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#politics #add_ideas # laws_and_government

#politics #add_ideas # research_and_production

capital = 46

oob = "ROM_1936"

if = {

limit = { has_dlc = "Man the Guns" }

set_naval_oob = "ROM_1936_naval_mtg"

else = {

set_naval_oob = "ROM_1936_naval_legacy"

#politics

add_political_power = 2000

set_stability = 100

set_war_support = 100

set_convoys = 5000

add_command_power = 100

army_experience = 500

air_experience = 500

navy_experience = 500

give_military_access = GER

give_military_access = JAP
give_military_access = ITA

give_military_access = HUN

give_military_access = ELS

give_military_access = DOM

give_military_access = PRU

give_military_access = VEN

give_military_access = SPR

set_research_slots = 3

set_fuel_ratio = 1.0

add_ideas = {

neutrality_idea

#laws_and_government

limited_conscription

export_focus

partial_economic_mobilisation

ROM_nicolae_malaxa

ROM_petru_groza

ROM_armand_calinescu

#research_and_production

pzinz_rom

Constanta_shipyard

ROM_ICAR
ROM_cugir

ROM_ROMLOC

ROM_gheorghe_potopeanu

#military staffs

ROM_constantin_sanatescu

ROM_nicolae_sova

ROM_gheorghe_jienescu

ROM_gheorghe_avramescu

ROM_gheorghe_mihail

ROM_paul_teodorescu

# Starting tech

set_technology = {

tech_support = 1

tech_engineers = 1

tech_mountaineers = 1

motorised_infantry = 1

gwtank = 1

basic_light_tank = 1

infantry_weapons = 1

infantry_weapons1 = 1

gw_artillery = 1

interwar_antiair = 1

early_fighter = 1

}
if = {

limit = { not = { has_dlc = "Man the Guns" } }

set_technology = {

early_submarine = 1

early_destroyer = 1

if = {

limit = { has_dlc = "Man the Guns" }

set_technology = {

# industry

basic_machine_tools = 1

improved_equipment_conversion = 1

advanced_equipment_conversion = 1

concentrated_industry = 1

concentrated_industry2 = 1

concentrated_industry3 = 1

dispersed_industry = 1

dispersed_industry1 = 1

dispersed_industry2 = 1

dispersed_industry3 = 1

fuel_silos = 1

fuel_refining = 1

synth_oil_experiments = 1
construction1 = 1

construction2 = 1

excavation1 = 1

excavation2 = 1

#electronic_mechanical_engineering

electronic_mechanical_engineering = 1

#artillery

gw_artillery = 1

interwar_artillery = 1

interwar_antiair = 1

antiair1 = 1

interwar_antitank = 1

antitank1 = 1

# support

tech_support = 1

tech_engineers = 1

tech_engineers2 = 1

tech_recon = 1

tech_recon2 = 1

tech_military_police = 1

tech_military_police2 = 1
tech_maintenance_company = 1

tech_maintenance_company2 = 1

tech_field_hospital = 1

tech_field_hospital2 = 1

tech_logistics_company = 1

tech_logistics_company2 = 1

tech_signal_company = 1

tech_signal_company2 = 1

# infantry

infantry_weapons = 1

infantry_weapons1 = 1

infantry_weapons2 = 1

paratroopers = 1

marines = 1

tech_mountaineers = 1

tech_special_forces = 1

support_weapons = 1

motorised_infantry = 1

#land_doctrine

mobile_warfare = 1

superior_firepower = 1

trench_warfare = 1
mass_assault = 1

#naval_doctrine

fleet_in_being = 1

trade_interdiction = 1

base_strike = 1

#air_doctrine

air_superiority = 1

formation_flying = 1

force_rotation = 1

fighter_ace_initiative = 1

basic_naval_mines = 1

submarine_mine_laying = 1

early_ship_hull_light = 1

early_ship_hull_submarine = 1

basic_ship_hull_submarine = 1

basic_battery = 1

basic_torpedo = 1

basic_depth_charges = 1

#Ideas

if = {

limit = {
has_dlc = "Death or Dishonor"

add_ideas = {

ROM_king_carol_ii_hedonist

give_guarantee = CZE

give_guarantee = GRE

give_guarantee = TUR

#Kick off kings crazy life

if = {

limit = {

has_dlc = "Death or Dishonor"

ROM = {

#Pick from list of the sane events first

random_list = {

100 = { country_event = { id = DOD_romania.81 days = 2 random = 20 } }

1939.1.1 = {

remove_ideas = neutrality_idea
add_political_power = 1198

if = {

limit = {

has_dlc = "Death or Dishonor"

complete_national_focus = ROM_preserve_greater_romania

complete_national_focus = ROM_army_maneuvers

complete_national_focus = ROM_expand_the_air_force

complete_national_focus = ROM_civil_works

complete_national_focus = ROM_agrarian_reform

complete_national_focus = ROM_local_development

complete_national_focus = ROM_army_war_college

complete_national_focus = ROM_danubian_transport_network

complete_national_focus = ROM_malaxa

complete_national_focus = ROM_flexible_foreign_policy

complete_national_focus = ROM_air_superiority

complete_national_focus = ROM_expand_the_galati_shipyards

complete_national_focus = ROM_trade_treaty_with_germany

complete_national_focus = ROM_iar_80

complete_national_focus = ROM_appoint_allied_friendly_government

complete_national_focus = ROM_cas

complete_national_focus = ROM_royal_guards_divisions

complete_national_focus = ROM_the_zb_53

complete_national_focus = ROM_vanatori_de_munte

complete_national_focus = ROM_hunedoara_steel_works

complete_national_focus = ROM_appoint_german_friendly_government

complete_national_focus = ROM_invite_german_advisors
complete_national_focus = ROM_iron_guard

#King stuff

unlock_national_focus = ROM_institute_royal_dictatorship

unlock_national_focus = ROM_revise_the_constitution

create_country_leader = {

name = "Carol II"

desc = "POLITICS_CAROL_II_DESC"

picture = GFX_Portrait_romania_Carol_II

expire = "1965.1.1"

ideology = despotism

traits = {

hedonist

camarilla_leader

id = 550

#ROM = {

# #Pick from list of the sane events first

# random_list = {

# 100 = { country_event = { id = DOD_romania.80 days = 2 random =


20 } }

# }

#}

else = {

#generic focuses

complete_national_focus = army_effort
complete_national_focus = equipment_effort

complete_national_focus = motorization_effort

complete_national_focus = aviation_effort

complete_national_focus = naval_effort

complete_national_focus = large_navy

complete_national_focus = industrial_effort

complete_national_focus = construction_effort

complete_national_focus = production_effort

oob = "ROM_1939"

if = {

limit = { has_dlc = "Man the Guns" }

set_naval_oob = "ROM_1939_naval_mtg"

else = {

set_naval_oob = "ROM_1939_naval_legacy"

set_technology = {

fighter1 = 1

early_bomber = 1

tactical_bomber1 = 1

basic_light_tank = 1

interwar_artillery = 1

interwar_antitank = 1
tech_recon = 1

infantry_weapons2 = 1

support_weapons = 1

#doctrines

#Air

force_rotation = 1

fighter_baiting = 1

grand_battle_plan = 1

trench_warfare = 1

fleet_in_being = 1

battlefleet_concentration = 1

convoy_sailing = 1

#electronics

electronic_mechanical_engineering = 1

radio = 1

radio_detection = 1

mechanical_computing = 1

computing_machine = 1

#industry

basic_machine_tools = 1

improved_machine_tools = 1

advanced_machine_tools = 1

synth_oil_experiments = 1
fuel_silos = 1

oil_processing = 1

improved_oil_processing = 1

construction1 = 1

construction2 = 1

dispersed_industry = 1

dispersed_industry2 = 1

if = {

limit = { not = { has_dlc = "Man the Guns" } }

set_technology = {

basic_submarine = 1

if = {

limit = { has_dlc = "Man the Guns" }

set_technology = {

set_politics = {

ruling_party = neutrality

last_election = "1933.12.20"

election_frequency = 48

elections_allowed = yes

}
set_popularities = {

democratic = 20

fascism = 18

communism = 2

neutrality = 60

1939.1.1 = {

set_politics = {

ruling_party = neutrality

last_election = "1939.7.15"

election_frequency = 48

elections_allowed = no

set_popularities = {

democratic = 20

fascism = 35

communism = 2

neutrality = 43

create_country_leader = {

name = "Gheorghe Tatarescu"

desc = "POLITICS_GHEORGHE_TATARESCU_DESC"

picture = "gfx/leaders/ROM/Portrait_Romania_Gheorghe_Tatarescu.dds"

expire = "1965.1.1"
ideology = centrism

traits = {

create_country_leader = {

name = "Constantin Ion Parhon"

desc = "POLITICS_CONSTANTIN_PARHON_DESC"

picture = "Portrait_Romania_Constantin_Parhon.dds"

expire = "1965.1.1"

ideology = leninism

traits = {

create_country_leader = {

name = "Armand Calinescu"

desc = "POLITICS_ARMAND_CALINESCU_DESC"

picture = "gfx/leaders/ROM/Portrait_Romania_Armand_Calinescu.dds"

expire = "1965.1.1"

ideology = conservatism

traits = {

}
create_country_leader = {

name = "Octavian Goga"

desc = "POLITICS_OCTAVIAN_GOGA_DESC"

picture = "Portrait_Romania_Octavian_Goga.dds"

expire = "1965.1.1"

ideology = fascism_ideology

traits = {

create_country_leader = {

name = "Ion Antonescu"

desc = "POLITICS_ION_ANTONESCU_DESC"

picture = "Portrait_Romania_Ion_Antonescu.dds"

expire = "1965.1.1"

ideology = fascism_ideology

traits = {

#marshal

#1

create_field_marshal = {

name = "Petre Dumitrescu"


gfx = GFX_Portrait_romania_petre_dumitrescu

traits = {

offensive_doctrine

logistics_wizard

#LV5

organizer

panzer_leader

cavalry_leader

trait_engineer

infantry_leader

naval_invader

commando

trickster

# LV4

skilled_staffer

brilliant_strategist

inflexible_strategist

career_officer

bearer_of_artillery

infantry_officer

cavalry_officer

armor_officer

skill = 5

attack_skill = 5

defense_skill = 5
planning_skill = 2

logistics_skill = 4

#2

create_field_marshal = {

name = "Ion Antonescu"

picture = "Portrait_Romania_Ion_Antonescu.dds"

traits = {

offensive_doctrine

# LV4

skilled_staffer

brilliant_strategist

inflexible_strategist

career_officer

bearer_of_artillery

infantry_officer

cavalry_officer

armor_officer

skill = 4

attack_skill = 4

defense_skill = 4

planning_skill = 2

logistics_skill = 3

}
#general

#1

create_corps_commander = {

name = "Ioan Mihail Racovita"

gfx = GFX_Portrait_romania_ioan_mihail_racovita

traits = {

hill_fighter

#LV5

organizer

panzer_leader

cavalry_leader

trait_engineer

infantry_leader

naval_invader

commando

trickster

# LV4

skilled_staffer

brilliant_strategist

inflexible_strategist

career_officer

bearer_of_artillery

infantry_officer

cavalry_officer

armor_officer

}
skill = 5

attack_skill = 4

defense_skill = 4

planning_skill = 4

logistics_skill = 4

#2

create_corps_commander = {

name = "Gheorghe Avramescu"

gfx = GFX_Portrait_romania_gheorghe_avramescu

traits = { }

skill = 3

attack_skill = 3

defense_skill = 2

planning_skill = 2

logistics_skill = 3

#admiral

#1

create_navy_leader = {

name = "Horia Macellariu"

gfx = "GFX_Portrait_romania_horia_macellariu"

traits = {

gentlemanly

#LV5
seawolf

fleet_protector

fly_swatter

superior_tactician

blockade_runner

spotter

air_controller

ironside

#LV4

gunnery_expert

chief_engineer

navy_media_personality

bold

navy_career_officer

aviation_enthusiast

skill = 5

attack_skill = 4

defense_skill = 5

maneuvering_skill = 4

coordination_skill = 3

### VARIANTS ###

# 1936 Start #
if = {

limit = { not = { has_dlc = "Man the Guns" } }

### Ship Variants ###

create_equipment_variant = {

name = "Regele Ferdinand Class"

type = destroyer_1

upgrades = {

ship_torpedo_upgrade = 1

destroyer_engine_upgrade = 1

ship_ASW_upgrade = 1

ship_anti_air_upgrade = 1

if = {

limit = { has_dlc = "Man the Guns" }

# Submarines #

create_equipment_variant = {

name = "Delfinul Class"

type = ship_hull_submarine_2

name_group = ROM_SS_HISTORICAL

parent_version = 0

modules = {

fixed_ship_torpedo_slot = ship_torpedo_sub_1

fixed_ship_engine_slot = sub_ship_engine_1

rear_1_custom_slot = ship_mine_layer_sub

}
}

# Destroyers #

create_equipment_variant = {

name = "Marasti Class"

type = ship_hull_light_1

name_group = ROM_DD_HISTORICAL

parent_version = 0

modules = {

fixed_ship_battery_slot = ship_light_battery_1

fixed_ship_anti_air_slot = ship_anti_air_1

fixed_ship_fire_control_system_slot = ship_fire_control_system_0

fixed_ship_radar_slot = empty

fixed_ship_engine_slot = light_ship_engine_1

fixed_ship_torpedo_slot = ship_torpedo_1

mid_1_custom_slot = ship_mine_layer_1

rear_1_custom_slot = empty

obsolete = yes

create_equipment_variant = {

name = "Regele Ferdinand Class"

type = ship_hull_light_1

name_group = ROM_DD_HISTORICAL

parent_version = 0

modules = {

fixed_ship_battery_slot = ship_light_battery_1

fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0

fixed_ship_radar_slot = empty

fixed_ship_engine_slot = light_ship_engine_1

fixed_ship_torpedo_slot = ship_torpedo_1

mid_1_custom_slot = ship_mine_layer_1

rear_1_custom_slot = ship_depth_charge_1

# 1939 Start #

1939.1.1 = {

if = {

limit = { not = { has_dlc = "Man the Guns" } }

# Ship variants #

if = {

limit = { has_dlc = "Man the Guns" }

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