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RULES

 1 Player
 12+ Years
 20 minutes

The island is out of control and the dinosaurs are after you;
Try to escape before it's too late... Will you survive?

COMPONENTS
1 Card:
a. Dinosaurs and danger.
b. Dinosaur movements.
c. Actions and slots.
d. Area.
e. Square.
f. Obstacle.
g. Start square.
h. End square.
i. Dinosaur square.
j. First aid kit.

8 Additional Components:
A. 1 Dice (d6, 12mm) red.
Health/Action.
B. 1 Dice (d6, 12mm) white.
Dinosaurs.
C. 1 Cube (8 mm) blue.
Character.
D. 2 Cubes (8 mm) green.
Dilophosaurus/3 ammo.
E. 2 Cubes (8 mm) yellow.
Raptor/2 ammo.
F. 1 Cube (8 mm) red.
Tyrannosaurus/1 ammo.
SETUP
1. Place the card in the center of the table on the side with Area 1.
2. Place the Health/Action die, indicating a 6, under the first action slot
(the one on the left).
3. Set aside the other components.

OBJECTIVE
Go through the different areas of the island and escape area 4 with at least
1 health.

GAMEPLAY
0. When starting an area, place your character on the starting square with
the number of the area (1, 2, 3 or 4). Then place the dinosaurs that the
card indicates (D, R and/or T), also according to the number of the
area. The remaining dinosaurs will be your ammunition reserve (x1, x2
and/or x3).

1. Perform one of the two actions indicated by the Health/Action die. (See
Character).

2. Roll the dinosaur dice and move them as many squares as indicated
by the dice and the reference on the card (0, 1 or 2 squares);
considering his intelligence. (See Dinosaurs/Intelligence.)

3. Receive attacks from the dinosaurs if applicable. (See


Dinosaurs/Attack).

4. Advance the Health/Action die one place to the right. If there are no
more action slots, put it in the first one.

5. Repeat the sequence 1-4 until you exit the area through the end
square with your character. Then continue with the next area (on the
back of the card) until you finish area 4.

END GAME
 You win if you leave area 4 with at least 1 health.
 You lose if your health reaches 0 at any time.
Character
1. RUN
Move your character 2 or 3 squares.
MOVEMENTS (Character and Dinosaurs)
The movements are always in an orthogonal direction (not diagonal). You
must move the exact number of steps without going through the same
square or the square where the movement started.
2. HIDE
The dinosaurs will not be able to attack you.
3. SHOOT
Eliminate 1 adjacent or diagonal dinosaur (without intermediate obstacles)
spending an amount of ammunition greater than or equal to its danger.
4. DISTRACT
Move 1 square (in any direction) to all dinosaurs within 3 squares of the
radius. Then move your character 1 square.
FIRST AID KIT
Once per area, you can recover 1 health point (up to a maximum of 6) by
passing over the square with the first-aid kit symbol.

Dinosaurs
INTELLIGENCE
 Activate only dinosaurs that are within 3 squares of your character.
 Move them towards your character (seeking adjacency) taking the
shortest path (if there are 2 options, you choose).
 Always start with the one closest to your character (if there are 2
options, start with the most dangerous one; if they are equally
dangerous, your choice).
ATTACK
The dinosaurs attack, only once per turn each, when they are on a square
adjacent to your character's (without intermediate obstacles). Lose health
points equal to the danger of the dinosaur.

Version 02.06.2023
© 2023 Mateo Giaccone.

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