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MEDIA AND INFORMATION

LITERACY
Let’s start!
Current and Future
Trends in Media
and Information
Trend
•A general development or
change in a situation or in the
way that people are behaving.

Source: dictionary.cambridge.org
Bandwagon Effect
TikTok is a social media platform for
creating, sharing and discovering short
videos. The app is used by young
people as an outlet to express
themselves through singing, dancing,
comedy, and lip-syncing, and allows
users to create videos and share them
across a community.
Source: webwise.ie
Current and Future Trends in Media and Information

a) Massive open online content


b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
Massive Open Online Content (MOOC)

MOOCs are online courses available for anyone to


enroll. It provides an affordable and flexible way to
learn new skills, advance your career and deliver
quality educational experiences at scale.
Source: mooc.org
Massive Open Online Content (MOOC)
Massive Open Online Content (MOOC)

 No classroom setting
 No face to face interaction with
teachers or classmates
 No standard timeline of progress
 Lessons and assessments are
embedded
Massive Open Online Content (MOOC)

MOOC Platforms
o EdX o FutureLearn
o Coursera o Udacity
o Khan Academy o Open Education
o Udemy Europa
o Canvas o The Open University
Source: medium.com
Current and Future Trends in Media and Information

a) Massive open online content


b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
Wearable Technology

Wearable Technology refers to mobile electronic


devices that are comfortably worn on the user’s body
or attached to their clothes. These devices are often
called “wearables” for short.
Source: sciencedirect.com
Wearable Technology

What are the examples of wearables?


Wearable Technology
Wearable Technology

Smartwatch
Wearable Technology
Wearable Technology

Google Glass
Wearable Technology

Other examples

- Fitness Trackers (monitor


steps taken, heart rate,
calories burned, etc.)
- Smart Jewelry (obtains
health-tracking data)
- Smart Clothing (enables
advance tracking for medical
care)
Wearable Technology

Other examples

- Head Mounted Displays


(general category of
wearables covering several
segments such as Virtual
Reality (VR) and Augmented
Reality (AR) Glasses e.g.
Google Glass.
Current and Future Trends in Media and Information

a) Massive open online content


b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
Media and Information Literacy
Senior High School

Thank you!
Marylie Noran, LPT
marylienoran@gmail.com

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