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Atari ST games Unreleased.

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website devoted to the Atari ST ....... I have FINALLY finished playing Sword Of Kadash .......... It took about two

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Tuesday, July 23, 2019

What's your poison?


Myth Action (25)

Adventure (16)
An error occurred. Asteroids (4)

Atari Consoles (5)


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Atari Falcon (3)
in your browser.
Atari STe (42)

Atari STuff made by ME!! (9)

Beat 'em ups (11)

Board Games (2)

BoxArt (40)

Brand New Games (22)

Brand New Games - InDev (11)

Chip Music (19)

Compilations (4)

Demos (39)

Emulation (12)

Flying (10)

FPS (10)
What might have been... Game Maps (10)

Gravitar (4)
Myth was a promising game by System 3 Software which was released on a number of di<erent platforms - except for the
Atari ST. We got a playable demo to whet our appetites before they later pulled the plug. There is no audio whatsoever but Hardware (10)
the Arst stage is playable in comparison to what I've seen on the net.
HighRes (12)
I've read what I could online but there's no real explanation as to why it was never released. So disappointing, because I got a Interviews (15)
promising (Gods) vibe from this demo. The graphics are fantastic with smooth scrolling and I enjoyed kicking and stabbing
demon Alth. Yup, this might have been great so I'm gutted System 3 wimped out... wow, the potential!! Menu Disks (9)

Miscellaneous (20)

Other STuff Out There! (34)

PD (50)

PixelArt (10)

Platformers (65)

Racers (16)

RPG (12)

The download is here and there are even more unreleased Atari ST games to cry over. Grab a tissue! Shoot 'em ups (37)

Software (38)
For my video recording, I added a great chiptune by ActoDi called Friday.
Sports (12)
This funky music is my jazzy way to brighten up a sad story!
Super Pack (23)

Thinkers (16)

Trade (1)

Unreleased (19)

4 comments: War (6)

Labels: 1991, Unreleased

Atari ST games by year of release

Saturday, December 08, 2018 1985 1988 1989


1986 1987
1990 1991 1992 1993 1994
Lupo Alberto 1995 1996 1997 1998 1999 2000 2002 2004
2005 2009 2010 2012 2014 2015 2016 2017
2018 2019 2020 2021 2022

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Atari ST articles by review date

Try watching this video on www.youtube.com, or enable JavaScript if it is disabled ► 2014 (8)
in your browser. ► 2015 (83)
► 2016 (157)
► 2017 (122)
► 2018 (118)
► 2019 (51)
► 2020 (49)
► 2021 (23)
► 2022 (14)
▼ 2023 (16)
► January (8)
► February (3)
▼ March (5)
Shadow Sorcerer
A book all about Atari ST
demos
Sword Of Kadash (part
one)
Taking another look...
Sword Of Kadash (part
two)
Do you remember the excitement when Lupo Alberto was released back in 2015? Well, today I've taken another look because
I was contacted by Luca Stradiotto who supplied a cheat code that enabled me to get much further into this *diTcult* game. Sword Of Kadash (part
three)
Otherwise, I'd have never stood a chance! However, I found a bug and got stuck lol

Lupo Alberto looks and sounds great but that push scrolling sure lets it down, especially when killed by something oW-screen!
But, it's still great and the two-player co-op is a fantastic feature to change characters. Overall, it's a shame that this was
never released because I have enjoyed playing it. Well, until I got stuck! Popular posts!

POTSWORTH & CO
It's silly (and a bit buggy) but it's so worth downloading!!
1 Another platformer?
Yawn, let's check it out...
Potsworth & Co is a
cutesy platformer
developed by Ben
OPERATION: ZERO-5

2 To boldly go... I recently


met Andrew Gisby, the
creator of a distinctive
shoot 'em up for the Atari
STe ( and Falcon ) that
WHITEWATER

3 MADNESS
Atari = crazy Whitewater
Madness was under
development in 1989 by
Scott Williamson and Ed
README.TXT

4 A little bit about me and


my hiSTory :-) I thought it
might be "interesting" to
provide some background
information about myse...
SYSINFO

5 In need of some tech


support? SysInfo is an
incredibly useful utility
that can display a whole
raft of details about your
ENCHANTED LAND

6 The cuddly Carebears


have made a game! We
are Kurgan, a magician
who dresses like a weird-
looking Santa! He must
CRASH TIME

7 PLUMBER
New game alert! Crash
Time Plumber is a
conversion of the
Gamopat original which
MOD PLAYERS

8 Tricky Trackers! I
remember when I first
heard tracker music, it was
around 1989 and it was a
pretty cool experience
ROGUE

9 The ultima gauntlet? I've


always had a spark of
curiosity for Rogue but (
looking back ) I have also
wondered why I should
LOTHAREK

10 Thank you Lotharek


Shortly before Christmas,
the hard drive inside my
Mega STE died.
Thankfully, I had only just

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The AtariCrypt Magazine!!

Stop The Press!! Today, I am extremely


proud to announce the availability of
AtariCrypt Magazine!! That's right
folks, a brand new P...
Rogue (with STe audio)

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PONG Smoke Town demo by NoExtra

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Symbiosys by Odyssey

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Sam Nasty

I love Dnding something "new" and only yesterday I saw a version of Pong on the amazing Atari Legend but one I had not An error occurred.
played. It's by Construct Developments but I couldn't source a download from anywhere until ST Graveyard, aka Maarten
Martens, kindly sent me the disk image. (Download also added into AtariMania for safekeeping!) Try watching this video on
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Pong works only on the Atari STe thanks to the stereo tracker music, but the gameplay isn't exactly what I assumed. Forget JavaScript if it is disabled in
your friends and family because this is a one-player conversion which uses your joystick to control both paddles at the same your browser.
time. So, as you guide the left paddle, the right will automatically move in the opposite direction for a brain-busting
experience! It's quite tough to fully master - but Pongtastic and bucketloads of addictive fun!!
Ambermoon Music Demo by PHF
Sadly, it appears Pong wasn't Dnished so there are a few minor niggles. The only thing that bugged me was how the ball
becomes diYcult to follow when it passes over an area of similar colour - thanks to that cool background. Nothing is perfect
and Dnding new Atari ST games is always good, and this game certainly o[ers a neat twist on the format.
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HeroQuest

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Sid Sound Designer by DHS
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Labels: Unreleased
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Tetris
your browser.

Toogle
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Money For Nothing

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Atari Legend

Another lost Atari ST game has been found and preserved inside the archives of AtariMania. Yes, it's (yet another) Tetris clone
originally developed back in 1991 by Tassos Seizis and graphics by his brother John Seizis. Sadly, it was never released - until An error occurred.
now!! I'm not a huge Tetris fan but today is a good day for all ST nutters!!

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your browser.

Click the link above and get this downloaded. Let me know what you think in the comments below! Into The Vertical Blank

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Thursday, March 22, 2018

Truste?

Manic Miner
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Gears Of Games

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(This teaser image was designed by Peter Jørgensen)


My bucket list £££
ST Review seemed to be pretty conAdent that Manic Miner was released for the Atari ST??
Sadly, I can And no evidence of this game being released. Can anybody help with information? Legends Of Valour

Hero Quest

Temple of Apshai Trilogy

Oids

Cadaver

Laser Squad

The Amazing Spider-Man

New joystick :/

CRT monitor!

Dungeon Master

Like what I doing?

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Labels: Unreleased

Saturday, March 10, 2018

Bombs And Bugs

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Another lost soul has been rescued!

Bombs And Bugs is a multiplayer Bomberman clone developed by Stefan Eilert of Awkward Software. Sadly, the full version
was never released but, as of today, it has been found and is downloadable from the AtariMania website. Supporting two or
three players, superb power-ups and lots of the jazziest graphics ever seen!

I missed an option for single-player if I'm honest but it's such a brilliant multiplayer. The video shows gameplay by me and
our 8-year-old daughter - we both loved it!! It's fun, freaky and always silly. We loved it and so will you guys!

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Labels: 1993, Unreleased

Monday, February 05, 2018

KillThings

First-person killing time!

KillThings, by Orm of Digi Tallis, is a 3D Srst-person shoot 'em up in a similar vein to something like Wolfenstein. Alas, it was
never Snished, but it is playable and I'm impressed by the speed of the engine which is fast and Uuent. What is cool is the
mapping screen which works just like the one seen in Doom!!

Sadly, there is no sound and little to do other than wander stark corridors looking for a bug-eyed stickman to kill. Still, the
potential is staggering when you think about what's completed for this development release. I wonder how it might have
ended? Oh, there is a level editor if you're feeling bravely creative? Go on, I dare ya!
The mapping tool works like a dream much like in Doom!

Why not design your own levels using the editor?

The CryptO'pinion?

KillThings was never going to replace Wolfenstein or Substation but I'm fascinated by oddities like this. Plus I'm impressed
with the hopes and dreams of what this developer wanted to create back in the day... But that makes it worse when these
ideas die before being completed. The 'readme' explains a great deal...

But fear not, at least we have this demo which is rather neat and certainly shows what might have been if completed. It's
rather cool and can be downloaded from their website, along with the level editor and much more.

I hope one day Orm gets back to this little project because it's funky cool as is and with massive potential...

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Labels: 1997, FPS, Unreleased

Sunday, November 05, 2017


The Lost World

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Yet another unreleased game!

The Lost World was developed in 1989 by John Leather who, sadly, didn't manage to @nd a publisher. The game itself is
complete, except for the audio and he "only" managed to create half of the planned 100 levels. What a slacker, eh? I've
always loved platformers of this ilk and it's obvious that John was inspired by various 8-Bit games with superb level names
and a character that even walks quite similar to Master Willy, which I liked.

Since then, Grazey added an unreleased Mad Max chiptune that plays in the background. This ended the deafening silence
and suits the gameplay too. So, I just had to tick this oR my bucket list and take it for a spin...

Just look at the intricate layout and design. You ain't gonna complete this on your @rst go!!

Let's begin!

The Lost World is very challenging and I admit to struggling at @rst. The @rst screen is tough and it took me more than a few
attempts before I beat it. Thankfully, this game is generous with many bonuses littered throughout along with stickmen for
extra lives. Pressing the spacebar displays a dialogue of potential spells and potions for e8ects like invulnerability. Also, I love
how each screen has a di8erent name, like Pie Processing Plant!!

The controls are superb with simple movements that feel natural for a 2D platformer. You'll appreciate that because the level
design is very cunning with lots of hazards, be it a sharp object, sinking ledges or tricky jumps. Evil critters roam the screens
and they aren't limited to simply moving back 'n forth. Did I mention this was a tough platformer? Well, level two is actually a
little easier but the third cranked up that diJculty once again. Sadly, I didn't beat 'The Locksmith' so I fear it's doubtful I'll be
disappointed John didn't fulNl the plan to create more screens!

Perhaps I should try the level editor? Yep, if dozens of levels aren't enough for you, then why not try creating some for
yourself using the in-game editor? That's quite exciting and the potential is huge!

Whatever you do, don't forget the keys... What's the little man doing there?

Willy's mansion never looked this good!

The graphics are a true 16-Bit spin on an 8-Bit genre and look lovely. Every screen is stu8ed to the brim with incredible decor
using intricate attention to detail. I love the colour schemes and the sprites move smoothly.

Audio never made it into the original and made your Atari ST as loud as a ZX81. Thankfully, Grazey (Psycho Hacking Force)
changed that so we now get to enjoy a fantastic Mad Max chiptune. It's brilliant, of course, but I admit to missing sound
e8ects for the jumping and collisions. I know, I'm being picky but I do miss those e8ects.
That purple :ying monster is a pain in the £@$!! and killed me more than once!

The CryptO'pinion?

For a homebrew game, this is huge and I don't simply mean the number of levels. The creativity that went into its
development is exquisite and there is always something new that catches you out and drags you back for more. However, it
is really hard so be warned!! But please, don't be a wimp, learn the mechanics and beat its cruel learning curve.

When you do, you are rewarded with a tremendously addictive platformer. Step back in time and enjoy this great game!

D-Bug has both of the downloads and


AtariMania has level editor help!

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Labels: 2010, Unreleased

Sunday, July 23, 2017

Street Fighter II

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Another un<nished game...

The ST world constantly amazes me. Just when you think you've seen it all, a "new" version of Street Fighter pops up and
slaps you in the face!! Yep, I had oddly never heard of this before! Where have I been all these years?

Anyhow, this beat'em up was developed for the Atari STe by Patrice Mandin, a guy whom I'm grateful for Doom and more.
However, it's incomplete without the full game's content or even colours (although it is running in ST low). As is, it's fast and
responsive by making use of the Blitter, hardware scrolling and DMA stereo sounds. It's actually very playable!

Sadly, Patrice stopped development so it's left this project in limbo - waiting for another techie to pick up the gauntlet. Great
progress has already been achieved, and the source code is available, so it's sad that nobody has attempted to <nish this
incredible "beta". I think the potential is huge so download Street Fighter and prepare thy jaw to drop!!

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Labels: 1994, Beat 'em ups, Unreleased

Thursday, July 06, 2017

Bold / Wiliness III

BeST laid plans...

I recently came upon an unreleased shoot 'em up called Bold, by Laurent Kermel which I instantly liked. But I then did
something most guys don't normally do - I read the documentation!! This listed his website - which
which still works
works - and that
linked through to an Atari ST section that detailed lots of un<nished ST games. Just look at these pictures of Slug, Dragoon
Twins, Tenesis, and Empire. Impressive STu\ I'm sure you will agree? O_o

I contacted Laurent to thank him for Bold and another game I download - a Dungeon Master clone called Wiliness 3. I've only
just started to play that, but boy is it a cracker. Laurent is a really nice guy who I enjoyed talking with - I urgently suggest fans
of either shooters or RPGs, should play Bold and Wiliness 3.

Here's the link to the Atari ST section of his current website along with his superb YouTube video.
-BOLD-
Lazy programmers say the ST can't scroll

Bold is fantastic, albeit un?nished, shoot 'em up for the Atari ST/e and is inBuenced by a number of other games. I personally
feel it's a cross between Zynaps or R-Type with fast and frantic gameplay as every enemy zooms onto the screen like they're
on steroids. Quick reactions are the order of the day.

I love the graphics but it's a shame there's a large part of the screen unused - probably meant for a status panel? Bold isn't
controlled using a joystick but instead the mouse and, I admit that the thought of this failed to impress me, at ?rst. I changed
my mind after the ?rst play because it's perfect for sharp manoeuvrability.

Any model of ST is compatible but Bold plays better (and smoother) if you have a Blitter chip. Of course, all Atari STe
computers are ?ne but others may need to shop with exxos to ?ll that empty socket inside their STFM. Sadly, those really old
pre-1987 STs might not even have an empty socket so I imagine an extra cost?

Although un?nished, Bold is furiously great with precise mouse control I loved. A thrilling shooter!!

The Bold web page has the download and a nifty walkthrough of each level.

I made a video but I hate YouTube so advise you don't watch and instead PLAY the game :-)

A cheat code is mentioned in the interview with Laurent within Alive Magazine #09
#09..

Chris Swinson, aka Exxos


Exxos,, sells Blitter chips but I've now exhausted my hardware knowledge...
- W I L I N E S S  III -
Grab a 9ask and sword, we're going in!!

Laurent developed a Dungeon Master clone called Wiliness 3 which is shockingly professional and certainly on par with the
FTL classic and another favourite of mine, Walls Of Illusion. The RPG experience is amazing with a familiar user interface as
we crawl through another creepy dungeon. Of course, it's unRnished but 6 levels are playable plus I liked the control system
and those eerie sound eTects. Wiliness had the potential to be a winner. It really did...

This is something I need to spend a weekend on sometime very soon. Brilliant dungeon crawler!

The Wiliness web page has the download and a BUCKET load of help and information!!

Finally, check out Walls Of Illusion and the newly updated Dungeon Master games for the Atari STe.

No comments:

Labels: Unreleased

Thursday, March 23, 2017

Sideways
Another unreleased gem!

Sideways was developed by Jamie Woodhouse but wasn't released. It's a cross between Uridium and Return To Genesis so a
fast-paced shooter with graphics ripping along at 50fps! I'm saddened this was never released as it proves that the Atari ST
can perform brilliantly when in the hands of a talented and committed programmer. Yep, no lame port!

What a shock it was booting this up for the Irst time. It's impossible not to be impressed by what is a ridiculously exciting
shooter. The controls feel natural and responsive with precise turning and acceleration - possibly better than Uridium!! Each
level is stuLed full of baddies and there are power-ups for increased Irepower, shields, weapons, etc. However, not
everything has been implemented so learn the landscapes and you'll be playing for hours.

Any shoot 'em up needs great mechanics to deliver a thrilling experience and Sideways has that by the bucket load. I
personally feel Sideways is better than either of the above-mentioned games, albeit unInished. If you favour a shooter to be
nothing less than FAST and FURIOUS, then this was made just for you!!

This is a superb shoot 'em up. UnInished or not, it's absolutely superb so get it downloaded right now.

- Download Sideways -
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Labels: 2009, Unreleased

Monday, January 09, 2017

Donkey Island

Monkey Island?

All the way back in 1997, Ed Cleveland (aka Eddie Cat) spent many moons working on a comedy adventure called Donkey
Island. However, the latter end of the 90s were bitterly cold days with most of us having sold up and moved onto the world of
Mac/PC. Sadly, it appears he got little feedback from us all and thus, decided to call it a day. I'm gutted!!

Well, that's my take on what I read. Whatever happened, it's a shame because his talent and dedication were on the
way to creating something rather special. Yep, it's disappointing but at least he released this Xnal/beta version work.
This was very kind of him and, as is, it's more-than-worth downloading and playing.
Donkey Island is a graphical adventure that is quite di7erent from what I was ;rst expecting. Think of something vaguely
similar in style and content to Lure Of The Temptress or a Sierra On-Line game and you get the idea. But with a comical twist:
we are Fred, a geek who loves playing games on his Atari ST. So he's a smashing lad and life is obviously TOS-taSTic!

However, that changed when he found out that Donkey Island, a game he has been eagerly awaiting, had been cancelled.
Fred is crushed and cannot accept the news so he powers o7 the little green desktop computer and begins exploring his
hometown to ;nd out why it was cancelled. (Sigh, a feeling not new to ST gamers in the 90s!)

That's depressing, isn't it? Well, let's check out a screenshot to cheer us all up...

The cartoon design works really well and some drawings are superb!

He looks familiar O_o

Fred is controlled using the cursor keys which is very simple and e7ective. The keypad is used to interact with your
surroundings and characters - who are incredibly entertaining and interesting, to say the least. It's now that I feel even
sadder that this game wasn't ;nished because the style and sense of humour gone into making Donkey Island is quite
beautiful. Although incomplete, there is a large town to explore with some cute surprises to discover.

In its current form, this is pretty much a broken adventure game but one we can still fully play. Getting around Fred's town is
a cinch and we have all the abilities to investigate this horrifying gaming incident. Roam, explore, and never forget to chat
with the locals. They're nothing like you are expecting and their humour is often superb!
Although un*nished, full exploration is possible and many characters are available to knock up a conversation with. Some
rooms are complete whilst others are in an un*nished state. Yet, they are still available for us to rummage through, which is
brilliant. I'm so happy this "beta" was released yet, at the same time, I am gutted. What a game this almost was!

Yep, we will never know what may have been. Here is one of the un*nished locations...

Sadly, some areas of the game will never be *nished but at least they're left in for us to play.

Aesthetics

Each location is depicted using a cartoon style similar to a comic book which Fred walks through in a rather crude but
functional fashion. The artwork isn't exactly brilliant but the amateurish quality works wonders and the characters are
superb. I love the way we communicate with others and our surroundings which is quite unique in style.

The sound eIects are good but what I really love is the technique used for speech - it reminds me of Charlie Brown's teacher.
Come on, tell me you can't hear that too? Well, I think it's superb :)

So, visually and sonically superb so here is another screenshot. My daughter says he looks like me...
Exploration is always the key to success and there are lots of (hidden) locations.

The CryptO'pinion?

Donkey Island had incredible potential and I imagine it would have ended up being a hugely fascinating adventure. It still is of
course, albeit unMnished. I've enjoyed playing what is potentially a killer product that oOers a diOerent approach to the genre
whilst being thoroughly entertaining with a wonderful sense of humour, strange locations and the silliest characters.

Trust me, this is a hidden gem and something truly brilliant. I wholeheartedly recommend you play this!!

DOWNLOAD
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Labels: 1997, Adventure, Unreleased

Monday, December 19, 2016

Pung

Pung is an old Atari STe game which has been released after years of lurking in software purgatory. It's obviously based upon
the 1972 classic and currently stands at v0.30 which means it suOers a few bugs that might lead to those infamous bombs
across your screen. Just reset and keep on playing! I'm glad this got a release as we have enjoyed playing it over the weekend
- it's diOerent with a few neat ideas and I recommend you take a look. Let me know what you think...
* Demozoo website has a download with all the credits and more.

* I nabbed the MOD music Ble oC Demozoo and made a recording


recording.. Love it!

No comments:

Labels: 1997, Unreleased

Friday, June 03, 2016

Crime Wave

Well, I tried...

You know me, I love the Atari STe so am always on the hunt for games, demos and programs that make use of its enhanced
hardware. Well, I was Ticking through ST Format #58 and noticed a review of a game called Crime Wave, by Dillon Agoma
from 1994. It appears quite similar to Super Cars and makes use of hardware scrolling! However, the reviewer didn't seem
too pleased with the controls so perhaps it was a work in progress?

This is a tough one to research because its name is the same as a commercial US Gold game and no PD library stocked it
because Crime Wave was only available directly from the author. I've searched online but sadly found no downloads or
information... But I have written and posted a letter so let's hope he is still living in the same house!

Update: I've managed to contact Dillon and these are the latest pieces of information...

June 2016: This is the date I originally posted the letter!

Feb 2017: Sadly, I never received a reply to my letter. (I later found out that he had moved!)

July 2017: I managed to contact Dillon online and he thinks his disks are still in storage :-)

Oct 2017: Nothing turned up there, but he now hopes that those disks are in his attic.
April 2019: I've sent Dillion another message but sadly I've heard nothing back. I hope he's okay but I'm
now starting to think this piece of ST history is now lost forever. Perhaps I should give up? I am gutted :
(

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Labels: 1994, Unreleased

Friday, May 13, 2016

Accelerator

Lost forever?

Accelerator was demoed in ST Action #31 all the way back in 1992 and appears to have never been released. Well, I may be
wrong as I'm hoping there are registered versions out there... somewhere... as the full game would have only set someone
back a tenner. That's pretty decent and I expect a few copies were sold? I really hope so.

This racer looks, and plays, a LOT like a certain Atari racer, but, with smooth scrolling. Digital Reality was going to be the
'publisher' so I'm assuming they went Kaboom or the guys gave up? Has anyone got any information to share? I hope the full
version can be found one day. Let me know if you have information or a disk image!

Credits:

Digital Reality Ltd

Peter Thorp (coding)

Hamish Cooper (graphics + sounds)

AtariMania has the download of an early demo version and it's ace so we need the full game desperately!
No comments:

Labels: 1992, Unreleased

Monday, March 28, 2016

Highway Encounter

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1985 has come knocking!!

Here we have one of my all-time favourite 8-bit games from the brilliant mind of Costa Panayi, Vortex Software. It's an
understatement to say I was Pabbergasted when I read an old post on Atari-Forum concerning the unreleased ST game;
developed in 1990 by the late Mark Haigh-Hutchinson. Sadly, Vortex was unable to Vnd a publisher, so that was that and it
was left to gather dust for years, which is terrible when you think about it!

I always had a soft spot for Vortex and fondly remember playing Android, Cyclone and Revolution but Highway Encounter
was deVnitely my favourite. Set on a stretch of highway populated by crazy baddies, tricky puzzles and many other obstacles
to get in your way. Aliens have invaded and our robot convoy has the task of merrily pushing a bomb down the highway in
order to destroy their mothership, which is at the other end of the road.

Funny tidbit, I remember making a basic map of back in the day. Very crude but I was pleased with the progress. Well,
until I saw a beautiful screen-captured version in one of the magazines. Typical... Anyhow, there's a link to the Atari ST
map right at the bottom of the page for all interested.
Guide our little friends the best you can, they have very dangerous cargo!

Road rage!

Highway Encounter hasn't been changed with bloatware and remains pretty much the same as on the ZX Spectrum. The
obvious improvements are with the graphics; gone are the monochrome visuals for a world of technicolour. The highway and
your objective remain the same and lots of whacky aliens are roaming freely along this stretch of road. Our droid colleagues
are still daft and will get stuck on objects but this can actually be good: leave them behind - in safety - so you're free to clear
the highway ahead of the dreaded aliens.

I Jnd joystick control the best and if you love isometric games then you'll be right at home - left and right rotates, forward to
accelerate and pulling back slows you down [or stops you dead]. Your weapon is a type of ultra-cool energy bolt which can
also be improved upon thanks to power-ups lying along your road trip journey. Can you manage to kill the aliens and make it
all the way to the end of this motorway of madness?

There is also an editor to create your own highway. This is something I've yet to play with but I'd be interested if
any of you guys have used it. Let me know in the comments below!

Some wobbly things are approaching! Let's kill 'em!!

Speccy aesthetics?
Visually, this is a joy with old-fashioned graphical values that takes me back. In fact, I'm transported to 1985 with its authentic
style which has been updated yet preserved using a gorgeous palette that isn't over the top.

Back in the 80s, isometric games were the in-thing and this was one of the most beautiful examples of that genre. The sprites
are as crazy as ever, making you appreciate the Lner details of what was achieved. Better still, the ST has taken the original
idea and bettered it. Purists will disagree. They are wrong.

As for the audio, music would have spoilt the atmosphere completely and instantly muted. This shooter is all about careful
planning and strategy so it has to be sound ePects. Thankfully, they are made from samples and perfectly futuristic for all the
zapping that is needed. I supposed it's all quite minimalistic but it works. I love them!

Those guys are almost too cute to kill. But let's kill 'em anyhow. Do you see a theme here?

The CryptO'pinion?

Let's take an 8-Bit moment to think about this: we have an Atari ST version of Costa Panayi's excellent shoot 'em up. What's
more, the original game has been bettered with marvellous and faithful gameplay plus improved aesthetics. What more
could you ever desire? Unlike many, this is how all 16-Bit remakes should have been done. Well done Mark I say.

Highway Encounter will always be a Crash Smash and the Atari ST has gained an exquisite remake. Love it!!

Download for ]oppy / hard drive (ultrasatan)

AtariMania has an awesome map!


History of Vortex Software

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Labels: 1995, Unreleased

Sunday, December 13, 2015

Lupo Alberto

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in your browser.

Stop the press!

Late last night I came across an interesting post on AtariAge by Philsan concerning an unreleased game called Lupo Alberto.
This is a platformer that (I think) is based on a European comic or a TV show? Well, after 25 years of lurking in unreleased hell,
the ST version Onally gets to see the light of day (now listed on AtariMania)

First impressions are pretty good with cartoon visuals and cute sprites roaming about - just look at those chickens!! However,
it's push-scrolling which is a severe shame because the game's mechanics demand proper scrolling. Well, it is unOnished so I
shouldn't complain too much and the push technique is fast and zippy...

Gameplay is tricky for such a cute-looking platformer so I imagine lots of frustration ahead of me but I'm delighted we have a
game rescued and I'm looking forward to giving Lupo a proper run for its money tonight!

Update: during a game press CTRL and type: otrebla


otrebla. Thanks to Luca Stradiotto!!

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Labels: 2015, Unreleased

Sunday, October 18, 2015

Jet Set Willy


Miner Willy is back!

Who hasn't played with Mr Willy on their old computer - surely the most respected series of 8-bit platformers ever to grace
CRT screens? Well, here is the Atari ST's attempt at Jet Set Willy which is actually a perfect replica of the original game fully
mimicking the gameplay without any unnecessary bloatware "improvements".

Although Hnished, JSW was never released. I guess Software Projects felt that people's expectations had changed since 1984?
I see their point but it's still a massive shame because I feel they had produced something timeless so always welcome. What,
you don't believe me? Take a look at the animation above - what a gem!!

I think older ZX Spectrum guys will enjoy this incredibly authentic platformer on their Atari STs!! What a brilliant game it is.
However, I should go and help a tired Master Willy clean up his messy mansion, wish me luck...

* Download Jet Set Willy from my own Dropbox Hle server.


* AtariMania
AtariMania has an interesting piece of text to read on its website.

* Here is a pretty darn cool map of the entire Willy Mansion. Ahh, the memories!!

* What? Do you want Manic Miner as well? Then click that link ASAP!!!
3 comments:

Labels: 1989, Unreleased


Sunday, December 21, 2014

Killing Spree

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TLB made a game!

I always loved The Lost Boys, they started as England's answer to the Carebears! Their demos are outstanding and I still
remember my jaw dropping to the Joor when I saw Ooh Crikey Wot a Scorcher - a masterpiece!!

And that "main menu" system used to access each demo screen? Impressive, to say the least? Hmm, but what would happen
if it was adapted into a game? Would it be good enough? Why not take a look for yourself at Killing Spree because I think its
potential was absolutely insane. Like an early Cybermorph... sigh... what might have been?

Finally, Demozoo features a massive page dedicated to The Lost Boys and their fantastic ST catalogue.

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Labels: 2014, Unreleased


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