Professional Documents
Culture Documents
capital = 46
oob = "ROM_1936"
if = {
set_naval_oob = "ROM_1936_naval_mtg"
else = {
set_naval_oob = "ROM_1936_naval_legacy"
#politics
add_political_power = 2000
set_stability = 100
set_war_support = 100
set_convoys = 5000
add_command_power = 100
army_experience = 500
air_experience = 500
navy_experience = 500
give_military_access = GER
give_military_access = JAP
give_military_access = ITA
give_military_access = HUN
give_military_access = ELS
give_military_access = DOM
give_military_access = PRU
give_military_access = VEN
give_military_access = SPR
set_research_slots = 3
set_fuel_ratio = 1.0
add_ideas = {
neutrality_idea
#laws_and_government
limited_conscription
export_focus
partial_economic_mobilisation
ROM_nicolae_malaxa
ROM_petru_groza
ROM_armand_calinescu
#research_and_production
pzinz_rom
Constanta_shipyard
ROM_ICAR
ROM_cugir
ROM_ROMLOC
ROM_gheorghe_potopeanu
#military staffs
ROM_constantin_sanatescu
ROM_nicolae_sova
ROM_gheorghe_jienescu
ROM_gheorghe_avramescu
ROM_gheorghe_mihail
ROM_paul_teodorescu
# Starting tech
set_technology = {
tech_support = 1
tech_engineers = 1
tech_mountaineers = 1
motorised_infantry = 1
gwtank = 1
basic_light_tank = 1
infantry_weapons = 1
infantry_weapons1 = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
}
if = {
set_technology = {
early_submarine = 1
early_destroyer = 1
if = {
set_technology = {
# industry
basic_machine_tools = 1
improved_equipment_conversion = 1
advanced_equipment_conversion = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
dispersed_industry = 1
dispersed_industry1 = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
fuel_silos = 1
fuel_refining = 1
synth_oil_experiments = 1
construction1 = 1
construction2 = 1
excavation1 = 1
excavation2 = 1
#electronic_mechanical_engineering
electronic_mechanical_engineering = 1
#artillery
gw_artillery = 1
interwar_artillery = 1
interwar_antiair = 1
antiair1 = 1
interwar_antitank = 1
antitank1 = 1
# support
tech_support = 1
tech_engineers = 1
tech_engineers2 = 1
tech_recon = 1
tech_recon2 = 1
tech_military_police = 1
tech_military_police2 = 1
tech_maintenance_company = 1
tech_maintenance_company2 = 1
tech_field_hospital = 1
tech_field_hospital2 = 1
tech_logistics_company = 1
tech_logistics_company2 = 1
tech_signal_company = 1
tech_signal_company2 = 1
# infantry
infantry_weapons = 1
infantry_weapons1 = 1
infantry_weapons2 = 1
paratroopers = 1
marines = 1
tech_mountaineers = 1
tech_special_forces = 1
support_weapons = 1
motorised_infantry = 1
#land_doctrine
mobile_warfare = 1
superior_firepower = 1
trench_warfare = 1
mass_assault = 1
#naval_doctrine
fleet_in_being = 1
trade_interdiction = 1
base_strike = 1
#air_doctrine
air_superiority = 1
formation_flying = 1
force_rotation = 1
fighter_ace_initiative = 1
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
basic_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
#Ideas
if = {
limit = {
has_dlc = "Death or Dishonor"
add_ideas = {
ROM_king_carol_ii_hedonist
give_guarantee = CZE
give_guarantee = GRE
give_guarantee = TUR
if = {
limit = {
ROM = {
random_list = {
1939.1.1 = {
remove_ideas = neutrality_idea
add_political_power = 1198
if = {
limit = {
complete_national_focus = ROM_preserve_greater_romania
complete_national_focus = ROM_army_maneuvers
complete_national_focus = ROM_expand_the_air_force
complete_national_focus = ROM_civil_works
complete_national_focus = ROM_agrarian_reform
complete_national_focus = ROM_local_development
complete_national_focus = ROM_army_war_college
complete_national_focus = ROM_danubian_transport_network
complete_national_focus = ROM_malaxa
complete_national_focus = ROM_flexible_foreign_policy
complete_national_focus = ROM_air_superiority
complete_national_focus = ROM_expand_the_galati_shipyards
complete_national_focus = ROM_trade_treaty_with_germany
complete_national_focus = ROM_iar_80
complete_national_focus = ROM_appoint_allied_friendly_government
complete_national_focus = ROM_cas
complete_national_focus = ROM_royal_guards_divisions
complete_national_focus = ROM_the_zb_53
complete_national_focus = ROM_vanatori_de_munte
complete_national_focus = ROM_hunedoara_steel_works
complete_national_focus = ROM_appoint_german_friendly_government
complete_national_focus = ROM_invite_german_advisors
complete_national_focus = ROM_iron_guard
#King stuff
unlock_national_focus = ROM_institute_royal_dictatorship
unlock_national_focus = ROM_revise_the_constitution
create_country_leader = {
desc = "POLITICS_CAROL_II_DESC"
picture = GFX_Portrait_romania_Carol_II
expire = "1965.1.1"
ideology = despotism
traits = {
hedonist
camarilla_leader
id = 550
#ROM = {
# random_list = {
# }
#}
else = {
#generic focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = large_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort
oob = "ROM_1939"
if = {
set_naval_oob = "ROM_1939_naval_mtg"
else = {
set_naval_oob = "ROM_1939_naval_legacy"
set_technology = {
fighter1 = 1
early_bomber = 1
tactical_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
tech_recon = 1
infantry_weapons2 = 1
support_weapons = 1
#doctrines
#Air
force_rotation = 1
fighter_baiting = 1
grand_battle_plan = 1
trench_warfare = 1
fleet_in_being = 1
battlefleet_concentration = 1
convoy_sailing = 1
#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
fuel_silos = 1
oil_processing = 1
improved_oil_processing = 1
construction1 = 1
construction2 = 1
dispersed_industry = 1
dispersed_industry2 = 1
if = {
set_technology = {
basic_submarine = 1
if = {
set_technology = {
set_politics = {
ruling_party = neutrality
last_election = "1933.12.20"
election_frequency = 48
elections_allowed = yes
}
set_popularities = {
democratic = 20
fascism = 18
communism = 2
neutrality = 60
1939.1.1 = {
set_politics = {
ruling_party = neutrality
last_election = "1939.7.15"
election_frequency = 48
elections_allowed = no
set_popularities = {
democratic = 20
fascism = 35
communism = 2
neutrality = 43
create_country_leader = {
desc = "POLITICS_GHEORGHE_TATARESCU_DESC"
picture = "gfx/leaders/ROM/Portrait_Romania_Gheorghe_Tatarescu.dds"
expire = "1965.1.1"
ideology = centrism
traits = {
create_country_leader = {
desc = "POLITICS_CONSTANTIN_PARHON_DESC"
picture = "Portrait_Romania_Constantin_Parhon.dds"
expire = "1965.1.1"
ideology = leninism
traits = {
create_country_leader = {
desc = "POLITICS_ARMAND_CALINESCU_DESC"
picture = "gfx/leaders/ROM/Portrait_Romania_Armand_Calinescu.dds"
expire = "1965.1.1"
ideology = conservatism
traits = {
}
create_country_leader = {
desc = "POLITICS_OCTAVIAN_GOGA_DESC"
picture = "Portrait_Romania_Octavian_Goga.dds"
expire = "1965.1.1"
ideology = fascism_ideology
traits = {
create_country_leader = {
desc = "POLITICS_ION_ANTONESCU_DESC"
picture = "Portrait_Romania_Ion_Antonescu.dds"
expire = "1965.1.1"
ideology = fascism_ideology
traits = {
#marshal
#1
create_field_marshal = {
traits = {
offensive_doctrine
logistics_wizard
#LV5
organizer
panzer_leader
cavalry_leader
trait_engineer
infantry_leader
naval_invader
commando
trickster
# LV4
skilled_staffer
brilliant_strategist
inflexible_strategist
career_officer
bearer_of_artillery
infantry_officer
cavalry_officer
armor_officer
skill = 5
attack_skill = 5
defense_skill = 5
planning_skill = 2
logistics_skill = 4
#2
create_field_marshal = {
picture = "Portrait_Romania_Ion_Antonescu.dds"
traits = {
offensive_doctrine
# LV4
skilled_staffer
brilliant_strategist
inflexible_strategist
career_officer
bearer_of_artillery
infantry_officer
cavalry_officer
armor_officer
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}
#general
#1
create_corps_commander = {
gfx = GFX_Portrait_romania_ioan_mihail_racovita
traits = {
hill_fighter
#LV5
organizer
panzer_leader
cavalry_leader
trait_engineer
infantry_leader
naval_invader
commando
trickster
# LV4
skilled_staffer
brilliant_strategist
inflexible_strategist
career_officer
bearer_of_artillery
infantry_officer
cavalry_officer
armor_officer
}
skill = 5
attack_skill = 4
defense_skill = 4
planning_skill = 4
logistics_skill = 4
#2
create_corps_commander = {
gfx = GFX_Portrait_romania_gheorghe_avramescu
traits = { }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
#admiral
#1
create_navy_leader = {
gfx = "GFX_Portrait_romania_horia_macellariu"
traits = {
gentlemanly
#LV5
seawolf
fleet_protector
fly_swatter
superior_tactician
blockade_runner
spotter
air_controller
ironside
#LV4
gunnery_expert
chief_engineer
navy_media_personality
bold
navy_career_officer
aviation_enthusiast
skill = 5
attack_skill = 4
defense_skill = 5
maneuvering_skill = 4
coordination_skill = 3
# 1936 Start #
if = {
create_equipment_variant = {
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 1
destroyer_engine_upgrade = 1
ship_ASW_upgrade = 1
ship_anti_air_upgrade = 1
if = {
# Submarines #
create_equipment_variant = {
type = ship_hull_submarine_2
name_group = ROM_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_mine_layer_sub
}
}
# Destroyers #
create_equipment_variant = {
type = ship_hull_light_1
name_group = ROM_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = empty
obsolete = yes
create_equipment_variant = {
type = ship_hull_light_1
name_group = ROM_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_depth_charge_1
# 1939 Start #
1939.1.1 = {
if = {
# Ship variants #
if = {