Professional Documents
Culture Documents
Education Plan
Learning Outcomes:
is the way
information is taught
that brings the
learner into contact
with what is to be
learned.
Example:
lecture
one-to-one instruction Role model
Instructional Materials or Tools
video posters
On deciding which methods to select based on the following:
• Audience Characteristics
• Educator’s expertise as a teacher
• Objectives of learning
• Potential for achieving learning outcomes
• Cost-Effectiveness
• Setting for teaching
• Evolving Technology
Lecture
• a highly structured method by which the educator
verbally transmits information directly to a group of
learners for the purpose of instruction.
Lecture comes from
the medieval Latin
term Legere, which
means “to read”.
Lecture
• Volume
• Rate
• Pitch/Tone
• Pronunciation
• Enunciation
• Proper grammar
• Avoiding annoying
habits such as the of
“ums”
Body language should also have considered:
• Demonstrate enthusiasm
• Make frequent eye contact with audience
• Use posture and movement
• Convey self-confidence
• Demonstrate professionalism
• Use gestures
• Avoid repetitive movement
• Rely on head and hands to emphasize points and to keep the audience’s
attention.
Major Advantages and Limitations of Lecture
Advantages Limitations
Efficient, cost-effective means for transmitting large amount of Largely ineffective in influencing affective and psychomotor
information to a large audience. behaviors.
Present unique ways of viewing information. Does not provide for much stimulation or participatory involvement
of learners.
Useful in providing foundational background information as Does not account for individual differences in background,
basis for subsequent learning such as group discussion. attention span or learning style.
Easily supplemented with printed handouts and other All learners are exposed to the same information regardless of their
audiovisual materials to enhance learning. cognitive abilities, learning needs or stages of coping.
GROUP DISCUSSION
GROUP
DISCUSSION
One-to-one instruction
DEMONSTRATION AND RETURN DEMONSTRATION
Educators can stress the fact that the initial performance is not
expected to be perfect.
Return
demonstration
• The first time that learners perform
a return demonstration, they need
a significant amount of coaching.
• Educator should limit their help in
coaching-they should not do the
task for the learner who is
struggling.
Major Advantages and Limitations of Demonstration and
Return Demonstration
ADVANTAGES LIMITATIONS
Effective for learning in the psychomotor domain. Requires plenty of time to set aside for teaching as well as learning
Actively engages the learner through simulation of visual, Size audience must be kept small to ensure opportunity for practice and
auditory, and tactile senses. close supervision.
Repetition of movement and constant reinforcement Equipment can be expensive to purchase and replace.
increase confidence, competence, and skill retention.
Provide opportunity for overlearning to achieve the goal. Extra space and equipment is needed for practicing certain skills.
Is a method of
The goal is for learners to
instruction requiring the
win a game by applying
learner to participate in a
knowledge and
competitive activity with
rehearsing skills
preset rules (Allery,
previously learned.
2004).
GAMING
Gaming is primarily effective for improving cognitive functioning but also
can be used to enhance skills in the psychomotor domain and to influence
affective behavior through increased social interaction.
Games can be designed for a single individual, such as puzzles, or for a
group of players such as bingo or Jeopardy.
Is the size and layout of the room conducive to playing the game?
Will the available participants meet the minimum number required for the game?
Do staff members have the time and interest to design or adapt games? If not, are
funds available to purchase games?
ADVANTAGES LIMITATIONS
Fun with a purpose Creates a competitive environment that may be threatening to some
learner.
Retention of information promoted by stimulating learner Requires groups size to be kept small for participation by all learners.
enthusiasm.
Add variety to the learning experience. Potentially higher noise level; special space accommodations are
needed as a result.
Excellent for dull moment or repetitious content that must May be more physically demanding than many other methods.
be periodically reviewed.
Easy to device or modify for individual or group learning. Not possible for learners with some disabilities to participate.
SIMULATION
• is a trial-and error method of
teaching whereby an artificial
experience is created that
engages the learner in an
activity that reflects real-life
conditions but without the risk-
taking consequences of an
actual situation.
SIMULATION
• Is a technique, not a
technology, to replace or
amplify real experiences
with guided experiences
that replicate substantial
aspects of the real world
in a fully interactive
manner.
SIMULATION
• Is a technique, not a
technology, to replace or
amplify real experiences
with guided experiences
that replicate substantial
aspects of the real world
in a fully interactive
manner.
SIMULATION
• Is a technique, not a
technology, to replace or
amplify real experiences
with guided experiences
that replicate substantial
aspects of the real world in
a fully interactive manner.
Types of Simulation
Written Clinical
Simulations Simulations
Model Computer
Simulations Simulations
Major Advantages and Limitations of Simulation
ADVANTAGES LIMITATIONS
Enhances higher level problem-solving and interactive abilities in Very labor intensive in many cases.
the cognitive and effective
Provides for active learner involvement in a lifelike situation with Not readily available to all learners yet.
consequences determined by variable inherent in the
consequence.
ROLE PLAY
Advantages Limitation
Opportunity to explore feelings and attitude. Limited to small groups.
Potential for bridging the gap between Tendency by some participants to overly exaggerate
understanding and feeling. their assigned roles.
Narrows the role distance between and among A role part loses its realism and credibility if played
patients and professional. too dramatically.
Discomfort felt by some participants in their roles
or inability to develop them sufficiently.
SELF-INSTRUCTION
• is a teaching method used by the
educator to provide or design
instructional activities that guide the
learner in independently achieving
the objectives of learning.
SELF-INSTRUCTION
• It is defined as self-contained
educational activity that allows learners
to progress by themselves at their own
pace (Abruzzese, 1996).
• Comes in variety of forms, including but
not limited to work, books, study
guides, workstations, videotapes,
internet module, and computer
programs.
Major Advantages and Limitations of Self-instruction
ADVANTAGES LIMITATIONS
Allowing for self-pacing Limited with learners who have low literacy skills.
Stimulates active learning. Not appropriate for learners with visual and hearing
impairments.