You are on page 1of 10

C.A.

T
Module 1.1 Pg 3
 different computers
Module 1.2 Pg 11 – 30
 Different devices used for input e.g scanners, mouse keyboards
 Different devices used for out e.g Printers and what not
 Know how to measure monitors
 Input and Output for physically challenged users
 Interactive Whiteboards
 Health issues related using devices

Module 1.3
 Difference between Memory {RAM} and Storage
 How to fix a Hard Drive

Module 1.4 PG 51
 Software for physically challenged users
 System Technologies
SECTION 2

MODULE 2.1 NETWORKS PG 79


 Difference Between Wired and Wireless internet
 Network Security

Module 2.2 Pg 85
 Usability of webpages

INFORMATION MANAGEMENT
Practical
Module 1.1 pg 3
Different Computers:
1. Mainframe Computer
2. Super Computer
3. Desktop
4. Laptop
5. Micro Computer
6. Personal Computer
7. Mini Computer
8. Workstation
9. Macintosh

Module 1.2 pg 11
Different devices used for
input:
1. Keyboards
2. Mouse
3. Scanners
4. Printers
5. Scanners
6. Joysticks
7. Microphones

How to measure monitors:


Monitor size is measured by the distance from one corner of the
screen's viewable area to the diagonally opposite corner.
Input and Output for physically challenged
users:
1. Braille keyboard and Braille
display device: These are keyboards
with Braille lettering, that can be used by
blind or visually impaired users.
2. On-screen or virtual keyboards:
The keyboard is displayed on a user’s
screen and used with gesture-controlled
pointers or joysticks.
3. Microphones: Are used with speech
recognition software, allowing the user
to dictate their input to the computer.
4. Keyguards: Metal or plastic plates
that allow a user to rest his/her hands on
a keyboard without accidentally pressing
the keys.
5. Head-mounted pointers: These are
controlled by switches to simulate the
function of a mouse. The switches can be
in hand or foot pads, or pedals or sensors
that detect eye movement or facial
expressions.
6. Gesture-recognition devices: The
device recognises hand gestures, head or
eye movements, or read lips or sign
language to input information into a
computer.
7. Sip-and-puff devices: A switch that
operates the computer when users
breathe into (puffing) or through
(sipping) special tubes. Special software
is used to interpret the sips and puffs and
turn them into data that the computer can
use.
8. Magnification devices: Enlarges the
information displayed on the computer
screen in a range of magnifications and a
variety of fonts. The magnifier may have
the ability to create a large, scrolling
virtual screen, or may only magnify the
portion of the display near the mouse
pointer.
9. Large-key keyboards: The print on
the number and letter keys of the
keyboard are three times larger than
those on standard keyboards. The bright
white printing on the large black keys
increases visibility and the contrast
makes it easier to read. These features
are helpful to those with vision
impairment and for those who wear
reading glasses or bifocals, or work in
low-lit areas.
10. Braille printers: These printers
operate by embossing raised braille dots
onto Braille paper. Pins are pressed into
one side of the paper in order to create
raised dots on the other side. This is only
output
INTERACTIVE WHITEBOARDS
An interactive whiteboard, also
known as a smartboard, is an
interactive display in the format of a
whiteboard that reacts to user input
either directly or through other
devices.
Health Issues Related to using
devices

1. Bad Posture, Back Aches, Neck and Shoulder Strain


It’s an instantly recognisable silhouette: the figure
hunched over a device. Pretty soon, that hunch is there
even when the device isn’t. To make it worse, the back
and shoulder muscles start complaining, too.
An uncomfortable seat, a set-up with poor ergonomics,
sitting too long or slouching lazily — these all contribute
to the problem.
Laptop computers can aggravate things because the
monitor and keyboard are so close. Users either lift their
shoulders to type, or hunch their shoulders to see.
Related: “Sit up Straight, Darling”

2. Pain in Wrists — Carpal Tunnel Syndrome


This classic overuse injury shows up as pain, stiffness or
swelling in the fingers and wrist.
Is your child twisting his wrist to use the mouse in an
awkward way? Or does that game have him make
forceful or repetitive movements? Is she texting for long
periods? These can injure nerves and tendons. “It hurts
when I write with my pen” is an excuse for not doing
homework that you don’t want to hear!

3. Eye Strain
Dry eyes, a burning sensation, problems focusing…
these are symptoms of eye strain that all device users
commonly face.
Bright light, high screen contrasts, glare and flickering
images may make a game or video more exciting, but
really take their toll on your eyes. Squinting at a small
hand-held device adds to the strain. An enraptured kid is
also less likely to blink, which makes things worse.
Additionally, not spending time on outdoor activities
exposes children to the risk of developing myopia.

4. Headaches
Children seldom get headaches, but too much screen-
time can bring one on.
A combination of muscle tension at the base of the skull
and an assault on the eyes is the usual cause, as well as
stress.

5. Stress
Time spent on devices may feel indulgent, but studies
have shown that overuse increases stress levels instead.
Constant stress over a prolonged period could adversely
affect the heart, sleep, digestion and emotions.
Related: 3 Heritage Trails to Hit This Weekend

6. Physical Fatigue
Too much time on a device doesn’t just drain the brain, it
tires the body, too.
Being still for long periods reduces blood circulation and
can put stress on muscles and joints. The result —
getting tired without even moving much.

7. Poor Sleep Patterns


Research has confirmed exposure to mobile phones and
other devices can cause changes in brain activity and
sleep disturbances. This could also be a stress symptom.

8. Obesity
Tech devices make great babysitters because they keep
kids still for so long, but that lack of physical activity is
a major contributing factor to childhood obesity and its
accompanying risks.

9. Compromised Immunity
A 2011 study by the London School of Hygiene &
Tropical Medicine revealed 92% of handphones harbour
bacteria, including 16% with the dangerous E.coli strain.
In our climate, such bacteria can survive for hours!
When exposed to all those germs on devices, which can
easily be transferred from kid to kid, it’s only a matter of
time before they fall ill.

Module 1.3
Difference Between Memory (RAM)and Storage:
1.

You might also like