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4656946
Ezren
the Wizard
About Ezren
Ezren was raised as a younger
magic on his own, as no wizard would • Know secrets about magic and ancient lore
take a 40-year-old as an apprentice. • Solve problems with your magic
Now he wants to travel the world and make
magical abilities.
24181140
paizo.com, Danillo Fernandes Da Costa <megalioon@gmail.com>, Feb 11, 2023 24181140
4656947
4656947
ARCANA 7 =
DEX
4 +
PROF
3
T
ARMOR
WILL +6 = 1 + 5
T
E
F SPEED
[reaction] School Spell
d12 INT PROF
E WIS PROF Reaction R SPELLBOO
When you use the Stride action, you move up to 25 feet. You can cast force bolt. Rather than getting it back only once each day, you
ATHLETICS 0 = 0 + 0
T –
E
J DEFENSES
Unarmored Defense T T
PROFICIENCY can spend 10 minutes studying your spellbook to get it back.
STR PROF ARMOR ARMOR Light
G SKILLS UNTRAINED ❏ Force Bolt [two-actions] (arcane, evocation, force, manipulate) You fire a dart of force
7 T PROFICIENCIES Medium Heavy
4 3
= + T T
CRAFTING
E Skills are things anyone can do, like climb using Athletics or try to remember
0 that automatically
2ND-LEVEL SPELLS hits and deals 1d4+1 force damagePREPARED
to a target within 30 feet.
PER DAY
2 3 0
AC
d20 INT PROF
=10+ + T + + something using Nature. For a skill check, roll a 20-sided die (d20) and add
15
24181141 4656947
0
T PREP
ACTIONS
DECEPTION = 0 + 0 E DEX or DEX CAP PROF ITEM OTHER the skill statistic (in the leftmost box). Cantrips
CHA PROF TRAINED You can cast these five spells any number of times per day.
[one-action] 3 0 3
T
H 2 + level
NOTES
DIPLOMACY = +
E
PERCEPTION Detect Magic [two-actions] You detect any magic in effect within 30 feet of you.
CHA PROF You use this ability to try to find things using your senses. For a Perception Light [two-actions] Touch an object to make it glow with bright light in a 20-foot radius
One Action
0 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 0 + 0 E WEAPON T T T
check, roll a 20-sided die (d20) and add the Perception statistic (the number
EXPERT until you either cast light again or prepare your spells.
CHA PROF Simple Martial Fist in the magnifying glass). Mage Hand [two-actions] A magical hand grasps a small object within 30 feet that
4 + level
[two-acin][two-actions][thre-acion] LORE7 = 4 + 3
T PROFICIENCIES
Other Weapon Proficiencies
E E E
T
no one is holding. You can move the object slowly up to 20 feet in any
Two Actions INT PROF
E
club, crossbow, dagger, heavy crossbow, staff E I SAVING THROWS direction.
Academia MELEE WEAPON To resist some spells, poisons, and other dangers, you need toPermission
make atosaving Message [two-actions] Words you speak go directly to the ears of one creature within
+5
photocopy.
T
[three-actions] MEDICINE 4 = 1 + 3
T
Dagger
= 2 + 3 E
throw. Roll a 20-sided die (d20) and add one of three saving throw statistics
© Paizo Inc. 2020 120 feet. The target can give a brief response as a reaction.
E ATTACK DEX
DEX/STR PROF determined by the effect you’re rolling against: Fortitude, Reflex, or Will. Ray of Frost [two-actions] Make a spell attack roll against the AC of a target within 120
1d4 + 0
WIS PROF
Three Actions feet. If you hit, the ray deals cold damage equal to 1d4 + your Intelligence.
4 T DAMAGE BLUDGEONING PIERCING
NATURE = 1 + 3 E DIE STR SLASHING J DEFENSES On a critical hit, the target takes double
WIS PROF
[reaction] OCCULTISM 7 = 4 + 3
T
TRAITS
agile, finesse, thrown 10 feet, versatile S
Your Armor Class represents how hard it is for enemies to hit you. As a
wizard, you can’t wear armor.
damage and takes a –10-foot
status penalty to its Speeds
Reaction E
MELEE WEAPON
+3
INT PROF
T for 1 round.
PROFICIENCY PERFORMANCE 0 = 0 + 0
T
Staff
= 0 + 3 E K WEAPONS AND ATTACKS
E ATTACK STR
DEX
STR PROF
1d8 + 0
CHA PROF
You can make a melee or ranged attack with the Strike action (see your
UNTRAINED
4
T DAMAGE BLUDGEONING PIERCING
RELIGION = 1 + 3 E SLASHING reference card). Roll a 20-sided die (d20), add the attack statistic, and
0 WIS PROF
DIE STR
compare it to the target’s AC.
7
T TRAITS
SOCIETY = 4 + 3 E
TRAINED INT PROF RANGED WEAPON L LEVEL
+5
T
2 3
2
T – = +
2 + level STEALTH = 2 + 0 E Crossbow ATTACK DEX PROF
E You’re a 1st-level wizard. As you gain Experience Points in adventures, you
DEX PROF ARMOR can track it in the XP box.
EXPERT SURVIVAL 4 = 1 + 3
T
E
DAMAGE 1d8 + 0 PIERCING 120FEET 1
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD M EQUIPMENT
5
T -
THIEVERY = 2 + 3 E
TRAITS AMMO
60 backpack compass flint and steel rope (50 feet) waterskin
DEX PROF ARMOR
bedroll crossbow with 60 bolts material component pouch soap writing set
Permission to photocopy. SKILL NOTES M N Equipment
ARE ON THEand
FACING PAGE
Spells on Reverse Side chalk (10 pieces) dagger rations (2 weeks) staff 8 gold pieces (gp)
© Paizo Inc. 2020
24181141
paizo.com, Danillo Fernandes Da Costa <megalioon@gmail.com>, Feb 11, 2023 24181141
4656948
4656948
ARCANA 7 =
DEX
4 +
PROF
3
T
ARMOR
WILL +6 = 1 + 5
T
E
F SPEED
[reaction] School Spell
d12 INT PROF
E WIS PROF Reaction R SPELLBOO
When you use the Stride action, you move up to 25 feet. You can cast force bolt. Rather than getting it back only once each day, you
ATHLETICS 0 = 0 + 0
T –
E
J DEFENSES
Unarmored Defense T T
PROFICIENCY can spend 10 minutes studying your spellbook to get it back.
STR PROF ARMOR ARMOR Light
G SKILLS UNTRAINED ❏ Force Bolt [two-actions] (arcane, evocation, force, manipulate) You fire a dart of force
7 T PROFICIENCIES Medium Heavy
4 3
= + T T
CRAFTING
E Skills are things anyone can do, like climb using Athletics or try to remember
0 that automatically
2ND-LEVEL SPELLS hits and deals 1d4+1 force damagePREPARED
to a target within 30 feet.
PER DAY
2 3 0
AC
d20 INT PROF
=10+ + T + + something using Nature. For a skill check, roll a 20-sided die (d20) and add
15
24181142 4656948
0
T PREP
ACTIONS
DECEPTION = 0 + 0 E DEX or DEX CAP PROF ITEM OTHER the skill statistic (in the leftmost box). Cantrips
CHA PROF TRAINED You can cast these five spells any number of times per day.
[one-action] 3 0 3
T
H 2 + level
NOTES
DIPLOMACY = +
E
PERCEPTION Detect Magic [two-actions] You detect any magic in effect within 30 feet of you.
CHA PROF You use this ability to try to find things using your senses. For a Perception Light [two-actions] Touch an object to make it glow with bright light in a 20-foot radius
One Action
0 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 0 + 0 E WEAPON T T T
check, roll a 20-sided die (d20) and add the Perception statistic (the number
EXPERT until you either cast light again or prepare your spells.
CHA PROF Simple Martial Fist in the magnifying glass). Mage Hand [two-actions] A magical hand grasps a small object within 30 feet that
4 + level
[two-acin][two-actions][thre-acion] LORE7 = 4 + 3
T PROFICIENCIES
Other Weapon Proficiencies
E E E
T
no one is holding. You can move the object slowly up to 20 feet in any
Two Actions INT PROF
E
club, crossbow, dagger, heavy crossbow, staff E I SAVING THROWS direction.
Academia MELEE WEAPON To resist some spells, poisons, and other dangers, you need toPermission
make atosaving Message [two-actions] Words you speak go directly to the ears of one creature within
+5
photocopy.
T
[three-actions] MEDICINE 4 = 1 + 3
T
Dagger
= 2 + 3 E
throw. Roll a 20-sided die (d20) and add one of three saving throw statistics
© Paizo Inc. 2020 120 feet. The target can give a brief response as a reaction.
E ATTACK DEX
DEX/STR PROF determined by the effect you’re rolling against: Fortitude, Reflex, or Will. Ray of Frost [two-actions] Make a spell attack roll against the AC of a target within 120
1d4 + 0
WIS PROF
Three Actions feet. If you hit, the ray deals cold damage equal to 1d4 + your Intelligence.
4 T DAMAGE BLUDGEONING PIERCING
NATURE = 1 + 3 E DIE STR SLASHING J DEFENSES On a critical hit, the target takes double
WIS PROF
[reaction] OCCULTISM 7 = 4 + 3
T
TRAITS
agile, finesse, thrown 10 feet, versatile S
Your Armor Class represents how hard it is for enemies to hit you. As a
wizard, you can’t wear armor.
damage and takes a –10-foot
status penalty to its Speeds
Reaction E
MELEE WEAPON
+3
INT PROF
T for 1 round.
PROFICIENCY PERFORMANCE 0 = 0 + 0
T
Staff
= 0 + 3 E K WEAPONS AND ATTACKS
E ATTACK STR
DEX
STR PROF
1d8 + 0
CHA PROF
You can make a melee or ranged attack with the Strike action (see your
UNTRAINED
4
T DAMAGE BLUDGEONING PIERCING
RELIGION = 1 + 3 E SLASHING reference card). Roll a 20-sided die (d20), add the attack statistic, and
0 WIS PROF
DIE STR
compare it to the target’s AC.
7
T TRAITS
SOCIETY = 4 + 3 E
TRAINED INT PROF RANGED WEAPON L LEVEL
+5
T
2 3
2
T – = +
2 + level STEALTH = 2 + 0 E Crossbow ATTACK DEX PROF
E You’re a 1st-level wizard. As you gain Experience Points in adventures, you
DEX PROF ARMOR can track it in the XP box.
EXPERT SURVIVAL 4 = 1 + 3
T
E
DAMAGE 1d8 + 0 PIERCING 120FEET 1
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD M EQUIPMENT
5
T -
THIEVERY = 2 + 3 E
TRAITS AMMO
60 backpack compass flint and steel rope (50 feet) waterskin
DEX PROF ARMOR
bedroll crossbow with 60 bolts material component pouch soap writing set
Permission to photocopy. SKILL NOTES M N Equipment
ARE ON THEand
FACING PAGE
Spells on Reverse Side chalk (10 pieces) dagger rations (2 weeks) staff 8 gold pieces (gp)
© Paizo Inc. 2020
24181142
paizo.com, Danillo Fernandes Da Costa <megalioon@gmail.com>, Feb 11, 2023 24181142
Ezren
the Wizard
About Ezren
Ezren was raised as a younger
magic on his own, as no wizard would • Know secrets about magic and ancient lore
take a 40-year-old as an apprentice. • Solve problems with your magic
Now he wants to travel the world and make
magical abilities.