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BCSE308P – COMPUTER NETWORKS LAB – ASSIGNMENT 3

FACULTY: Prof. SAHAYA BENI PRATHIBA B MA’AM

NAME: HRISHIKESH G KULKARNI Date: 4/01/23

REG.NO.: 21BAI1660 – VIT CHENNAI-SCOPE– B. Tech CSE w/ Spec. In AI/ML

Basic Socket Programming (Client-Server Establishment)


AIM: Establishment of a connection between client-server in a network.
What exactly is a socket?
A socket is a communications connection point (endpoint) that you can name and address in
a network. Socket programming shows how to use socket APIs to establish communication
links between remote and local processes.
The processes that use a socket can reside on the same system or different systems on
different networks. Sockets are useful for both stand-alone and network applications. Sockets
allow you to exchange information between processes on the same machine or across a
network, distribute work to the most efficient machine, and they easily allow access to
centralized data. Socket application program interfaces (APIs) are the network standard for
TCP/IP.
Socket-Programming:
Socket programming is a method of connecting two nodes on a network to communicate
with each other. One socket (node) listens to a specific port on an IP, and the other socket
reaches out to the other socket to establish a connection. While the client reaches the server,
the server forms a listener socket.
• There are some stages for the process of communication between the server and the
client. The server and client have different stages which they have to complete to be able
to communicate with each other.
Stages for server:
1. Socket creation
Syntax: int sockfd = socket(domain, type, protocol)
• sockfd: socket descriptor, an integer (like a file-handle)
• domain: integer, specifies communication domain. We use AF_ LOCAL as defined in
the POSIX standard for communication between processes on the same host. For
communicating between processes on different hosts connected by IPV4, we use
AF_INET and AF_I NET 6 for processes connected by IPV6.
• type: communication type
SOCK_STREAM: TCP(reliable, connection oriented)
SOCK_DGRAM: UDP(unreliable, connectionless)
• protocol: Protocol value for Internet Protocol(IP), which is 0. This is the same number
which appears on protocol field in the IP header of a packet.(man protocols for more
details)
2. Setsockopt
Syntax: int setsockopt(int sockfd, int level, int optname, const void *optval, socklen_t
optlen);
• This helps in manipulating options for the socket referred by the file descriptor sockfd.
This is completely optional, but it helps in reuse of address and port. Prevents error such
as: “address already in use”.
3. Bind
Syntax: int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
• After the creation of the socket, the bind function binds the socket to the address and port
number specified in addr(custom data structure). In the example code, we bind the server
to the localhost, hence we use INADDR_ANY to specify the IP address.
4. Listen
Syntax: int listen(int sockfd, int backlog);
• It puts the server socket in a passive mode, where it waits for the client to approach the
server to make a connection. The backlog, defines the maximum length to which the
queue of pending connections for sockfd may grow. If a connection request arrives when
the queue is full, the client may receive an error with an indication of ECONNREFUSED.
5. Accept
Syntax: int new_socket= accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
• It extracts the first connection request on the queue of pending connections for the
listening socket, sockfd, creates a new connected socket, and returns a new file descriptor
referring to that socket. At this point, the connection is established between client and
server, and they are ready to transfer data.
Stages for Client
1. Socket connection
• Exactly same as that of server’s socket creation

2. Connect
Syntax: int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
• The connect() system call connects the socket referred to by the file descriptor sockfd to
the address specified by addr. Server’s address and port is specified in addr.
Implementation of Socket-Programming (Exchange of message b/w client-server)
CODES
Server (C program)
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080
int main(int argc, char const* argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = { 0 };
char* hello = "Hello from server";

if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {


perror("socket failed");
exit(EXIT_FAILURE);
}

if (setsockopt(server_fd, SOL_SOCKET,
SO_REUSEADDR | SO_REUSEPORT, &opt,
sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr*)&address,
sizeof(address))
< 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket
= accept(server_fd, (struct sockaddr*)&address,
(socklen_t*)&addrlen))
< 0) {
perror("accept");
exit(EXIT_FAILURE);
}
valread = read(new_socket, buffer, 1024);
printf("Received from client: %s\n", buffer);
send(new_socket, hello, strlen(hello), 0);
printf("Sent from here(server): Hi, How are you doing? \n");

close(new_socket);
shutdown(server_fd, SHUT_RDWR);
return 0;
}

Client (C program)
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080

int main(int argc, char const* argv[])


{
int sock = 0, valread, client_fd;
struct sockaddr_in serv_addr;
char* hello = "Hello from client";
char buffer[1024] = { 0 };
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error \n");
return -1;
}

serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);

if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)


<= 0) {
printf(
"\nInvalid address/ Address not supported \n");
return -1;
}

if ((client_fd
= connect(sock, (struct sockaddr*)&serv_addr,
sizeof(serv_addr)))
< 0) {
printf("\nConnection Failed \n");
return -1;
}
send(sock, hello, strlen(hello), 0);
printf("Sent from here(client): Hi, Hope you’re having a nice day!\n");
valread = read(sock, buffer, 1024);
printf("Received from server: %s\n", buffer);
close(client_fd);
return 0;
}

• To establish connection to have the exchange of messages, we must do the below


On the terminal,
1) gcc server.c -o server (run on server.c file)
2) ./server
3) gcc client.c -o client (run on client.c file)
4) ./client

OUTPUT
On server

On Client

Conclusion
This is how the process of communication between client and server or any 2 nodes in a
network with the help of socket programming. The messages were sent from both server and
client and both of them received the other endpoint’s message successfully.
=====THE END=====

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