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#battleship_column_doctrine

long_range_fire_tactic = {
limit = { battleship_column_doctrine = 1 }
news = no
chance = {
base = 2
modifier = {
factor = 5
invention = ironclads
}
}
effect = {
navy_base = {
default_organisation = 1
}
}
}

speedy_maneuvering_tactic = {
limit = { battleship_column_doctrine = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = ironclads
}
}
effect = {
navy_base = {
maximum_speed = 1
}
}
}

#raider_group_doctrine
sealane_hunters = {
limit = { raider_group_doctrine = 1 }
news = no
chance = {
base = 5
}
effect = {
commerce_raider = {
maximum_speed = 1
gun_power = 2
}
}

}
fast_ship_killer = {
limit = { raider_group_doctrine = 1 }
news = no
chance = {
base = 5
}
effect = {
monitor = {
maximum_speed = 1
}
commerce_raider = {
maximum_speed = 1
}
cruiser = {
maximum_speed = 2
}
}

}
big_ship_competitor = {
limit = { raider_group_doctrine = 1 }
news = no
chance = {
base = 5
}
effect = {
monitor = {
gun_power = 2
supply_consumption = 0.05
}
cruiser = {
gun_power = 3
supply_consumption = 0.05
}
frigate = {
gun_power = 2
supply_consumption = 0.05
}
}

}
standard_raider_group_doctrine = {
limit = { raider_group_doctrine = 1 }
news = no
chance = {
base = 5
}
effect = {
commerce_raider = {
maximum_speed = 1
}
}

}
#blue_and_brown_water_schools
blue_water_school = {
limit = {
blue_and_brown_water_schools = 1
NOT = { invention = brown_water_school }
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
supply_range = 1
ironclad = {
maximum_speed = 1
gun_power = 2
supply_consumption = 0.05
}
dreadnought = {
maximum_speed = 1
gun_power = 3
supply_consumption = 0.05
}
monitor = {
maximum_speed = 1
gun_power = 1
supply_consumption = 0.05
}
cruiser = {
maximum_speed = 2
gun_power = 2
supply_consumption = 0.05
}
steam_transport = {
maximum_speed = 3
}
}

}
brown_water_school = {
limit = {
blue_and_brown_water_schools = 1
NOT = { invention = blue_water_school }
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
supply_range = -0.95
monitor = {
maximum_speed = -1
hull = 3
supply_consumption = -0.1
}
cruiser = {
maximum_speed = -1
hull = 3
supply_consumption = -0.1
}
steam_transport = {
maximum_speed = -1
hull = 3
supply_consumption = -0.1
}
ironclad = {
maximum_speed = -1
hull = 5
supply_consumption = -0.1
}
dreadnought = {
maximum_speed = -1
hull = 5
supply_consumption = -0.1
}
}

}
#high_sea_battle_fleet
offensive_attitude = {
limit = {
high_sea_battle_fleet = 1
NOT = { invention = defensive_attitude }
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
navy_base = {
maximum_speed = 1
gun_power = 3
supply_consumption = 0.25
}
}

}
defensive_attitude = {
limit = {
high_sea_battle_fleet = 1
NOT = { invention = offensive_attitude }
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
navy_base = {
maximum_speed = -1
hull = 5
supply_consumption = -0.25
}

}
}
#modern_naval_doctrine
decisive_firepower_doctrine = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
dreadnought = {
gun_power = 5
supply_consumption = 0.05
}
ironclad = {
gun_power = 5
supply_consumption = 0.1
}
}

}
naval_firepower_doctrine = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
navy_base = {
gun_power = 3
supply_consumption = 0.05
}
}

}
fleet_auxiliary_cv_doctrine = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
supply_range = 1
steam_transport = {
hull = 10
supply_consumption = 0.5
}
}
}
fleet_auxiliary_ss_doctrine = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
submarine = {
gun_power = 5
}
}
}
convoy_sailing = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
supply_range = 1
steam_transport = {
maximum_speed = 2
}
}
}
integrated_naval_doctrine = {
limit = {
modern_naval_doctrine = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = convoy_sailing
}
modifier = {
factor = 2
invention = fleet_auxiliary_ss_doctrine
}
modifier = {
factor = 2
invention = fleet_auxiliary_cv_doctrine
}
modifier = {
factor = 2
invention = naval_firepower_doctrine
}
modifier = {
factor = 2
invention = modern_cruisers
}
}
effect = {
supply_range = 1
navy_base = {
default_organisation = 5
supply_consumption = -0.25
}
}
}
#clipper_design
building_station_shipyards = {
limit = { clipper_design = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
clipper_design = 1
}
}
effect = {
factory_goods_output = {
clipper_convoy = 0.10
}
}

}
corvettes = {
limit = { clipper_design = 1 }
news = no
chance = {
base = 6
}
effect = {
clipper_transport = {
hull = 1
gun_power = 1
supply_consumption = 0.05
}
}
}
#steamers
mechanized_fishing_vessels = {
limit = { steamers = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
steamers = 1
}
}
effect = {
rgo_goods_throughput = {
fish = 0.1
}
}

}
steamer_automatic_construction_plants = {
limit = { steamers = 1 }
news = no
chance = {
base = 4
modifier = {
factor = 2
steamers = 1
}
modifier = {
factor = 2
invention = building_station_shipyards
}
}
effect = {
factory_goods_output = {
steamer_convoy = 0.03
}
}

}
steamer_transports = {
limit = { steamers = 1 }
news = no
chance = {
base = 6
}
effect = {
activate_unit = steam_transport
shared_prestige = 5
supply_range = 1
}

}
commerce_raiders = {
limit = { steamers = 1 }
news = no
chance = {
base = 6
}
effect = {
activate_unit = commerce_raider
shared_prestige = 5
}
}
#iron_steamers
ironclads = {
limit = {
iron_steamers = 1
practical_steam_engine = 1
}
chance = {
base = 5
modifier = {
factor = 2
invention = commerce_raiders
}
}
effect = {
activate_unit = ironclad
shared_prestige = 10
}

}
monitors = {
limit = { iron_steamers = 1
practical_steam_engine = 1}
chance = {
base = 5
modifier = {
factor = 2
invention = commerce_raiders
}
}
effect = {
activate_unit = monitor
shared_prestige = 10
}

}
torpedo_boats = {
limit = { iron_steamers = 1 }
news = no
chance = {
base = 4
modifier = {
factor = 2
invention = ironclads
}
modifier = {
factor = 2
invention = torpedo_gyroscope
}
}
effect = {
monitor = {
gun_power = 3
supply_consumption = 0.05
}
}
}
#steel_steamers
protected_cruisers = {
limit = {
steam_turbine_ships = 1
high_n_low_pressure_steam_engines = 1
}
chance = {
base = 5
modifier = {
factor = 2
invention = ironclads
}
}
effect = {
activate_unit = cruiser
shared_prestige = 20
}

}
destroyers = {
limit = {
steel_steamers = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = torpedo_boats
}
}
effect = {
monitor = {
gun_power = 5
hull = 5
maximum_speed = 2
supply_consumption = 0.25
build_time = 50
}
}
}
submarines = {
limit = {
steel_steamers = 1
has_country_flag = existing_country
}
chance = {
base = 5
modifier = {
factor = 2
invention = torpedo_boats
}
}
effect = {
activate_unit = submarine
}
}
pre_dreadnought = {
limit = {
steel_steamers = 1
high_n_low_pressure_steam_engines = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = ironclads
}
}
effect = {
ironclad = {
hull = 15
gun_power = 15
maximum_speed = 1
supply_consumption = 0.5
build_time = 30
}
}

}
#steam_turbine_ships
dreadnoughts = {
limit = {
steam_turbine_ships = 1
steam_turbine = 1
has_country_flag = existing_country
}
chance = {
base = 1
modifier = {
factor = 10
invention = pre_dreadnought
}
}
effect = {
activate_unit = dreadnought
shared_prestige = 30
}

}
light_cruisers = {
limit = {
steam_turbine_ships = 1
NOT = { invention = battlecruisers }
invention = protected_cruisers
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = brown_water_school
}
}
effect = {
cruiser = {
maximum_speed = 3
supply_consumption = -0.25
build_time = -50
}
}
}
battlecruisers = {
limit = {
steam_turbine_ships = 1
NOT = { invention = light_cruisers }
invention = protected_cruisers
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = blue_water_school
}
}
effect = {
cruiser = {
maximum_speed = -2
hull = 5
gun_power = 4
supply_consumption = 0.25
build_time = 50
}
}
}
ocean_going_submarines = {
limit = {
steam_turbine_ships = 1
invention = submarines
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = submarines
}
}
effect = {
submarine = {
maximum_speed = -2
gun_power = 5
supply_consumption = 0.5
build_time = 50
}
}
}
#oil_driven_ships
advanced_destroyers = {
limit = {
oil_driven_ships = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = destroyers
}
}
effect = {
monitor = {
hull = 4
gun_power = 5
maximum_speed = 3
supply_consumption = 0.5
build_time = 30
}
}
}
modern_destroyers = {
limit = {
oil_driven_ships = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = advanced_destroyers
}
}
effect = {
monitor = {
hull = 12
gun_power = 8
maximum_speed = 3
supply_consumption = 0.5
build_time = 30
}
}
}
advanced_cruisers = {
limit = {
oil_driven_ships = 1
steam_turbine = 1
invention = large_hull_form
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
}
}
effect = {
cruiser = {
hull = 12
gun_power = 12
maximum_speed = 2
supply_consumption = 0.1
build_time = 30
}
}

}
modern_cruisers = {
limit = {
oil_driven_ships = 1
combustion_engine = 1
NOT = { invention = battlecruisers }
invention = 15_inch_main_armament
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = advanced_cruisers
}
}
effect = {
cruiser = {
hull = 12
gun_power = 12
maximum_speed = 3
supply_consumption = 0.15
build_time = 30
}
}

}
advanced_battlecruisers = {
limit = {
oil_driven_ships = 1
NOT = { invention = light_cruisers }
invention = large_hull_form
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = battlecruisers
}
}
effect = {
cruiser = {
hull = 15
gun_power = 15
supply_consumption = 0.5
}
}
}
advanced_battleships = {
limit = {
oil_driven_ships = 1
combustion_engine = 1
invention = large_hull_form
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = dreadnoughts
}
}
effect = {
dreadnought = {
gun_power = 9
hull = 15
supply_consumption = 0.25
}
}

}
modern_battleships = {
limit = {
oil_driven_ships = 1
combustion_engine = 1
invention = 15_inch_main_armament
has_country_flag = existing_country
}
chance = {
base = 5
modifier = {
factor = 2
invention = advanced_battleships
}
}
effect = {
activate_unit = battleship
}
}
#experimental_carriers = {
# limit = { oil_driven_ships = 1 }
# chance = {
# base = 6
# }
# effect = {
# }
#}
#converted_hulk_carriers = {
# limit = { oil_driven_ships = 1 }
# chance = {
# base = 5
# modifier = {
# factor = 2
# invention = experimental_carriers
# }
# }
# effect = {
# }
#}
#purpose_built_carriers = {
# limit = { oil_driven_ships = 1 }
# chance = {
# base = 5
# modifier = {
# factor = 2
# invention = converted_hulk_carriers
# }
# }
# effect = {
# }
#}
advanced_submarines = {
limit = {
oil_driven_ships = 1
invention = submarines
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = ocean_going_submarines
}
}
effect = {
submarine = {
maximum_speed = 3
torpedo_attack = 8
supply_consumption = 0.5
}

}
}
modern_battlecruisers = {
limit = {
oil_driven_ships = 1
NOT = {
invention = light_cruisers
invention = 15_inch_main_armament
}
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = advanced_battlecruisers
}
}
effect = {
cruiser = {
hull = 30
gun_power = 24
supply_consumption = 0.5
}
}
}
#fire_control_systems
optical_rangefinders = {
limit = { fire_control_systems = 1 }
news = no
chance = {
base = 6
}
effect = {
manowar = {
gun_power = 1
supply_consumption = 0.05
}
ironclad = {
gun_power = 2
supply_consumption = 0.05
}
}

}
gyrostabilized_fire_control = {
limit = { fire_control_systems = 1 }
news = no
chance = {
base = 6
}
effect = {
manowar = {
gun_power = 5
supply_consumption = 0.05
}
commerce_raider = {
gun_power = 1
}
monitor = {
gun_power = 1
}
}

}
torpedo_gyroscope = {
limit = { fire_control_systems = 1 }
news = no
chance = {
base = 6
}
effect = {
submarine = {
gun_power = 1
supply_consumption = 0.05
}
}
}
#weapon_platforms
sea_mine_equipment = {
limit = { weapon_platforms = 1 }
news = no
chance = {
base = 6
}
effect = {
commerce_raider = {
gun_power = 1
supply_consumption = 0.05
}
}
}
self_propelled_torpedoes = {
limit = { weapon_platforms = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = torpedo_gyroscope
}
}
effect = {
submarine = {
gun_power = 3
supply_consumption = 0.05
}
}
}
armour_piercing_projectiles = {
limit = { weapon_platforms = 1 }
news = no
chance = {
base = 6
}
effect = {
ironclad = {
gun_power = 3
}
}

}
armour_piercing_exploding_projectiles = {
limit = { weapon_platforms = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = armour_piercing_projectiles
}
}
effect = {
ironclad = {
gun_power = 3
}
}

}
armoured_turrets = {
limit = { weapon_platforms = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = ironclads
}
}
effect = {
ironclad = {
hull = 4
gun_power = 1
}
}

}
#main_armament
bomb_guns = {
limit = { main_armament = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = armour_piercing_exploding_projectiles
}
}
effect = {
ironclad = {
gun_power = 2
supply_consumption = 0.05
}
}

}
rifled_guns = {
limit = { main_armament = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = precision_work
}
}
effect = {
monitor = {
gun_power = 2
}
}

}
quick_firing_guns = {
limit = { main_armament = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = rifled_guns
}
}
effect = {
cruiser = {
gun_power = 2
supply_consumption = 0.05
}
}

}
armoured_citadels = {
limit = { main_armament = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = armoured_turrets
}
}
effect = {
dreadnought = {
gun_power = 5
hull = 8
}
}

}
heavy_caliber_guns = {
limit = { main_armament = 1 }
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = rifled_guns
}
}
effect = {
dreadnought = {
gun_power = 10
}
}

}
#advanced_naval_design
on_board_recon_aircraft = {
limit = {
advanced_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
invention = wright_n_langleys_aeroplanes
}
}
effect = {
dreadnought = {
default_organisation = 3
supply_consumption = 0.05
}
cruiser = {
default_organisation = 3
supply_consumption = 0.05
}
}

}
gun_hydraulics = {
limit = {
advanced_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
modifier = {
factor = 2
electricity = 1
}
}
effect = {
cruiser = {
gun_power = 3
supply_consumption = 0.05
}
}

}
heavy_armour_plates = {
limit = {
advanced_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
navy_base = {
hull = 10
supply_consumption = 0.05
}
}

}
large_hull_form = {
limit = {
advanced_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
dreadnought = {
hull = 10
}
}

}
#modern_naval_design
wireless = {
limit = {
modern_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
navy_base = {
default_organisation = 10
}
}

}
advanced_fire_control = {
limit = {
modern_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
dreadnought = {
gun_power = 7
}
cruiser = {
gun_power = 5
}
monitor = {
gun_power = 3
}
ironclad = {
gun_power = 5
}
}

}
15_inch_main_armament = {
limit = {
modern_naval_design = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 6
}
effect = {
dreadnought = {
gun_power = 8
supply_consumption = 0.05
}
}
}
#naval_plans
night_training = {
limit = { naval_plans = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

enemy_plotting_cards = {
limit = { naval_plans = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

target_hit_profile_analysis = {
limit = { naval_plans = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

#naval_statistics
hit_evaluation_reports = {
limit = { naval_statistics = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

empirical_interdiction_reports = {
limit = { naval_statistics = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

naval_strike_success_criterium = {
limit = { naval_statistics = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

#naval_logistics
underway_refueling = {
limit = { naval_logistics = 1 }
news = no
chance = {
base = 4
modifier = {
factor = 2
invention = cracking
}
}
effect = {
supply_range = 1
navy_base = {
supply_consumption = -0.15
}
}
}

ammunition_conservation_system = {
limit = { naval_logistics = 1 }
news = no
chance = {
base = 5
}
effect = {
supply_range = 1
navy_base = {
supply_consumption = -0.15
}
}

radio_telegraphy = {
limit = { naval_logistics = 1 }
news = no
chance = {
base = 4
modifier = {
factor = 2
electricity = 1
}
}
effect = {
navy_base = {
default_organisation = 3
}
}

}
#naval_directionism
political_lobbying = {
limit = {
naval_directionism = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 3
}
effect = {
cruiser = {
build_time = -30
}
}

}
military_political_decision_making = {
limit = {
naval_directionism = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 3
}
effect = {
dreadnought = {
build_time = -30
}
}

local_military_government = {
limit = {
naval_directionism = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 3
}
effect = {
dreadnought = {
build_time = -30
}
}

#naval_integration
war_gamming = {
limit = {
naval_integration = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
dreadnought = {
default_organisation = 10
}
}

}
combined_arms_planning = {
limit = {
naval_integration = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 5
}
}

#naval_professionalism
academic_training = {
limit = { naval_professionalism = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

combat_station_training = {
limit = { naval_professionalism = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

societal_status = {
limit = { naval_professionalism = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

#naval_decision_making
independent_command = {
limit = { naval_decision_making = 1 }
news = no
chance = {
base = 5

}
effect = {
supply_range = 0.5
}

}
continuous_issuing_of_orders = {
limit = { naval_decision_making = 1 }
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

delegated_power = {
limit = { naval_decision_making = 1 }
news = no
chance = {
base = 5
}
effect = {
supply_range = 0.5
}

#naval_risk_management
wargames = {
limit = { naval_risk_management = 1 }
news = no
chance = {
base = 5
}
effect = {
naval_attrition = -0.05
}

}
alternative_plans = {
limit = { naval_risk_management = 1 }
news = no
chance = {
base = 5

}
effect = {
naval_attrition = -0.05
}

n_saddle_orders = {
limit = { naval_risk_management = 1 }
news = no
chance = {
base = 5
}
effect = {
naval_attrition = -0.05
}

}
#naval_nco_training
literate_ncos = {
limit = {
naval_nco_training = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 4
modifier = {
factor = 2
invention = academic_training
}
}
effect = {
navy_base = {
default_organisation = 1
}
}
}
nco_combat_station_training = {
limit = {
naval_nco_training = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 4
modifier = {
factor = 2
invention = combat_station_training
}
}
effect = {
navy_base = {
default_organisation = 1
}
}

}
nco_tactical_training = {
limit = {
naval_nco_training = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 1
}
}

}
#modern_naval_training
amphibious_warfare_training = {
limit = {
modern_naval_training = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
navy_base = {
default_organisation = 5
}
}
}
naval_exercises = {
limit = {
modern_naval_training = 1
has_country_flag = existing_country
}
news = no
chance = {
base = 5
}
effect = {
naval_attrition = -0.1
}

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