infrequently stop here as the voyage through the warp storms to transverse the last few parsecs takes weeks
-The system as originally generated also contained a Hades-class heavy cruiser and Devastation-class cruiser, which
happen to be Karrad Vall’s 2 main capital ships. Perhaps after the Battle of Footfall the surviving officers are
influenced into joining Radnik, or perhaps Faxxon displaces Radnik and becomes the newest Chaos power in the
Expanse. Much depends on the actions of our heroes, so let’s leave this up in the air for now.
Talon Squadron
Subjugator Lux, Hellbringer-class Planetary Assault Light Cruiser
Saynay Clan
Monarch of Whispers, Retaliator-class Grand Cruiser, Captain-Navigator Ember Nostromo
Kroot – Mercenary race at least 6 Warspheres and their Kindred Clans, plus 2 derelict Warspheres.
Clans are:
Tuskbreakers: (1 active Warsphere and 1 derelict) Hates orks and always tries to fight them.
Mistborn: Hunts warp predators
Bloodhawk: Bloodlust savages. Hunts anything but will eat dead from all parties involved.
Windserpent: True mercenaries, but secretly hunts Stryxis.
Darkhounds: Has a plethora of kroot hounds. Hunts intelligent creatures.
Behemoths: (Shares a Warsphere) Has a decent amount of Krootox. Hunts large creatures with immense strength
and toughness.
Evergreens: (Shares a Warsphere) ???
Stryxis – The Rust Palace, a trading post size of a starbase established near the trailing edge of the God-Emperor’s
Scourge. Known Pacts operating in expanse are:
-Darway’s Pact: Half stay at The Rust Palace, other half travel in 1-2 caravans prowling The Cauldron.
-Ugenboden’s Pact: Quarter stay at The Rust Palace, others travel in 2-3 caravans prowling The Cauldron and
Cinerus Malefecum.
-Fred’s Pact: Quarter stay at The Rust Palace, others travel in 2-3 caravans prowling The Cauldron and Foundling
Worlds.
-Phleng’s Pact: Travel in 3-5 caravans prowling Winterscales Realm and Cinerus Malefecum. Have small outpost in
Winterscales Realm. Will capture a lesser RT and his vessel during mid game that is known / allied with PC’s.
Rescue mission anybody?
-Oietkyelei’s Pact: Travel in 2-3 caravans prowling Winterscales Realm and Ragged Worlds.
-Woashe’s Pact: Travel in 2-3 caravans prowling Heathen Stars and Accursed Demense. Have small outpost in
Heathen Stars. Dislike House Saul.
-Houri’s Pact: Travel in 1-2 caravans prowling Cinerus Malefecum and Heathen Stars. At war with DE Kabal
Shadowed Thorns.
Sslyth - Mercenary race that secretly have 2 warp capable ships in the Expanse. 1 Warsphere size and other Raider
size. Can usually only recruit max platoon of these warriors; however, regiment size have been recorded seen.
Vyrkeen -
Byavoor - Client race of the Yu’Vath, docile
Pukusian (in World’s notes)
Ro’at (in World’s notes)
Tau (in World’s notes)
Squats (in World’s notes)
Cathaar (in World’s notes)
Aronca (in World’s notes)
Port Wander
Bounty Ring - 30+ mined out asteroids, containing low-g farms; warehouses, refineries, etc, mining operations, etc.
10 Orbital Defense stations
4 monitor frigates
10-20 orbital refineries, warehouses, docks, stores, farms, small construction yards, etc.
30+ Free captains, merchants, and corporation / dynasty owned warp ships frequent Port Wander / asteroid belt
7+ RT’s will be present at any one time.
7+ Imperial ships will usually be present (Administration, Navy, Inq., Navigator House, etc.)
Navis Nobilite Houses - Navis Houses don’t like pitting their navigators against each other in battle and severely
frown upon dynasties that put them in such situations. Ships usually fly the flags of their Navis House as well as
those of the Rogue Trader Dynasty and ships carrying the Navigators of the same House often refuse to fire upon
each other, even in the midst of a trade war. Rogue Traders make note of which Dynasties their Navigators are
working for and forgo their enmities against such ships (though who knows where those macrocannon shells came
from in a massive battle?).
Incomplete
Cedd Shrouded
Gazmati
Navis Houses often, if not always, have their own vessels. In fact, the largest privately-owned fleet in the Imperium
is a Navis House Fleet. It has 40-some-odd vessels. Navis Houses in the Calixis Sector and Koronus Expanse can
be considered engaged in cartography or House business. Either way, they’d have small but fast ships with warp-
navigation enhancements (Warpsbane hulls, Bellecane Geller Fields, Warp Antenna, Warp Sextants, etc.). Popular
ship hulls include Orion Clippers, Vipers, and various Raiders.
Orks – The Waaagh! can be used almost anytime needed. This can threaten the Dynasty’s base of operations,
whether it is at Damaris, Footfall, Winterscales Realm, etc. A Waaagh! stopped will result in stability in the local
region, with the Dynasty hopefully participating in the Battle of Footfall in a mass ship combat against the Faceless
Lord. This provides our heroes with an opportunity to become Saviors of the Expanse.
Rak’Gol – Raids from the Accursed Demesne to Dynasty colony worlds are an ongoing concern and a reason for
building defenses, learning the combat system, personal combat, starship combat, and boarding actions. These foes
are present in both the Dark Tower and Dark Fortress systems, and they will continue to attack these systems
sporadically if the Dynasty establishes a presence in either or both. This situation cannot be resolved unless the
Dynasty’s navigator’s can track the Rak’Gol back to their base. Even so, it would take an intensive invasion to
destroy that base to the extent that Rak’Gol forays would cease for the remainder of the campaign. The best option
for the Dynasty is probably to establish a forward base, fortify it, and make sure it is well-defended in their absence.
Yu’Vath – Even though they are extinct, their creations can still be found in isolated locations. Their ruins draw the
Rak’Gol and the sale of their artifacts draw the Slaugth; this presents the party with an easy gains v. xenos
corruption moral dilemma; it also draws them into plots with the Cold Trade in general and the Amaranthine
Syndicate in particular. It can also bring in the Inquisition, though this would be a clandestine scenario, either to
help or to thwart the party.
Slaugth – They are taking control of the Cold Trade coming out of the Expanse one organization at a time; they
highlight the precarious Imperial situation in the Koronus Expanse brought about by infiltration, and the ease of that
infiltration caused by the internal corruption of those at the top; this can be resolved through destruction of the
Slaugth in charge, corruption of the party, or any other combination between these two extremes. The Slaugth
operate through the Amaranthine Syndicate, a conglomeration of smaller merchant cartels, minor noble houses, and
chartist captains. Whenever the subject of leadership comes up, underlings refer to “The Principals” as the origin of
the Syndicate’s direction. An underground war will break out between the Syndicate and the Quintet. Between the
two, the Quintet are the undisputed masters of the space lanes. The Syndicate attempts to control operations from
the ground. When the Quintet attempts to close down the Syndicate’s carriers, the Syndicate counters with the
assassination of key figures in the Quintet. If the party gets involved in the Cold Trade, draw them into this Shadow
War. The Slaugth also have a world they “claimed” (see the Gorganian in “Worlds” doc), located in the Expanse
that is controlled by a separate faction within the Amaranthine Syndicate.
Chaos – Ongoing raids from nearby systems indicate that Iniquity is expanding its base of operations. Captain
Radnik Khan is an independent. The previous captain of the Eternal Lament suffered a long slow decline into
Chaos mutations and was eventually murdered by Radnik and his cronies. Radnik’s base of operations is an attempt
to establish himself as an independent power in the Expanse. He may hate the Imperium, but has no love for Chaos.
His ambitions are personal. He has no desire to suffer the fate of the previous captain. A Chaos Sorcerer, Fraxxon,
allied with The Faceless Lord keeps tabs on Radnik. Vall has other fish to fry and will not move against Radnik,
who is popular and influential with the unaligned of Iniquity. Meanwhile, the Sorcerer is being manipulated by a
powerful Daemon that wants an ancient artifact unearthed without drawing undue attention to itself from other
Daemonic powers. While all these elements are present in the Next System, and will react against any incursion
there, they will not become an active antagonist until after Vall is temporarily disposed of at the Battle of Footfall (it
will take some time for the Unholy Powers that are his sponsors to affect the release of his soul). After that event,
Fraxxon will locate the artifact in question and drive off Captain Radnik Khan. This will begin a series of events,
starting with increased traffic to the Dynasty’s colonies (and increased trade, PF, etc.), bringing in more colonists
(including heretics), and culminating in an invasion of the Dynasty’s colonies concurrently with a Chaos uprising.
Radnik is Captain of the Expanse’s only Slaughter-class light cruiser. Of course, possibilities abound for the party
to intervene in this process and prevent much of it from happening.
Eldar – The Eldar can show up as both antagonists and protagonists in this campaign.
1. Corsairs of the Spirit Crows might aid the party against the Rak’Gol, especially if an Exodite World is
threatened, but stand against the party if they want to exploit that Exodite World. The PC’s do not know
that the Exodites are descendants of Craftworld Lu Nasad until later.
2. The Exodites themselves have no love for the Eldar Corsairs. They get along with their human neighbors
and could become allies or enemies depending on the Dynasty’s actions.
3. Craftworld Kraelor can send aid to the Dynasty during the war on Damaris. They do not like the PC’s
Dynasty, but knowing their roles in the future will always try to find a way to work with them (manipulate
them into doing the dirty work). The Craftworld only sends Warlocks of the Seer’s Council to deal with
the PC’s Dynasty, simply because pride will not permit a Farseer to deign to speak with them. They
believe the PC’s Dynasty, along with other Dynasties, will prove instrumental in defeating Lu Nasad.
Those other dynasties will be those allied to, or rivals of, the party.
4. Harlequins are dogging the fortunes of the PC’s Dynasty. They are the wild card of any dealings the PC’s
Dynasty has in dealing with other Eldar factions. If the PC’s Dynasty falls to corruption, the Harlequins
will advise other Eldar to not deal with the PC’s Dynasty, or even act against them. If the PC’s Dynasty
holds to the path of purity and deals fairly with the Exodites, the Harlequins will advise the other Eldar
factions to treat the PC’s Dynasty as allies.
Rationale
I don’t expect to actually use much of this material, but knowing how many ships exist is especially important to
understanding traffic flows. Often, when the party pulls into port, they want to know how many ships are already
there, their names, ship type, class and size, their affiliations and allied Navigator House(es). The following is a list
of the number of stellar types I use for the Koronus Expanse:
O=1
B = 40
A = 200
F = 1,000
G = 2,400
K = 4,000
M = 24,000 (300 giants or larger)
Brown/Black Dwarfs = 32,000
White Dwarfs = 64,000
Neutron Stars = 1
Black Holes = 1
Dark Star = 1
I also place 1 Neutron Star, 1 Binary in the process of going Nova during the campaign (160 potential novas in the
next several billion years), 1 x-ray burster, and several Cepheid variables in a campaign, even if they won’t get used.
Obviously these are not mapped out, but I have general ideas of what exists out there when those off-the-wall
questions come my way (and they will come my way).
I figure there are about 60k-70k star systems. The majority of those are single white dwarfs, followed by single red
dwarfs, while half of those remaining are binaries with at least 1 bright star. I also figure that Imperial technology
can’t detect most white dwarfs, or at least Humanity’s ability to collate and interpret the data that their sensors
collect isn’t sufficient to extrapolate or interpolate these variables.
This helps to provide ideas for how many ships should be in a port. I figure that there are between 100-200 actual
human colonies in the Expanse. There are more left over from the Dark Ages that are waiting to be discovered, and
even more that used to exist but are now the ruins of ancient civilizations, but certainly fewer than 1% of the stars in
this region ever saw human habitation. The brown/black/white dwarfs are generally stellar remnants but they might
still contain interesting ruins, or observation stations that now pass as technological marvels. White dwarfs in binary
systems also present the majority of nova-possible systems. There are about 1000 “working” human ships, so each
colony might expect to “host” 1d5 per “ship journey.” These are deliberately vague terms. “Working” includes
merchants and pirates, so “hosting” might mean anchorage, or becoming a victim of said ship. Ships probably visit
several colonies per year but since time in the Warp runs differently it might average out to a few per year in “void
time.” Of course, some colonies see more traffic than others.
It also explains why Goliaths are such a rare ship type. I have taken liberties to define what the authors mean by a
“blue star.” I figured that only a single Type O exists in the Expanse. How many there are would certainly be
known, given their rarity and luminosity. Then again, given the classifications of stars in Stars of Inequity, perhaps
the same stellar classifications aren’t used in 40K. I interpreted “blue star” as meaning any Type O, or any Type B
Sub-Giant or larger, or any Type A Giant or larger; in other words those approaching 12+ stellar masses. It helps to
know a smidgeon of astronomy in this situation, since even a Type A Giant would probably have a biozone that
extends out past twice the distance of our Sun to Pluto. This gives a very different picture of the Damaris Waaagh!