Professional Documents
Culture Documents
INFORMATION
LITERACY
Submitted by:
Katelyn P. Rellita
Allysa Mae M. Reoyan
Arianne Jane M. Comonical
STEM 12B Student
Submitted to:
CONTENT
a. Massive open online content
b. Wearable technology (i.e. Google glass, iPhone watch, etc.)
c. 3D Environment ( i.e. 3D printer, 3D films, holograms, etc.)
d. Ubiquitous Learning
e. Others
Ubiquitous Learning
Labelled as u-learning, takes advantage of digital content, physical surroundings, mobile devices,
pervasive components, and wireless communication to deliver teaching-learning experiences to
users at anytime, anywhere, and anyway.
this is familiar right because during the covid19 pandemic students experienced distance learning
using mobile technologies and away from the classroom settings so in many ways you had the
experience already.
For example you are having an online class while you were at the beach, which maybe you already
did. In other words, this is the idea that learning can happen anywhere and anytime.
WEARBLE TECHNOLOGY
( wearable gadgets) is a category of technology devices that can be worn by a
costumer often include tracking information related to health and fitness. Other
wearable technology gadget include devices that have small motion sensors to
take photo and sync with your mobile devices.
SMART WATCH
Is a gadgets worn on the wrist that attach to your smartphone. This
technology makes it simple to search your smartphone to text
messages, email and other updates on a regular basic. It’s also capable
to tracking your physical activity.
For example: Apple watch
SMART GLASSES
Can connect to your phone, monitor your music volume, and even
takes photo ( Stevens, 2018 ). In 2013 google glass was first to
introduce this technology. Essentially, Its integrates wireless
networking and imaging into your eyewear’s frames and lenses,
allowing us to monitor our eyewear from our smartphones and
computers.
3D Printer
Are the best way of presenting creative ideas from various fields and
industries. The latest tools and gadgets for visualization enabled and
even better user experience.
3D Environment
A computer-controlled digital. The concept of 3D environment
explored to mimic the physical media films are among the common
media offering incorporate 3D.
HOLOGRAM
A three- dimensional image formed by the interference of light beams
form laser and other coherent lights sources.
QUIZ TIME!
Multiple choices: Answer the question that follows. Choose the best
answer from among the given choices.
1. It is an open access and interactive way to facilitate student’s
online study.
a. Massive Open Online Courses
b. Holography
c. 4G
d. Fitbit charge
2. A form of technology-mediated communication that enables the
user of mobile devices to communicate with someone in a
different location.
a. Telephone b. Laptop c. Mobile phone d. Mobile
Communication
3. A technology that will calculate and monitor your heart rate.
a. Misfit Phase Hybrid
b. Heart Rate Monitor Device
c. Fitbit Charge 2
d. Avatar
4. The letter M in MOOCs stand for?
a. Media
b. Massive
c. Market
d. Non of the Above
5. Which of the following is not an example of modern wearable
technology?
a. Smart Watches b. Fitness trackers c. Smartphones d. Headset
6. Refers to a type of learning that happens anytime, anywhere and
with anyone.
a. Ubiquitous Learning b. Global Learning c. Wide Learning
d. None of the Above
7. The unabbreviated term for a model delivering learning content
to any online person who wants to take any course, with no limit
on attendance.
a. Online Learning b. MOOCs c. Ubiquitous learning d. Canvas
8. A kind of technology that brings digital data and design to the
physical world.
a. 3D printing b. Wearable technology c. Ubiquitous Learning
d. All of the above
9. Broadly defined as any gadgets that is worn instead of being
carried
a. Wearable technology
b. 3D Technology
c. Ubiquitous Learning
d. MOOCs
10. An example of a wearable technology that tracks your
wellness and physical technology.
a. Smart watch
b. Smart glasses
c. Smartphones
d. Hearables