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DEPARTMENT OF EDUCATION
Region 02
DIVISION OF ISABELA
Roxas Stand-Alone Senior High School
Roxas, Isabela
12
MEDIA AND
INFORMATION
LITERACY
Quarter 2 – Week 2
Massive Open Online Content and Its
Implication
The media and information are a mutable entity. It is ever changing in nature. It is a
product of continuous development. As citizens of the media and information age, one must be
able to adapt to the changes in media and information.
Massive Open Online Course (MOOC) is defined by Educause as a model for delivering
learning content online to any person who wants to take a course, with no limit on attendance. It
can be characterized by the following:
a. A revolutionary approach to education that veers away from that physical to the
virtual.
b. A kind of learning that happens online, breaking the norm of traditional schools or
universities for higher education.
c. Utilizes information technologies like analytics to help instructors gauge their
students’ learning.
d. Emphasis on connectedness.
After answering the learning activities, the learners are expected to:
1. describe massive open on-line; and
2. evaluate current trends in media and information and how it will affect/how they affect individuals
and the society as a whole
(MIL11/12CFT-IIIi-26)
Activity 1:
The Implications of Massive Open Online Content
Read
Implications of MOOC
Directions
1. Search the internet about opportunities and challenges of Massive Open Online Content
in the Philippines.
2. Use the table below.
Opportunities Challenges
Guide Question
1. How can MOOC benefit students in this time of pandemic? Explain your answer.
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Read
Although not entirely a new concept, wearable technology is seen to be the up and
coming technology of the future. Big names in the information and technology industries like
Google, Facebook, Apple, and Samsung, are now pouring millions of dollars into the research
and development of wearable technology. In an interview with Wearable, founder and CEO of
Facebook, Mark Zuckerberg predicts that in 10-15 years, wearables will feel normal.
Among the selection of available wearable technology today are smart watches. These
watches are worn as a typical wrist watch but do more than just tell time. Modern smart watches
perform the same functions of a smartphone. Some, on the other hand, do not have access to the
internet, which is why they have a connection capability to a smartphone via Bluetooth. Smart
watches and wearable are developed for convenience, but its inability to function as independent
gadgets puts it at a distinct disadvantage.
Apart from modern wearable watches, virtual reality (VR) wearable technology is
gradually growing in popularity among enthusiasts. Oculus, a high-end VR headset intended for
entertainment has been released to the public on March 28, 2016. Through the use of state-of-art
graphics and 360-degree virtual environment, this wearable technology takes users to computer-
generated worlds and lets them experience it as if they were actually there. The Oculus has so
far received positive reviews among users. However, concerns were raised about VR
technology’s potential to cause a total disconnect from the physical world.
Directions
Multiple Choices: Select the letter of the correct answer and write it on your answer sheet.
1. Will you avail one of these wearable technologies? If yes, name your wearable
technology and explain why you wish to avail of it. If not, explain why.
________________________________________________________________________
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Activity 3:
The Concept of 3D Environment
Read
3D or three dimensional in its literal sense refers to anything that has a width, height, and
depth. The physical world is an example of a 3D environment. The concept of 3D environment is
explored to mimic the physical world in the media.
Films are among the most common media offerings that incorporate 3D. 3D films make
objects in their material appear solid to the audience through illusions of perceptions. Earlier 3D
motion pictures require their audience to wear glasses with red and blue lenses. According to
How Staff Works, these lenses force one eye to see the red part of the image and the other eye to
see the blue or green part. The difference between the two makes the brain perceive them as one
image with three dimensions.
Although effective in making objects appear solid, old 3D films caused color
discrepancies. Recent development in 3D has solved this problem. Digital 3D requires two
technologies. First is a pair of polarized glasses with lenses of varying degrees, the second is a
screen that maintains the correct polarization when light from projectors bounces off of it. The
concept of 3D in both the old and digital days is adapted to make the audience perceive films to
be real.
3D is also a fast growing element in the graphic design and imaging world. Computer
software with 3D design capabilities like Daz Studio allows graphic designers to create 3D art
and environments. This new technology is steadily revolutionizing digital graphics in media. By
making digital material 3D, viewers find themselves in an environment where the physical and
virtual meet.
Another notable development is 3D printing. This technology brings digital data and
design to the physical world literally. The process begins with a virtual design that can either be
created through a 3D modeling program or copied from an actual object through a scanner. This
digital data is then printed or created through additive manufacturing or AM technologies. AM
technologies build 3D objects in layers of materials like plastic, metal, and concrete. 3D printing
has been around for a while especially in engineering industries but many experts believe that 3D
printing devices will become common commercial devices in the future. When this happens,
practical applications of this new technology can be endless. In fact, several research and
development outfits today are exploring the possible medical applications of 3D printing.
Challenges like shortage of organ donors or the lack of matching organs still plaque the field of
medicine today. The concept of 3D bio-printing or 3D printing, using human materials like tissue
and bones to create organs or body parts that can be theoretically transplanted to an actual human
body aims to solve that.
Multiple Choices: Select the letter of the correct answer and write it in your answer sheet.
Guide Question
________________________________________________________________________
________________________________________________________________________
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Reflection
Reflect on what you have learned after taking up this lesson by completing
the statements below.
1. I learned that
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2. I enjoyed most on
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References
Edward D. Gonzales (2016), Media and Information Literacy, JFS Publishing Services
Answer Key
Opportunities Challenges
Activity # 2.
1. A 3. B 5. A
2. A 4. B
Activity # 3.
1. A 3. B 5. B
2. D 4. A
6.