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TW Barbarian: Lvl 3 Folk Hero Gianminator

CLASS & LEVEL BACKGROUND PLAYER NAME


Elfir Oakenkind
Elf NA 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH I take great pains to always
13 +1 30 look my best and follow the
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED latest fashions
15 PERSONALITY TRAITS

Hit Point Maximum 23


● +2
Strength
DEXTERITY
Power, becoming the strongest

+1 ●


+1

+2
Dexterity
Constitution
23 to conquer humanity
CURRENT HIT POINTS IDEALS
-1
Intelligence
13 0
Wisdom
I praise the she-wolf who raised me

CONSTITUTION
+1
Charisma
SAVING THROWS
0 during my exile due to the immense
dark power circulating in my body
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total 3

+1 SUCCESSES I'm always right in my
14 ●
0
Animal Handling (Wis) 1D12 FAILURES deeds, fail to accept you die
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)

-1

+1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Accustomed to twilit forests and the night sky,
you have superior vision in dark and dim conditions. You can
GSword +4 2D6 (S) see in dim light within 60 feet of you as if it were bright light,
8 0
Insight (Wis) and in darkness as if it were dim light. You can't discern
color in darkness, only shades of gray.

+1
Intimidation (Cha) Hand axe +4 1D6 (S)
Fey Ancestry. You have advantage on saving throws against
WISDOM -1
Investigation (Int) being charmed, and magic can't put you to sleep.
Javelin +4 1D6 (P)
0
Medicine (Wis)
0
-1
Nature (Int)
Rage. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus
action. While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
Trance. Elves do not sleep. Instead they meditate deeply,
remaining semi-conscious, for 4 hours a day. The Common
word for this meditation is "trance." While meditating, you
When you make a melee weapon attack using Strength, you gain a bonus to the damage dream after a fashion; such dreams are actually mental
10

0
Perception (Wis) roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column
of the Barbarian table. exercises that have become reflexive after years of practice.
You have resistance to bludgeoning, piercing, and slashing damage. After resting in this way, you gain the same benefit a human
+1
Performance (Cha) If you are able to cast spells, you can't cast them or concentrate on them while raging.
would from 8 hours of sleep.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn

CHARISMA +1
Persuasion (Cha) ends and you haven't attacked a hostile creature since your last turn or taken damage since
then. You can also end your rage on your turn as a bonus action. Unarmored Defense. While you are not wearing any armor,
your armor class equals 10 + your Dexterity modifier + your
Religion (Int)
-1 Once you have raged the number of times shown for your barbarian level in the Rages
Constitution modifier. You can use a shield and still gain this
+1
column of the Barbarian table, you must finish a long rest before you can rage again.
benefit.
Sleight of Hand (Dex)
+1 Bear. While raging, you have resistance to all damage except psychic damage. The spirit of
the bear makes you tough enough to stand up to any punishment.
Danger Sense. At 2nd level, you gain an uncanny sense of
+1
Stealth (Dex) when things nearby aren't as they should be, giving you an
12 edge when you dodge away from danger. You have

0
Survival (Wis) advantage on Dexterity saving throws against effects that
you can see, such as traps and spells. To gain this benefit,
SKILLS ATTACKS & SPELLCASTING you can't be blinded, deafened, or incapacitated.

Reckless Attack. Starting at 2nd level, you can throw aside


all concern for defense to attack with fierce desperation.
12 PASSIVE WISDOM (PERCEPTION)
Great Sword When you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you advantage
CP 0 on melee weapon attack rolls using Strength during this turn,
Two hand axes but attack rolls against you have advantage until your next
turn.
0 Explorer pack
Languages: Common & Elven SP
Spirit Seeker. Yours is a path that seeks attunement with the
4 javelins natural world, giving you a kinship with beasts. At 3rd level
Armor: Light Medium & when you adopt this path, you gain the ability to cast the
Shields EP 0 Beast Sense and Speak with Animals spells, but only as
rituals.
Weapons: Simple & Martial Totem Spirit. At 3rd level, when you adopt this path, you
GP 10 choose a totem spirit and gain its feature. You must make or
acquire a physical totem object – an amulet or similar
adornment – that incorporates fur or feathers, claws, teeth,
or bones of the totem animal.
PP 0

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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