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Pumpkin wall: Takes the sun allowing new warps such as the end warp and the deep dark warp.
Countered by certain warps or daylight sensors
Fire Warp (end rod with a lantern on top) : Allows red, yellow, and orange glass walls to be
played. Also gives the user a strength buff and fire resistance. Also if the sun is gone it brings it
back and while the warp is placed the sun cannot be taken, is counter by Ice Warp.
Any coral: If the opponent plays this they are unable to play any other cards and must play this if
you don’t have any counters the opponent wins although if you do have a counter you win.
Iron trapdoor: Stops any buff or effects when placed on a block, is countered by lever
Cyan carpet: Gives any buffs to you when placed on a buffing block such as orange wool.
Glass wall: stops you and your opponent from moving and gives you a massive armor bonus, is
countered by ender pearl (if used to get behind the glass wall) & brick
Pink, Black, and Purple stained glass wall: Stops both of you from moving and gives a health
regen buff if it is nighttime or in an end warp, deep dark warp, skywarp, or mushroom warp
Lime and Green stained glass wall: Stops movement and gives the opponent poison if in the
jungle warp or if the sun is out.
Yellow, Red, and Orange stained glass: Stops Movement and gives you fire res, and a strength
buff if in the fire warp, nether warp, or desert warp.
Cyan, Blue, and Light Blue stained glass: Stops Movement and gives the opponent shiver
dealing damage every turn if in the ice warp, ocean warp, or sky warp or if it is snowing or
raining.
Railway: gives you a speed boost can be used by opponent if they have a minecart and
redstone torch
Cauldron: in the next move it will start raining if not countered, countered by feather or water
breathing potion.
Ocean Warp (4 kelp blocks with a turtle egg in the middle): Allows cyan, blue, and light blue
glass to be placed and makes any fire moves unable to be used.
Furnace: makes the opponent on fire in the next move if not countered, countered by a bowl
with a smeltable item.
Purple carpet: makes all of the buffs 10 less (if the buff is less than 10 say like luck 5 then the
buff is nullified.)
Desert warp (4 sand blocks with 4 soul torches on top): Give the opponent poison if they don’t
drink a water bottle. Also allows red, yellow, and orange glass walls to be placed. Makes the sun
infinite also allows the cactus trap to be placed.
Cactus trap: disables movement for the player stuck and deals 5 damage every turn they do not
get out, is countered by an ender pearl or an ice warp.
Redstone: teleports the opponent to any trap placed on the board, if no trap is placed they get
teleported to a random spot.
Enchant table: gives you the enchanted buff which doubles your defense
Red candles: damages the opponent and nullifies the opponent’s buffs from the block that is
surrounded by red candles
Gold block: Gives you a health regen and health buff and counters any purple blocks is
countered by any purple block on top of it
Deep dark warp (bedrock with skulk sensor on top): always nigthtime and allows the user to
place pink, purple, and black stained glass.
Magma block: deals damage to the opponent every other turn (the fire warp’s magma blocks
don’t count) is countered by a blast furnace
Blast furnace: Gives a armor debuff to the opponent if not countered, countered by any
smeltable block with fuel
Mushroom warp (4 red mushroom blocks around the player): this gives the opponent slowness
and allows the user to place pink and purple glass walls
Red bed: give the user a damage buff and nullifies any block under it
“Turtling up” (place doors around yourself): gives a massive armor buff but makes you unable to
move for 2 turns
Milk bucket: disables any buffs (not including warp buffs) if given to opponent or you can use it
on yourself to get rid of any debuff (even warp debuffs)
Ice warp (an end rod with a soul lantern on top): allows blue, cyan, and light blue glass to be
placed. Also gives the shiver debuff to the opponent.