You are on page 1of 6

Doom Hog’s car, Hog Rider will have 1d4 gallons of fuel in it

Littlehope

at anytime. When he isn’t riding it through the town it is sitting
in the barn outside the Farmhouse..
This is an introductory adventure intended to ease new Bunker • Inside the bunker under the Farmhouse is a generator that al-
Masters and players into Bunker Busters. It includes a small town ways has 4 gallons of fuel.
for the players to explore as well as a bunker and plenty of raiders
and mutants to fight. Roll for random encounters about once every out-of-game hour.
If the players haven’t already killed Doom Hog or stolen the fuel
Introduction from his Hog Rider, and the players have alerted the raiders to
their presence, he chases the players in his Hog Rider once they
Players take the role of survivors make their way through the Ari- get back in to their car (switch to vehicle combat).
zona wastes to California in their beat up car. Unfortunately,
they’ve run out fuel a few hours away from their destination. Lucki-
ly for them, they’ve broken down just a couple miles away from
the small town of Littlehope where they might be able to siphon
some gas. However, Raiders have taken over the town and the
bunker underneath the farm. The raider boss, Doom Hog fre-
quently rides his car through the town and mows down mutants
and raiders alike.
Players will need at least 3 gallons of fuel to drive the remainder of
the way to California.

GM Advice
BMs should give the players a rubber hose and five gallon canister
if they don’t already have them.
Throughout the ruined streets of Littlehope are busted down vehi-
cles. The players will likely start at those looking to siphon fuel, but
the raiders have already siphoned every last drop along with strip-
ping them for every part.
The players can find fuel in three locations:
• A 1 gallon fuel canister in the bunker under the Suburban
Home
Littlehope
Random Encounters (D10)
1-2 D2 raiders
3-5 D4 wild dogs
6-7 Randell, the survivor
8-9 An untrained dog comes begging for food.
10 Raider Boss and 1 other raider patrol through town in the car.
1. Gas Station 6. Grocery Store
Pumps have been drained of all fuel. Nothing of value left. Already looted and has 2D6 day’s worth of food on the
shelves (In cans and full of preservatives).

2. Convenience Store 2D4 Mutants are asleep in here


Nothing of else of value left.
Picked Clean
Ransacked and destroyed. 7. Crashed Truck
Was carrying barrels of radioactive waste. Inside and
3. Motel 8 around the trucks is DEADLY radiation. Inside the truck
Six rooms total, plus the office. is a weapons cache, including an MG and 2d4 ammo.

Each room has a chance to contain one of the following (D6)


8. Suburban Home
1-2 | Nothing - Picked Clean
The house has been picked clean. In the backyard is a
3-4 | One Raider: 1-2 Asleep 3-4 Getting high on substances 5-6 Awake and hatch leading to a small, two room bunker.
dangerous—
Inside the bunker, a Molemutant has burrowed inside
5-6 | A rabid mutant
and killed the original inhabitant.
In the office, under the desk is a small safe. DR 16 AGILITY to unlock. Con-
Untouched plus a 1 gallon canister of fuel (full)
tains a Revolver (Pistol) and a box of small ammo (10 total)
9. Farmhouse
4. Pharmacy A house and barn surrounded by wooden fencing.
When the raider boss, Doom Hog isn’t driving his car
Picked Clean through the town, it is parked in the barn. Two dogs
In the locked officed is a medical kit with 3 medical supplies. chained outside the house alert the raiders to survivors.
In the basement of the house is the door to the bunker.
5. Garage A secret hatch into the bunker is inside the barn, hidden
under one of the animal stalls. DR12 ACUITY to find the
Already Looted - Inside a stripped truck is a car battery, dead but in good hatch.
condition (Size 5, 120s)
The truck has 1d4 gallons of fuel inside it.
Farm House Bunker 4 –Food
3 -Kitchen Storage

5 -Generator
1 –Entry

T1

T2

6 -Den

8 –Hatch
7 -Armory 2 –Bedroom
1. Entry 6. Den
The bunker door made of heavy steel was broken at the lock when the raid- An unfinished puzzle on one table, and a game of poker
ers initially broke in. on the other. A small TV is setup to rerun corny romance
movies.
2. Bedroom 1/6 chance that a raider is watching TV along with his
canine companion.
Four bunk beds (dirty and unmade).
Inside a footlocker is clean set of clothes (25s, size 2) 7. Armory
Underneath the far west bed is a secret stash of 1D4 wine bottles (35s, size 1 The heavy metal door is securely locked. The keys to un-
each) - DR 14 ACUITY to notice. lock the armory are carried by the Raider Boss.
1/6 chance that 1d2 raiders are sleeping here at anytime. Inside, roll D8 twice on the weapons table. (Pg 11)
DR 18 VIGOR to break down the door,
3. Kitchen
Two long, wood tables with benches littered with bits of food and unclean
8. Hatch
dishes. A ladder at the end of the hall leads up to a hatch in the
A stove to north and across from it a counter with the chopped remains of a barn, hidden under one of the animal stalls.
dog, starting to decompose.
By the counter, the Raider Chef hacks at the carcass with an absurdly large T1
knife.
Cans and bottles hanging from a chain are jostled and
4. Food Storage make noise when the east side door is open, alerting all
Raiders in the kitchen. DR 14 ACUITY to spot the trap
The door is secured by a heavy lock. The key is carried by the Raider Chef or from other side of door, DR 10 AGILITY to disarm.
can be broken with DR12 VIGOR check.
4D6 days worth of food are stored here. T2
5. Generator A wire runs across the floor from left to right. Disturbing
the wire sends a piece of steel beam swinging down
Supplies electricity to the lights and machinery in and around the bunker. from the ceiling. DR 12 AGILITY to dodge or take 1d6
Has 4 gallons of fuel inside. An empty 5 gallon canister sits next to it. damage. DR 12 ACUITY to spot the wire, and DR 12
A rubber tube is required to siphon it. AGILITY to disable the trap.
Doom Hog (Raider Boss)
HP 15 Morale 11 Biker Helmet, Spiked Bat -D8
Leather Armor -D4
SPECIAL: Quick – DR 14 to hit
Leader of the gang of raiders occupying Littlehope. 1/2 chance that he is inside the
farmhouse bunker, else he is out patrolling through the town in his car.

Hog Rider (Car)


HP 25 Morale - Armor -D6 RAM –2D8
SPECIAL: DR14 AGILITY to dodge
The raider boss’ favorite car, loves to take it on joy rides through the town and run-
ning down any survivors or mutants. Strapped to the hood is the rotting head of a
pig. Driven by Doom Hog plus one other raider.

Chef
HP 10 Morale - Welding Mask –D2 Cleaver –D8 + Special
SPECIAL: Bloody Cleaver - Test DR12 Vigor and wound becomes infected
Is completely naked while he cooks, besides a blood-soaked apron and welding
mask.

Randell
HP 7 Morale 8 Bucket –D2 Sticky –D6 (Small Knife)
Randell is an insane survivor that hides out in the town of Littlehope. He wears
nothing but a dirty pair of skin-tight underwear and a bucket on his head. He lived
in the bunker under the suburban home before he was driven out by the molemu-
tant. He frequently refers to himself and others in the 3rd person.
He offers the players the gallon of fuel that is in his bunker if they are willing to kill
the molemutant living there.
Randell can tell the players about the raiders, Doom Hog, and their bunker under
the farmhouse. He believes they have a generator and must be using gasoline to
power it.

You might also like