Professional Documents
Culture Documents
Chiara Zuanni
To cite this article: Chiara Zuanni (2023): Object biographies in the digital age:
documentation, life-histories, and data, International Journal of Heritage Studies, DOI:
10.1080/13527258.2023.2215733
Introduction
This paper discusses how object biographies are re-framed in the digital age and it argues that
digital methods aiming to reproduce an object and its life-history have a significant role in not only
documenting, but also enriching and expanding an object biography. Object biographies, intended
as the recounting of the life-history of an object, allow exploring the different meanings, values, and
relationships that were associated to the object in different moments of its life. In the past, object
biographies, as first defined by Kopytoff (1986), have been used to trace the history of museum
objects, in doing so informing histories of knowledge, museums, and material culture. They have
therefore become a useful frame for researching material culture and critically situating museum
narratives (Alberti 2005; Hill 2012), albeit potentially problematic (Hicks 2020). However, there is
a need for more research on how digitisation processes and user-generated content on digital
platforms can enhance and expand an object biography. On the one hand, digital surrogates,
created by recording information about the object in digital form, presenting this information
through digital applications, or sharing it on social media, can document, mediate, and disseminate
CONTACT Chiara Zuanni chiara.zuanni@uni-graz.at Centre for Information Modelling, University of Graz, Elisabethstraße
59/III (ZIM-ACDH), Graz 8010, Austria
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
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2 C. ZUANNI
an object’s life-history. On the other hand, digital surrogates also represent and enable new
interactions and relations with the object and, as such, deserve to be acknowledged and documented
as part of an object biography. This paper aims therefore to explore how digital content about an
object becomes part of this same object’s biography, in a complex balance of relationships between
original and reproduction, documentation and engagement, reference to the physical counterpart
and newborn-digital object.
After a short review of current perspectives on object biographies, the paper will focus on their
expansion into the digital realm. First, it will introduce the key themes and present a case-study, the
Victory of Samothrace and its digital presence. Secondly, it will discuss the implications and steps in
the digital lives of an object, as emerging from the case-study. In doing so, three core sections will
broaden the discussion, exploring 1) how object biographies are represented in the digitisation
process, through metadata and reproductions; 2) how this information is conveyed to the public,
through a variety of digital methods; 3) how online audiences interact with this published content,
additionally modifying, remixing, and expanding the potential interpretations and perspectives on
a given object. Ultimately, I will argue that digital documentation of, and engagement with, an
heritage object not only disseminate an object biography, but also become part of it – with new
digital objects entering in a relationship with the physical object and expanding its networks and
meanings, thus becoming witnesses of new steps in its biography.
explored different ways in which biographical approaches could help reveal histories of collections,
collectors, and institutions. Prior to that, the project The Relational Museum in Oxford had built
upon the notion of object biographies to develop a methodology, drawing on social network
analysis, to explore the history of key collectors and curators in the Pitt Rivers and their connection
to a set of objects. By using network diagrams, the project focused therefore on the history of the
objects’ arrival in the museum, investigating ‘the past social connectedness of collectors, producers,
users and donors’ (Larson, Petch, and Zeitlyn 2007, 236).
The focus of numerous object biographies on the European collectors and donors of artefacts,
ignoring the original networks and meanings that surrounded objects in the place of their creation
and first use, is at the base of Dan Hicks’ recent critic of the concept (Hicks 2020, 2021). Hicks draws
on the idea of ‘necropolitics’, which Achille Mbembe used to correct Foucault’s account of the
biopolitical, to propose the concept of a ‘necrography’: the writing of the histories of destruction
that accompany many anthropological collections. The resulting ‘knowledge made through death
and loss’ (Hicks 2020, 34), or ‘necrology’, would allow addressing the violent history of museums
and inform the task of restitution (Hicks 2020). Thus, the call to research necrographies, instead of
biographies, highlights Hicks’ positioning within the restitution debate and frames his research on
Benin’s artefacts. However, as Geismar points out, object biographies as a methodology have
already been used to ‘delegitimize narratives of national superiority and imperial conquest in
museums’ since they offer the possibility ‘to present the complexity and multiplicity of experience
that surrounds the singular stories often presented by short labels in museums’ Gosden and
Marshall had already stated that object biographies make apparent ‘the variety of relationships
between people and things in different cultural contexts’ and the success of the notion will ‘depend
upon on its role in revealing this variety’ (Gosden and Marshall 1999, 173). Geismar adds that object
biographies ‘empower and create space for voices from outside of the institution’ and thus allow ‘a
polyphonous, grass-roots or bottom – up approach’ (Geismar 2012).
Furthermore, Alberti, in the before-mentioned article, went one step further by highlighting how
the meaning of an object was dependent also on its viewers, i.e. the visitors. The fact that the
relationships surrounding museum objects ‘involved visitors means that the history of things in
museums is clearly a fruitful area for the study of the public experience of science, which is
especially interesting when meanings are contested. (Alberti 2005, 571). Despite Alberti’s focus
on science collections, I would argue that the previous quote can be reformulated to highlight how
the study of object biographies can support research on the creation, understanding, and values
associated with cultural heritage. Indeed, mine is not a new argument, given the importance of
audience research in museum and heritage studies. Alberti mentions how record on museum
visiting had been kept since the Renaissance (e.g. in the natural history collections by Ulisse
Aldovrandi, opened in the 16th century in Bologna) and charted more methodically since the
19th century. However, these records point to who had the possibility of accessing collections (and
chose to), rather than their experience. As he continues, ‘visitors recorded their responses in diaries
and published them in travelogues and memoirs’, while since the 20th century audience studies and
oral histories offer further information (ibid, 570). Hicks himself, despite his criticisms of object
biographies, talks about the ‘unfinished events’ that surround each object, highlighting how every
museum visit reveals something to the visitor, and asking ‘Does some small trace of such visits even
remain for future visitors, building up in the gallery space?’ (Hicks 2020, 230). In the 21st century,
this means considering user-generated content on social media, and the last section of this paper
will question what does it mean, in a digital age, to include visitor’s experiences in the study of an
object biography.
and constant evolution of an object biography, through its musealisation and its interaction
with the visitors. In the following sections, I suggest that digital media do not only
contribute to tell an object biography, but they also are witnesses of new interactions
with the object, adding new steps to its life-history, and therefore worthy of inclusion in
the object biography.
Digital media have been used to collect information about an object and presenting it, with
the aim to propose interactive, participatory, and ultimately more engaging narratives.
Objects, once entered in the museum, are recorded and presented in a variety of digital
formats: from the documentation surrounding their acquisition and their cataloguing in
a database, to their publication in online collection portals, virtual exhibitions, or on
a range of digital mediation and engagement platforms, both online or available via digital
supports and mobile applications in the galleries. The data produced by the museum are often
reused or aggregated on external platforms, while researchers and heritage audiences share
more, and eventually alternative, presentations and information on the object in a range of
websites. Finally, museum visitors can also produce new content during their visit and share it
on social networks, where it could be further discussed. Although not all these digital activities
set out to tell an object biography, they can – at times – be used to present a digitally-
mediated object biography.
Still, all the above-mentioned digital recording and presentations of an object constitute
new interactions with the object. From the recording of the object’s information in
a database to a social media post, this digital content documents new encounters with the
original, each leaving a trace of what Hicks called ‘unfinished events’. These encounters will
be driven by the interest of the museum professional or the casual visitor, will be more or
less depth in their focus on the object, and will entail shorter or longer reflections on it: as
in every life-history, each encounter will inform a different relationship and value ascribed
to the object, but not all those might stand out. In this paper, I argue, though, that these
encounters should be considered as part of the object life-history and taken into account
when writing object biographies in the digital age. An ambiguity, which needs to be
acknowledged, is the tension between the physical object and its digital reproductions.
Those latter constitute ontologically different objects, with their own independent lives,
which could be worthy of their own biographies (see e.g. the use of platform biographies,
Burgess and Baym 2022).
Therefore, in this paper, I consider the implications of digitisation, digital mediation and digital
engagement data for object biographies distinguishing between:
● the digital biography of an object, intended as the recounting – with digital methods – of the
object’s biography;
● the life-history of an object in the digital sphere, intended as the multiple interactions and
interpretation of an object in the digital realm, which I consider as an extension and
continuation of its life-history;
● the life-history and biography of a digital object, referring to the life of a digital resource and
its narration, from the creation of the data to their encoding and presentation within a selected
platform (whether a database, a website, a social media platform, etc.).
This paper is mainly concerned by arguing for the value of researching and studying the life-
history of an object in relation to its instances in the digital sphere. Previous literature has
focused on the potential of digital methods for mediating heritage content, including object
biographies, as I will discuss below. I will not, instead, focus on the biography of digital objects
within this paper.
The following section will briefly present a case-study, while the subsequent discussion sections
will observe the ways in which interactions with the object contribute to expand its life-history from
INTERNATIONAL JOURNAL OF HERITAGE STUDIES 5
the creation of digital surrogates within the museum, to their mediation to a broader public, to
audience-generated content.
Besides individual museum portals, collection data can also be aggregated on national or
international portals. For example, in the case of France, Joconde8 and Moteur Collections9 are
the national portals for museum collection data, and those data are subsequently accessible through
the portal Pop Culture.10 While the previous portal, Atlas, allowed Louvre’s objects to be aggregated
on such platforms and on Europeana,11 the European platform for cultural heritage, the new portal
does not yet seem to have been mapped and aggregated on national and international aggregators.
In this moment, when it comes to the data curated by the museum, the Victory of Samothrace
online surrogates seem therefore to stop within the remits of the Louvre collections portal, its
website, and the information shared on its social networks.
Beyond the museum’s own digital initiatives, the statue is present on a variety of other websites.
A first instance is Wikipedia: in October 2003, a Wikipedia page in English12 was created to
document this statue (with the online encyclopaedia having itself started in 2001), and it has
since had over 910 edits. The French Wikipedia page was created a year later, in 2004, and has
since had around 650 edits.13 Incidentally, it is clear, observing these multi-author records and the
history of their edits, that these pages have their own life-histories. They present participative and
evolving versions of the life-history and characteristics of the statue, as interpreted in different
moments in time, with different Wikipedia editors proposing slightly different interpretations or
adding information to the record. Thus, it could be suggested that each edit is a witness of an
interaction with the statue and the establishing of a network of people negotiating its history and
interpretation. Furthermore, the statue has also obtained an identifier within Wikidata,14 the
knowledge graph of the Wikimedia Foundation, which is increasingly relied upon also in digital
heritage to work with linked data. Also in this case, it could be suggested that the decision to create
such an identifier is a statement about the perceived importance this statue received in
a determinate moment, expanding its life-history in the digital sphere.
The statue is then discussed and presented on multiple websites, and in the last 15+ years it has
also been shared multiple times on social media platforms. The richness of the material and its
ephemerality does not allow for a comprehensive analysis within the scope of this paper. As an
example, it could be noted that on Instagram, in summer 2022, a simple search through the hashtags
#nikesamothrace, #victoryofsamothrace, #victoiredesamothrace results in ca.15.000 posts, showing
different version of the statue. Even within this limited sample, the variety of results documents
multiple encounters and interpretations of the statue: from various photos of this well-known
museum object, to 3D prints, tattoos, art installations, drawings and paintings inspired by the
statue, other exhibitions with references to it (e.g. the Brussels’ exhibition ‘Comics at the Louvre’),
cake and other objects with decorations inspired by it, screenshots from the movie ‘Funny Face’
with Audrey Hepburn on the stairs in front of the statue, other photos from the Louvre or tourist
spots in Paris, replicas of the statue in public spaces, references to the current conflict in
Ukraine, etc.
Even such a short overview shows how the Victory of Samothrace is framed in different ways:
direct reproductions of the statue (i.e. photos taken in the museum), artistic interpretations of it
(e.g. drawings), uses of the statue in popular culture (e.g. movies), commentary on socio-political
events (i.e. Ukrainian conflict), and synecdoche for the whole Louvre’s visit or Paris’ tourist
experience. While all this data is witness of individual encounters with the Victory of
Samothrace, not all of this material does necessarily contribute to its biography due to its repeti
tiveness and scarcity of context and additional commentary. However, as I will argue below, this
data is representative of a moment in this object life-history, and a sample of the data could be
included in its biography: for example, a selection of tourist posts, documenting their engagement
with the statue, or a selection of posts about the music video ‘Apes*it’ by the Carters, as witnesses of
pop culture engagement and criticism of museum collections (Mendes and Julian 2021).
In conclusion, the Victory of Samothrace is a well-known museum object, which has inspired
many and diverse digital representations. The richness of this data has allowed discussing a variety
of possible digital surrogates and relationships for museum objects. The next sections will attempt
INTERNATIONAL JOURNAL OF HERITAGE STUDIES 7
to develop a framework for considering these data within an object digital life-history, considering
the significance of these digital networks of relationships around the original for an object
biography.
event (and thus document entities and relationships relevant to it, e.g. dates, people, places,
documents, etc.), and model as subsequent events its retrieval, musealisation, and exhibition(s).
On the other hand, while the recording of an object life-history would require a high-level of
granularity in this data, the recording of an object in a museum collection management system
requires a trade-off with the level of generalisation needed for the consistent and coherent descrip
tion of all its objects. A CMS is primarily a tool for the everyday management of information about
the objects, thus the expansion of such data for encompassing a richer and detailed set of sources for
an object biography represents a challenge for this system. As Geismar noted, ‘the facilities of
metadata to embed multiple forms of knowledge within the same object are often muted [in
museum digital projects]’ (Geismar 2018, 77). Ideally, a broader application of linked open data
within museums, combined with open datasets, could support novel forms of investigation in the
collections, with the possibility of querying the museum records, accessing the information, and
visualising object networks and biographies in different ways (Windhager et al. 2019). However, the
museum database affects our possibilities in carrying out this type of research, with the search
criteria (and, eventually, API endpoints) made available to the user and the vocabularies used to
describe objects shaping our ‘idiosyncratic engagement’ (Geismar 2012, 277) with the database.
Consequently, both data wrangling and licencing conditions play a crucial role (Booth, Navarrete,
and Ogundipe 2021) in developing digitally-driven research with museum collections and objects
data.
If the above paragraphs refer to the documentation of an object life-history within metadata,
I would argue that the act itself of creating such records (and modifying, linking, and analysing
them) constitute an event in the object’s life. The ways data are structured inevitably include an
interpretation and a choice in the model and the vocabulary used to describe an object, as Johanna
Drucker pointed out ‘data’ are ‘capta’ (Drucker 2011). A notable example of our agency in
structuring these records is the fact that common standards for cultural heritage, and – crucially
- vocabularies, have been developed on the back of Western art history and archaeology. Not only
we lack the language for representing non-Western artefacts, but often provenance histories are also
not fully represented in the data (Luther 2020). In this sense, the call from Hicks to trace the
necrographies of anthropological collections finds resonance in the need for documenting these
histories of loss also in their digital records, by modelling these events in our data and expanding
our vocabularies to better represent different cultures. As Geismar commented in observing the
digital representation and information of a rambaramp (a mortuary effigy),
It seems that digital systems often become analogues of their non-digital counterparts – map
ping, and replicating, older representational frameworks, overwriting the capacity of the digital for
radical transformation, connectivity and multiplicity with the representation of singular, teleologi
cal, narratives. (Geismar 2018, 78)
This replication of non-digital frameworks in the digital records, rather than building on the
potential of data systems for proposing different perspectives on the objects constitute a challenge
that needs to be overcome also for presenting richer object biographies. At the same time, the
process of entering information about an object within a database should become part of its
biography, since it documents the history and meaning of the object within a specific cultural,
social, and technological context, and the interpretation and relationship established by the registrar
or researcher who recorded the data.
Furthermore, digital records can include digitised replicas of an object, as an image or a 3D
model. There is a notable body of literature in digital heritage dealing with the values and challenges
of heritage visualisation, especially in relation to questions of authenticity (Di Giuseppantonio et al.
2018; e.g. Jeffrey 2015; Jones et al. 2018; Latour and Adam 2010). In addition, it should be noted that
this discussion can also benefit from research on analogue replicas (e.g. Foster, Blackwell, and
Goldberg 2014; Foster and Jones 2020), and projects, such as the ReACH project at the Victoria and
Albert Museum,21 which drew on the Convention for promoting universally reproductions of works
of art for the benefit of museums of all countries proposed in 1867 by Sir Henry Cole, with the aim of
INTERNATIONAL JOURNAL OF HERITAGE STUDIES 9
fostering the circulation of plaster casts, to suggest a new Declaration for the circulation of digital
reproductions in 2017. In this context, it should also be acknowledged that digital reproductions
benefit people who would otherwise not be able to visit the site of the physical object and can
become witnesses of an object, preserving its memory, after the destruction or loss of the original
(Jeffrey, Love, and Poyade 2021).
Whereas previous research has investigated and debated whether the aura can be transferred
from an original to a digital surrogate, I would suggest that a similar blurriness is also emerging in
relation to the transfer of an object biography to digital records. Jeffrey remarked how many digital
representations, presented online without authorship information, break the chain of proximity
between original and digital copy: only by overcoming this dehumanisation of the digital object, he
argues,
it is possible for the digital record or representation to once again become part of the biography
of the original and represent, if in no other meaning of the word, an authentic response by a creative
individual or group, to the original (Jeffrey 2018, 52). Indeed, traditional object biographies have
accounted for creative responses to objectsfor example, in the case of artists inspired by the
encounter with archaeological objects, and therefore creative digital responses should also be
considered part of the network of relationships surrounding an object. To summarise, two ways
in which digital objects can become part of an object biography emerge: as representing the
analogue object in the digital sphere or as a creative engagement with it, in both cases witnessing
new relationships and conveying an interpretation of the original.
As I have argued elsewhere (Zuanni 2020, 2021), this leads to questions about the ontological
status of digital objects, both as information objects pointing to an analogue object and as
independent objects, only apparently immaterial (given the materiality of the digital supports on
which they are recorded). They both represent and substitute the original and its life-history, while
simultaneously developing an own independent life as digital records, created with determinate
technologies, with a set of associated metadata, and establishing their own network of agencies
(from the authors of the digital replica to the database managers, and the developers and admin
istrators of the systems they are hosted on) and affordances. I consider digital reproductions as
independent objects, with their own life-histories, documentation, and digital preservation needs.
They are, however, related to the original, as a source of inspiration and information (reproduced
with different degrees of accuracy), and they add a new relationship and event to its life-history (i.e.
the encounter that led to the creation of the reproduction). As such, digital surrogates are both
deserving of their own biographies, which could uncover histories of digitisation and technology,
and of being included in the analogue object own biography, to include the meanings and values
emerging from the encounter with the original. For example, as it has been discussed in the case of
the Victory of Samothrace, the tracing of its life-history in the digital sphere has highlighted the
different collection portals by the Louvre over the past two decades (Atlas and Collections), as well
as the metadata currently available via its Collections webpage: those are both witnessing the
technological changes of the Louvre’s infrastructure and the interpretations of the statue in
a given moment.
In conclusion, in this section, I have argued that object biographies are both recorded and made
anew in cultural heritage digitisation. The information we have about an object is embedded in
metadata schemas and in 2-/3D visualisations. The database, its data model and vocabulary, does
not only record and mediate an object life-history, but it also represents an interpretation of the
object in a defined spatio-temporal context (the museum database and the record creators).
Therefore, the act itself of creating such digital records implies a curation of the available informa
tion combined with the affordances of the schema or visualisation method chosen for its repre
sentation. The authors of this digital record do not passively record an object, but are both editing
and contributing to the further development of an object history, and to the creation of a new, born
digital, object. The next section, will move on to discuss what happens in the case of more
interactive digital presentations for a broader public.
10 C. ZUANNI
therefore reveal aspects of an object’s life-history and contribute to its biography. Subsequently,
audiences encounter this data and, through these digital representations and formats, engage with
the object, further expanding its possible interpretations and relationships, as it will be discussed in
the next section.
that has already been considered as a potential expansion of its life-history and included in
a biography of the statuette (Zuanni 2018).
To summarise, more common social media content relating to an object could be sampled to
document engagement with the object in specific moments, while in parallel larger scale social
media debates could be collected as key moments in an ever-developing object life-history.
However, while I argue for the inclusion of such data in a discussion and potentially a record of
an object biography, I am also aware of the difficulties this approach would entail. This data is
ephemeral, situated across multiple and changing platforms, and it includes personal data of social
media users. Thus, its collection would require careful consideration of methods and ethics, while
its inclusion in an object biography raises multiple digital preservation challenges. Indeed, the
amount of data and the fact that it entails private data or images with no clear copyright status
represent a challenge for the harvesting, tagging, and preserving of this material. In parallel, there is
a lack of clear standards for the management and preservation of social media data – especially
within museums. While a discussion of the information modelling approaches that could be
adopted for social media goes beyond the scope of this paper, it should be highlighted that this
challenge involves both legal issues (compliance to platform terms and conditions; copyright and
data protection legislation) and modelling issues (the decision to treat the social media as a text and
image/multimedia object, and the data models for their representation and their inclusion in
museum systems), as well as digital preservation challenges.
Ultimately, despite the growing acknowledgement of the value of social media data for under
standing heritage audiences, their role in relation to object life-histories and their potential in
enriching and expanding object biographies has still not been fully investigated. This section argues
that there is indeed a notable value in using this data to document contemporary relationships and
meanings surrounding heritage objects. However, future research needs to address the challenges in
managing this data, in order to enable a richer documentation of objects’ digital life-histories and
the development of object biographies inclusive of all these different encounters and voices.
A major limitation to the realisation of the rich object biographies proposed in this
paper is, however, represented by the fact that current cataloguing standards focus mainly
on documenting the life of an object prior to its musealisation. There is instead a need for
the development of models recording in a richer and more granular way the histories of the
objects in the museum, through successive displays and digital representations, as well as
the linking of user-generated content.
At the same time, each digital surrogate and data constitute a new object: on the one
hand, they mediate and represent the original; on the other hand, they are born digital
objects, with their own characteristics. Thus, digital object biographies could even be
constituted through three main frames: 1) a representation of the original’s object biogra
phy, with a distinctive interpretation rooted in the curatorial, social, and technological
context in which this same representation has been developed; 2) an expansion of the
original object’s life-history, through a new encounter and relationship with it, to be
eventually included in its biography; and 3) a new born digital object, with its own life-
history and biography. This paper argued that it is in the liminal spaces between original
and representation, in their relationships and references, that a new dialogue around object
biographies in the digital age could productively emerge.
Notes
1. http://web.archive.org/web/19990202062052/http://www.mistral.culture.fr/louvre/.
2. https://www.tousmecenes.fr/fr/.
3. https://collections.louvre.fr/.
4. https://collections.louvre.fr/.
5. https://collections.louvre.fr/.
6. https://www.louvre.fr/en/explore/the-palace/a-stairway-to-victory.
7. https://focus.louvre.fr/en/winged-victory-samothrace/archeological-and-artistic-context/discovery.
8. http://www2.culture.gouv.fr/documentation/joconde/fr/pres.htm.
9. http://www.culture.fr/Ressources/Moteur-Collections.
10. https://www.pop.culture.gouv.fr/.
11. https://www.europeana.eu/en.
12. https://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace.
13. https://fr.wikipedia.org/wiki/Victoire_de_Samothrace.
14. https://www.wikidata.org/wiki/Q216402.
15. https://www.cidoc-crm.org/.
16. https://www.wikidata.org/wiki/Wikidata:Main_Page.
17. https://pro.europeana.eu/page/edm-documentation.
18. https://cidoc.mini.icom.museum/working-groups/lido/lido-overview/.
19. https://www.getty.edu/research/tools/vocabularies/.
20. https://iconclass.org/.
21. https://www.vam.ac.uk/research/projects/reach-reproduction-of-art-and-cultural-heritage.
22. https://omeka.org/.
23. https://sketchfab.com/.
Acknowledgement
The authors acknowledge the financial support by the University of Graz.
Disclosure statement
No potential conflict of interest was reported by the author.
14 C. ZUANNI
Notes on contributor
Chiara Zuanni is an assistant professor in digital humanities, with a focus in museology, at the University of Graz.
She studied classics and archaeology and has a PhD in Museology. Her research focuses on the construction of
knowledge in museums, museums’ digital transformation, museum data, digital curation, and digital audiences.
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