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Augmented Reality (AR) is a rapidly growing technology that has gained significant
attention in the field of education. AR has the potential to transform instructional design
by providing immersive and interactive learning experiences. The review covers
multiple dimensions and disciplines, including education, STEM (Science, Technology,
Engineering, and Mathematics), and K-12 education. The selected articles cover a
wide range of topics, including instructional design models, instructional strategies,
design principles, and student outcomes in AR-based educational settings. The
findings of the literature review revealed that instructional design plays an important
role in the effective integration of AR into educational settings. Several instructional
design models, such as ADDIE, SAM, and Merrill's First Teaching Principles, have
been identified and used in AR-based education. Teaching strategies, such as inquiry-
based learning, problem-based learning, and collaborative learning, have also been
found to be effective in AR environments. Additionally, design principles, such as user-
cantered design, context-aware design, and multimodal design, have been highlighted
as important considerations in designing instructional materials for AR. The literature
also emphasizes the importance of assessing student outcomes in AR-based
education, including cognitive, affective, and behavioural outcomes.
1. Introduction
2. Literature Review
3. Methodology
This review follows the Preferred Reporting Items for Systematic Reviews and
Meta-Analyses (PRISMA) (Moher et al., 2010) to explore related literature in the
field of deep learning-based object detection in augmented/mixed reality over the
past ten years. Five databases were selected to search, including Scopus, Web
of Science, IEEE Xplore, Google Scholar and ScienceDirect. These databases
provided a wide variety of research studies in the corresponding fields.
4. Conclusion
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