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Republic of the Philippines

DEPARTMENT OF EDUCATION
Region 02
DIVISION OF ISABELA
Roxas Stand-Alone Senior High School
Roxas, Isabela

12
MEDIA AND
INFORMATION
LITERACY
Quarter 2 – Week 2
Massive Open Online Content and Its
Implication

LEARNING ACTIVITY SHEET

Note: Practice personal hygiene protocols at all times


MEDIA AND INFORMATION LITERACY
Name of Learner: _______________________________ Grade Level: ________________
Section: ______________________________________ Date: ______________________

LEARNING ACTIVITY SHEET


Massive Open Online Content and its Implication

Background Information for Learners

The media and information are a mutable entity. It is ever changing in nature. It is a
product of continuous development. As citizens of the media and information age, one must be
able to adapt to the changes in media and information.

Massive Open Online Course (MOOC) is defined by Educause as a model for delivering
learning content online to any person who wants to take a course, with no limit on attendance. It
can be characterized by the following:

a. A revolutionary approach to education that veers away from that physical to the
virtual.
b. A kind of learning that happens online, breaking the norm of traditional schools or
universities for higher education.
c. Utilizes information technologies like analytics to help instructors gauge their
students’ learning.
d. Emphasis on connectedness.

Learning Competency with Code

After answering the learning activities, the learners are expected to:
1. describe massive open on-line; and
2. evaluate current trends in media and information and how it will affect/how they affect individuals
and the society as a whole
(MIL11/12CFT-IIIi-26)

Activity 1:
The Implications of Massive Open Online Content

Read

Implications of MOOC

1. By taking learning into virtual space, attendance is no longer a determining factor in


one’s education. This makes MOOC learning a popular alternative for whose life
situations make them unable to attend regular schools.

Note: Practice personal hygiene protocols at all times


2. Managing MOOC is relatively cheaper than running educational institutions. By taking
out that expense of Universities – which are passed down to students in exorbitant fees-
MOOC addresses the high cost of education.
3. Analytics provides information about the learning process of students. Through the use of
data collected through analytics, MOOC provides a means to improve learning.
4. Since it focuses on connectedness as part of the learning process, MOOC allows
education to take place on a global scale. Connecting learners and instructions all over
the world to one another to maximize education.

Directions

1. Search the internet about opportunities and challenges of Massive Open Online Content
in the Philippines.
2. Use the table below.

Massive Open Online Content in the Philippines

Opportunities Challenges

Guide Question

1. How can MOOC benefit students in this time of pandemic? Explain your answer.
_______________________________________________________________________

_______________________________________________________________________

_______________________________________________________________________

Note: Practice personal hygiene protocols at all times


Activity 2:
The Use, Advantages, and Disadvantages of Wearable Technology.

Read

Although not entirely a new concept, wearable technology is seen to be the up and
coming technology of the future. Big names in the information and technology industries like
Google, Facebook, Apple, and Samsung, are now pouring millions of dollars into the research
and development of wearable technology. In an interview with Wearable, founder and CEO of
Facebook, Mark Zuckerberg predicts that in 10-15 years, wearables will feel normal.

Among the selection of available wearable technology today are smart watches. These
watches are worn as a typical wrist watch but do more than just tell time. Modern smart watches
perform the same functions of a smartphone. Some, on the other hand, do not have access to the
internet, which is why they have a connection capability to a smartphone via Bluetooth. Smart
watches and wearable are developed for convenience, but its inability to function as independent
gadgets puts it at a distinct disadvantage.

Another example of wearable technology is a fitness tracker. It is derived from smart


watches in form and physical design but serves health applications. The types of fitness tracker
can either count steps like pedometers, measure distance in runs or jogs, or monitor calorie
intake and heart rate. Fitness tracker aims to promote health and wellness among its enthusiasts,
unfortunately, issues in their accuracy has been raised in several reviews.

Apart from modern wearable watches, virtual reality (VR) wearable technology is
gradually growing in popularity among enthusiasts. Oculus, a high-end VR headset intended for
entertainment has been released to the public on March 28, 2016. Through the use of state-of-art
graphics and 360-degree virtual environment, this wearable technology takes users to computer-
generated worlds and lets them experience it as if they were actually there. The Oculus has so
far received positive reviews among users. However, concerns were raised about VR
technology’s potential to cause a total disconnect from the physical world.

Directions

Multiple Choices: Select the letter of the correct answer and write it on your answer sheet.

1. He is the founder and CEO of Facebook.


a. Mark Zuckerberg c. Edwardo Saverin
b. Bill Gates d. None of the above
2. These watches are worn as a typical wrist watch but do more than just tell time.
a. Smart Watch c. Led Watch
b. Watch Smart d. None of the above
3. VR means ____________.
a. Virtual Realms c. Virtual Rendezvous
b. Virtual Reality d. All of the above
4. It refers to a wearable technology with health applications.
a. Virtual Reality c. Smart Phones
b. Fitness Tracker d. All of the above
5. It refers to technology that immerses the user in a virtual reality.
a. Oculus c. OVM
b. OVR d. None of the above.

Note: Practice personal hygiene protocols at all times


Guide Question

1. Will you avail one of these wearable technologies? If yes, name your wearable
technology and explain why you wish to avail of it. If not, explain why.
________________________________________________________________________

________________________________________________________________________

________________________________________________________________________

Activity 3:
The Concept of 3D Environment

Read

3D or three dimensional in its literal sense refers to anything that has a width, height, and
depth. The physical world is an example of a 3D environment. The concept of 3D environment is
explored to mimic the physical world in the media.

Films are among the most common media offerings that incorporate 3D. 3D films make
objects in their material appear solid to the audience through illusions of perceptions. Earlier 3D
motion pictures require their audience to wear glasses with red and blue lenses. According to
How Staff Works, these lenses force one eye to see the red part of the image and the other eye to
see the blue or green part. The difference between the two makes the brain perceive them as one
image with three dimensions.

Although effective in making objects appear solid, old 3D films caused color
discrepancies. Recent development in 3D has solved this problem. Digital 3D requires two
technologies. First is a pair of polarized glasses with lenses of varying degrees, the second is a
screen that maintains the correct polarization when light from projectors bounces off of it. The
concept of 3D in both the old and digital days is adapted to make the audience perceive films to
be real.

3D is also a fast growing element in the graphic design and imaging world. Computer
software with 3D design capabilities like Daz Studio allows graphic designers to create 3D art
and environments. This new technology is steadily revolutionizing digital graphics in media. By
making digital material 3D, viewers find themselves in an environment where the physical and
virtual meet.

Another notable development is 3D printing. This technology brings digital data and
design to the physical world literally. The process begins with a virtual design that can either be
created through a 3D modeling program or copied from an actual object through a scanner. This
digital data is then printed or created through additive manufacturing or AM technologies. AM
technologies build 3D objects in layers of materials like plastic, metal, and concrete. 3D printing
has been around for a while especially in engineering industries but many experts believe that 3D
printing devices will become common commercial devices in the future. When this happens,
practical applications of this new technology can be endless. In fact, several research and
development outfits today are exploring the possible medical applications of 3D printing.
Challenges like shortage of organ donors or the lack of matching organs still plaque the field of
medicine today. The concept of 3D bio-printing or 3D printing, using human materials like tissue
and bones to create organs or body parts that can be theoretically transplanted to an actual human
body aims to solve that.

Note: Practice personal hygiene protocols at all times


Directions

Multiple Choices: Select the letter of the correct answer and write it in your answer sheet.

1. 3D is also called as __________.


a. three dimensional c. three dots
b. three diversion d. None of the above
2. 3Ds have its ____________.
a. Length c. Height
b. Width d. All of the above
3. It refers to 3D printing that uses human tissue or bones.
a. Additive manufacturing c. FM Technologies
b. 3D bio-printing manufacturing d. None of the above
4. It refers to the process of material layering in 3D printing.
a. Additive manufacturing c. Addictive manufacturing
b. 3D bio-printing manufacturing d. All of the above
5. Old 3D films caused color __________.
a. blending c. blindness
b. discrepancy d. all of the above

Guide Question

1. How can 3D help you understand your lessons?

________________________________________________________________________

________________________________________________________________________

________________________________________________________________________

Reflection

Reflect on what you have learned after taking up this lesson by completing
the statements below.

1. I learned that
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

2. I enjoyed most on
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

Note: Practice personal hygiene protocols at all times


3. I want to learn more on
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

References

Edward D. Gonzales (2016), Media and Information Literacy, JFS Publishing Services

Answer Key

Activity # 1. Answers may vary.

Massive Open Online Content in the Philippines

Opportunities Challenges

Answers may vary Answers may vary

Activity # 2.

1. A 3. B 5. A
2. A 4. B

Activity # 3.

1. A 3. B 5. B
2. D 4. A
6.

Prepared by: ERICKSON G. BARROZO


Teacher II
Roxas Stand-Alone Senior High School

Note: Practice personal hygiene protocols at all times

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