Professional Documents
Culture Documents
MATTHEW GRAVELYN
MR-MATTHEW.ITCH.IO
PHOTOS BY
PAUL BERTHELON BRAVO & GRIGORE RICKY
VIA UNSPLASH.COM
FONTS BY
ADOBE & MICROSOFT
THIS WORK WAS CREATED ON UNCEDED SNOHOMISH AND COAST SALISH LAND
You will record an entry at the end of each day, starting with the
number of days it has been since the fucked up guy first looked at
you and your name. In these entries you will summarize the
activities of your day, what the fucked up guy is doing, and how
you are doing physically and emotionally.
You are now ready to start your first day.
A fucked up guy looks at you.
The game is played over a series of turns, each representing one
day. Each day is broken into two phases: the events and the log.
During the events phase, complete the following steps in order:
• Roll one die and take that number of cards from the top of
the deck. Place them face down in a row in front of you.
• Turn over the first card. Consult the guide and read the
prompt for that card. If the prompt asks you to do something,
you must do it before turning over another card.
• Continue until you have turned over each card and follow the
prompt in the guide.
• After you have completed all the prompts, discard the cards
unless told otherwise. Move on to the log phase.
During the log phase, record your daily entry:
If all tokens are removed, you have outsmarted the fucked up guy.
Pull from the tower. If the tower stands, the fucked up guy is no
longer looking at you. Record a final entry. If the tower falls, it was all
for nothing. The fucked up guy breaks you and the game is over.
Walls, doors, and even distance can’t stop him. He shows up in your
2 bedroom all the time. It’s on the second floor and you always keep
the door locked
Food has started losing its taste and water leaves your mouth feeling
3 dry. You force yourself to eat, but you can tell you’re losing strength.
Pull from the tower.
Sometimes you get the urge to follow him, but he disappears as fast
4 as he shows up. He’s taunting you.
In the rare moments when the fucked up guy isn’t looking at you,
8 you catch yourself looking at other people.
You’ve been losing track of time lately. At first it was just a few
9 minutes here or there, but lately you look at the time and find hours
have gone by without any memory of it. Pull from the tower.
You find yourself staring back at the fucked up guy for what feels like
10 hours. Someone startles you, drawing your attention momentarily.
When you look back, the fucked up guy is gone.
The fucked up guy has left you alone for a while allowing you to get
J some sleep. When you wake up, it is nearly two days later, and you
are laying in a field. Pull from the tower.
You make a bold move and run after the fucked up guy. When you
Q walk through the door you find yourself in a completely different
place miles from where you started. Pull from the tower.
You have trouble telling what is real and what is the fucked up guy’s
K influence. Uncertainty and confusion are a constant in your life now.
Do not discard this card. Keep it in front of you.
If all four Kings are placed in front of you, it’s all too much for you to
take. The fucked up guy breaks you and the game is over.
You’ve learned how to mitigate the harmful effects of being around
A the fucked up guy. Pull from the tower. Do not discard this card.
Keep it in front of you. When you roll a die to remove a token,
remove one if you roll a 5 or a 6.
You take a photo of the fucked up guy to prove he’s there. When you
2 show it to your friend, the guy isn’t there anymore. They give you a
look of concern and pity. Pull from the tower.
You feel something touch your forearm. You jerk it away, but
3 nothing is there. This happens a few more times today, always in the
exact same spot on your arm. Pull from the tower.
The mechanic says there is nothing wrong with your car and asks you
6 to stop bringing it in every few days. He doesn’t believe that it won’t
start when the fucked up guy is looking at you. Pull from the tower.
You didn’t notice at first, but now you’re sure your hearing is going in
7 and out. It only lasts a couple seconds, but you’re having trouble
holding a conversation for any length of time. Pull from the tower.
You come home to find everything in your room has been tossed
8 around. In the mess you find a cloth doll. It looks like the fucked up
guy. Pull from the tower.
Doors never stay closed or opened around you. Closing a door again
9 is easy, but you hesitate to open a door that the fucked up guy
closed when you weren’t looking. Pull from the tower.
Bruises start appearing on your body, but you don’t recall getting
J hurt. At first, they are small and far apart. Over time, they take the
shape of large, long handprints. Pull from the tower.
You feel completely exhausted, like you just ran a marathon or got in
Q a fight. You’re pretty sure you didn’t do either of those things. Pull
from the tower.
If all four Kings are placed in front of you, it’s all too much for you to
take. The fucked up guy breaks you and the game is over.
Despite your erratic behavior, someone is there to help you just
A when you need them. Do not discard this card. Keep it in front of
you. You can discard this card during any turn to discard a card you
turn over, ignoring the prompt entirely.
People on the street seem to avoid you. You don’t think they’re
3 doing it on purpose, it just seems that everyone crosses the street or
goes into a store as you pass.
You try to act normally when you visit your family, but it’s hard when
4 the fucked up guy follows you to your childhood home. Who notices
you looking back at the guy?
A brief moment of normalcy with your friends is lost when you say
5 something offensive out loud to them. What did you say and who did
it hurt?
Animals seem to sense the fucked up guy, and his influence on you.
6 Cats hiss at you, dogs growl, and nothing wants to be close to you.
Your boss calls you into their office to give you a warning. Your
9 recent tardiness and strange behavior at work is making customers
uncomfortable. What do you say to your boss?
Your significant other has been supportive. They try to get you help,
J encourage you to see someone. They still care, but you can tell
they’re starting to pull away from you. Pull from the tower.
You decide to isolate yourself from those closest to you to make sure
Q they don’t get hurt. Who is more of a danger to them: the fucked up
guy or yourself? Pull from the tower.
You’re so focused on the fucked up guy that you don’t notice your
K relationships failing. Someone you always thought would be there
for you has had enough and leaves you. Who is it? Do not discard
this card. Keep it in front of you.
If all four Kings are placed in front of you, it’s all too much for you to
take. The fucked up guy breaks you and the game is over.
You notice a momentary flaw in the fuck up guy and exploit it. Do
A not discard this card. Keep it in front of you. When you draw the
King of Spades, or if it is already placed in front of you, shuffle it back
into the deck. Discard this card after you do so.
You catch glimpses of him down alleys while you are walking down
2 the street. The fucked up guy looks at you. Pull from the tower.
You go to the store to buy more film. You see the fucked up guy in
3 the security monitor standing behind you. The fucked up guy looks at
you. Pull from the tower.
You go to the park to take a walk. He’s there, standing in the tree
4 line. The fucked up guy looks at you. Pull from the tower.
You look through some old photos. He’s there, looking. Not you in
5 the photo. You. The fucked up guy looks at you. Pull from the tower.
You find yourself staring out the window. Suddenly, he is there. The
7 fucked up guy looks at you. Pull from the tower.
There, in the crowd, he stands. No one even realizes he’s there. The
8 fucked up guy looks at you. Pull from the tower.
He waits for you around tight corners. You nearly run into him. The
9 fucked up guy looks at you. Pull from the tower.
You hate long hallways. He’s always there, and you have to walk
10 towards him. The fucked up guy looks at you. Pull from the tower.
The phone rings. You pick it up, but no one is there. You’re sure it’s
Q him. Somehow, the fucked up guy looks at you. Pull from the tower.
The fucked up guy is around every corner, behind every door, and in
K every hallway. Your nerves are shot and you’re constantly on edge.
Do not discard this card. Keep it in front of you.
If all four Kings are placed in front of you, it’s all too much for you to
take. The fucked up guy breaks you and the game is over.
Take a moment, breathe, relax. The game is over.
How did it all start? How did it end? Did you escape the fucked up
guy or did he finally break you?
While you may be free of the fucked up guy, he has not been
beaten. He is looking at someone else at this very moment,
probably someone close to you. Your freedom comes with an
extremely high cost. How do you feel knowing you passed this
curse to someone else?
During the game you told a story, but that story was defined
before you ever turned over a card. The rules were stacked
against you. The chance of surviving the fucked up guy was
extremely low. These rules told you that you could do it the same
way a person tells themselves a lie to maintain hope.
You were doomed the moment you started playing this game.
This reality may have slowly sunk in or you may have realized it
early and kept playing anyway, eager to see how the story played
out even though you knew its conclusion.
Whether your character lived or died, their words live on. Did
they share their log with the world after the escaped the fucked
up guy? Are their logs packed away in shoebox after they broke
down? Who might find them and what will they learn from
them? How will it make them feel? Will the fucked up guy start
looking at them?
Take a moment, breathe, relax. The game is over.
Take some time to distance yourself from your character. While
this is a game and a work of fiction, some of the emotions you
experienced during play can be very real. They may have
reminded you of someone you lost or other trauma in your life.
Use this time to reflect on that, if you want, but in the end its
time to put the game down and return to being you.
Thank you for playing Being Looked At, a Wretched & Alone
game.