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MODIPHIUS ENTERTAINMENT
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is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except
for those people and events described in an historical context.
The journey to the clinic requires a group PER + Even though Vander is amicable, he is certainly not
Survival test with a difficulty of 3 to follow the lights telling the truth. However, the PCs can coax the truth
from the suddenly reactivated radio tower. The diffi- from him by making a CHA + Speech test with a
culty is reduced to 2 if the PCs have used a Pip-Boy or difficulty of 3.
radio to determine the signal’s origin.
S P E C I A L S P E C I A L
7 9 6 6 9 9 8 6 7 7 6 8 8 5
SKILLS SKILLS
30 22 2 20 17 1
CARRY WEIGHT MELEE BONUS LUCK POINTS CARRY WEIGHT MELEE BONUS LUCK POINTS
0 0 0 0 1 (Arms, 2 (Arms,
0 0
Torso, Legs) Torso, Legs)
ATTACKS
ATTACKS
UNARMED STRIKE: STR + Unarmed (TN 9), 3 C
D
Physical damage UNARMED STRIKE: STR + Unarmed (TN 6), 2 C
D
Physical damage
LASER GUN: PER + Energy Weapons (TN 13),
4 C
D Piercing Energy damage, Fire Rate 2, Range 10MM PISTOL: AGI + Small Guns (TN 12), 4 C
D
C, Close Quarters Physical Damage, Fire Rate 2, Range C, Close
Quarters, Reliable
SPECIAL ABILITIES
SPECIAL ABILITIES
AB COAT: Between the utility of the design, and
simply feeling smarter while wearing one, a lab VAULT KID: Dr. Bonnet reduces the difficulty of
coat allows Dr. Terrence to re-roll a single d20 on all END tests to resist the effects of disease. Once
one INT based skill test in each scene. per quest, the GM may introduce a complication
which reflects the nature of the experiment
HEALER: When Dr. Terrence makes an INT +
Medicine test to heal a patient’s Health Points, she unwittingly took part in, or introduce a
increase the amount healed by +2 (total of 7 complication related to her early life of isolation
INVENTORY
SPECIAL ABILITIES
S P E C I A L
6 8 8 6 10 7 9 LAB COAT: Between the utility of the design, and
simply feeling smarter while wearing one, a lab
SKILLS coat allows Dr. Leach to re-roll a single d20 on
one INT based skill test in each scene.
Athletics 2 Science 5
CHEMIST EXTRAORDINAIRE: Dr Leach carries
Energy Weapons 5 Sneak 4
either one dose of Orange Mentats or one dose
Medicine 5 Survival 3 of Overdrive. Which he is carrying is determined
Repair 3 by which of the following actions he takes first:
after using one, he may not use the other in that
HP INITIATIVE DEFENSE combat.
Explore Mt. Sin further and potentially reactivate “She knows what to do. You rest now.” They nod to
pre-war facilities to help treat the hospital’s many each other, with Bonnet escorting Jovaughna to her
patients. quarters. As they leave, Leach clears his throat.
Uncover the secrets behind Nectar’s distribution “Before you get too far away from here, I actually
and manufacture.
have something for you. It’s not much, but I figure if
you’re willing to help us, we best step up and do the
Battle—or bargain with—the brutally cunning same.” He motions to a nearby closet before opening
Hot-Rod’s raider gang.
it and producing a rather crude map.
LET RIP: Once per combat, the raider may ‘let rip’
The PCs can attempt to avoid alerting the Yao Guai by with a volley from their Pipe Gun. This Adds the
passing a Sneak + Survival test of difficulty 3, but the weapon’s Fire Rate of 2 to the weapon’s damage
2(All) 2(All) Immune 2(All) “Move! Gotta make the place look nice!” A rough
voice rings out, followed by the sound of a beating
ATTACKS that quickly disperses a gaggle of raiders, each of
whom swarm throughout the facility. The menacing
CLAWS: Body + Melee (TN 14), 9C
D Vicious
Physical damage dread that hangs in the air is somewhat undercut
by the brightly painted, rusted husks of several cars
BITE: Body + Melee (TN 14), 10C
D Piercing
Physical damage which litter the parking lot. Hot-Rod’s rough voice
roars over the crowd of goons, shouting orders that
SPECIAL ABILITIES are hard to make out. The low light of his trusty
flamer burns low, his burned and ash-stained hands
IMMUNE TO RADIATION: The yao guai reduces
all Radiation damage suffered to 0 and cannot clutching the crude device with glee.
suffer any damage or effects from radiation.
“Knew you were coming! Made the place all pretty
BIG: The yao guai is bigger than most characters,
towering over them. The creature receives an for you!” Hot-Rod yells out to you, pacing in front of
additional +1 health point per Level, but its the burnt-out husk of a pre-war automobile with a
Defense is reduced by 1, to a minimum of 1. tire iron in hand. “Well, tried to. C’mon! Let’s have
Further, it only suffers a Critical Hit if an attack a chat! We don’t bite. Much!” A chorus of laughter
inflicts 7+ damage (after damage resistance) in a rises from the Raiders as they await your answer.
single hit, rather than the normal 5+.
AGGRESSIVE: The yao guai is quick to action Hot-Rod’s Headquarters is an Average Military loca-
when it senses prey. When the yao guai enters a tion that has been Heavily Searched. Hot-Rod along
scene, immediately generate 1 Action Point. If the with five raiders and two raider scavvers laze around
yao guai is an ally, then this goes into the group the facility.
pool. If they are an enemy, it goes into the GM’s
pool.
Its Item listing is as follows: 0-2 Ammunition, 1-3
INVENTORY Armor, 0-2 Clothing, 1-3 Weapons, 0-4 Chems.
Hot-Rod ATTACKS
Explosives 4 Survival 2
SPECIAL ABILITIES
Melee Weapons 2 Unarmed 2
SIZE MATTERS: When Hot-Rod makes a ranged
Repair 5 3 attack with any Big Guns, add +2 C
D to the
weapon’s damage (included).
HP INITIATIVE DEFENSE
IN CHARGE: Hot-Rod may spend a minor action
29 11 1 to order a raider of lower level within Close
range to immediately perform a minor action.
CARRY WEIGHT MELEE BONUS LUCK POINTS Alternatively, he may spend a major action to
230 lbs. +1C
D 6 order another raider to take a major action
immediately.
PHYS. DR ENERGY DR RAD. DR POISON DR
INVENTORY
3 (Arms, 3 (Arms,
Torso) Torso) 0 0 Heavy Raider Chest Piece, Sturdy Raider Leg
2 (Legs) 2 (Legs) x2, Heavy Raider Arm x2, 3 Frag Grenades,
“Guzzler,” 6d20 units of Flamer Fuel, A Vial of
Pure Nectar, Wealth 2
3 (Arms, 3 (Arms,
Torso) Torso) 0 0
2 (Legs) 2 (Legs)
SCENE TWO: PAVED WITH GOOD “He found me eight months ago. And we cut a deal.
INTENTIONS I make him Nectar; he pays us more Caps than
we could ever refuse. Two months went by, and I
Dr. Leach is looking at the fountain in a state of was none the wiser. Not until the patients started
solemn reflection in Mt. Sin’s courtyard. He congrat- flooding in.” He pauses, his lips pursed and his jaw
ulates the PCs if they deliver the vial of Nectar and clenched. “I’m proud of the work we’ve done here. But
states that he intends to resign after a treatment is I’m not proud of what I gave up to get it done.”
found, saying, “I want to move on from here, I think.
I’ve done enough damage.”