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AndorSourcebook

Joshua Clark
Table of Contents
Prologue.....………......................................................................2
Introduction..............................................................................3
Chapter One: Dawning Rebellion...................…........................4
The Senators.................................................…............................4
The Partisan...............................................................…...............6
The Ciphers...............................................................…................8
The Reluctant Hero..................................................….................10
Chapter Two: Imperial Might.....................................…….......12
The Imperial SecurityBureau......................................…................12
Corporate Partners....................................................…...............14
Chapter Three: Planets..............................................…...........16
Ferrix..................................................................................…....16
Morlana One.......................................................................….....18
Niamos..............................................................................….....20
Steergard..........................................................................…......23
Additional Worlds.................................................................…...25
Chapter Four: Weapons..................................................………26
Ranged Weapons....................................................................…..26
Explosive Weapons.................................................................…..27
Melee Weapons......................................................................…..28
Chapter Five: Equipment..............................................……….30
Chapter Six: Vehicles and Ships.........................................…...34
Air and Landspeeders..............................................................….34
Starfighters and Shuttles..........................................................….36
Freighters and Transports........................................................…..38
Chapter Seven: Gamemaster’s Guide.............................……….42
Adversaries...........................................................................…..42
Tables...................................................................................…..50

Written by Joshua Clark

Based on material from Andor, Fantasy Flight Games and West End Games

Cover and interior art by Hugh Fleming, Chester Carr and Isaiah
and featuring images from Lucasfilm Ltd.
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Prologue
Coruscant, the universe of Andor is one of
Rise of a Rebellion danger, deception and intrigue. This extends to
the people of Andor, from everyday people like
“There will be times when the struggle seems Cassian and Maarva Andor, to the rich and
impossible. I know this already. Alone, unsure, powerful like Mon Mothma and Luthen Rael,
dwarfed by the scale of the enemy. Remember this. the tyranny of the Empire and the hope of the
Freedom is a pure idea. It occurs spontaneously and Rebellion touches everyone.
without instruction. Random acts of insurrection are
occurring constantly throughout the galaxy. There are The Andor Sourcebook
whole armies, battalions that have no idea that
they've already enlisted in the cause. Remember that Much as Andor is a companion piece to Star
the frontier of the Rebellion is everywhere. And even Wars: Rogue One and the original Star Wars
the smallest act of insurrection pushes our lines trilogy, the Andor Sourcebook is a companion
forward. piece to Andor itself. It provides detailed
information on the characters of the story,
And then remember this. The Imperial need for such as Cassian Andor, Mon Mothma, Luthen
control is so desperate because it is so unnatural. Rael, Dedra Meero and more, exploring their
Tyranny requires constant effort. It breaks, it leaks. place in their universe. The book dives into
Authority is brittle. Oppression is the mask of fear. locations like Ferrix, Niamos, Morlana One
Remember that. And know this, the day will come and Steergard, examining their past and how
when all these skirmishes and battles, these moments they relate to the Empire and the Rebellion.
of defiance will have flooded the banks of the Empire's The Andor Sourcebook also provides additional
authority and then there will be one too many. One lore and information on how Andor fits into the
single thing will break the siege. Remember this. Try.” greater Star Wars universe.
-Karis Nemik If you have not seen Andor, it is strongly
suggested that you do so before reading this
Andor takes place in one of the darkest times in sourcebook. Reading this first, before watching
recent galactic history. The tyranny of the the show would be like reading the “making of”
Empire is everywhere, slowly but inexorably story before seeing the movie it’s based on.
crushing the spirit of the entire galaxy. But it is
always darkest right before the dawn… The Andor Sourcebook is intended to be fully
compatible with FFG’s Star Wars Roleplaying
Unrest is simmering just beneath the surface Game.
on a thousand different worlds and the spirit
of Rebellion is in the air, even amongst beings A final note. This is a work of one person, and I
who would never think to vocalise that idea. have to assume it will inevitably contain some
Andor dives into these corners and explores errors or mistakes. It is my sincere hope that
how a rebellion is born and how it spreads. those errors are minor and don't take away
From the city streets of the small, anonymous from any use that I hope this book will be.
world of Ferrix, to the beaches of the luxury
vacation world of Niamos, all the way to the
glittering heart of the Empire deep on

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Introduction
The New Order
To: Colonel Wulff Yularen, Imperial Security vigilance is vital to Imperial order. Fortunately
Bureau Advisory Board; other Imperial these pockets of unrest are contained, isolated
officers. incidents and we have received no evidence
that they are part of a larger network of
From: Major Aran Kiner, Executive Secretary resistance.
and Chief Inspector, Imperial High Command.
Currently the following courses of action are
Regarding: Report on resistance to Imperial advised to all Moffs, Governors, ISB
Order. supervisors and governing officials:

The last 15 years have seen a new era of security • Provide a swift, systematic response to
and peace throughout the galaxy. Out of the rebellion as it appears, rather than waiting
chaos of the Republic and the bloodshed of the until it is entrenched. The mere mention of
Clone Wars came the order of the Empire. resistance to legitimate Imperial rule must
However, it would be inaccurate to say that the result in a full investigation and immediate
New Order was welcomed by all. Thieves, dispatch of force.
pirates and the rest of the criminal
underworld had a natural and expected • Cannibalise existing HoloNet broadcasters
resistance to the security of the Empire. Any and news outlets to remove any mention of
resistance from these groups can be controlled resistance to Imperial authority. Any
and managed through negotiations with larger rebellious beings must be made to think
criminal syndicates who in time came to that they are totally alone and without any
respect the values of the Empire as well as its allies.
power. Pirates and thieves can be persuaded,
bought off or discouraged quickly, but it is the • Rule through the fear of force rather than
idealist who is the most troubling resistor to force itself. If we display our strength
the Empire. wisely, we shall cow thousands of worlds
which might otherwise consider rebellion
Idealists throughout the galaxy are small in to some degree.
number but dedicated in spirit. The terrorist
group led by Ordo Visnic that was eradicated By following these actions and maintaining
last year consisted of former Clone Wars constant vigilance event, it is highly likely that
separatists. They were a group of only a dozen, any insurrections individuals or groups will
living on rations and fighting with rusted out likely burn themselves out and soon realise
blasters, yet they were a constant thorn in the that their petty defiance means nothing in the
side of Major Yan Tyers of Ord Zeltus (see face of overwhelming Imperial authority. And
report #0013-5546-1 for recommendations on then we shall have peace and order amongst
actions regarding Major Tyers) for four years. the stars.
Frustratingly, it seems that the more desperate
and weakened an insurrectionist group is, the
more dangerous they become. While the sheer
scale of the Empire, when applied correctly
can usually dwarf any act of resistance
throughout the galaxy, now, more than ever, Maj. Aran Kiner

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Chapter One
Dawning Rebellion
prominence. This switch suited the Emperor,
The Senators who sees weak and unprincipled politicians as
the easiest to manipulate and control.
From the moment Supreme Chancellor
Palpatine was granted emergency powers Mon Mothma
during the Separatist Crisis, there has been
opposition to his rule. The first to speak against The Senator from Chandrila is an expert at
Palpatine in this period were a small group of leading a double life. By day Mothma
Senators known as the Loyalist Committee. continues to hold a seat in the Imperial Senate,
Ironically the Loyalist Committee was styling herself as a noble and charitable, but
originally created by Palpatine himself as an ultimately powerless politician. But behind
advisory council during the early days of the closed doors she has secretly been organising
Separatist Crisis. However as the crisis gave resistance movements against the fascist
way to the Clone Wars, Palpatine’s grip on the government alongside the more militant
Senate began to tighten. Select members of the Luthen Rael.
Loyalist Committee formed the Delegation of
2000 and began meeting in secret to discuss Mon Mothma was born into wealth and power
ways to counter Palpatine’s ever-growing on Chandrila, her father was an arbiter-
power. Members of Delegation of 2000 general in the Galactic Republic, and her
included; Mon Mothma, Bail Organa and mother was a governor on their homeworld of
Padme Amidala. Chandrila. As a child, Mon was expected to
follow in her family’s footsteps and to continue
The Loyalist Committee and the Delegation of the Mothma political dynasty. But the young
2000’s fears proved correct as the Clone Wars Mon had a rebellious and idealistic streak even
came to an end and Palpatine unilaterally as a youth and often found comfort in her
declared the transformation of the Republic equally rebellious cousin Vel Sartha and her
into the autocratic New Order of the Galactic childhood friend Tay Kolma. Eventually the
Empire. From that point onward, the pressures of family and society pushed
objections to the new Empire only grew, Mothma inexorably towards political life and
though with the facade of Republic democracy at sixteen she was elected Chandrila’s Senator
and free speech gone, these objections were in the Galactic Republic. Mothma’s election
forced to become much more secretive and occurred shortly after her arranged teenage
underground. marriage to Perrin Fertha, this marriage was
an old Chandrilan custom meant to solidify
Some Senators who previously held public family alliances.
objections to Palpatine were arrested or
disappeared overnight, while many others Already married and entrenched in politics by
were forced to publicly recant their past sixteen years old, it would seem that the rest
statements and swear loyalty to the new Mon Mothma’s life was already mapped out for
regi,e.. This new culture of fear swept through her, but the independent firebrand streak that
the Galactic Senate, causing many good had existed in her since childhood only grew
Senators to step into the shadows and the during her time in the Galactic Senate.
corrupt self-serving Senators to rise to Although a dedicated and passionate believer
in the Republic, Mothma was aware of its

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shortcomings and the threats the Republic disasters, created a series of educational
faced. During her early years in the Senate outposts in the Rartrenis Belt and attempted to
Mothma spearheaded bills that; provided widen the jurisdiction of the Senate’s
disaster relief to Outer Rim worlds affected by Arbitration Corp. Every much- needed law and
valuable legislation she attempt to push
through seemed like it was an uphill battle
against growing apathy and laziness within
the Galactic Senate.

This disillusionment with the Senate was


further exacerbated by the Clone Wars and by
Palpatine’s naked grabs for power, and by the
time the Republic was re0rganised into the
Empire, Mothma was nearly a broken woman.
Though Mothma remained a member of the
Imperial Senate, she understood that the
political group was now irrelevant, and that
the time had come for rebellion. Mothma
further developed political alliances that were
made during the final moments of the
Republic, understanding that those alliances
would be key for any future galactic
governance after either the defeat or the
reform of the Empire. Additionally, during the
early years of the Empire Mothma began
funnelling money through her various family
and Senatorial accounts attempting to covertly
smuggle it to rebel groups in need.

Now, Mon Mothma lives two lives. The


wealthy, respected, well-meaning but
ineffective Coruscant Senator and the secret
Rebel financier. But with spies everywhere and
the Empire growing bolder every day, it is only
a matter of time before Mon Mothma is forced
to make a choice, between her family and her
public life and her growing rebellion…

2 3 4 4 5 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS STRAIN DEFENCE

2 12 12 0 0
MELEE RANGED

Skills: Astrogation 1, Charm 4, Coercion 3,


Computers 2, Cool 4, Deception3, Discipline 3,
Knowledge [Core Worlds] 4, Knowledge
[Education] 3, Knowledge [Underworld] 2,
Leadership 5, Melee 1, Negotiation 5,
Perception 3, Piloting [Planetary] 1, Piloting
[Space] 1, Streetwise 2, Vigilance 3.

Talents: Adversary 2: Upgrade the difficulty


of any combat check targeting this character
twice. Incite Rebellion: Once per session as an
Action, make a Hard (ddd) Coercion

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check to cause up to 3 beings to become in a number of ways.


rebellious until the end of the encounter.
Nobody’s Fool 2: Upgrade difficulty of Charm, • Cham Sydulla cut off all connection with
Coercion, and Deception checks targeting anyone outside of his native Ryloth and
the character twice. dedicated himself completely to the
liberation of his homeworld. Sydulla’s
Abilities: Lasting Inspiration: Once per single-minded focus means he places
session, make a Hard (ddd) Leadership Ryloth’s fight for independence above all
check when giving orders to an ally; if the else, even refusing to see his planet’s
check is successful, the ally gains one for each struggle as linked to part of a wider galactic
which can be split up and added as desired to liberation.
any skill checks the ally makes until the end of
the session. • Once Gerrera’s homeworld of Onderon fell
fully under Imperial control, Gerrera and
Gear: Robes of office, Diplomatic comlink, his Partisans fled the planet, taking his
Secret encrypted comlink, Datapad. operations to remote bases all across the
galaxy. Gerrera’s increasingly violent and
hardline approach has seen him alienate
The Partisans many potential allies in other resistance
groups.
Many who stand against the Empire today
once considered its predecessor, the Galactic • Maya-Pei led resistance groups on
Republic, their ally. But the shifting tides of Xeltooine during the Clone Wars, but after
politics have turned former allies into state the Empire came to power, she took her
enemies and former enemies into friends. forces and disappeared on Nar Shaadaa.
Hoping to disappear on the Smuggler’s
Fighters like Cham Syndulla, Saw Gerrera and Moon, Maya-Pei has begun cultivating a
Ieela Maya-Pei who led successful Republic wide information network. Maya-Pei puts
sponsored insurgencies during the Clone her stolen intel to use in surgical strikes at
Wars, have now been branded as dangerous key facilities across the Outer Rim.
terrorists by the Imperial propaganda
machine and targeted for execution. How these Aside from former Republic allies turned
militia groups responded to the Empire varied

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enemies, a key group resisting the Empire, are the fight to the Sepratists. In a final push in the
former Separatists, such as Anto Kreegyr. For Onderon Highlands, Saw dealt a fatal blow to
men like Kreegyr, the enemy has never the droid forces and forced a full withdrawal
changed, they have only changed their name. from the planet but at an incredible cost. Steela
Born on the planet Agamar, Kreegyr’s people Gerrera was killed in the battle, devastating
have been hostile to the Republic for millennia Saw in his moment of triumph. Full of guilt
and naturally allied themselves with the and brokenhearted, Saw made it his mission to
Confederacy of Independent Systems on the continue his battle against all forms of what he
outbreak of the Clone Wars. Despite the considered evil.
overwhelming majority of the Separatist’s
forces being battle droids, human and alien Following the Republic's transformation into
militia forces, like Kreegyr’s took the fight to the Galactic Empire, Saw Gerrera's militia was
Republic troops using guerilla tactics. Even the branded as an insurgency by the Galactic
shutdown of the Separatist armies and the end Empire due to their resistance against the
of the Clone Wars couldn’t stop hardcore Proclamation of the New Order, despite their
fighters like Anton Kreegyr. The ideological role in liberating Onderon during the Clone
differences between a devout former Wars and their position as key allies to the
Separatist like Kreegyr and a neo-Republican Republic. Believing the Empire's existence to
like Ieela Maya-Pei serve as another barrier to pose a threat to all they had fought for during
be overcome if the resistance against the the Clone Wars, Gerrera and his militia began
Empire is ever truly to be unified. pushing back, drawing the ire of the Empire.

Saw Gerrera Gerrera has fought bitterly against the


Imperial Military ever since, reorganising the
A figure controversial even among resistance Onderon resistance into a group he dubbed the
groups, Saw Gerrera has been fighting for Partisans. The Partisans have conducted
freedom and independence for the better part operations on Kashykk, Arkannis, Pax Melan
of two decades. and even Coruscant and have become a
constant thorn in the side of the Empire. While
Born on the jungle world of Onderon in the his successes against his enemies are
final years of the Republic, Saw and his sister undoubted, it is Saw Gerrera’s methods that
Steela had little interest in the galaxy outside have kept him as an extremist figure. He is
of their home, but unfortunately the galaxy ruthless, and willing to do whatever it takes to
had other plans for Saw Gerrera. When the bring down his enemies. His torture of
Clone Wars exploded across the galaxy, Imperial prisoners and willingness to treat
Onderon was invaded and occupied by the civilians as collateral damage has strained
armies of the CIS. Saw was deeply troubled for relations between his group other resistance
Onderon's future and in fact he and Steela had cells across the galaxy.
been banished from Onderon’s capital of Iziz
for openly defying the occupation. Undeterred With a unified and coordinated resistance
Saw and Steela began to gather resources and front the only possible hope to bring down the
other like-minded individuals in the hopes of Empire, Saw’s aggressive and violent methods
forming a resistance to fight against the have put him on a collision course not only
Separatists and their battle droid forces. with the Imperials, but also with other
resistance cells…
For the next few years Saw, Steela and their
guerrilla fighters waged covert war against the
CIS occupation, with armour, blasters and 3 2 3 4 3 3
equipment provided from sympathetic BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

influential figures. Saw and Steela eventually


received formal support from the Republic,
SOAK WOUNDS STRAIN DEFENCE

5 15 18 0 0
with Jedi Generals and Clone commandos MELEE RANGED

heading to Onderon to assist with training and Skills: Charm 1, Coercion 2, Deception 2,
tactics. Fighting alongside the Jedi and Clone Leadership 3 , Melee 3, Ranged [Light] 2,
Troopers, Saw developed into a true leader, Vigilance 2.
decisive and capable and eventually brought

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Talents: Adversary 1: Upgrade the difficulty of his capable concierge, Kleya Marki. When
of any combat check targeting this character on Coruscant and with his customers Rael is a
once. Command 2: Add bb to Leadership charming and flamboyant shopkeeper, well-
checks; affected targets add to Discipline attired and always with a dashing grin.
checks for the next 24 hours. Inspiring
Rhetoric: As an action, may make an Average However, what is known about Rael publicly is
(dd) Leadership check; each removes one a complete lie. Galactic Antiquities and Objects
Strain or Wound from one ally in Short range; of Interest is actually a well-managed front
spend to remove an additional Strain or and Rael is in fact the head of a rebel network
Wound from an affected ally. and spy operation, code-named “Axis.” Long
ago, Rael had dedicated himself solely to the
Abilities: Always Watchful: Saw adds b to destruction of the Empire and it is through his
Vigilance and Perception checks. Axis persona that he fights for this.

Gear: Heavy blaster pistol (Ranged [Light]; Rael has covertly been building as strong
Damage 7; Critical 3; Range [Medium]; Stun network of assets and agents for years and has
setting), Heavy battle armour (+2 Soak). put them to work on several successful
missions:
The Ciphers • A raid on an Imperial archive on Corsina
Prime resulted in Rael’s access to army
In the fight against the Empire there are a great deployments throughout the Inner Rim.
many combatants whose true motivations and
intentions are unknown. While these fighters • An Imperial mine was sabotaged in the
can be a great asset, there is often a dangerous Rosaar Belt, leading to a massive Imperial
disadvantage in not knowing a fellow soldier’s doonium shortage and grinding ship-
true allegiance. building to a halt for several months.
Luthen Rael • A trio of Lambda-class Imperial shuttles
were stolen from an outpost on Deacon VI
One of the most mysterious figures in the and later found their way into the hands of
galaxy’s fledgling resistance movement, resistance fighters in the Chi-Shal nebula,
Luthen Rael’s past and his true motives are their guns turned on the Imperial ships
shrouded in shadow. there.
What is known is this, sometime in the early Rael’s latest and largest operation is the
days of the Empire a man named Luthen Rael mission on Aldhani. Led by Rael, and
purchased a prime spot of upper-level organised on the ground by operatives Vel
Coruscant real estate and established Galactic Sartha and Taramyn Barcona. The mission on
Antiquities and Objects of Interest there, a Aldhani had the goal of stealing the sector's
high-end luxury gallery. Rael’s paperwork for quarterly payroll of more than 80 million
the location listed his previous occupations as credits. To that end, Rael cooperated with Mon
a buyer for museums and auction houses, Mothma's cousin Vel Sartha to form a six
though these locations are always very elite, person infiltration team and deploy them on a
discrete and difficult to get a hold of. Galactic temporary camp on the remote world of
Antiquities and Objects of Interest’s collection Aldhani, where they were to be trained for the
is expansive, its wares ranging from military heist for the following months. The crew on
paraphernalia such as a set of Mandalorian Aldhani used the cover of the planet’s celestial
armor, a Gungan personal energy shield and phenomenon “the Eye of Aldhani” to execute
an Utapaun monk cudgel to more artistic their heist and through a mixture of inside
pieces like a Kashyyyk clarion and a Twi'lek information, Imperial disguise, quick-
Kalikori. In order to acquire such unique thinking and careful planning, the rebel crew
pieces, Rael is frequently off-world, on on Aldhani managed to abscond with the
scouting down leads and purchasing new massive payroll, though suffered heavy losses
products from all across the galaxy. During to their small team. Successfully stealing the
these excursions, his gallery is left in the hands quarterly payroll was only a secondary

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objective with little chance of success, for Rael deniable public facade and knows that he
though. And while he was glad it succeeded, cannot reveal too much information to anyone
his primary objective all along had been to until the time is right. Rael is a key link
provoke a large-scale Imperial crackdown, between Mon Mothma and her funding and
which would in turn spur more anti-Imperial financing on Coruscant and the actual rebels
sentiment across the galaxy. on the ground in cells across the galaxy.

A master manipulator, Rael usually prefers to 2 3 3 4 4 3


keep insulated from the serious action and use
well-placed assets to carry out what he needs BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

doing. Rael is not above sacrificing his own SOAK WOUNDS STRAIN DEFENCE

personnel to further his cause, allowing the 2 12 14 0 0


Imperial Security Bureau to destroy Anto
MELEE RANGED

Kreegyr and his network to ensure the long- Skills: Charm 4, Cool 2, Deception 4,
term safety of the nascent Rebellion. Discipline 2, Gunnery 2, Knowledge [Core
Worlds] 1, Knowledge [Core Worlds 2],
Luthen’s personal philosophy can be summed Negotiation 3, Perception 2, Ranged [Light] 2,
up by this quote from him; Skulduggery 2, Stealth 1, Streetwise 1,
Vigilance 1.
“Calm. Kindness. Kinship. Love. I've given up all
chance at inner peace. I've made my mind a sunless Talents: Adversary 2: Upgrade the difficulty
space. I share my dreams with ghosts. I wake up every of any combat check targeting this character
day to an equation I wrote 15 years ago from which twice. Nobody’s Fool 2: Upgrade difficulty of
there's only one conclusion, I'm damned for what I do. Charm, Coercion, and Deception checks
My anger, my ego, my unwillingness to yield, my targeting the character twice.
eagerness to fight, they've set me on a path from which
there is no escape. I yearned to be a saviour against Abilities: Master of Shadows: Once per
injustice without contemplating the cost and by the round, suffer 2 Strain to decrease the difficulty
time I looked down there was no longer any ground of a Stealth or Skulduggery check by 1.
beneath my feet."
Gear: Light blaster pistol (Ranged [Light];
Unlike Saw Gerrera, Rael sees the value in Damage 6; Critical 3; Range [Medium]; Stun
having a well-presented and plausibly setting), Encoded datapad, Secure comlink.

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Even after leaving the dangerous jungles of


The Reluctant Hero Kenari, Cassian Andor’s life has not been easy.
Shortly after the end of the Clone Wars, the
Sooner or later, everyone must choose a side, Empire moved to assert control over its
before one is forced upon them. The Empire worlds, deploying a formation of clone
crushes everyone under its boot and it’s only a stormtroopers under an Imperial officer to
matter of time before even the most apathetic Ferrix. Andor and his adoptive father Clem
of galactic citizens finds themselves drawn stood with many other members of their
into the growing galactic conflict. community as the clones marched through
their town, with Clem urging the boy to remain
Cassian Andor calm and wait for the Imperials to leave. When
a few citizens began to protest and throw rocks
Born under the name Kassa on the Mid-Rim at the soldiers, Andor was ordered by Clem to
world of Kenari, the boy who would be Cassian not intervene while he went to defuse the
was part of a generation known as the situation. The officer, however, assumed Clem
“orphans of Kenari”, children whose parents was part of the demonstration, leaving Andor
were killed in a massive, classified mining
incident on the planet. Kassa and his sister
Kerri lived wild in the jungles and ruins of
Kenari along with a tribe of other orphaned
children.

When he was nine years old, a Republic


transpo corsair ship crashed near Kassa’s
settlement and he, along with a group of
Kenari youth, set off to investigate the crash.
After their group leader was killed by the lone
survivor of the transport with blaster fire-
technology alien to the Kenari- the youths
promptly sullied the crash victim with poison
darts and carried their late leader's body away.
All except for a shocked and curious Kassa who
headed inside the downed ship. Inside he
encountered a trio of scavengers- Maarva
Andor, her husband Clem, and their droid
B2EMO- who had entered the ship in search of
salvageable technology.

Sensing that the young boy would be in danger


from those officials who would investigate the
crash, Maarva and Clem spirited the boy off-
world. While Maarva and Clem considered
this the right thing to do, Kassa was still
wrenched from the only world he ever knew
and the only family he had left in his sister
Kerri, a pain which Kassa carried with him for
the rest of his life.

Moving to the planet Ferrix with his new


adoptive parents, Kassa then took on the name
Cassian Andor, with official records stating his
origin to be the planet Fest. While questions
about the truth of that claim did emerge, the
haze caused by covert operations and war left
it plausible enough and kept the truth hidden.

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to watch as his adoptive father was held at that Cassian is in this fight for life…
gunpoint. Clem was taken away by the
Imperials and hanged for his supposed
defiance at Rix Road. 2 3 3 4 4 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Enraged at the execution of his father, Andor


travelled to Rix Road while his father's body
SOAK WOUNDS STRAIN DEFENCE

3 15 15 0 0
still hung to confront four clone stormtroopers MELEE RANGED

with a baton. Andor was charged and jailed for Skills: Athletics 2, Coercion 3, Computers 4,
attacking Imperial soldiers in this Cool 3, Coordination 2, Knowledge [Outer
confrontation. This incident was Andor’s first Rim] 1, Knowledge [Underworld] 2, Leadership
run-in with the Empire that would come to 3, Mechanics 2, Perception 3, Piloting
dominate his life. [Planetary] 2, Piloting [Space] 3, Ranged
[Heavy] 4, Ranged [Light] 3, Skulduggery 3,
Since then Andor has harboured a growing Stealth 4, Streetwise 2, Vigilance 2.
resentment towards the Empire, a resentment
he has carefully hidden behind a mask of Talents: Adversary 2: Upgrade the difficulty
apathy and callousness, claiming that while he of any combat check targeting this character
despises the Empire, he only seeks his own twice. Quick Strike 2: When performing a
freedom and comfort. An encounter with the combat check, add bb against any target that
mysterious Rebel spymaster Luthen Rael has has not yet acted in the encounter.
pulled Andor into larger resistance conflicts,
leading him to take part in the Imperial payroll Abilities: Experience counts: Allies within
heist on Aldhani and a prison break on Short range of Andor add b to Stealth and
Narkina 5. These incidents have opened Deception checks. Whatever It Takes: Andor
Andor’s eyes and radicalised him to the may spend a manoeuvre to add sa to the
possibility of fighting and winning against the next combat check made by a friendly
Empire, and the brutal Imperial occupation of character within Short range. That character
Ferrix was the final straw for him. suffers 3 Strain.

The death of Maarva Andor and the torture Gear: MW20 Bryar blaster pistol (Ranged
and murder of those on Ferrix close to Andor [Light]; Damage 6; Critical 3; Range [Medium];
pushed him to finally join the burgeoning Stun setting), Heavy clothing (+1 Soak),
Rebel Alliance alongside Luthen Rael and Comlink, Anti-security kit.
commit to standing against the Empire. Where
exactly this road will ultimately lead Cassian
Andor is not yet known, but what is known is

B2EMO
A groundmech salvage assistance unit, B2EMO has faithfully served the Andor family for decades.
Originally bought by Maarva and Clem Andor from a droid market on Daiyu, B2EMO began
accompanying the Andors on their salvage and scavenging runs. The squat and boxy droid’s
macanum wheels and powerful tow cable make him a very useful asset when extracting scrap and
materiel.

Like many other droids, BEMO units are prone to developing personalities and unique quirks if
they have operated for a long time without undergoing a memory wipe. B2EMO is no exception,
and the small red droid is inquisitive and eager to help the Andor family, who along with the rest
of the local community see B2EMO as a friend and valued companion.

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Chapter Two
Imperial Might
• Surveillance. The largest division within
The Imperial Security Bureau the ISB, Surveillance accounts for almost
thirty-five percent of the Bureau's
There is a darkness in the galaxy. There is the manpower. Surveillance is responsible for
Galactic Empire. Where once peace held uncovering those individuals or activities
dominion over the countless planets of the that pose a threat to the Galactic Empire
Republic, now fear and terror hold sway. and its operations. This is accomplished by
Planets set to defend themselves against the sifting through and analysing massive
external menace of the Separatist Alliance amounts of data and information. To assist
were ill prepared to deal with threats from in this overwhelming undertaking,
within. And so a galaxy was enslaved. Surveillance receives assistance from
hundreds of smaller information services
The large-scale militarisation created for the across the galaxy, from Corellian
Clone Wars switched almost overnight to a Immigration, to Rhen Var Intelligence.
massive occupying force with no trouble at all.
But the Emperor cannot rely on military might • Investigations. After data is processed by
alone to control his new Empire, that is where Surveillance, it is handed over to the
bodies such as the Imperial Security Bureau Investigations division, who decide how
come in. best to act on any flagged information.
Investigations also works on deep cover
The Imperial Security Bureau (ISB), also infiltration and subterfuge, getting close to
referred to as the Imperial Security Office or any enemies identified by Surveillance and
the Imperial Secret Service, is a law capturing targets for execution or
enforcement and intelligence agency that is interrogation.
charged with matters of internal state security
and ensuring the loyalty of citizens to the • Enforcement. The Enforcement division is
Empire. The official purpose of the ISB is “To responsible for providing specialised
further security objectives by collecting enforcers and muscle to other divisions of
intelligence, providing useful analysis and the ISB, to ensure that those divisions have
conducting effective covert action” however the means to carry out their directives.
the real purpose of the ISB is best exemplified Usually, Enforcement personnel are
by ISB Major Joahn Partagaz seconded to the Investigations branch, but
they occasionally work with Internal
“Security is an illusion. You want security? Call the Affairs. The Enforcement division is also
Navy. Launch a regiment of troopers. We are responsible for overseeing bounties
healthcare providers. We treat sickness. We identify offered by the Imperial military and
symptoms. We locate germs whether they arise from intelligence forces and making sure they
within or have come from the outside. The longer we are conducted with discretion.
wait to identify a disorder, the harder it is to treat the
disease.” • Interrogation. After being captured by the
Investigations division, individuals are
The following are just some of the day to day transferred to Interrogations, where
duties undertaken by the ISB; specially trained interrogators attempt to
uncover what information, if any, the

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individuals know. ISB Interrogators claim power of the Empire, and as such is one of the
to have over a 95% success rate in their most dedicated and loyal ISB agents.
operations, though how this number is
being measured is not yet known. The fate Populated with Imperial installations, training
of these interrogated subjects is unknown grounds and military bases, as well as housing
after the interrogations are completed, and millions of citizens loyal to the Empire,
no one within the ISB really endeavours to Safonne is an "Imperial utopia”. The wealthy
discover the truth. citizens there turn a blind eye to the brutality
and cruelty of the Empire in exchange for what
• Internal Affairs. The division most feared they see as “peace”, “order” and “security”.
with the Empire itself is Internal Affairs
who which are responsible for rooting out After attending academies on Safonne, Meero
traitors amongst the Empire's ranks. They moved to the prestigious Imperial Academy on
take a keen interest in the Commerce, Carida, excelling in her studies and graduating
Justice, and Science branches of the with full honours. After finishing her studies,
Coalition for Progress, and the she transferred to the Imperial Security
Enforcement branch of the ISB. Bureau office on Coruscant and began her
Additionally, a single Internal Affairs service to the Empire in full. Beginning in the
officer is stationed aboard all Star Enforcement division, Meero eventually
Destroyers to investigate signs of sedition climbed to the rank of Lieutenant and joined
among the crew. the inner circle of the ISB’s “war room” as a
Supervisor. Sectors under Meero’s supervision
Dedra Meero included included Gorath and Yarkanis.

Born on the Core World of Safonne, Dedra Dedra Meero’s time in the ISB so far has been
Meero is an example of the latest wave of distinguished by a surprising lack of
Imperial Officers, those who didn’t experience politicking, she has no head for petty power
any glory days of the Republic and came of age grabs or personal squabbles, instead
during the Clone Wars and the rise of the dedicating herself wholly to the security of the
Empire era. Unlike older officers who have Empire. Meero excels at spotting patterns and
points of comparison, Meero only knows the connections that would be missed by other ISB

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officers. She was one of the first to identify that jurisdiction and control, this is just an illusion.
a number of attacks against the Empire were Pre-Mor must make regular reports to
not isolated incidents, but in fact part of a Imperial command concerning everything
growing network of resistance. Exposing and from productivity to crime rates and if any of
eradicating this resistance has become Meero’s these numbers are not to the Emperor’s liking,
entire focus of late and recently this single- the Empire can march in and take control of
minded focus has brought her into conflict everything on Morlana One in the blink of an
with some of her colleagues within the ISB. eye. In fact, after Syril Karn’s disastrous
Power-hungry social climbers such as Damon attempt to apprehend Cassian Andor on
Blevin see Meero as a threat to their ascension Ferrix, the Empire did just that, stripping
and work to undermine her efforts. Preox-Morlana of any independence and
bringing it under direct Imperial control.
2 3 4 4 3 4 The use of corporate partners like Pre-Mor is
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE twofold. First it allows the Empire to have
greater reach and access to resources and
SOAK

2
WOUNDS

16
STRAIN

18
DEFENCE

0 0 assets without having to directly use their own


MELEE RANGED
personnel. Gaining profit and power without
Skills: Coercion 3, Cool 3, Deception 4, risk. The second reason why the Empire so
Discipline 1, Leadership 3, Melee 1, Negotiation heavily uses corporate partners is more subtle.
1, Ranged [Light] 1, Vigilance 1. By forcing every corporation, organisation,
planet, government and individual to work
Talents: Adversary 1: Upgrade the difficulty of with the Empire, it taints them. Forever
any combat check targeting this character painting them with the same stench of evil and
once. corruption that permeates the Empire,
drawing them closer. By corrupting everything
Abilities: A Step Ahead: When determining it touches, the Empire hopes to kill any ideas of
Initiative during a structured encounter, may resistance or sedition. If all you see around you
spend x to add one NPC Initiative slot to the is evil and rot, then it is hard to see any
top of the Initiative order. Meero must take alternative.
this slot during the first round. Respected
Officer: May perform a manoeuvre to give all Syril Karn
stormtroopers within Medium range b on
their next check. Born to a wealthy family on Coruscant, Syril
Karn grew up in a life of privilege, enjoying all
Gear: ISB uniform, ISB ID, Comlink. the luxuries that came with wealth in the final
days of the Republic. This life came to an end
however with the sudden and acrimonious
Corporate Partners departure of Maus Karn, Syril’s father. With
the main breadwinner leaving the family, Syril
The Empire is seemingly all-powerful, but it is and his mother were forced to move to more
not all- seeing and in an attempt to more fully modest accommodations and rely on
control every aspect of the galaxy, the Empire assistance from family. This derailed Syril’s
frequently co-opts corporate partners and plans to enter the Imperial academy on
their resources and assets. From local security Coruscant and instead led to him joining
and information services feeding data to the Preox-Morlana’s Enforcement division. Karn
ISB, to corporations being nationalised to viewed his time with Pre-Mor as a stepping
produce exclusively for the Empire, Palpatine’s stone to joining the Empire through its
evil becomes more and more insidious and Outsider Services Recruitment Program.
invasive with every passing day.
Karn’s time with Pre-Mor was distinguished
Corporate political organisations such as by ambition and obsessive focus, Karn took his
Preox-Morlana are a perfect example of this duties far more seriously than most of his
Imperial relationship. Though Pre-Mor is fellow Pre-Mor employees. A fanatically
officially an independent body whose planets methodical and meticulous man, Karn
and operations are entirely under their own eventually rose to the rank of Deputy

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Inspector, at which point he had his uniform Identifying Cassian Andor as the man
tailored to fit tighter and added pockets and responsible for the death of two Pre-Mor
piping for a more decorative outfit. Enforcemnt officers on Morlana One, Karn led
a 12 man strike team to Ferrix with the goal of
In one of his first acts as Deputy Inspector, arresting Andor. However, thanks to Luthen
Karn led crackdowns on black market activity Rael, Andor not only escaped but soundly
on the Pre-Mor world Bobandi, putting an end defeated the Pre-Mor team with hidden
to a thriving underworld trade there, but explosive charges. To make matters worse,
ruffing feathers within Pre-Mor by implicating Karn himself was personally ambushed by
several Enforcement officers with his report. Andor and bound and captured. Humiliated by
Karn’s later activities followed a similar trend, his failure on Ferrix, Karn was dismissed from
an ambitious goal, a zealous hunt and an Pre-Mor.
outcome that was not best received within Pre-
Mor Enforcement. It was this ambition and Returning to Coruscant in disgrace, Karn’s
zeal that led to Karn’s downfall from Pre-Mor. mother eventually used family connections to
get Syril a job at the Imperial Bureau of
Standards, just one of countless large and
labyrinthine organisations that keep the
Empire running day to day.

But even away from law enforcement, Syril


Karn has not lost his fanatic zeal for order, if
anything his desire for revenge against
Cassian has galvanised his ambitions, leading
him down a path that grows darker ever day.

3 3 3 3 4 3
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS STRAIN DEFENCE

4 16 18 0 0
MELEE RANGED

Skills: Cool 3, Discipline 3, Gunnery 4,


Knowledge [Education] 4, Leadership 4,
Piloting [Planetary] 3, Ranged [Light] 2,
Vigilance 3.

Talents: Adversary 1: Upgrade the difficulty of


any combat check targeting this character
once. Thorough Assessment: Once per session,
take a Hard (ddd) Knowledge check to
add b equal to the number of x that can be
distributed during the encounter.

Abilities: Coruscant Haughtiness: When a


non-humanoid alien species is targeting Karn
with a social skill, add b.

Gear: Arkus blaster pistol (Ranged [Light];


Damage 6; Critical 3; Range [Medium]; Stun
setting), Formal clothing, Comlink.

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Chapter Three
Planets
mutated lamta, so that the crop could be far
Ferrix more easily grown on worlds all across the
galaxy. Almost overnight, Ferrix’s economy
History cratered, as their exclusive hold on lamta
disappeared.
Located in the Morlani system of the galaxy’s
Expansion Region, the small world of Ferrix The next century was a difficult one for the
has been mostly anonymous for much of people of Ferrix as the world slid into obscurity
galactic history, until recently. and a worsening economic situation. When the
Gest-Nai Sector was reorganised and renamed
The reddish barren planet is dominated by vast The Free Trade Sector, Ferrix and dozens of
and desolate wastelands and rocky mountains. other worlds were brought under the authority
The first settlers on Ferrix were lamta farmers, of the nearby Preox Morlana corporation. The
who found the notoriously-temperamental people of Ferrix had no say in this
crop prospered in the tough, dry plains of the restructuring of their entire planet but had
planet. While never a major agricultural world, little recourse. While many people harboured a
Ferrix’s lamta production eventually became grudge against Pre-Mor for taking away
strong enough to construct a major city Carso, Ferrix’s autonomy, the planet’s government
on the planet’s northern plateau. Carso hoped this new authority would herald a
became the hub for all transport and trade on revitalisation of the planet’s failing economy.
Ferrix, a bustling outpost in what was then
known as the Gest-Nai Sector. However, just a After examining the worlds of the Free Trade
few decades into Ferrix’s rise in prominence, Sector, Pre-Mor saw little value in Ferrix and
tragedy struck. Scientists and geneticists chose to use the barren planet as a salvage

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yard, specialising in dismantling of starships. of Ferrix, they are nonetheless key to the day to
Mass yards were hastily built around major day lives of the people.
cities such as Corso, Falen, Karsee and Liata
and the planet’s entire economy was Ferrix falls under the Preox Morlana
reorganised around scrapping and salvaging. Corporation and is governed by that
The yards on Ferrix ensured that the people company’s corporate board. Administrator
were always employed but the corporate Yozu Saladin is officially the Pre-Mor liaison to
practices of Pre-Mor ensure that the people Ferrix, but in reality Saladin has visited the
were never paid enough to be comfortable or world only a handful of times. Administrator
for the planet to flourish alone. Saladin prefers to spend his days on Morlana
One reading reports and dispatching
This mistreatment by Pre-Mor as well as the underlings to Ferrix only when necessary.
planet’s history of boom and bust has led many
to develop a healthy mistrust of authority. This Security on Ferrix and throughout the Free
distrust came to a head during the Clone Wars, Trade Sector is handled by Pre-Mor’s
as Ferrix along with many other corporate corporate tactical Force, the Pre-Mor
worlds began pushing for independence. Enforcement. Pre-Mor Enforcement’s primary
When the Republic transitioned into the directive is to protect Pre-Mor’s corporate and
Empire, the Emperor decided that a show of civil assets. The safety and well-being of
force was necessary on worlds such as Ferrix. civilians within Pre-Mor space is not even a
Military patrols and marches were carried out consideration. Notably very few citizens of
in cities across Ferrix, intended as a display of Ferrix have ever volunteered to join the Pre-
Imperial might. One of these marches in the Mor Enforcement, with almost all citizens
city of Liata, through the city’s main Rix Road, viewing the police force with obvious disdain.
was met by anti-Imperial chants and protests. Fortunately Pre-Mor Enforcement is rarely
Seeking to put down any ideas of unrest, seen on Ferrix, deeming the planet too small
Imperial clonetroopers were ordered to fire at and beneath their attention to dispatch Pre-
the protesters, and those suspected of Mor Enforcement to the planet with any
organising this potential uprising were hanged regularity.
and displayed in the town’s square.
Notable Locations
Since then, ideas of resistance and freedom
have been ground out of the residents of Ferrix is a barren and comparatively
Ferrix. While this spectre of Imperial unoccupied world, the majority of its
destruction looms long over the planet, in population are centred around sprawling,
reality the Empire has little to do with the brick and stone cities and the scrapyards
small world, considering it far unworthy of nearby.
attention. As long as Pre-Mor keeps the crime
rates in hand and keeps the scrapyards • Corso. The capital city of Ferrix sits on the
productive the Empire is happy to leave the planet’s Northern Plateau. Corso is the
administration of Ferrix to Preox-Morlana. oldest city on the planet and this can be
reflected in it’s peculiar layout. Scores of
Society and Culture crumbling stone streets haphazardly spiral
out from Community Hall. Off-worlders
Ferrix’s history of bad luck has led the people often find the unmapped and aged streets
of Ferrix to form strong community bonds. of Corso a maze and usually stick to the
The people that have chosen to make this city’s small spaceport district. Pre-Mor’s
barren world their home will always rely on Ferrix office is located in the centre of
each other before they even consider relying downtown Corso.
on any corporate force or outside authority. To
this end, social clubs and community groups • Liata. The Southern Flats play host to this
hold great sway on Ferrix. The Daughters of city which is home to one of the larger
Ferrix, The Ostren Society and Cordellia’s scrapyards on the planet. Liata’s southern
Trust are some of the key citizens location makes the city frequently colder
organisations of the planet. While these than much of the rest Ferrix’s other cities.
groups have no formal say in the government Liata was home to the “Rix Road protest” in

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the early days of the Empire. A violent • Government: Corporate appointed
attack which has hung over Ferrix ever Administrator
since. Liata’s scrapyard breaks down
everything from Clone Ware era Venator • Tech Level: Space
star destroyers to Dragoon Barges. Ferrix’s
black market and underground trade is • Major Exports: Machine parts, hyperdrive
centred around Liata and for the right price cores, repulsor coils, copperitewiring
any piece of equipment can be acquired in
the workshops and backrooms of the city. • Major Imports: Medicine, foodstuffs

• Valadonna Fields. Located deep in the


valleys of Sorsan, the Valadonna Fields
were once home to the planet’s lamta
production. Now these massive fields sit Morlana One
empty, monuments to Ferrix’s brief time in History
the sun centuries ago. The Valadonna Fields
are now a popular spot for speeder racing The Morlani system is home to 6 planets, that
among the youths of Ferris as well as a orbit the star Mor. Morlana One (third in orbit)
landing area for travellers looking to avoid
is the population and power centre of the
the official spaceports of the cities. system. The other planets in the system are (in
order or orbit); Rallius, Ferrix, Bobandi, Ilos
• The Down and Out. A small trading post Major and Ilos Minor. The planets, Morlana
and cantina at the base of Mount Tsari, the One, Ferrix, Bobandi and Ilos Major are all
Down and Out is known by many in the capable of supporting life, while Rallius and
area as a breeding ground for rebellious Ilos Minor are tempestuous gas giants.
and subversive ideas. Many a frustrated
citizen has headed to the Down and Out Morlana One was originally known as simply
after a long day for an Alderaanian ale and Morlana, until colonists from the world
a sympathetic ear. expanded into the nearby Faist system and
settled on a world there, naming that one
Ferrix Info Morlana Two and renaming Morlana to
Morlana One.
• Type: Terrestrial
Morlana One is a mostly oceanic world with
• Temperature: Temperate just a handful of massive cities lifted above the
stormy waters on reinforced platforms. The
• Atmosphere: Type I (breathable) earliest recorded inhabitants of Morlana One
were fishermen, who lived off of the large
• Hydrosphere: Low razorkey fish that make the planet their home.
Razorkey are fish that are incredibly
• Gravity: Standard (1.05 standard) dangerous to catch and potentially deadly to
consume but if harvested and processed
• Terrain: Barren plains, rocky mountains, correctly they sell for a high-profit to luxury
dry canyons food markets across the galaxy. As the
centuries past, the Morlani found themselves
• Length of Day: 21.5 standard hours doing far better with trade deals,
administration, shipping and organisation
• Length of Year: 267 local days than with the actual selling of razorkey fish, so
they eventually moved away from selling the
• Sapient Species: Human, Twi’lek, Rodian fish and pivoted towards diversifying their
planet’s interests. A huge, off-shore durasteel
• Starports: 1 stellar - class (Corso City) factory was built in Morlana One’s western
waters, remote tibana refineries were
• Population: 20 million established at Rallius and Ilos Minor and
Morlana pushed out to the nearby Faist system
• Planet Function: Starship decommissioning and established glassine manufacturing plants
and machine processing

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all across the planet’s equator.

As Morlana’s power and influence grew, they


attracted the attention of Jona Preox, Chief
Director of the Preox Corporation. Preox was a
massive conglomerate operating in the
Expansion Region. While Preox publicly
appeared to be doing well, the company had
overextend itself and was closer to bankruptcy
than anyone cared to admit. Seeking to
stabilise itself, Jona Preox proposed a merger
between her company and that of the Morlana
Corporation and Preox-Morlana was born.

What was originally a massive merged pattern, these buildings often have awnings
business grew and expanded into becoming a and coverings to protect people from
powerful semi-autonomous corporate Morlana’s near constant rain. A tall, glassine
government. While still officially under the covered tower is the home of Pre-Mor’s
jurisdiction of the Republic, Pre-Mor ruled its executive board and a series of octagonal
own company worlds, outfitted its own Pre- buildings house the headquarters of Pre-Mor
Mor Enforcement security teams and collected Enforcement.
their own taxes. This money and power
funnelled back to Morlana One and the The planet is governed by the Preox-Morlana
planet’s platform cities became taller and Corporation’s executive board, whose current
larger and its citizens more and more president and CEO is the formidable Iona
ambitious and hungry for power. Killkeen. Other members of the Pre-Mor
executive board include; the Sullustan
Now under the Imperial era, Morlana One and shipping magnate Galus Jebl, the Shistavanen
Pre-Mor continue to have some degree of tycoon Roarth Suvane and Lucius Preox,the
autonomy as an affiliate of the Empire. This great, great grandson of Jona Preox and the
relationship however is an uneasy one, with last remaining token of Preox influence in Pre-
the Empire seemingly looking for any excuse to Mor.
exert stronger control over Pre-Mor. This has
left Pre-Mor’s corporate board and its security Security on Morlana One and throughout
teams nervous about any incidents within the space controlled by Pre-Mor is maintained by
Free Trade Sector that could call Imperial the Pre-Mor Enforcement. The officers of the
attention to the company. Pre-Mor Enforcement are drawn from
volunteers from all across the galaxy, many
Society and Culture flock to the Pre-Mor Enforcement as an excuse
to exercise petty authority and engage in
Morlana One’s massive platform cities tell sanctioned violence, while others view the Pre-
visitors all they need to know about the society Mor Enforcement as a stepping stone to
and culture of the planet. Massive, brutal joining the ranks of the Empire through its
duracrete boxes of buildings connected by Outside Services Recruitment Program. Pre-
unpainted, durasteel bridges. The culture of Mor Enforcement is led by a Chief Inspector,
Morlana One is a generally business and utility currently Rupe Hyne. The Chief Inspector
focused one, when the Morlana Corporation oversees a team of 50 Deputy Inspectors, who
first expanded out of system and moved onto a in turn oversee squadrons of Inspection
new world they un-creatively named the new officers on hundreds of worlds. Pre-Mor
world Morlana Two and simply renamed their Enforcement is concerned only with
homeworld Morlana One. protection of Preox-Morlana assets and
investments. The security force is rarely
The capital of the stormy planet is Morlana penalised if its officers are corrupt or violent,
Core, a platform city built close to the planet’s as long as they don’t draw the attention of the
equator. Preox Morlana’s head office occupies a Empire or cut into Pre-Mor’s bottom line,
large portion of the city. Squat and thick- fortunately most Pre-Mor officers are usually
walled permacrete buildings sit in a grid as lazy as they are corrupt.

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Goodstoryandhiscantinaisoftenthefirstport
Notable Locations of call forvisitors to Morlana One. Cobar is also
avital link to Morlana One’s underworld scene,
A harsh and stormy water world, all of his cantina is located in the heart of the Leisure
Morlana One’s notable locations are confined Zone.
to the planet’s large, brutalist, platform cities.

• Leisure Zone. An area of the capital city


Morlana One Info
of Morlana Core, the Leisure Zone • Type: Terrestrial
officially doesn’t exist. A dingy, smoky area,
the district is home to gaming rooms, • Temperature: Cool
pleasure house, spice bars and all manner
of other illegal and illicit activities. While • Atmosphere: Type I (breathable)
Pre-Mor Enforcement is more than aware
of the Leisure Zone, they are happy to turn • Hydrosphere: High
a blind eye to the area. Indeed it is not
uncommon to see Pre-Mor Enforcement • Gravity: Standard (1.02 standard)
officers in the Leisure Zone, enjoying the
illegal wares there. • Terrain: Massive oceans, raised platform
cities
• Morlana Core Spaceport. Morlana Core
Spaceport is the bustling central spaceport • Length of Day: 18 standard hours
for the planet and is located on the eastern
side of the capital. Hundreds of ships pass • Length of Year: 344 local days
through there on a daily basis. Pre-Mor
transports ferry personnel and cargo • Sapient Species: Human, Duros, Muun
between capital ships and carriers,
corporate freighters haul in raw materials • Starports: 3 stellar - class (Morlana Core,
and components for factories and massive Ortho Core, Vishal Core)
amounts of consumables for the whole
world. Civilian ships often use Morlana • Population: 180 million
One as a stop off point in a journey to the
Mid Rim as well as a destination to offload • Planet Function: Corporate headquarters of
luxury goods. Preox-Morlana Corporation
• The Chyron. The Chyron is the most • Government: Corporate appointed
prestigious and exclusive residential tower Administrator
on Morlana One. Pre-Mor President and
CEO Iona Kilkeen maintains a expansive • Tech Level: Space
penthouse suite on the upper floors of the
building. The Chyron offers private • Major Exports: Durasteel, glassine
turbolifts and security armaments to the
rich and powerful people who reside • Major Imports: Foodstuffs
within. It also holds twenty-three
skydocks to accommodate large air taxis to
private starships. The building was
designed to copy the 500 Republica
Building on Coruscant, though in typical Niamos
Morlani fashion, the building is more grey
boxy and imposing than its glamorous History
capital counterpart.
Situated close to the Mid Rim arm of the busy
• The Razorkey Cantina. Named after Rimma Trade Route, Niamos is a beautiful,
Morlana One’s native razorkey fish, the tropical world of picturesque beaches and
Razorkey cantina is owned by the cheerful clear blue oceans and has long been a tourist
Duros Cobar Creel. Like so many Duros, destination for sunseekers all across the
Cobar is always interested in hearing a galaxy.

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Niamos was originally colonised as a vacation small cabins, to expansive mansion estates and
world by the wealthy and very large luxury hotels. All of the resorts on the planet
Shistavanen Feralli crime family, who are catered towards the wealthy and the elite
displaced much of the planet’s native aquatic and it is not uncommon to see influential
Uvack species to make their resorts. Indeed, galactic figures lounging around the beaches
the Feralli family renamed the planet and promenades of Niamos.
“Niamos,” the word meaning “sun jewel” in
Shistavanen. While the world is undoubtedly beautiful and
luxurious, it has never been able to fully escape
As the fortunes of the Feralli family waned, it’s criminal origins, and many wealthy
they were forced to sell their properties on the outlaws see Niamos as a safe heaven from the
world, they found a buyer in Zarishi authorities. This has changed in the years since
Entertainments, a galaxy-wide leisure and the Empire and nowadays the planet is more
resort conglomerate. What Zarishi found tightly under Imperial jurisdiction. Niamos’
when they arrived on Niamos were masses of Golden Hall was converted into the offices of
crumbling buildings sitting on the shore of the Imperial Prefect and the centre of all law
beautiful beaches all across the planet. These on the world and Imperial troops are a
buildings were built in the traditional style of common sight patrolling the shores of the
old-world Shistavanen ziggurats. Zarishi planet.
Entertainments saw value in these buildings
and spent the next several decades restoring Society and Culture
and rebuilding the resorts on Niamos,
expanding them as more visitors arrived. Niamos’ only sentient native species is the
Utilising their contacts in travel agencies and Uvack, aquatics thought to be distantly related
booking companies on the Core Worlds, to the Sedrians. Uvack are scaly skinned, with
Zarishi soon made Niamos a must-visit a mixture of a humanoid torso and legs which
vacation world for the galaxy’s wealthy. are joined together in a pair of tail flukes. The
Uvack are small in number and make Niamos’
Today Niamos consists of hundreds of resort deep, clear waters their home. Relations
villages located along the coastlines of the between the Uvack and the surface-dwellers
planet’s four continents. These range from who colonised their planet have been fractious

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to say the least. During the Ferellis time on • Tej Courthouse. On the resort island of
Niamos, the crime family often attacked the Tej is an example of one of Empire’s latest
the Uvacks for sport from speeders and expansionary efforts on Niamos. The Tej
watersleds. In retaliation, the strong Uvack Courthouse formerly processed
attacked these speeders and watersleds, and pickpockets and petty thieves, but now the
caused the deaths of several Ferelli family courthouse has been converted to carry out
members. During the Zarishi era, the “Imperial justice.” Massive sentences are
Entertainments Advisory Council instigated handed out for trumped up and fraudulent
bans on water travel and water sports to avoid charges as the accused are rushed through
any incidents between the Uvack and the without a trial. The Tej Courthouse is a grim
planet’s tourists. Additionally, subtle ray reminder that nowhere in the galaxy is
shields have been planted around the beaches truly safe from the reach of the Empire.
on Niamos to keep tourists from swimming
beyond the shallows and to keep the Uvack • Praci Pyramid. A beautifully and
from getting close to the beaches. intricately carved whitestone pyramid
rises from Niamos’ warm clear ocean.
The tourist culture and society on Niamos is Constructed on a massive repulsor lift
one of wealth and excess. Vacationing Imperial platform before being gently lowered into
diplomats rub elbows with shady arms the waters, the pyramid is one of Niamos’
manufacturers and holo-vid stars inside most iconic tourist attractions.
luxury Bazrani whitestone buildings. Opulent
rooms and lounges boast top of the line food Niamos Info
and dining options while beachfront bars and
cantinas host exotic drinks and broadcasts of • Type: Terrestrial
sports from all over the galaxy.
• Temperature: Warm
Notable Locations
• Atmosphere: Type I (breathable)
Niamos’ notable locations are scattered across
the planet’s shorelines and beach fronts. The • Hydrosphere: High
oceans of Niamos are home to the planet’s
native aquatic Uvack who, give the surface • Gravity: Standard (1.3 standard)
dwellers a wide berth.
• Terrain: Oceanic, archipelagos and
• Sun Jewel Starport. To preserve the islands
peace and serenity on Niamos, spacecraft
are prohibited from flying through the air • Length of Day: 23 standard hours
except under very strict circumstances. All
starships must dock at the Sun Jewel • Length of Year: 214 local days
Starport and are ferried onward to their
final destinations in custom designed, • Sapient Species: Uvack, Human
silent flying Incom speeder shuttles.
• Starports: 1 stellar - class (Sun Jewel
• Golden Hall. Once the large home of the Starport)
Feralli crime family patriarch Sonco
Feralli, then a luxury ballroom and hotel • Population: 73 million
complex, Golden Hall has recently been
converted to the administration centre for • Planet Function:Vacation resort
the Empire on Niamos. Massan Arat is the
Imperial appointed Prefect of Niamos. A • Government: Imperial appointed Prefect
political appointment, Arat is lax in the day governor
to day running of the planet and prefers to
spend his time relaxing in the sun. Golden • Tech Level: Space
Hall sits at the centre of Niamos’ largest
resort village, which is slowly being taken • Major Exports:Tourism
over completely by the Imperial
occupation. • Major Imports: Personnel, foodstuffs,

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while hundreds more sit in deployment
Steergard hangars, on high alert. Rows of Carrack-class
light cruisers sit on massive, open platforms,
History some being repaired and retrofitted. A few old
Acclimator-class ships can be seen at Steergard
Located in the bustling Ailon system of the as well, kept in excellent condition in case of
Inner Rim, the forested world of Steergard is emergency deployment.
one of the key Imperial world in the sector.
Society and Culture
During the later years of the Old Republic, the
Ailon area of space became a haven for pirates, Construction of the massive Naval Yard wiped
smugglers and other denizens of the out large areas of Steergard’s naturally
underworld. As the Emperor came to power forested surface, but much of the areas outside
and attempted to solidify his grip on the of the Yard are still thickly wooded and contain
galaxy, a concerted effort was made to clamp all manner of strange and dangerous beasts.
down on places like the Ailon system. Before the Imperial Naval Yard was
constructed, these forests were a haven for
To that end, the Imperial Navy’ 112th Sector smugglers and outlaws. The Imperial presence
Fleet began operating out of a new, massive on the planet has vastly cut back on this kind of
Imperial Naval Yard constructed on the activity, but not eliminated it completely.
system’s sixth planet, Steergard. The Steergard There are still certain smugglers who are
Naval Yard is a formation and deployment brave, or crazy, enough to hide out on the far
centre for the Imperial Navy’s activities all side of Steergard, right under Imperial noses.
throughout the Inner Rim. In addition to the
barracks for Imperial Army forces and The Naval Yard at Steergard is currently
quarters for innumerable Imperial Navy administered by Vice-Admiral Wes Vandoski.
officials and administrators, the massive Yard Vandoski is a stickler for procedure and is
also contains housing for thousands of crew constantly running drills to keep his personnel
passing through Steergard on their way to alert and sharp. Recent months have seen a
deployments all across the Inner Rim. massive uptick in people on Steergard as a
Steergard Naval Yard also houses starships large Outer Rim fleet reshuffle has led to the
from all corners of the Empire. Squads of TIE planet being used as a personnel processing
Fighters scream through the air on patrol, centre. This influx of new personnel has

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stretched the planet’s administrative Orion’s Call. Originally a social club for
resources to breaking point. Personnel files senior officers at the Naval Yard, the
have been lost, messages haven’t been relayed, Orion’s Call is closer to a black market den
schedules haven’t been followed and most of iniquity. Run by Denna Bantam, the
disturbing of all, unauthorised access to secure Orion’s Call can acquire all manner of
locations has been detected on no less than contraband for personnel on planet. And
three occasions. Vice Admiral Vandoski is Bantam always makes sure to note exactly
determined to quickly turn Steergard around who frequents her bar, should the need
and get it back in tip top shape once again arise for blackmail.
before word of these performance lapses make
their way back to Imperial High Command. • Repair Bay. A large complex on the east
side of the Naval Yard houses Steergard’s
Notable Locations extensive repair bay. Under the direction of
Mechanics Chief Captain Gar Kellan,the
Steergards’ notable locations are mainly planet’s massive array of vessels and
centred around the massive Imperial Naval vehicles are repaired and refitted. The
Yard that occupies the planet’s northern jewels of Captain Kellan’s collection here
continent. are a pair of strangely fluid and flowing
alien fighter craft, their design is unlike any
• Administration Tower. The entire other in the known galaxy.
Imperial Naval Yard at Steergard is
commanded and directed by the • Sunbright Plateau. On the far side of
administration tower. A tall durasteel Steergard, well away from the Naval Yard is
spike stabbing into the sky, the roof of the Sunbright Plateau, a rare clearing in the
administration tower is bristling with planet’s usual thickly forested surface. For
sensors and communication equipment. centuries, Sunbright Plateau was used as a
From here, Vice Admiral Vandoski and his meeting point for smugglers and pirates,
administration team, can make contact being one of the few landmarks before the
with over a dozen nearby sectors with ease Imperial era. Nowadays, the Empire is
and co-ordinate Steergard’s entire aware of the area and regularly sends TIE
Imperial operation. The planet’s most patrols to scout the area and take out any
sensitive information is stored in the smugglers foolish enough to attempt to
Administration Tower’s secure database land on Steergard.
complex.
Steergard Info
• Orion’s Call. Deep within the large
barracks complex of Steergard is the • Type: Terrestrial

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• Temperature: Temperate unafraid of retaliation for their brutality
there. But groups of discontented
• Atmosphere: Type I (breathable) individuals have already come together in
informal cells, creating a planet-wide
• Hydrosphere: Medium network of rebels. While the Imperial
Security Bureau is aware of some of the
• Gravity: Standard (0.9 standard) threats on Coruscant, their arrogance has
blinded them and they are completely
• Terrain: Forests, mountains unaware of the scale of resistance on
Coruscant. This will be their undoing.
• Length of Day: 17 standard hours
• Kenari. A Mid Rim planet far from the
• Length of Year: 352 local days attention of the Core Worlds, Kenari is a
world of lush jungles and grounds rich in
• Sapient Species: Human valuable mineral deposits. During the
Republic Era, large-scale mining
• Starports: 2 stellar - class (Naval Yard operations began on Kenari to extract its
Aurek, Naval Yard Besh) rich mineral deposits, resulting in massive
open pit mines that carved up the planet's
• Population: 2 million surface. The Republic maintained a
presence on Kenari until a major mining
• Planet Function: Imperial NavalYard disaster, led to its abandonment. It was
labelled toxic as a result of the disaster and
• Government: Imperial administrator is now placed under Imperial Prohibition,
preventing anyone from landing on the
• Tech Level: Space planet's surface and sealing the planet’s
records.
• Major Exports: Personnel, equipment
• Segra Milo. The site of ancient, long-
• Major Imports: Foodstuffs forgotten wars, the Outer Rim planet of
Segra Milo, has been reduced to a barren,
rocky wasteland of caverns and gorges. Its
scarred surface bears the marks of a
million blaster cannons and its wind-
Additional Worlds whipped caves are haunted by the long
dead. It seems fitting then that Saw Gerrera
There are thousands of words throughout the and his Partisans currently make the war-
galaxy where discontent with the Empire is
bubbling just beneath the surface. The ravaged world their base. Occupying a cave
network in the Eastern Reaches, Gererra is
following are just a handful of those worlds. under no illusions that Segra Milo will be
safe forever and keeps his men in a
• Coruscant. Even the crown jewel of the constant state of readiness in case the
Empire, a world which has been officially Empire should stumble upon them.
renamed “Imperial Centre” is not a world
safe from resistance rumblings. Though the • Narknia. The gas giant Narkina and its 5
glittering halls of the Coruscanti elite may moons sit in the galaxy’s Colonies Region.
mostly be filled with greedy, fearful While Narkina itself is uninhabited and its
individuals happy with the tyrannical rule gases worthless, it’s five moons have all
of the Empire, the levels far below tell a been put to use. Narkina 1’s houses a small
different story. The Empire's policies droid-staffed refuelling station, Narkina 2
against non-humans and its tightening is a trading outpost, specialising in starship
control of the population have caused scrap, Narkina 3 features the city of Forge,
unrest, especially among the alien
populations of the underworld, leading to the capital of the system, Narkina 4 is the
base for a large transport and logistics
riots in several districts. Imperial company, recently acquired by the Empire
oppression is open and obvious on the and Narkina 5 is a water moon that
planet’s lower levels, with Stormtroopers contains an Imperial prison complex.

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Chapter Four
Weapons
Weapons are, sadly, fundamental to many MW-20 is hard to beat.
people throughout the galaxy, from Imperial
occupation forcess subjugating locals, to Arkus Light Pistol
outlaw gangs operating in the shadows of the
Outer Rim. Many weapon wielding beings and Produced by Czerka Arms, the inexpensive
security services use standardised blasters, Arkus pistol is often seen in the hands of law
with easy to replace parts and solid if not enforcement personnel or cost-conscious
outstanding performance. However some mercenaries and bounty hunters.
aliens, combat veterans, or others may prefer
much more unique and specialised weapons. The small black pistol has a longer stun range
than most other light blasters, which gives the
weapon an advantage for those who with to
Ranged Weapons cause non-lethal damage. The Arkus also has a
mounting rail for a scope, allowing the weapon
Blasters of all shapes and sizes can be found in to function as a simplistic targeting pistol. It’s
armouries and holsters from the Core to the common to see customised logos, symbols
Outer Rim and everywhere in between. Many stamped into the grip of the Arukus.
civilised worlds such as Naboo, Alderaan, and
Dartis have rules and laws forbidding or Havoc Carbine
heavily restricting blaster weapons in
population centres, but many more worlds Cheaper, lighter and with a faster rate of fire
have no such rules or compunctions. than a standard blaster rifle, the Havoc is a
carbine rifle commonly used by local security
MW-20 Bryar Pistol forces across the galaxy. Its low production
cost combined with its usefulness in tight
A highly accurate sidearm produced by environments makes this the favoured weapon
Blastech Industries, the MW-20 Bryar is of many urban security officers. However, as a
slightly less common than it’s older brother, trade off, the Havoc has a shorter range, is less
the K-16 Bryar. The large, single-handed pistol accurate and has far less stopping power than
features a long and bulky frame built around a a standard blaster rifle.
slim grip.
The Czerka Arms produced blaster features a
Unlike the K-16, the MW-20 features a larger heavily shrouded long barrel and a compact
middle section to account for the pistol’s two-handed grip, and features attachment
unique rotating barrel ability. To prevent the points for a glowlight and a simple scope.
fast-firing weapon from overheating, a Painted in a matte black, the weapon has an
rotating middle section could install a new, annoying tendency to easily pick up scratches
cold barrel into the front end of the weapon, and marks, leaving many older models more
allowing it to continue its sustained fire. This chromium than black.
feature increases the weight and bulk of the
weapon, sacrificing some of the portability Security forces such as Pre-Mor Enforcement
and lightness that makes the K-16 Bryar so use the Havoc Carbine alongside the Arkus
popular. Nevertheless, for someone looking for
accuracy and increased stopping power, the pistol, also produced by Czerka Arms.

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produced by BlasTech and bears a striking


E-22 Blaster Rifle resemblance to many other rifles in the
company’s “A” series.
A reciprocating double-barrelled blaster rifle,
the E-22 is the more powerful older brother of A modified version of the commonly seen
the standard Imperial E-11 blaster rifle. The A300 rifle, the A310 features a longer,
E-22 often sees use in areas where heavy perforated, air-cooling barrel shroud coated in
firepower is a must, such as during Imperial porcecrete which allows the weapon to
Army occupations on worlds such as Mimban perform much better at long ranges. The hefty,
and Baltir. The E-22 is also often used by two-handed blaster also features an enhanced
troopers guarding high-security installations scope for targeting through darkness and
and protecting Imperial VIPs. adverse weather conditions. The A310 is also
highly effective at piercing through armour,
The E-22’s double barrel ensures that the rifle thanks to its increased power pack. However,
packs a hefty punch and can easily rip through unlike the Imperial E-22, the A310 is a much
many types of armour. Because of the power more budget rifle, constructed from generally
of each blast, the E-22’s recoil has been known cheaper and more inferior parts, making the
to heavily injure an unaware shooter. The A310 more prone to breakdowns and parts
E-22’s accuracy and range is also replacement.
commendable, with many Imperial
sharpshooters preferring the E-22 over the During the Clone Wars, the A310 was widely
standard DLT-19X targeting rifle in combat used by local planetary defence forces and
situations. The E-22 is not a perfect weapon after the war, a great many of them slipped on
however and does have a few significant to the black market and became readily
disadvantages. Its cost for one, for the price of available.
a single E-22, the Empire could produce 5 E-11
blasters. Outside of cost, the E-22 also has
issues with reliability. The blaster’s recoil Explosive Weapons
sleeve has a tendency to easily collect mud,
sand and grime and if not kept clean can jam Although blasters are the most common
without notice. Until these issues are fixed, it is weapons in the galaxy, many individuals use
unlikely that the E-22 will see widespread use other, more esoteric weapons as well.
by Imperial forces Explosive devices, flame projectors, and other
weapons may not be as ubiquitous, but they are
A310 Blaster Rifle certainly just as dangerous.

A high impact sniper rifle, the A310 is

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Slap Charge Utapaun Monk Cudgel

These explosive devices come from hundreds Ceremonial weapons from the remote Outer
of different brands and are some of the Rim world of Utapau, the Utapaun Monk
cheapest and most basic explosives available Cudgel is a half metre long, spiked weapon of
on the market today. First developed by pure bronzium.
Grimmalite Tech as “Kinetic Decommissioning
Blast Charges”, the design of these explosives Half of the weapon consists of a handle, which
was immediately copied and distributed across has a ribbed portion at the top and series of
the galaxy. Slap charges work simply, as soon inset opalescent squares lower down. Each
as the small disc is removed from its container square represents an era of Utapaun history.
and affixed to a surface with a small amount of The rest of the weapon is the solid barrel of the
pressure, it is activated and will explode in 30 cudgel. Two rows of spikes line this portion of
standard seconds time. There is no the weapon, and culminate in a pyramidal
complicated fuse to set, or power level to head.
monitor or remote trigger to activate, it is just
slapped and then it explodes. While replicas of these weapons are common
throughout the galaxy, original cudgels from
Because of the cheapness and ease of use of the eighth archaic settlement are rare and
slap charges, they are ubiquitous amongst expensive treasures indeed.
criminal gangs, budget security forces and
resistance groups. Zap Rod

N-20 Baradium-core Thermal Detonator Melee weapons usually seen in the hands of
local security personnel, zap rods are designed
N-20 Baradium-core thermal detonators are to give an electric shock when one end is
special thermal detonators originally used by touched to an individual. They usually come
the Galactic Republic's clone army and now equipped with a small slider, to change the
used used by the Galactic Empire's special ops level of electric shock, everything from a mild
Stormtroopers. buzz to a bolt strong enough to cause semi-
permanent damage to many species.
The N-20 has adjustable time settings, ranging
from six to eighteen seconds and a small range Cheap and effective, zap rods are often
of five meters within which all matter can be employed in riot control scenarios, though the
vaporised depending on the setting. weapons have been known to react poorly, and
even fail completely, in adverse weather.
The N-20 can only be activated only with the Imperial personnel prefer to use the more
right code tapped into it; to prevent captured expensive, but more reliable electrobaton in
detonators from being used against troopers. their riot control operations.
Also, the buttons are unlabelled, which
ensured that even if someone discovered the Sitvak Knife
code, they couldn't figure out which buttons to
press in order to activate the detonator. Owing This small, thin blade is designed to slip away
to this, stormtroopers need to employ pattern somewhere hidden, usually inside of a boot.
memorisation when using the N-20. The 45 degree angled blade features a loop at
one end, where a wielder can slip their finger
and a razor sharp point and tip at the other.
Melee Weapons Sitvak knifes are usually crafted from a single
piece of durasteel and feature cutout sections
In a galaxy full of blasters, bowcasters, and along the blade, to lighten the weapon further.
thermal detonators, melee weapons are
surprisingly common. When using a Melee Sitvak are favourites of criminals and
weapon, users add their Brawn characteristic mercenaries, and many a barfight has ended in
to the damage dealt, unless the weapon blood when one party whipped out a hidden
description indicates otherwise. blade.

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TABLE 1-1: WEAPONS

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Chapter Five
Equipment
While perhaps not as glamorous or exciting as has passed, making it harder to be detected.
a blaster or starfighter, basic equipment is Unlike a standard EMP, a Scrambling Charge
often the foundation upon which successful only effects communication systems, allowing
missions are built. After all, even the best for even more subterfuge, as a fault with a
blaster is little more than decoration if its communication systems may not be initially
power pack fails. seen as anything nefarious.

Data Disk
Electronic Equipment
Data disks are small, coin-sized coding
Given the scale at which many operations are devices. They are metallic stepped cone shapes
conducted, solid electronic equipment is of that appear to be three disks stacked on top of
vital importance when out amongst the stars. one another. Commonly seen on the caps and
belts of high ranking Imperial officers and
Ourlash Scrambling Charge contain coded identification information.
Originally developed during the final days of Data disks are not limited to Imperial use
the Clone Wars, the Ourlash Corp. developed however, and these small devices can be seen
Scrambling Charge never made it to market galaxy-wide, employed by trillions of beings in
during the conflict and instead fell into countless different scenarios.
obscurity during the early days of the Empire.
N-S9 Starpath Unit
This small, handheld device device is able to
block a communications system from An extremely valuable and extremely
receiving and transmitting data. It can be set to restricted piece of equipment, Starpath units
activate after a certain time from its placement are installed in the bridges of Imperial capital

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ships at construction. The Starpath uses


proprietary Imperial signals and frequencies Quadnoculars
to coordinate and map the relation of a
starship to every Imperial asset, whether it is Oversized image enhancers, quadnoculars
an installation or a vessel, for nine radial feature a quartet of precision lenses and are
parsecs. These units are invaluable in fleet designed to offer enhanced multispectral
deployment and assignment, allowing an imaging, and integrated automatic tracking.
Imperial captain to see every asset available to
them within a specified range. The image capability of a set of quadnoculars
is far more advanced than a standard pair of
Of course, those with more nefarious needs, electrobinoculars or macrobinoculars but
would also find a Starpath to be an incredibly quadnoculars are far more weighty and less
useful piece of equipment, allowing them to portable as a trade-off.
see every Imperial ship of installation and
allowing them to steer well clear of them. Popular producers of quadnoculars include;
Haxon Tactical, Brymit Occucal and
Starpath Units can only be found at Imperial Rycotronics, who produce quadnoculars and
shipyards or at high-security factory sites, so optical equipment exclusively for Imperial
getting a hold of one on the black market is use.
incredibly rare. Occasionally fakes make their
way to sale, but they are quickly discovered by Travel Equipment
those in the know. Real, new Starpath Units
come with sealed and intact vector crystals and Travelling through the galaxy, even on small,
an authentic Imperial seal. jobs, is sometimes a less than straightforward
experience. There’s been many a spacer who
have gotten themselves out of tricky situations
Survival Equipment with just the gear in their jacket or their bag.
Survival in the wilder parts of the galaxy Starport Guide
requires stamina, quick wits, and a sharp
mind. Along with this, specialised equipment With new routes and planets seemingly
and gear can contribute significantly to opening daily for travel and trading, the galaxy
survival in any number of dangerous can seem a wild and confusing place for
environments. travellers. That’s where Starport Guides come
in. These guides contain maps and diagrams,
Med Nog detailed port information and useful tips for
spacers and traders travelling throughout the
While bacta is still far and away the most galaxy.
popular and effective way of treating injuries
throughout the galaxy, it is also one of the These guides also often include a summary of
more expensive ways. For spacers in a pinch, local or Imperial spacefaring regulations in the
looking for a cheaper way to heal, there is Med area. Though they are obstensively guides for
nog. legitimate traders and spacers, many
smugglers and black marketeers find these
Med nog consists of a very small amount of guides invaluable when moving beneath the
bacta diluted by water and stim-cot, an anti radar.
infection medication. When ingested, Med nog
can quickly prevent any internal infection
from a wound. Unlike pure bacta however, Med
nog cannot regrow tissue or help knit broken Tools
bones back together. Med nog also tastes very
bad, with many people only able to stand a sip Tools are used to perform specific tasks or to
or two. aid in their performance, and can be anything
from a simple hammer to an advanced
Drinking a shot of Med nog allows a character handheld plasma cutter.
to recover 4 wounds.

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dawn, scarlet sun and vert glow. The drink’s
Anx strength is covered by its sweetly spiced taste,
leaving many drinkers surprisingly more
One of the most common tools in a inebriated than they thought. Revnog can be
technician's toolkit, an Anx is primarily used spotted at cantinas and parties from Coruscant
for prying open and separating plates and to Morlana One.
panels. About the size of a human’s forearm,
anxes are wedge shaped, a thick, reinforced Chandrilan Squig
grip narrowing a thin, flat blade. This blade is
then inserted between tight plates and with Chandrila has a rich history, full of heritage
pressure, pops off the plates much easier than and judicious customs. Even their food and
other tools. drinks come from a long tradition, and the
Chandrilan Squig is no exception.
In a pinch, some spacers have even used an anx
as an improvised weapon, though it is unlikely A cocktail of mango blossom and whiskwine,
to be particularly effective. the drink also features a squig- edible
Chandrilan eels. The addition of squigs cause
Fibra-line the cocktail to fizz and foam, change colour
and a tasty chew to the bubbly drink. The drink
Fibra-line is synthetic rope manufactured in is certainly an acquired taste.
small, thin spools. The rope is fairly durable,
consisting of three large fibrous "cables" that Gorgo Loaf
are tightly woven together. These filaments are
usually between six and eight centimetres in An unleavened bread commonly seen
diameter. While fibra-line may seem flimsy , it throughout the Outer Rim, the thickness and
is actually capable of supporting up to 750 denseness of gorgo loaf makes it ideal for
kilograms of weight. workers needing energy during a long day.
All-kit Tool While the basic recipe for gorgo loaf is simple,
many planets and people add their own twist
One of the handiest tools a spacer can have on to the bread, based on the availability of
their belt, an all-kit is a type of all-purpose certain ingredients or the significance of
combination tool, that contains a torque certain foodstuffs.
wrench, arc probe and fusion cutter.
Crunchies
While the versions of these tools included in
the all-kit are not as powerful as the Produced by LaKiave Amalgamated
standalone versions, for portability, for Foodstuffs, Crunchies are a breakfast cereal
portability, the all-kit can’t be beat. Popular popular among humans.
manufacturers of all-kit tools include;
Noxtorv, Ishami Metals and Wallen Industrial. Blue and brown in colour, these sugary pebble-
shaped, spherical treats are usually served in
Food and Drink bowls of blue milk. The mascot for Crunchies is
CRUNCH-0, the cereal loving droid. Though
More than just vital sustenance, for many during the Clone Wars, CRUNCH-0 was briefly
beings, food and drink are an important and retired in favour of the Clone Commander
sacred part of their culture. From ragtag Crunch.
transport crews bonding over reheated
rations, to Chandrilian families laughing over
fallobread in an estate dining hall.

Revnog

A popular alcoholic drink, Revnog currently


comes in four varieties; cloudy dusk, azure

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TABLE 1-2: EQUIPMENT
Name Encum Price Rarity

OurlashScramblingCharge 0 250 3

Data Disk 0 100 2

N-S9 Starpath Unit 1 20,000 9

Med Nog 0 50 1

Quadnoculars 1 200 2

Starport Guide 0 75 2

Anx 2 100 1

Fibra-Line 1 50 2

Alll-kit tool 1 150 1

Revnog (crate) 2 100 1

Chandrilan Squig (crate) 2 300 2

Gorgo Loaf (crate) 2 75 2

Crunchies (case) 2 50 1

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Chapter Six
Vehicles and Ships
The starships of the galaxy are more than just painted in custom colours, or with eye-
a means to get from one world to another. Each catching designs to help them stand out or
ship is designed for a specific purpose, blend in, depending on the environment. The
modified in turn by each owner (often in ways BD-T Shuttle Ferries on Ferrix are painted with
that would make the original designers wince) a muted red and gold, traditional Ferrix
and finally often takes on a personality of its colours.
own. From beat-up, old freighters that require DEF: FORE/PORT/STARBOARD/AFT ARMOUR

constant attention and maintenance, to sleek 0 - - 0 0


luxury ships that glide through the stars with 2 3 +0 HT THRESHOLD SS THRESHOLD

ease, the galaxy is full of weird and wonderful SILHOUETTE SPEED HANDLING 5 5
vehicles and starships.
Hull Type/Class: Airspeeder/Shuttle Ferry
Air and Landspeeders Manufacturer: Claymatsu Heavy Industries
BD-T Shuttle Ferry Maximum Altitude: 100 kilometres
A common sight on worlds all across the Ship’s Complement: One pilot
galaxy, shuttle ferries are used as intercity
civilian transports. They come in a variety of Encumbrance Capacity: 10-30
models from hundreds of different
manufacturers, but the BD-T from Claymatsu Passenger Capacity: 31
Heavy Industries is the most popular.
Price/Rarity: 10,000 Credits/3
These two-engine repulsorcraft have a
spacious interior including seating for at least Customisation Hard Points:2
thirty-one passengers arranged in sets of four
along with a rear gallery. They also include Weapons: None
overhead space for luggage storage. The
shuttle is driven by a single pilot who is seated Cordair Limousine Speeder
in an elevated glass cockpit in the front of the
ship. Entry and exit from the vehicle is The Cordair Limousine Speeder is a luxury,
facilitated by use of a staircase droid, which is personal airspeeder. Perma-polished
deployed in ferry stations. The BD-T is usually quadranium steel is moulded into beautiful
equipped with a screen above the door flowing curves and decorated with silver
displaying information about the shuttle's highlights. Polished intake radiators sit on the
destination, and overhead lights, as well as speeder’s two front vanes in a neo- Industrial
wide windows which offer a clear view of the style. The Cordair’s two-seater passenger
surrounding locales. compartment is appointed in plush nerf
leather and lamas wood-grain. Discretely
While not particularly handsome, the BD-T hidden buttons allow for a privacy screen
Shuttle Ferry is sturdy and comfortable and between the passengers and the speeder’s
many of them have been in service for multiple
decades without any issue. Often they are single driver. Currently available in “Cobalt
Burn”, “Rose Scarlet” and “Polished Onyx”, the

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Cordair is a favourite among Imperial elites, Weapons: None


with the trend, like all trends, starting on
Coruscant. Prominent Senators such as Mon Imperial Light Infantry Speeder
Mothma, Orn Free Taa and Gila Thule all travel
the capital in style in their Cordairs. Usually deployed to worlds without much of
an Imperial presence, the Light Infantry
Despite the Cordair’s sleek and elegant design, Speeder is intended to be a versatile all-round
the speeder is surprisingly robust under the vehicle that can perform well in a variety of
hood. The quadranium steel hull offers a situations. The four-seater landspeeder is
higher degree of protection than in most manned by one pilot, and can hold three other
luxury vehicles, one of the things that attracts passengers , one of which can take control of
VIP riders to the Cordair. Additionally, the the forward-mounted WD-90 repeating
speeder’s intake radiators aren’t just for show, blaster cannon. This gunner usually rides in
and if necessary, the Cordair can achieve an the prow, scanning for targets. The mounting
impressive top speed. attachment gives the gunner a wide, lateral
DEF: FORE/PORT/STARBOARD/AFT ARMOUR field of fire. The blaster cannon can also
1 - - 0 1 decompress or elevate to defend against aerial
2 4 +1 HT THRESHOLD SS THRESHOLD
and ground threats and can even be removed
SILHOUETTE SPEED HANDLING 5 6 completely and placed in the prow, when the
speeder is not on patrol duty.
Hull Type/Class: Airspeeder/ Cordair
Limosine The LIF is an ugly, boxy, wedge shaped design,
the much smaller and cheaper brother of the
Manufacturer: Randar Starworks Occupier Assault Tank. Imperial designers have
speculated that the LIF would be a good
Maximum Altitude:300 kilometres candidate for adaptation into a cold-weather
specific vehicle. With the removal on one of
Ship’s Complement: One pilot the speeder’s seats, a heating system could be
added and the vehicle would be much more
Encumbrance Capacity: 10-30 capable in frigid environments, an area where
the Empire is currently lacking in vehicles.
Passenger Capacity: 31
Hull Type/Class: Landspeeder
Price/Rarity: 10,000 Credits/3
Manufacturer: Ubrikkian Industries
Customisation Hard Points:2

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Maximum Altitude:3 metres Low Altitude Assault Transport (LAAT) during the
Clone Wars, Rothana wanted to adapt the
Ship’s Complement: One pilot principles of that ship but on a much smaller scale,
the MobileTac -Podwas the result.
Encumbrance Capacity: 10
The small dropship is capable of ferrying up to 10
Passenger Capacity: 3 passengers to planetary engagements in its
cramped, padded interior. A single pilot in an
Consumables: Three days elevated cockpkit controls the ship as well as its
weapons systems. The passengers can enter and
Price/Rarity: 30,000 credits (R)/5 exit the Pod through a rear entry ramp, which is
accessible when the Pod’s wings are retracted into
Customisation Hard Points:2 landing mode. The Tac-Pods are armed with a
single laser cannon placed in a ball mount on the
Weapons: Turret-mounted Light Blaster chin,aswellasafixedcannonlocatedoneachof the
cannon (Fire Arc Forward, Damage 4; Critical wing root - just outside of the engine cowling. This
4; Range [Close]). ensures that the Tac-Pod can perform well as an air
support vehicle and take care of itself if landing in
a hot zone.
Starfighters and Shuttles
Rothana hoped that the lower price tag attached to
Mobile Tac-Pod the Mobile Tac-Pod as well as its defensive
capabilities would make the the dropship an
Rothana Heavy Engineering’s Mobile Tactical attractive prospect for Imperial use. However the
Pod is a troop transport and dropship used by Empire found the cramped interior and the
security forces across the galaxy. Famed for their small carrying capacity too much of a
engineering masterpiece that was the Republic’s downside, and instead opted to develop the

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Sentinel-class landing craft with Sienar Fleet sealed flight suits equipped with life-support
Systems. Looking to recoup some of their systems. A single pilot flies the ship, and an
development losses, Rothana began selling the independent Q7-series astromech droid backs up
Mobile Tac-Pod in bulk to planetary and the pilot. This astromech helps with in-flight
corporate security forces. Now, the Mobile Tac- maintenance and navigation. Like many of Sienar
Pod can be seen in use by the Corpotate Sector Fleet Systems’ designs, the V-wing has folding
Authority, the Eriadu police force and Preox radiatorwingsandlasercannons.Thewings,which
Morlana to name just a few. are located at either side of the V-wing and reach
DEF: FORE/PORT/STARBOARD/AFT ARMOUR above and below the craft, are the ship's most
2 - - 0 2 distinguishing feature. The laser cannons can
3 4 +1 HT THRESHOLD SS THRESHOLD
swivelcompletely andhadarapidfirecapabilityby
SILHOUETTE SPEED HANDLING 10 9 being placed on both of thewing struts.

HullType/Class: Dropship/MobileTac-Pod WhileV-wingscontinuedtobeusedastheRepublic


transitioned into the Empire, they were eventually
Manufacturer:RothanaHeavyEngineering phased out and replaced by the much cheaper
TIE/LN starfighter,which itself incorporated many
Hyperdrive:None of the design features of the V-wing. V-wing’s
however can still be seen on many backwater
Navicomputer:None Imperial installations.
DEF: FORE/PORT/STARBOARD/AFT ARMOUR

SensorRange:Close 1 - - 0 2
3 4 +2 HT THRESHOLD SS THRESHOLD

Ship’sComplement:Onepilot SILHOUETTE SPEED HANDLING 10 8

EncumbranceCapacity:4 HullType/Class: Starfighter

PassengerCapacity:10 Manufacturer: Kuat Drive Yards/ Sienar Fleet


Systems
Consumables:1day
Hyperdrive: None (may dock with Syliure-45
Price/Rarity:45,000credits/4 HyperspaceRing[Class1])

CustomisationHardPoints:2 Navicomputer:None(astromechdroidsocket)

Weapons: Wing-mounted Twin Blaster Laser SensorRange:Close


Cannons (Fire Arc Forward, Damage 4; Critical 4;
Range [Close]; Linked 1). Chin-mounted laser cannon Ship’sComplement:Onepilot
(FireArcAll,Damage4;Critical4;Range[Close]).
EncumbranceCapacity:1
V-Wing Nimbus Interceptor PassengerCapacity:0
Introduced late into the Clone Wars, these Consumables:1day
incredibly fast and agile ships were designed to
replace the Republic’s v-19 Torrent starfighters. Price/Rarity:70,000credits/7
Designed by Sienar Fleet Systems and
manufactured by Kuat Systems Engineering, CustomisationHardPoints:2
V-wings have a top speed of 52,000 kilometres
per hour and a maximum acceleration of Weapons: Wing-mountedLightLaserCannons(Fire
5,200G's. Cutting-edge technology is used to Arc:Forward,Damage:5;Crit:3,Range:[Close];Linked
give the V-wing manoeuvrability, and the 1). Wing-mounted Light Ion Cannons (Fire Arc:
starship has two vertically placed ion engine
thrusters, allowing for surprisingly fast pitch- Forward,Damage:5;Crit:4,Range:[Close], Ion;Linked
1). Forward-mounted Concussion Missile Launcher
turnings. To maximise power for speed and (Fire Arc: Forward, Damage: 6; Crit: 3, Range: [Short],
agility, Kuat produced the starfighter without a Blast 4; Breach 4; Guided 3; Limited Ammo 4; Slow-
pressurised cockpit. This requires pilots to wear firing1).

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owners however have been known to strip
Freighters and Transports away these interior accents and use the Fondor
Haulcraft with its handsomely functional
default metallic look. The ship’s off-centre
Fondor Haulcraft cockpit houses seating for a single pilot who
has access to all of the ship’s functions from
A popular mid-range ship, the Fondor their consoles.
Haulcraft has developed a reputation as an
extreme solid ship and is commonly seen in Under the hood is where the Fondor Haulcraft
the hands of traders and travellers looking for really shines, the ship borrows components
the reliability and precision associated with and circuitry from Fondor’s Imperial
the Fondor name. contracts, ensuring that the ship computes and
reacts faster than many others of a similar
Perpetually ranked third behind Corellia and price. The Haulcraft’s communication system
Kuat in starship construction, Fondor has is also more powerful than expected, with a
staked its reputation not on mass-production long range and a degree of clarity and signal
but instead on quality. Many of the best strength unusual in a civilian ship. The ship’s
designed frigates and capital ships are built at engines, while not as fast as many on the
the shipyards there, from the Super Star market, are tested for extreme stress and durability
Destroyer Executor to luxury Hutt yachts. The and many manoeuvres that would fry other
Haulcraft was Fondor’s attempt to enter the freighter’s engines can be performed by the
smaller, freighter market, a market dominated Haulcraftwith ease.
by Corellia’s YT series of starships. Unable to
compete with the YT series’ low price or high The Fondor does have a few drawbacks however.
modularity, the Fondor Haulcraft instead It’s relatively small cargo space holds the ship back
emphasised reliability and build quality, two from ever being a true transport ship, relegating
aspects that are often complained about in YT the ship to the category of courier shuttle or light
ships. freighter at best. The ship’s single pilot, while an
asset in many situations, is a drawback in combat
The Fondor Haulcraft consists of a 35 metre as the pilot must operate the Haulcraft’s light laser
long, wedge-shaped central fuselage and a pair cannon while also flying. Fondor Shipyards have
of retractable wings that span the length of the recently begun offering a proprietary droid mod to
ship. The ship can be accessed by a personal counter this. The mod can be installed aboard the
loading ramp and a larger cargo loading ramp Haulcraft to assist with operations and help
that leads directly into the ship’s small cargo manage duties in intense situations.
bay. The ship’s interior takes cues from
Fondor’s work on Hutt luxury ships and Despite Fondor Shipyard’s usual distaste for
includes polished brass surfaces as well as customisation of their products, the Haulcraft is
plush interior padding and seating. Some surprisingly modifiable, with the ship having

The Cannok Flare


Luthen Rael currently flies a heavily modified Fondor Haulcraft officially known as the Cannok
Flare. An advanced custom droid mod has been added to handle a majority of the ship’s operations,
including navigation, precision targeting and more. The Cannok Flare also features sensor jamming
stealth technology, designed to make the ship invisible to most scanners. For defence, the Cannok
Flare also features countermeasures and weapons not seen on the standard Haulcraft model; a
hidden, top-mounted dual laser cannon and a disguised variable munitions flechette launcher.
The Cannok Flare’s most unique weapon however is its sustained composite beam weapon, a
miniaturised version of the scrap cutters seen employed on worlds such as Raxus Prime and
Bracca. These beams are able to slice through light, shielded ships, tearing them to pieces.

Despite its plain exterior appearance, the Cannok Flare is undoubtedly far more dangerous and
advanced than any other Fondor Haulcraft in the space lanes.

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dozens of systems that can be swapped out and
replaced by an enterprising engineer. This boosts Max-7 Rono Freighter
the usefulness of the small ship and the Haulcraft
is beginning to be seen in the employof pirates and The ultimate example of form over function,
politicians, couriers and colonists from the Core to the Max- 7 Rono from SoroSuub is one of the
the Outer Rim. simplest cargo freighters on the market, with
DEF: FORE/PORT/STARBOARD/AFT ARMOUR
its boxy design basically unchanged for well
4 4 +1 3 - - 0 3 over a century now.
HT THRESHOLD SS THRESHOLD

SILHOUETTE SPEED HANDLING 20 18 Originally built for internal use by SoroSuub,


the Rono consists of two sections; the first is a
HullType/Class: Transport/FondorHaulcraft large hexagonal shaped hold section, the sides
of which open outward and can be used as
Manufacturer:FondorShipyards loading ramps. The second section of the ship
is the elevated, front- facing command cockpit,
Hyperdrive:Primary:Class2,Backup:Class10 accessible via a ladder from the hold section. In
the rear of the ship are its six engines—three
Navicomputer:Yes on each side—which include both sublight and
hyperdrive units. All other extras and
SensorRange:Close amenities have been stripped from the
freighter. After years of internal use, the Rono
Ship’sComplement:Onepilot was eventually launched on to the open market
with the Max-3 Rono, the ship’s low cost and
EncumbranceCapacity:80 sturdy build ensured the ship quickly found a
home with budget-conscious shipping and
PassengerCapacity:4 transport companies.
Consumables:1month In addition to a version with standard landing
gear, the Rono is also available in a track and
Price/Rarity:90,000credits/5 rail configuration. In this configuration a
Rono can be launched from a ramp that has a
CustomisationHardPoints:4 track and overhead rail. The weight has to be
calibrated before launch so the adjusted thrust
Weapons: Dorsal Retractable Light Laser Cannon ratio can be calculated to allow takeoff. The
(FireArcAll;,Damage5;Critical3;Range[Close]). weight can be determined via a load clutch

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handle that is next to the booster throttle, Considered by many Core World designers as a
which displays the weight on a gauge. This second- class, backwater manufacturer, Sublight
launch system frees up open landing platform Products Corporation (SPC) was founded just
space and allows dozens of Ronos to be placed on a under a century ago by a group of Trandoshan
ramp and track and launched in quick succession. shipwrights. Despite the snobbish attitude of
designers at Kuat, CEC or Fondor, SPC nevertheless
The Rono’s lack of frills means the freighter does have developed a strong range of high-quality and
not have any weapons as standard, often reasonably-priced starships. SPC got their start
necessitating that the ship flies with an escort. working jointly with Incom Corporation on their
However the freighter’s armour plating and small incredibly successful Z-95 Headhunter range. The
shield is surprisinglyrobust and allows the Rono to two companies further expanded on this
withstand some sustained small laser fire. Its partnership with the successful ARC-170
cockpit is designed to be simple and easy to use by starfighter, which debuted during the early days of
hundreds of different species, though while the the Clone Wars. Despite this successful
controls of the ship are easy to learn actually partnership, SPC never got there fair share of the
piloting the thing is a separate issue. Heavy, creditfortheirworkandwereovershadowedbythe
sluggish and slow to respond, the Rono requires a far larger Incom Corporation and after developing
good pilot to be able to coax a strong performance the ARC-170, the two companies split.
out of it.
DEF: FORE/PORT/STARBOARD/AFT ARMOUR
One of the first ships SPC produced as a solo
2 - - 1 4 companywas the WTK-85A Interstellar Transport.
4 3 -1 SPC took many of the aspects of the ARC-170 and
extrapolated them into a freighter to produce an
HT THRESHOLD SS THRESHOLD

SILHOUETTE SPEED HANDLING 30 16


excellent long-range reconnaissance transport.
HullType/Class: Transport/Max-7Rono Every aspect of the WTK has been designed from
the ground up for solo travellers and scouts. All of
Manufacturer:SoroSuubCorporation the ship’s systems can be handled from the pilot’s
consoles, includingweapons. A built-in MaharaV2
Hyperdrive:Primary:Class4,Backup:Class15 navicomputer allows the WTK to move through
hyperspace faster and more safely, without the
Navicomputer:Yes need for a co-pilot or atsromech. The ship is also
packed with redundancies, to ensure that a lone
SensorRange:Close pilot can handle anyand all emergencies.TheWTK
alsocomeswithcomfortable,well-appointedliving
Ship’sComplement:Onepilot,onenavigator quarters, perfect for extended travel. For defence,
the ship comeswith a rotating laser turret aswell as
EncumbranceCapacity:450 a pair of chin-mounted laser cannons, when
combined with the ship’s impressive speed, these
PassengerCapacity:0 help make the WTK a very effective hit and fade
freighter.
Consumables:3months DEF: FORE/PORT/STARBOARD/AFT ARMOUR

1 - - 0 2
Price/Rarity:120,000credits/4 4 4 +1 HT THRESHOLD SS THRESHOLD

SILHOUETTE SPEED HANDLING 14 8


CustomisationHardPoints:2
Hull Type/Class: Transport/ WTK-85A Interstellar
Weapons:None Transport

Manufacturer:SublightProductionCorporation
WTK-85A Interstellar
Transport Hyperdrive: Primary:Class2,Backup:Class10

Designed for scouts and lone pilots, Sublight Navicomputer:Yes


Products Corporation’s WTK-85A is one of the
finest examples of a long-range reconnaissance SensorRange:Medium
ship on the market today.
Ship’sComplement:Onepilot

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EncumbranceCapacity:4 frequently used in the final days of the
Republic. Corsairs could be configured for
PassengerCapacity:1 as passenger carriers, research ships,
detention transports and much more. They
Consumables:6months are less common nowadays.

Price/Rarity:60,000credits/3 • Pelta-class frigate. Used primarily as


medical ships by the Republic, Peltas can
CustomisationHardPoints:3 still be seen in Imperial service, though
they are slowly being usurped by newer
Weapons: Turret-mounted ion cannon (Fire Arc: vessels. Many decommissioned Peltas have
Forward,Damage:5;Crit:4,Range:[Close], Ion;Linked found their way into the hands of pirate
1),Forwardmountedmediumlasercannons [FireArc: and rebellion groups across the Outer Rim.
Forwqrd,Damage6;Crit3,Range[Close],Linked1).
• GPE-7000. A strange little starfighter, the
GPE-7000 was produced in very limited
Additional Vehicles and numbers by Galactic Power Engineering.
Ships Galactic Power Engineering is primarily
known for producing flashy airspeeders
From the heart of the Empire on Coruscant to and speedy podracers and the GPE-7000
the far reaches of Wild Space and the was their first expansion into starship
Unknown Regions, the galaxy is full of land, development. The blade-like starfighter is
air and space-fearing craft. Here is a just a incredibly fast and agile but one wrong
small handful of them. twitch of the yoke can send the tiny ship
careening out of control.
• Transpo Corsair. Corsairs were large-
scale modular transports that were

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Chapter Seven
Gamemaster’s Guide
This section provides information for GMs Abilities: None
intending to run games influenced by Andor.
Presented first are a list of adversaries who are Equipment: E-10 Blaster rifle (Ranged
either unique to, or particularly appropriate [Heavy); Damage 9; Critical 3; Range
for, campaigns set during the Andor era. [Medium]; Stun setting), Two frag grenades
(Ranged (Light); Damage 8; Critical 4; Range
[Short]; Blast 6, Limited Ammo 1), Trooper
The Empire uniform and helmet (+1 soak).
Imperial Army Trooper [Minion] Imperial Security Trooper [Minion]
The standard infantry soldiers deployed by the A specialised black armoured variant of the
Imperial Army throughout the galaxy, Imperial Army Trooper, Imperial Security
Imperial Army Troopers are separate from the Troopers work to bolster Stormtrooper forces
elite white-armoured stormtroopers of the and maintain order in urban environments.
Imperial Navy. Formed by young, eager Unlike Army Troopers who perform more
conscripts, Imperial Army Troopers are often front-line roles, Security Troopers are
tasked with subjugating worlds that dare resist typically deployed in law enforcement and
the Emperor's rule, and serving as an security roles, often tasked with being guards
unyielding reminder of the Empire's and sentries.
omnipresence.
Riot control, public suppression arresting of
Imperial Army Troopers are outfitted in a set suspects and leading interrogations are just
of grey armour that offers decent protection, some of the duties that Imperial Security
but not to the level of a Stormtrooper’s Troopers are charged with.
plastoid armour. They are often equipped with
E10 or E-11 blaster rifles.
2 2 2 2 2 2
Despite recent efforts to attempt to expand the BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
Stormtrooper Corps, Imperial Army Troopers
still compose the bulk of the Empire’s fighting SOAK WOUNDS DEFENCE

3 5 0 0
forces, especially on more remote worlds such MELEE RANGED

as Aldhani or Ferrix. Skills (group only): Coercion, Melee,


Ranged [Heavy].
2 2 2 2 2 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
Talents: None

SOAK WOUNDS DEFENCE Abilities: None


3 5 0 0
Equipment: E-10 Blaster rifle (Ranged
MELEE RANGED

Skills (group only): Discipline, Ranged [Heavy); Damage 7; Critical 3; Range [Medium];
[Heavy], Ranged [Light]. Stun setting), Truncheon (Melee; Damage 4;
Talents: None Critical 5; Range [Engaged]; Disorient 2), Stun
cuffs, Comlink.

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Imperial Commandant [Rival] 2 2 3 2 2 1


Commandant is a rank usually given to those
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

members of the Imperial Army who hold SOAK WOUNDS DEFENCE

command over a large base or facility. For 4 15 0 0


example, Raltiir’s Whitespire Base is overseen
MELEE RANGED

Skills: Cool 3, Discipline 3, Knowledge


by Commandant Julien Talz, the Imperial [Warfare] 4, Leadership 4, Piloting
Academy at Duros is led by Commandant Sarn [Planetary], Ranged [Light] 2, Vigilance 3.
Falkin and the garrison at Aldhani is overseen
by Commandant Jayhold Beehaz. Talents: Adversary 1: Upgrade the difficulty of
any combat check targeting this character
Unlike many senior roles in the Empire, once.
Commandants are often non-commissioned
officers who have earned their promotions Abilities: Tactical Direction: May perform a
through years of service. As such, manoeuvre to direct one allied minion group
Commandants often have significant front- within Medium range; the group may perform
line or battlefield experience, rendering them an immediate free manoeuvre or add b to
far more capable or crafty than their politically their next check.
appointed contemporaries. Competition is
fierce however for prestigious postings, Equipment: SE-14R blaster pistol (Ranged
Coruscant, Carida and Eriadu are considered [Light]; Damage 6; Critical 3; Range [Medium];
the “Big Three” planets for appointment. Stun setting), Officer uniform (+1 Soak), Long
range comlink.

ISB Attendant [Rival]

Attendants are junior officers within the


Imperial Security Bureau who serve as
assistants to ISB Supervisors. They are often
attached to specific Supervisors for the
majority of their time and are officially
delegated various responsibilities such as
handling schedules and appointments,
organising travel and procuring files.
Unofficially, Attendants often function as
personal spies for their commanding officer,
seeking out gossip or rumours that could
propel their superior further up within the
ISB.

The position of an ISB Attendant is a coveted


one and competition is fierce among recent
academy graduates, leading to many
Attendants being political or nepotistic
appointees.

2 2 3 2 2 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS DEFENCE

2 8 0 0
MELEE RANGED

Skills: Coercion 2, Computers 1, Discipline 3,


Knowledge [Education] 2, Negotiation 3.

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Talents: Nobody’s Fool 2: Upgrade difficulty targeting this character twice.
of Charm, Coercion, and Deception checks
targeting the character twice. Abilities: None

Abilities: None Equipment: Imperial datapad, Code


cylinders, Personal staff.
Equipment: Imperial datapad, Code
cylinders. KX- series Security Droid [Nemesis]

ISB Supervisor [Nemesis] Developed by Arakyd Industries exclusively


for the Empire, KX Security Droids are some of
Imperial Security Bureau Supervisors are the deadliest droids on the market today.
senior officers tasked with overseeing all
intelligence activities and assets within an While the Imperial Senate has officially
assigned number of sectors prohibited the creation of battle droids,
Arakyd has used a loophole in the law by
There are currently 2o Supervisors within the marketing the KX-series as "security droids."
ISB, who meet regularly as the ISB Board, These automatons are programmed without
under the leadership of ISB Major Partagaz. the standard restriction against harming
These Supervisors are; Dedra Meero, Damon organic sentient lifeforms. KX droids are
Blevin, Gar Grandi, Ventari Lagret, Lonni Jung, programmed to recognise and defer to
Sham Tillian, Ethan Rodan, Devon Kishanti, Imperial Military officers ranked lieutenant or
Ubrik Carver, Silvan Kiner, Ferris Loke, higher.
Saladin Jaxon, Tomas Sienar, Darian Gil, Rana
Stazi, Lowri Taulson, Peta Orteas, Gregor The large, lanky droids are built from
Romita, Olin Hast and Major Joahn Partagaz. toughened durasteel and feature a long range
of combat capabilities, excellent probability
ISB Supervisors are some of the most analysis algorithms, and direct access to the
dangerous and feared figures within the Imperial datanet through their internal
Empire. Cold, calculating and with seemingly systems as well as a built in data port. The KX
unlimited resources to hand, ISB Supervisors droid’s incredible strength, agility and
can be deadly enemies. Yet this genuine danger computing power make them a deadly ememy
is often tempered by two things. One, ISB for anyone to face.
Supervisors are often greedy and petty,
fighting between each other for power and
influence, to the detriment of their work. Two. 4 3 3 4 2 2
ISB Supervisors, and the ISB as a whole, are BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

overconfident and arrogant, unable to even


conceive of the idea of the Empire’s fall.
SOAK WOUNDS STRAIN DEFENCE

7 15 12 0 0
Despite these faults, an ISB Supervisor is still a MELEE RANGED

force to be tangled with at your own peril. Skills: Brawl 3, Coercion 4, Computers 3, Cool
2, Perception 3, Ranged [Heavy] 3, Ranged
[Light] 3, Vigilance 3.
2 2 3 4 3 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE Talents: Adversary 2: Upgrade the difficulty
of any combat check targeting this character
SOAK

2
WOUNDS

12
STRAIN

13
DEFENCE

0 0 twice. Nobody’s Fool 2: Upgrade difficulty of


MELEE RANGED
Charm, Coercion, and Deception checks
Skills: Charm 4, Coercion 4, Deception 4, targeting the character twice.
Knowledge [Core Worlds] 3, Knowledge
[Education] 2, Negotiation 3, Perception 4, Abilities: Droid: Does not need to breathe,
Skulduggery 3, Vigilance 3. eat, or drink and can survive in vacuum or
underwater; immune to poisons and toxins.
Talents: Natural Charmer: Once per session,
may reroll any one Charm or Deception Equipment: None
check. Nobody’s Fool 2: Upgrade difficulty of
Charm, Coercion, and Deception checks

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Talents: None
Galactic Citizens Abilities: None
Grappler [Minion]
Equipment: Large hydrospanner (Melee);
Grapplers are labourers who toil in shipyards Damage 3; Critical 4; Range [Engaged];
and scarpyards all across the galaxy. From the Knockdown (Durable clothing (+1 Soak), Tool
industrial district on Coruscant to the kit, Utility belt.
construction fields on Sandor, Grappler’s
come in all shapes and sizes. Some species are Passenger Pilot [Minion]
naturally more predisposed to manual
mechanical labour, and some people just fall The legitimate cousin of the smuggler,
into the profession. passenger pilots work for travel companies,
piloting large passenger ships across the
The best Grapplers can make their way around galaxy. Massive travel companies such as
the hulls and internals of countless ships with Telgordo Travel, Hej Shipping and Chandrila
their eyes closed, expertly exacting the most Star Line all employ experienced and talented
valuable pieces. Some Grapplers ply their pilots to handle their vessels.
trade working for the Scrappers Guild or
construction conglomerates, while others 2 3 2 2 2 2
strike out on their own as Grapplers/ BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
scavengers/traders.
SOAK WOUNDS DEFENCE

2 5 0 0
3 2 3 2 2 1
MELEE RANGED

Skills (group only): Gunnery, Piloting


[Space].
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS DEFENCE

3 4 0 0
MELEE RANGED
Talents: None
Skills (group only): Athletics, Mechanics,
Resilience. Abilities: None

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Equipment: Vacuum sealed flight suit,
Comlink. 3 3 2 2 3 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
Pre-Mor Enforcement Trooper [Minion]
SOAK WOUNDS DEFENCE

5 14 0 0
Employed by the Preox-Morlana Corporation, MELEE RANGED

the officers of the Pre-Mor Enforcement are Skills: Athletics 2, Brawl 2, Disciple 2,
drawn from volunteers from all across the Leadership 2, Ranged [Heavy] 2, Ranged
galaxy. Many flock to the Pre-Mor [Light] 2, Vigilance 2
Enforcement as an excuse to exercise petty
authority and engage in sanctioned violence. Talents: None

Training is relatively minimal for those in Pre- Abilities: Tactical Direction: May perform a
Mor Enforcement, much less than the training manoeuvre to direct one allied minion group
for those in security roles for other comparable within Medium range; the group may perform
corporations. If you can point a blaster, swing an immediate free manoeuvre or add to its
a truncheon and threaten locals without
rocking the boat internally, then you are in.

Like all corpo security, Pre-Mor Enforcement’s


first and only priority is protecting the
financial interest of the Preox-Morlana
corporation and they are only useful as long as
they can fulfil this objective.

3 2 2 2 2 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS DEFENCE

5 5 0 0
MELEE RANGED

Skills: Coercion, Melee, Perception, Ranged


[Heavy], Resilience, Vigilance

Talents: None

Abilities: None
Equipment: Arkus blaster pistol (Ranged
[Light]; Damage 6; Critical 3; Range [Medium];
Stun setting), Truncheon (Melee; Damage 4;
Critical 5; Range [Engaged]; Disorient 2),
Padded armour (+2 Soak), Binders, Comlink.

Pre-Mor Enforcement Sergeant [Rival]

Those Pre-Mor Enforcement Troopers who


distinguish themselves and prove themselves
as capable of leading are promoted to the rank
of Sergeant. A Sergeant with Pre-Mor
Enforcement leads squads of 12 troopers on
missions as dictated by a Deputy Inspector.
Those who rise to the rank of Sergeant are
typically the cruellest and most overbearing of
troopers and use their new found power as a
cudgel against those around them.

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next check
2 2 4 2 3 4
Equipment: Havoc carbine (Ranged [Heavy]; BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
Damage 9; Critical 3; Ramge [Medium]; Stun
setting, Truncheon (Melee; Damage 4; Critical SOAK

2
WOUNDS

14
STRAIN

12
DEFENCE

0 0
5; Range [Engaged]; Disorient 2), Padded MELEE RANGED

armour (+2 Soak), Binders, Comlink, Utility


Belt. Skills: Charm 2, Coercion 4, Computers 1,
Cool 2, Deception 3, Melee 2, Perception 2,
Pre-Mor Deputy Inspector [Nemesis] Vigilance 3

Second only to the Chief Inspector, Pre-Mor Talents: Adversary 1: Upgrade the difficulty of
Deputy Inspectors oversee Pre-Mor missions any combat check targeting this character
and activities, carefully monitoring reports once. Scathing Tirade (Improved): As an action,
and directing officers where needed. make an Average (dd) Coercion check; each
s inflicts 1 Strain on a target in Short range.
Ever since the Empire came to power, Spend a to inflict 1 additional Strain on one
efficiency and effectiveness reports must be affected target; all affected targets suffer b to
submitted regularly by corporate entities like all checks for 4 rounds.
Pre0x-Morlana to demonstrate the work they
are doing to secure and advance the Imperial Abilities: None
cause. This has led to Pre-Mor Enforcement’s
Chief Inspector Rupe Hyne pushing his Equipment: Pre-Mor ID, Code cylinder,
Deputy Inspectors to keep crime rates low and Comlink, Datapad (with progress reports),
productivity high, even if this means falsifying Deputy Inspector uniform.
numbers. Deputy Inspectors are either
promoted from within, similar to a non- Chandrilian Banker [Nemesis]
commissioned military officer, or appointed
from without, as Deputy Inspector Syril Karn Though not one of the galaxy’s ring of banking
was. worlds (Muunilinst, Scipio and Cato
Neimoidia) the Core world of Chandila
While Deputy Inspectors enjoy a certain nevertheless has its own very influential
amount of freedom in choosing which cases to banking houses and families.
pursue and how best to do it, they are
ultimately under the command of the Chief From the Bank of Kolma in downtown Hanna
Inspector, who himself is ultimately under the City, to the First Nayli Bank on the edges of the
command of Preox-Morlana’s corporate eastern continent, Chandrila’s powerful banks
board. have influence on and off-planet. The

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democratically and politically-inclined people spots of hope, as Senators like Mon Mothma
of Chandrila often have healthy debate about and Bail Organa struggle to put the Senate to
the planet’s banks and wealth in general on the noble use. But unfortunately good and selfless
world. Senators are a rarity and the typical Senator is
likely to sell out any morals they have
Like Chandrilan high society, many of remaining for a large stack of credits.
Chandrila’s banks are led by large, sprawling
houses and families and like wider Chandrilan When out of the office (as most are these days),
society, these families often steer their banks Imperial Senators can be found at Coruscant’s
towards more altruistic or noble pursuits. exclusive Bolaskos Club, the Pair o’ Dice
Many prominent Chandrilan bankers support Pleasure House, the Tonover Lounge or at
charities and refugees and there are even some exclusive parties across the Federal District.
who speak out, albeit quietly, about Imperial
rule. A Chandrilan banker can be a powerful
and supportive ally to the right cause. 2 2 4 3 3 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

2 2 5 4 3 2 SOAK

2
WOUNDS

12
STRAIN

13
DEFENCE

0 0
MELEE RANGED
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills: Charm 3, Cool 2, Deception 2,


Discipline 1, Knowledge [Core Worlds],
SOAK WOUNDS STRAIN DEFENCE

3 12 17 0 0
MELEE RANGED
Knowledge [Education], Knowledge [Outer
Skills: Charm 2, Coercion 3, Computers 2, Rim], Leadership, Negotiation 3, Perception 1.
Cool 3, Deception 3, Knowledge [Education] 3,
Leadership 1, Perception 3. Talents: Works Like a Charm: Once per
session, the character may make one skill
Talents: Nobody’s Fool 2: Upgrade difficulty check using Presence, rather than the
of Charm, Coercion, and Deception checks characteristic linked to that skill.
targeting the character twice.
Abilities: Playing Politics: Once per
Abilities: Pragmatic Negotiator: Uses encounter, an Imperial Senator may reverse
Intellect instead of Presence for Negotiation the result of another character’s successful
checks. social check.

Equipment: Encrypted datapad, Expenses Equipment: Bodyguards, Datapad,


card, Traditional Chandrilan dress. Diplomatic Comlink.

Imperial Senator [Nemesis] Resistance Forces


Despite technically having considerable de Partisan Fighter [Minion]
jure power, the Imperial Senate in fact has
little to no actual de facto power and The Partisans are an armed, militant insurgent
increasingly operates only as a rubber stamp group under the leadership of Saw Gerrera.
legislature ever since the Emperor came to Born out of Gerrera’s resistance fighters of
power 15 years ago. Onderon, the Paritisans now include several
squads of battle hardened fighters, as well as
The corruption, cronyism and greed that came experienced tacticians and ace pilots.
to define the Galactic Senate in the later days
of the Republic has practically flourished The Partisan’s attacks against the Empire have
under Imperial rule, much to the Emperor’s often resulted in massive collateral damage
delight. If Imperial Senators are fighting to and civilian casualties, and this combined with
enrich themselves then they will never turn the Partisan’s treatment of Imperial prisoners
their efforts to fighting againt the system that had let to the group being branded as
enriches them. dangerous radicals, even by fellow resistance
groups.
Despite the corruption that permeates the
Imperial Senate, there are still some bright

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The Partisans are completely dedicated to Saw the heart of an Imperial operation.
Gerrera and their mission of overthrowing the
Empire by whatever means necessary. While Partisan Commanders may not be as
well-equipped or outfitted as Imperial
3 3 2 2 3 2 Commanders, their complete dedication to a
cause makes them leaders who should not be
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
underestimated.
SOAK WOUNDS DEFENCE

5 5 0 0
MELEE RANGED
2 3 4 4 3 4
Skills: Melee, Perception, Ranged [Heavy], BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Ranged [Light], Skulduggery, Stealth. SOAK WOUNDS STRAIN DEFENCE

4 16 14 0 0
Talents: None MELEE RANGED

Skills: Discipline 3, Knowledge [Warfare] 3,


Abilities: None Leadership 3, Ranged [Heavy] 2, Ranged
[Light] 3, Vigilance 2.
Equipment: Blaster carbine (Ranged [Heavy];
Damage 9; Critical 3; Range [Medium]; Stun Talents: Command 2: Add bb to
setting), Combat Knife (Melee; Damage 3, Leadership checks; affected targets add bb
Critical 3; Range [Engaged]), Two frag to Discipline checks for the next 24 hours. Field
grenades (Ranged (Light); Damage 8; Critical 4; Commander: As an action, may make an
Range [Short]; Blast 6, Limited Ammo 1). Average (dd) Leadership check; 4 allies
may immediately suffer 1 Strain to perform a
Partisan Commander [Nemesis] free manoeuvre.

While Saw Gerrera leads the Partisans , often Abilities: Improved Covering Fire: When
into the heart of the action himself, he also has allied minion groups within Short range
a small number of trusted lieutenants who he perform the Covering Fire manoeuvre they
can hand missions off to. add +2 Ranged Defence instead.

Edrio “Two Tubes” is Gerrera’s deputy, while Equipment: Blaster carbine (Ranged [Heavy];
Mari Kosan, Arane Oreida, Locke Staven and Damage 9; Critical 3; Range [Medium]; Stun
Tamil Arhani lead cells and battlegroups when setting), Light blaster pistol (Ranged [Light];
necessary. Partisan Commanders are Damage 6; Critical 3; Range [Medium]; Stun
dangerously effective, capable of leading their setting), Survival kit.
teams into difficult situations to strike right at

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Often one of the most challenging aspects of next pages contain a table for 100 random
running a Roleplaying Game is improvisation. trinkets. These items are very unlikely to have
Coming up with names of NPCs, starships, any powerful effects on the actual mechanics
planets and more on the fly can be a tricky task. of the game, but are intended to serve as
narrative and character jumping off points for
The following tables contain names for: GMs and PCs. After that there are tables for;
Imperial warships, Rebellion allied ships, planets, criminal organisations, beasts and
outsider or fringe aligned ships and NPCs. The animals and buildings, bases and institutions.

TABLE 2-1: IMPERIAL SHIPS


d20 Name d20 Name
1 Hyperion 11 Darkstar
2 Dauntless 12 Consolidator
3 Avenger 13 Harbinger
4 Eradicator 14 Ambush
5 Endeavour 15 Adventurer
6 Disruptor 16 Vindicator
7 Sovereign 17 Resolute
8 Merciless 18 Tyrant
9 Hammerfall 19 Overseer
10 Peacemaker 20 Hellion

TABLE 2-2: REBEL SHIPS


d20 Name d20 Name
1 Bright Hope 11 Nova Whisper
2 New Caldera 12 Firerider
3 Liberty’s Dream 13 Red Shift Rider
4 Valiant 14 Distant Call
5 Rising Sun 15 Adventurer
6 Pride of Light 16 The Broken Horn
7 New Explorer 17 Questor
8 Corvair 18 Raskar's Retribution
9 Masamara 19 Bladewing
10 First Strike 20 Star Sailor

TABLE 2-3: CIVILIAN AND FRINGE SHIPS


d20 Name d20 Name
1 Longshot 11 Gilded Hawk
2 Star Princess 12 Sunrunner
3 Far Horizon 13 Al Ilani Breeze
4 Sweet Surprise 14 Western Sky
5 Dawn Singer 15 Drifter’s Fortune
6 Paradise Winds 16 King’s Ransom
7 Glimmerstar 17 Ruin of Rodia
8 Tantara 18 Hanged Man
9 Starveil 19 Lucky Lylek
10 Midnight Runner 20 Dewback

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TABLE 3-1: NPC NAMES
d100 Name d100 Name
1 Lorca Lamarr 51 Avel Moor
2 Grupa 52 Gaeriel Shaw
3 Barda Bar Bargu 53 Indo Haxon
4 Athera Tayana 54 Maurius Ramo
5 Boss Kell 55 Laya Jilani
6 Arani Korden 56 Troc Samar
7 Idris Ro 57 Brask Marto
8 Jarek Pendal 58 Tenko Jace
9 Taran Renard 59 Bix Noah
10 Dia Baz 60 Kaam Bova
11 Ranzam Domud 61 Tobin Dunn
12 Jaa Randar 62 Rassius Glaive
13 Ardana Baz 63 Crash Kilgannon
14 Gar Kellan 64 Sila Gage
15 Doma Vikin 65 Zeth Lek
16 Vero Zapal 66 Sache Danyl
17 Sham Tillian 67 Miri Nase
18 Jeela Agon 68 Nembus Fenn
19 Ethan Rodan 69 Eren Tille
20 Ubrik Veed 70 Bartann Deng
21 Darian Gil 71 Gariss Thorung
22 Hanto Carver 72 Teks Gal'ya
23 Bane Cortho 73 Eyan Sund
24 Devon Kishanti 74 Hoola Vamma
25 Rayla Kiner 75 Cen Melne
26 Reelo Odas 76 Neeli Nuvei
27 Beeza Durain 77 Zanvi Vide
28 Feevo Tibone 78 Daaz Deldun
29 Laylan Oro 79 Bal Shadhida
30 LaSalle Gleemont 80 Bashi Shermau
31 Tam Lennox 81 T'ress Zicko
32 Aleena Callen 82 Jolt Jemerk
33 Dillon Baruk 83 Kray Muir
34 Daleb Yoss 84 Fan Ferrik
35 Jada Chopin 85 Haze Kal
36 Kobayashi Rodan 86 Ezra Brutho
37 Dash Yaphet 87 Jazia Kings
38 Madam Bantam 88 Jan Shulo
39 Zelkass 89 Saramel Dorff
40 Grassk 90 Del Ray Desann
41 Lia Rand 91 Vos Lomcu
42 Duke Verannis 92 Jessa Gale
43 Chella Hark 93 Hamlit Tarfo
44 Tomas Balon 94 Jaxon Pash
45 Freya Bode 95 Rodus Coduk
46 Tak Lyssk 96 Aurelius Van
47 Big Skellis 97 Rowan Faselli
48 Yatto Geemar 98 Miko Cynder
49 Oppo Gagarin 99 Starkos Dorn
50 Can Balt 100 Raul Pevere

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TABLE 3-1: TRINKETS

d20 Name d20 Name

A small box of doonium, A trophy for a shockball


1 there are bite marks 11 tournament.
around the lid.

A Hendanyn death
A camtano of algarine mask. The mask is said
2 torve-weed, a mood 12 to store memories of the
enhancing drug. wearer long after they
have passed.
A miniature version of
A pair of Alzoc pearls, the Greeb-Streebling
3 13
possibly counterfeit. Cluster, suspended in a
jar.

A bottle of Dorian Quill.


An Ingo braid, a cultural An alcoholic drink, it is
4 signifier from a distant 14 aged 12 years before
Outer Rim world. bottling.
Two tickets to The
Concert of the Winds.
A strangely annotated
5 15 An annual cultural
map of the Juvex Sector. festival on the planet
Vortex.
A blackened trooper The head of a protocol
helmet with droid designated K3-L0.
6 16
macrobinoculars It is possible that it is
attached. still working.

Contact details for A crate of Blumfruit.


7 Bantiss Keeg, a Duros 17 Large, red, egg-shaped
pilot instructor. berries.

A battered and worn A totem of Doellin. A


8 copy of “Platt’s Starport 18 deity of the Gand
Guide.” species.

A dwarf firethron tree.


A trio of protoplasmic Carefully tended, they
9 glurpfish, in a small, 19 can grow up to a
clear bag. hundred metres tall.

Holocam footage of a
An expensive and local Governor covertly
10 fashionable 20 meeting with a Black
shimmersilk dress. Sun Vigo.

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d20 Name d20 Name

ID and badge for the A remote. A floating


Corellian Security
21 31 sphere, programmable
Officer Gallio Horn. The for simple tasks.
badge is scuffed.

A bandoleer of Thermal An animated


Detonators. All fakes, photograph of a pair of
22 32
but they certainly look Stormtroopers, their
the part arms around each other.

A coupon for 50% off a A medium sized crate


23 swoop bike. Good at any 33 marked “Do not open.
Goozar outlet store. Ever.”

A locked Balfur Box, it’s A copy of “Tortue


24 impossible to detect 34 Observed: an Interview
what’s inside. with Jabba’s Cook.”

A Portis Rax Band A necklace made from


25 35
greatest hits record. Barabel teeth.

A large crate of
26 Mynock-skin gloves 36 Flameout.

A nav computer A music box from


wrenched free from an somewhere in the Hapes
27 37
Imperial Cruiser’s Consortium. Its music is
bridge. beautiful.

M3-D3, a mouse droid.


A RF-18 blaster, missing Despite not being able to
28 38
a power pack. communicate, it seems
grouchy.

A medal, the Nova Star A Leth universal energy


of Valour. It’s unknown cage. A cell designed to
29 39
where it originated hold even the most
from. powerful prisoners.

The rank plaque of an


A fossilised Ptersaur
30 40 Outland Regions
claw. Security Force Captain.

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d20 Name d20 Name

A slicer chip, a one time


use device for getting A miniature, portable
41 51
around the commands vaporator.
of an automated device.
A list of ships exempt
A pilot’s jumpsuit. Blue from standard searches
and with unknown
42 52 when entering
patches on the upper Corporate Sector
arms. Authority space.
Two bottles of Sullustan
Transponder code for a gin. Bitter and rancid to
43 53
freighter, the “Opal Sky.” most species of the
galaxy.

A still warm Stenness


Lizard Pie. A local The polished skull of a
44 54
delicacy in the Stenness Zeebo.
Node.

A datapad containing a
list of Wookiee names,
45 A Talz/Basic dictionary. 55 the datapad is cracked
and damaged.
A fusioncutter, an
A stack of casino chips industrial tool used in
46 for the “Next Chance” 56 construction, mining
casino on Rodia. and metal work. This
one is engraved “to Tig.”

A very light but


47 surprisingly effective 57 A pack of cigarras
armourweave cape.

A timer mine. A timer


activated explosive A model of the Longbeam
48 58
device, typically used in Cruiser “Expeditious.”
ore mining.

A box containing several


A Uvide Wheel. A
49 59 years of back issues of
gambling device. “The Fokask Banner.”

A bouncebeast, a small,
A Verpine datapad. The unusual, harmless ball-
50 strange design feels odd 60 like creature. Common
in your hands. as a pet on many worlds.

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d20 Name d20 Name

A Dorenian Beshniquel.
A musical wind A pack of restraining
61 71
instrument. It is in good bolts.
condition.

A long range droid A personal tracking


detector. Can even give
62 72 sensor, with a 1 km
specific information on radius
droid types.
A cluster of Spook A Loduk song stone. A
crystals. Long green religious totem that
63 crystals that are able to 73 constantly emits a
make certain flowers soothing hum.
grow better.

A tightly folded and A star map for the Deep


64 blood-stained Dakshee 74 Core of the galaxy.
protest flag.

Contact information for


65 Joona “the Bolt” Boltega. 75 A Naboo travel poster.
A Mirialan racing pilot.

A breath mask. A stack of stolen data


Connected to a cards Most of the
66 76
miniature supply of information is
oxygen. indecipherable.

A small jar of
An Ubese helmet. It
67 77 thistlebark tea. It smells
smells. delicious.

A vial of Raquor venom. A guide to starship


68 A powerful paralytic 78 naming on the planet
enzyme inhibitor. Contruum.

A Bothan challenge coin.


given as rewards to A canvas painting of a
69 highly favoured 79 Condor Dragon. Perhaps
emissaries of the senior it is valuable
clans.
A breath mask.
A rusted Ithullan war- Connected to a
70 80
axe miniature supply of
oxygen.

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d20 Name d20 Name

A large hydrospanner,
with one end crudely A half-full flask of
81 91
sharpened to a deadly Lamfoo Ale.
point.

An Imperial code A pair of Aqualish


82 92
cylinder. welding goggles.

A vial of Pryodene, a A copy of the bestselling


83 synthetic mood 93 book “The Moff who
enhancing drug. Loved Me.”

A large crate of R’alla


mineral water. Known A badly degraded Hutt
84 94
for its purity and audio transmission.
medicinal benefits.
A tiny moonlet, from the
Belt of the Ten A Sakiyan hunting
Thousand, a collection
85 95 knife. Handmade to an
of moonlets, asteroids excellent standard.
and debris surrounding
the planet Roon.

A bounty hunter A tied bundle of


86 tracking fob. The bounty 96 lesherwing feathers.
is not listed.

A strange gem that


reflects shimmering Pillio coral fungus.
87 light. Strangely, it does 97 Often used in Coruscant
the same thing in delicacies.
complete darkness.

A coin from the world


A faded photo of a
88 98 Renatasia III. Unknown
Devaronian family. denomination.

A small figure, carved A dancing blazebug


89 from some kind of 99 trapped in a jar.
animal bone.

A pair of Clawdite
leather boots. No matter A large box of unmarked
90 100
who is wearing them, holodiscs.
they fit perfectly.

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TABLE 4-1:PLANETS
d20 Name d20 Name
1 Faoris IV 11 Langtico
2 Caber Callis 12 Balvin V
3 Xeltooine 13 Ishi
4 Varda Dawn 14 Tratos
5 Rishana Prime 15 Wotund Minor
6 Ord Zeltus 16 Boz Osta
7 Melmari 17 Ord Kellian
8 Breeza IX 18 Sastine
9 Troc Odas 19 Jaffari III
10 Domaris Kal 20 Burnin Konn

TABLE 5-1: CRIMINAL ORGANISATIONS


d20 Name d20 Name
1 Black Talons 11 Scythes
2 Grizzard Gang 12 Children of the Dark
3 Deadmen 13 Knightmare Gang
4 Valex Family 14 Pathkeepers
5 Starbreakers 15 Terrax Terrors
6 Nurgrays 16 The Sunsplitters
7 Crypters Crew 17 Caspian Family
8 Solastros 18 Crimson Pack
9 Hyderas 19 Butcher’s Blades
10 Rabid Thorns 20 Corellian Kings

TABLE 6-1: BEASTS AND ANIMALS


d20 Name d20 Name
1 Acklay 11 Lylek
2 Gundark 12 Ronto
3 Kintan Strider 13 Nexu
4 Clawcat 14 Dragonsnake
5 Sand Panther 15 Thranta
6 Doran’enok 16 Vornskr
7 Orbalisk 17 Womp Rat
8 Flame Beetle 18 Canook
9 Dianoga 19 Anooba
10 Dewback 20 Eopie

TABLE 7-1: BUILDINGS, BASES AND INSTITUTIONS


d20 Name d20 Name
1 Whitspire Lab 11 Dawnbreak
2 Inshini Academy 12 Vensenor Academy
3 Skydagger Prison 13 Brakurr School
4 Kelnarox Institute 14 Vardanian Archive
5 Point Skellis 15 Yana Dawn
6 Anaxes Bunker 16 Harron Fortress
7 Castle Renard 17 Camp Khyter
8 Bomari Building 18 Chyron
9 Caldair Installation 19 Century’s Port
10 Danger Peak 20 Dorian’s Cape

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