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MIL PPT 20

Updated: June 11, 2017

Media and Information Literacy (MIL)


CURRENT AND FUTURE TRENDS IN MEDIA AND
INFORMATION

Mr. Arniel Ping


St. Stephen’s High School
Manila, Philippines
Learning Competencies
Students will be able to…
 define ubiquitous learning (SSHS);
 discuss the characteristics of ubiquitous
learning (SSHS);
 describe massive open on-line (MIL11/12CFT-
IIIi-26)
 Identify current trends in media and
information (SSHS);
Learning Competencies
Learners will be able to…
 evaluate current trends in media and
information and how it will affect/how they
affect individuals and the society as a whole
(MIL11/12CFT-IIIi-26)
 predict future media innovation (MIL11/12CFT-
IIIi-27)
Learning Competencies
Learners will be able to…
 synthesize the overall knowledge about media
and information with skills for producing a
prototype of what the learners think is a future
media innovation (MIL11/12CFT-IIIi-28)
 demonstrate their prototype in an exhibit
(SSHS).
Topic Outline
I- Current and Future Trends of Media and
Information
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
E. Performance Task: Project
1. Prototyping for Empathy
Media and Information in Education
 Blended learning is a student-centered approach that
integrates learning experiences in online and face-to-face
environments.
 Source: http://www.learnnc.org/lp/pages/6722

 Blended learning is a student-centered approach to creating a


learning experience whereby the learner interacts with other
students, with the instructor, and with content through
thoughtful integration of online and face-to-face environments
 (R. Garrison & H. Kanuka, "Blended Learning: Uncovering its Transformative Potential in
Higher Education," Internet and Higher Education 7 (2004): 95–105.)
 Taken also from http://www.learnnc.org/lp/pages/6722
What is ubiquitous learning?

…learning at any time, at


Ubiquitous any place
Learning https://clwb.org/2013/06/10/what-is-
ubiquitous-learning/
The main characteristics of ubiquitous learning
are: (Chen et al., 2002; Curtis et al., 2002)
 Permanency:
Learning materials are
always available
unless purposely
deleted.
 Accessibility:Access
from everywhere as
personally required

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning
are: (Chen et al., 2002; Curtis et al., 2002)
 Immediacy: Wherever a
student is, he/she can
immediately access
learning materials.
 Interactivity:
Online
collaboration with
teachers and/or peers
(chat/blogs/forums)
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning
are: (Chen et al., 2002; Curtis et al., 2002)
 Situated instructional
Activities: Learning in
context (on-site).
 Adaptability: Getting
the right information
at the right place for
the right student.

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
What is MOOC?

Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-
about-moocs/
What is MOOC?

 A Massive Open Online Course, or MOOC, is an online


course that offers open access via the Internet for free or at
a low cost.
 Many MOOCs are modeled after existing college or
university courses, but unlike these courses, most MOOCs do
not count for college credit.
 There are some exceptions, however, with a few providers
offering certificates of completion if students take
proficiency exams, or partnering with more traditional online
programs to offer for-credit courses.
What is MOOC?
 What else defines a MOOC? As their name suggests, many
MOOCs have huge class sizes, with the largest on record
topping out at over 300,000 students.
 Another important element of a MOOC is open licensing.
 This can apply not only to the course itself, which offers open
enrollment, but also to much of the content, structure, and
resources employed by the course, allowing anyone,
anywhere to sign up and take the course.
What’s so innovative about MOOCs?

 Teaching in a modern video format (not just texts like those that you’d
find in other e-learning courses).
 Openly accessible learning content from top universities like Harvard,
Stanford, etc.
 Courses in a true online format (no paper-based study materials like
those required in traditional distance learning).
 Online interaction between learners and teachers (via discussion
forums).
 Online tests (often resulting in certificates with verified identity of
participants).
The most important MOOC platforms are:
 Coursera:
 Largest MOOC platform worldwide, over 100 million course participants. Many high-quality
courses created by the universities of Stanford, Princeton, Yale, London, Munich, Zurich, and
many more. (More about Coursera).
 edX:
 Second largest MOOC platform, around 50 million learners. High-quality content from Harvard,
MIT, Berkeley and Oxford, among others. (More about edX).
 Udacity:
 Created as a MOOC platform at Stanford. Now mostly programming courses in cooperation
with industry partners such as Google, Facebook or Daimler. Course topics include artificial
intelligence and self-driving cars.
 FutureLearn:
 Largest European MOOC platform (UK-based). Includes various British and European
universities; however, courses are sometimes shorter in duration.
Video Presentation

MOOCs and Beyond


(2013), EDUCAUSE SPRINT 2013,
YouTube Channel: educause, retrieved
February 7, 2016 from
https://www.youtube.com/watch?v=XGMrzQ7YOfI
Formative Assessment
Understanding an Infographics

“To MOOC or Not to MOOC”


by topcollegesonline.org
Published: January 14, 2014
http://elearninginfographics.com/to-mooc-or-
not-to-mooc-infographic/
Formative Assessment
Understanding an Infographics

“MOOC: Today and Tomorrow”


by myelearning.com
Published: October 17, 2016
http://elearninginfographics.com/mooc-today-
and-tomorrow-infographic/
Formative Assessment:
Be ready to answer these questions next
meeting
 What is MOOC?
 How was MOOC made possible today?
 How is it different from taking a course from a
college or university?
 How is it changing or influencing education
at present?
What is Wearable Technology?

“A wearable device is defined as a monitoring modality


that is worn by a user in daily life. It is usually integrated
into items used daily (watch, eyeglass, ring, vest, gloves,
belt, shirt, brassiere, shoes, necklace, and barrette) as
an inseparable component. An individual customized
size is usually required. It often moves with the user
ubiquitously without any apparent or obtrusive parts.”

-Tamura, T., & Chen, W., Ph. D., (Eds.). (2018). Seamless healthcare
monitoring: Advancements in wearable, attachable, and invisible
devices. Cham: Springer.

21
What is Wearable Technology?

“An attachable device is defined as a monitoring


modality that should be attached onto the body
noninvasively or can be touched occasionally by a user
intentionally. It is not a necessary item but has an
unnoticeable impact on daily life such as a tattoo, pad,
pedometer, mobile phone, tablet, and other portable
devices. It is usually ‘one-size fits all.’”

-Tamura, T., & Chen, W., Ph. D., (Eds.). (2018). Seamless healthcare
monitoring: Advancements in wearable, attachable, and invisible
devices. Cham: Springer.

22
A Growing Market

 56.7 million adults are predicted to use a wearable


device at least once a month in 2019. An additional
3.8 million children and teens will have such a
device.
 Over 500 million wearable users were connected to
4G network in 2017, while the market is expected to
grow by 89 million by 2022 connecting over 900
million.

23
Workplace Needs

 Productivity management
 Medical management
 Stress and symptom management
 Information access
 Communication

24
Smartwatches

Smartwatches have gained great popularity in the last


five years. Displaying the time is only one of many
functions these devices can perform. Smartwatches
provide convenient access to thousands of apps,
including those which allow users to increase
productivity, track physical and mental status, and
engage their surroundings in innovative ways.

25
Smartwatches

Smartwatches to use with smartphones


 Apple Watch
 Android Wear
 Samsung Gear

26
Smartwatches

Braille Watches/Talking Watches


 Dot Watch

27
Productivity Management

Example
A surgeon with attention deficit disorder was having
difficulty getting to the operating suite on time.

28
Productivity Management

Past Accommodation:
Provide a Timex Datalink Watch programmed reminders
of the employee’s surgery times and other
appointments.

Newer Approaches:
 Alerts delivered through smartphones and
smartwatches.
 Alerts delivered through a WatchMinder watch.

29
Time Management

Watches and Timers


 Watches with alerts
 WatchMinder
 Time Timer Watch

30
Time Management

Fitness trackers with alerting functions


 Fitbit Ionic
 Teslasz

31
Time Management

Wearable Timers
 Invisible Clock II

32
Concentration

Ear Plugs
 QuietOn Noise Canceling Earbuds
 Bose SoundSport Free wireless headphones

33
Medical Management

Example
An accountant with narcolepsy had difficulty staying
awake during the workday. He often fell asleep
unexpectedly at his desk, putting him at risk of violating
company policy.

34
Medical Management

Past Accommodation:
The employer provided a flexible start time, allowing the
employee to begin his shift at a later time.

Newer Approach:
Provide a Doze Alert to detect head movements
indicative of sleep.

35
Medical Management

Sleep Detection
 Doze Alert
 Nozzer Watch
 StopSleep

36
Medical Management

Seizure Detection
 Smart Monitor SmartWatch
 Embrace Watch
 BioLert

37
Medical Management

Respiratory Health and Allergen Management


 Propeller Health
 ViATOM Wearable Oxygen Monitor
 Neckworn Air Cleaners

38
Medical Management

Diabetes Management
 Dexcom G5 Mobile Continuous Glucose Monitoring
System
 Thrive Glucose Gel Medical Alert Necklace
 Siren Socks

39
Medical Management

Cardiovascular Health
 iBeat
 Cardea SOLO

40
Information Access

Example
A barista was struggling to read product labels due to
progressive vision loss.

41
Information Access

Past Accommodation
Provide the employee with an i.d. mate talking bar code
scanner.

Newer Approach:
Program an OrCam My Eye to recognize products sold
in the coffee shop

42
Information Access Solutions

Identification
 OrCam MyEye
 Aira
 WayAround
 Oxy-Iso Colorblindness Correction Glasses
 BrainPort Vision Pro

43
Information Access Solutions

Navigation
 Wayband
 Lechal
 BuzzClip

44
Information Access Solutions

Communication
 Assistive Listening Devices
 Hearing aids and accessories
 Cochlear implants and accessories
 Clear Face Masks
 Communication Bracelets

45
Stress Management

Example
A human resource assistant in the benefits department
was having difficulty concentrating due to anxiety and
high stress.

46
Stress Management
Past Accommodation Ideas:
Modified break schedule, call support person,
organization strategies/mentor, noise cancellation/white
noise
New Ideas in Addition:
 Utilize an app for breathing/meditation (potentially
synced to smartwatch)
 Wear product to monitor stress
 Use app and or smartwatch to set reminders and
“check in” on focus

47
Stress Management

Respiratory Monitoring
 Breathewell Wear
 Spire Health Tag
 Thync
 Breathing and Meditation Apps

48
Stress Management

Habit Monitoring
 Keen
 RE-vibe

49
Where on the
body is a
wearable?
Wearables in the Workplace

Wearable device policies


Mobile devices such as tablets, cellular phones,
smartphones, smartwatches, and other wearable devices can
be valuable productivity tools when used appropriately. They
can also help employees maintain work/life balance, use
concentration and relaxation techniques, manage health
conditions, and keep in touch with those who support them
without tying up office equipment and phone lines.

However, devices can also serve as a distraction or, worse,


pose a risk to data. As a result many employers are
developing and updating policies on use of personal devices
and governing what types of devices and apps can be
purchased for employees.
51
Wearables in the Workplace

ADA implications for wearable device policies:


 Policies must be applied in a nondiscriminatory way
 Employers may need to consider policy modification as an
accommodation
 May need to determine whether the wearable device is a
personal use item or an accommodation
 May need to be open to an alternate device or
accommodation in some settings
Ways to employ wearable devices as workplace
accommodations:
 Manage time, stress, and medical conditions
 Access information needed at work
 Meet communication needs
52
Wearables in Development

 Retissa
 Ultracortex "Mark IV" EEG Headset
 Allergy Amulet
 Orion from Second Sight
 Tattoo Monitoring

53
Video Presentation: Wearable
Technology
Top 10 Best Wearable Tech Products - Gear UP
YouTube Channel: WatchMojo.com ,
Published Dec. 35, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=WMz5CM
eXOLY
Video Presentation: 3D Environment

Augmented Reality, Holograms & 3D Scanning


YouTube Channel: Sky News
Published June 5, 2015
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=NHMyLoT
G5-w
Video Presentation: 3D Environment

17 Incredible 3D Printed Objects


YouTube Channel: Talltanic,
Published Oct. 3, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=FSu19nz
7NlE
Formative Assessment:
write your answer on a one whole sheet of paper.
Be ready to discuss your answer next meeting.

Guide Question
1. Which of the discussed trends
in media and information and
wearable technologies do you
think will have the most impact
or influence to people and to
the society as a whole? Why?
Performance Task : Project
Prototyping for Empathy
Performance Task: Project
Title: Prototyping for Empathy

the original model of something from


which later forms are developed
(http://dictionary.cambridge.org/us/dictionary/english/pro
totype)

Prototype
an original model on which
something is patterned
(https://www.merriam-
webster.com/dictionary/prototype)
Paper Prototype
Paper Prototype
Paper Prototype
Performance Task: Project
Title: Prototyping for Empathy
Collaborative Learning: GROUP ACTIVITY
 For the existing 3 groups
Materials
partolina pencil
eraser pentel pen
ruler masking tape
scissors coloring materials.
art paper glue
Performance Task: Project
Title: Prototyping for Empathy
Procedure
1. Identify problems or issues that is
related to media and information in
the Philippines.
2. Among the identified problems,
select which you think needed an
immediate attention. Brainstorm
what causes the problem and what
are the possible ways to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
3. Each group will design a
technology tool that will
provide the needed solution
to the discussed issue.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
4. Create a prototype of the technology tool
designed to address the problem identified.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
5. On Thursday, May 11, explain in
the class the problem and
present the prototype your
group created to solve it.
The Design Thinking Process
References
 Media and Information Literacy Curriculum Guide by DepEd
 Media and Information Literacy by Boots Liquigan, Diwa
 http://www.tonybates.ca/2015/02/21/10-key-takeaways-
about-differences-between-classroom-blended-online-
and-open-learning/
 https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
 https://education.illinois.edu/newlearning/ubiquitous-
learning.html
 https://net.educause.edu/ir/library/pdf/eli7078.pdf
References
 http://www.openuped.eu/images/docs/Definition_
Massive_Open_Online_Courses.pdf
 http://www.codlearningtech.org/2015/11/23/5-
questions-what-you-need-to-know-about-moocs
 http://elearninginfographics.com
 http://dschool.stanford.edu/dgift/
 https://dschool.stanford.edu/wp-
content/themes/dschool/method-cards/prototype-
for-empathy.pdf
Photo Credit
 Page 5 http://www.tonybates.ca/wp-
content/uploads/Continuum-of-technology-based-
teaching-2.jpg
 Page 6 http://tiie.w3.uvm.edu/blog/ubiquitous-learning/
 Page 7 http://www.corporatetraining.ie/profiles/ulearn/
 Page 8 http://www.computertec.com.au/computer-
services/
 Page 9 https://www.roberthalf.com/baltimore/blog/8-
ways-to-better-online-collaboration-among-your-remote-
team
Photo Credit
 Page9 https://blogs.articulate.com/rapid-
elearning/give-effective-feedback-online-training/
 Page 10 http://www.codlearningtech.org/2015/11/23/5-
questions-what-you-need-to-know-about-moocs/
 Page 15 https://www.pinterest.com/explore/vr-headset/
 Page 16 http://intl.target.com/p/fitbit-charge-2-heart-
rate-fitness-wristband/-/A-51591651
 Page 17 http://www.iphonefaq.org/archives/975325
Photo Credit
 Page 18 https://www.microsoft.com/microsoft-
hololens/en-us
 Page 19 http://uk.businessinsider.com/htc-vive-pre-
order-date
 Page 20 http://www.3ders.org/articles/20140329-
ultimaker-2-3d-printer-source-files-now-online.html
 Page 24 http://www.memegen.com/meme/zok7aq
 Page 27 http://www.rachelilansimpson.com/blog
Photo Credit
 Page 28 http://aaronbrako.com/prototyping
 Page 29 http://april3rd.com/hcid521/?p=63
 Page 31
https://clipartfest.com/download/4ecb0567e88f186b
cf80d82850b6c5a58acd429f.html
 Page 32
http://www.indiaeducation.net/management/cat/gr
oup-discussion-tips.aspx
Photo Credit
 Page36 http://articles.bplans.com/10-tips-to-
improve-business-efficiency/
 Page 38
http://circlesofinnovation.valenciacollege.edu/creati
vity-in-the-classroom/

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