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The Others are among us. Who they are, where they came from and what
threat they pose are some of the concerns raised by their arrival, but you
want (or need) to gather all the information you can about them.
The Game
The Others is a solo journaling game that puts the player in the shoes of
someone who has to gather as much information as they can about a
newly emerging threat that nothing is known about.
Enemy
This line of investigation seeks to identify who the Others are: are they
aliens, zombies, androids or explorers from distant lands? Where did they
come from or how were they created?
Threat
This line of investigation seeks to identify what threat the Others pose: do
they intend to exterminate us, do they want to enslave us, or are we just
unlucky enough to be below them on the food chain?
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Hope
This line of investigation seeks to identify how we can survive the threat
that the Others represent: can we face them or should we seek a peaceful
coexistence? If we need to face them, do they have fears or weaknesses? If
they seek our destruction, how can we avoid it?
Playing
Setup
Once you have separated the dice and chosen the recording medium,
determine who your character is and answer the three questions below,
regarding the three lines of investigation:
Answering Questions
The game will take place in rounds, and in each one a question must be
answered. To find out which question to answer, roll the dice for all lines
of investigation simultaneously; the highest number will determine the
question and the perspective under which it must be answered.
Example: the player rolls seven dice to answer the first question.
● Enemy: 3 + 1 + 2 => 6
● Threat: 2 + 4 => 6
● Hope: 6 + 1 => 7
In the example above, the player will have to answer the question number
7 under the perspective of the Hope line of investigation.
2
Whenever a question is answered, the line of investigation that scored the
highest value loses a die. Thus, in the previous example the dice pool for
the Hope line of investigation will be reduced to just one die.
If a line of investigation has a single dice and its number is the highest
obtained, all its future rolls should be treated as being equal to 1.
Example: the player rolls six dice to answer the second question.
● Enemy: 1 + 2 + 1 => 4
● Threat: 3 + 2 => 5
● Hope: 6 => 6
In this example, the player must answer the question number 6 under the
perspective of the Hope line of investigation. For the following questions,
regardless of the number rolled for the Hope line of investigation, it will
always be equal to 1.
If there is a tie between two or three values, the dice pools will remain
unchanged, and the question will have to be answered under the
perspective of all tied lines of investigation; in addition, this question
must be discarded for the future rounds, and you will have to consider the
question below.
Example: the player rolls six dice to answer the third question.
● Enemy: 3 + 1 + 1 => 5
● Threat: 3 + 2 => 5
● Hope: 5 => 1
In this example, the player must answer the question number 5 under
both the Enemy and Threat lines of investigation, and their dice pools will
remain unchanged. If question 5 is rolled again in a future round, the
player must answer question 4.
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Questions
12+ Why do you want (or need) to investigate the Others?
What startling information makes you doubt what you knew about
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this line of investigation?
How is this line of investigation closed in the best possible way for
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you?*