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Greenery is the biggest grey area on most people rendering projects, and most often the best
solutions come from situations where the designer has looked beyond the leaves and
branches problem. One good method to show the volume and transparency of trees is to
make simple 3d wire frames, without worrying about the reality. Whatever you make, it will
always be a virtual world.
There is however one great way of getting trees or cars or people into your scenes - using
non-repeating / transparent texture maps. Here's how to go about it:
1: Get your images. There are some already in the standard texture maps in Allplan
(C:\Nem/Allplan/Std/Design). They are those pictures of cars and people and trees that have
large areas of black. Otherwise, scan in images, remembering to cut them out in a photo-
manipulation program such as Photoshop, so they sit on a black background.
2: make the props. To get these people and trees into your model, you are going to make a
plane to stick them on, like posters. You don't have to worry about the shape, a rectangle will
do, though it's important that the rectangle is more or less the height and width of the tree or
people you are going to paste onto it. Also, you're going to have to be sparing with assigning
colours!
Another way of making the plane is to create a wall that has a height of the tif image and then
draw the wall length the width of the tif. Make sure you set the wall thickness to something
like 1mm.
Please note that if you draw the wall in the color cyan and apply the surface ..texture (tree.tif
image) (by right clicking on the plane in the animation window and editting the ‘surface
properties) to it then anything drawn in that colour will also have the surface …texture (tree.tif
image).
For another way of doing this that doesn’t change with the colour of line see below Setting
surface as a ‘Custom surface’
3: Now, in the texture toolbar, apply the texture you want. Then change three values:
The map insertion should be non-metric (it will stretch to the form you apply it to).
When rendering! note that if light and shadows are used the shadows are represented
correctly relative to the outline of the trees. Below is a rendered image of some figures set up
in the same way with a floor and background.
The only draw back may be that you do not have a ‘suface’ to apply to the object in the first
place. This is no problem as it is very easy to create the surface file needed from any
graphics image (tif, jpg, bmp etc) . as part of the process of applying the surface.
If you apply a ‘custom surface’ in the 2D window to an object. Then only that object will have
the tree.tif applied. To do this right mouse on the plane/wall in the 2D plan view and select
You need to generate a ‘Surface’ file for this to work. You can do this from the tree.tif
(C:\Nem\Allplan\Std\Design\Laubbaum.tif) file that you already have by
1. opening it as a texture
2. Clicking the ‘Save’ button to save is as a SFS Surface file
One of the problems with the simple method is that we can still see the edges
of the plane that we have used when it is in front of other 3D objects.
This will give us a plane that is the shape of the tree outline with the tree
image on it. There are therefore no corners on the object now and will
therefore not show on any other 3D objects.
1. Insert the tif image (Insert > Get from Library > Bitmap Element)
The size of the image is set by the size of the graphics file so just leave it
alone (unless you want a distorted image that is)
Use the base of the tree as the rotation axis and rotate it up by 90
degrees.