Professional Documents
Culture Documents
net/publication/360130666
CITATIONS READS
0 317
4 authors, including:
Fauziyah Harahap
State University of Medan
56 PUBLICATIONS 245 CITATIONS
SEE PROFILE
All content following this page was uploaded by Wenny Pinta Litna Tarigan on 23 April 2022.
Abstract
Interactive learning environment can substantially improve student learning and
retention of key biology concepts. In this case report, we describe our approach for the
design of interactive digital learning module to teach digestive system concepts in Grade
11 learners at SMAN 2 Balige with 180 subjects are selected according to total sampling
method. The research method is the development with Dick and Carey model. Subject of
learning module assessment consists of two Biology matter experts, two learning module
experts, one electronic media expert, three students for individual trials, ten students and
teachers as small group testing, thirty students of SMAN 1 Berastagi for medium group
testing, and 60 students of SMAN 2 Balige as large group testing. Quality data of product
developed were collected using questionnaires. The results of developmental research
showed that: (1) Module assessment by matter, learning modules and media experts were
very decent criteria (88.30%, 93.98%, 88.25%); 2) Large group testing of interactive,
electronic and text learning modules, respectively were 92.53%, 86.064%, 81.355%
belong to very decent criteria; (3) Medium group testing respectively were 84.59%,
80.18%, 76.56% belong to decent criteria; (6) Small group testing respectively were
75.71%, 73.20%, 71.19% belong to decent criteria.
Abstrak
Lingkungan belajar interaktif secara substansial dapat meningkatkan belajar
siswa dan retensi konsep biologi kunci. Dalam laporan kasus ini, kami menggambarkan
pendekatan kami terhadap desain modul pembelajaran digital interaktif untuk
mengajarkan konsep sistem pencernaan di kelas 11 peserta didik di SMAN 2 Balige
dengan 180 subjek yang dipilih sesuai dengan metode total sampling. Metode penelitian
ini adalah pengembangan dengan model Dick dan Carey. Subjek belajar penilaian
modul terdiri dari dua ahli materi Biologi, dua ahli modul pembelajaran, seorang ahli
media elektronik, tiga siswa untuk uji coba perorangan, sepuluh siswa dan guru sebagai
pengujian kelompok kecil, tiga puluh siswa dari SMAN 1 Berastagi untuk pengujian
kelompok menengah, dan 60 siswa SMAN 2 Balige pengujian kelompok lebih besar.
Data kualitas produk yang dikembangkan dikumpulkan menggunakan kuesioner. Hasil
penelitian menunjukkan bahwa perkembangan: (1) Penilaian modul oleh materi, modul
pembelajaran, dan ahli media dengan kriteria yang sangat layak (88,30%, 93,98%,
88,25%); 2) pengujian kelompok besar interaktif, modul elektronik dan pembelajaran
teks, masing-masing adalah 92,53%, 86,064%, 81,355% memiliki kriteria sangat layak;
(3) pengujian kelompok medium masing-masing adalah 84,59%, 80,18%, 76,56%
memiliki kriteria yang layak; (6) pengujian kelompok kecil masing-masing adalah
75,71%, 73,20%, 71,19% memiliki kriteria yang layak.
A. Introduction
Technology is outpacing us. In the 20th century, technology has become a staple
in our everyday lives and has catalyzed innovations in healthcare and biomedical
research. This progression has enriched our lives and has brought about the need for
imaging informatics databases. Today’s students are so surrounded by technology
(computers, chat, email, and the web) that it is natural for them to expect coursework to
incorporate similar standards. How can we, as teachers, incorporate technology into our
teaching so that we can train our students for tomorrow? In turn, how can incorporating
technology into our teaching benefit teachers?
Traditionally, print textbooks have been the standard reference and learning tool
for students. In general, such textbooks are thorough (they cover a large number of topics
in detail), well-organized, and incorporate the basics of the life sciences. However,
textbooks are static, are not easily customized to different students and classes, and fail to
adequately highlight the intersections between different disciplines. Textbooks also
cannot provide students with information on the newest scientific breakthroughs since
revisions are a major effort and they are costly to students.
Informatics can address the need that textbooks cannot provide. Informatics can be used
to provide students with up-to-date information that can be disseminated freely through
the Internet. Educational media, in contrast, can be powerful to train students and is
considered the next generation of learning materials. Designed to complement traditional
educational methods and information datasets, educational media can supplement core
material with animations, interactivity, and visual design. Unlike traditional textbooks,
educational media is dynamic, easily customizable, and can be designed with an
interdisciplinary approach.
It can also be used to teach content in a way traditional teaching materials
cannot—for example, animations of mechanisms and processes can help students
visualize how biological systems work together. Once taught, interactive media can be
used to ensure that students have learned key concepts and understand the basics. In
addition, students are more likely to adopt these materials since they are influenced by a
world of computers, media, and the Internet.
For teachers, multimedia education can help explain difficult concepts more
clearly than a textbook or Power- Point lecture. When students are able to manipulate
experimental factors to see cause-and-effect relationships, they move beyond rote
memorization and passive learning to truly understand the material. Educational media
can also be designed to correct common misconceptions by targeting difficult or
frequently misunderstood concepts.
True educational media should incorporate dynamic animations, interactivity, and
visual design to stimulate, challenge, and test students. The design of a good instructional
interface requires an integrated design approach that incorporates best practices from in
education, human computer interaction, and instructional technology.The abstract
concept such as process of digestive system achieved by delivering interactive
multimedia over the Internet to teach big picture and difficult concepts in physiologic
systems (cardiovascular, gastrointestinal, respiratory, renal, vision, cranial nerves, and
other mini modules).
Good interactive digital learning module integrates an appropriate media
technique (imaging dataset, technical illustration, animation, interactivity) with best
B. Methodology
Type of this research was research and developmental (R & D method) with
adapted Dick and Carey Model. Questionnaire sheet for media expert was used to
obtain the data about the quality of learning module which consists of six aspects namely
program, visual communication, presenting aspects of learning and teaching system.
Questionnaire sheet for material experts were used to obtain data about the quality of
module content developed. The development stages conducted include preparation stage,
developmental stage and validation stage.
learning atmosphere at class. Based on the result of interview, teachers faced some
difficulties to make slide presentations that can visualize abstract materials. According to
the teachers, the pictures on the electronic textbook were less able to visualize the
concepts written in the text, such as the process of food digestion in the stomach only
displayed by image and text so do not be surprised if students difficult to understand the
material. Creative digital learning resources such as electronic textbook can achieve the
goal of teaching.
1.3. Analysis of teacher characteristics
Analysis of teacher characteristics was done by using questionnaire about
instructional material implementation during teaching and learning process for twenty
teachers in SMAN 2 Balige. Based on the percentage of the poll results coud be
concluded that majority of teachers had a basic knowledge about the computer (item 1, 3
and 8). All teachers stated that the facilities in the school has fulfilled for implementation
digital interactive learning module (Item 9,11). The result of the percentage questionnaire
of instructional material implementation presented in Table 1.
1 2 3
Assessment of learning Create assessment inter-
devices and instruments by
validators, teachers, students.
active by using Wonder-
share Quiz Creator and
supporting softwares.
4
j) Revision IV
It was done if there was evaluation from large group validation. Evaluation was
the critics or suggestions from the 30 students in SMAN 1 Berastagi to the interactive
digital module developed as presented in Table 3.10.
k) Large Field Testing
The interactive digital learning module that has revised based on the input
suggestion, later on used in the research sample, SMAN 2 Balige. The fundamental
differences among the three modules were only in the process of understanding the the
subject matter in different ways. First, interactive digital learning module, the questions
in the learning module was designed interactively by using particular software,
developed by video and could be accessed everywhere. The interactive module in
compact disc had a password that could not be accessed by another class experiment
Second, electronic learning module looked like a text learnng module but this module
could be read by using computer. There was not video and quiz interactive in electronic
learning module. Third, text learning module could not be read by using computer.
Students studied at class and listened the information delivered by teacher. There was not
video and quiz interactive developed in text learning module.
Eventhough the main content of module was taken from biology textbook, the
validation needed to make sure the content was suitable with students’ learning
development. Instruments used to validate all learning modules wer questionnaires. The
questionnaire was developed adapted from the guideline of Panduan Pengembangan
Bahan Ajar dan Pusat Perbukuan Departemen Pendidikan Nasional 2003. Next, the
questionnaire was modified according to the research needs. There were four types of
questionnaires and they were compiled by media and content expert, biology teachers
and students.
The interactive digital learning module, electronic and text module have
developed can be seen in Figure 4.
Interactive learning module that has made also provided with quiz as exercises
and evaluations. In this quiz, students were given the feed back to their work after answer
the question. Feed back on the quiz was "√" if the answer of question was right and the
"x" if answer of question was false. The feedback sign can be seen in this following
Figure 5.
Video
Step 7 Step 6
Stage of Construction
Develop the Blueprint of Module
1 2 3 4
Menu Introductory of Display of Table of
Module Display Module Cover Content Page
5
Learning Activity
A B C D
Objective, Indicators Learning Description Summary Exercise
E F G
Formative Test Pop Quiz Key Answer
6. Glossary
Step 8
Validation Stage
D. Closing
Conclusion
In summary, interactive digital learning module can be designed, which are
effective at teaching complex material to biology lesson especially digestive topic. We
have validated in course delivery mechanisms with different of students and teachers but
same study background. a. Overally, the assessment of biology learning modules by
students are "Worthy" category as a learning module in the class, it is supported by
validation result of instructional learning media experts, material experts and electronic
media expert.This report demonstrates that our approach to developement of learning
modules is well suited for a variety of applications on content levels. It is our expectation
that this case will encourage current biology educators to explore the use of
electronic/hybrid learning technique.
Recomendation
Furture work in this area should use factor analysis to determine which aspects of
interactive digital learning module provide the most effective boost in academic
performance and memory retention. More research is needed to understand how learning
games can be used to increase learning of both foundation and advanced topics.
REFERENCES
Atteweil and Battle.1999. Educational Technology for Teaching and Learning. Upper Saddle
River, NJ : Pearson Merrill Prentice Hall.
Ayeni, AJ & Adelabu MA. 2012. Improving learning infrastructure and environment for
sustainable quality assurance practice in secondary schools in Ondo State, South-
West, Nigeria. International Journal of Research Studies in Education, 1(1):61-68.
Onadeko. 2010. Impacts of Learning Management System on Learner Autonomy.
International Education Studies, 3 (3): 3-11
Bates and Wulf. 1996. Web-Based Instruction. Educational Technology Publications. New
Jersey: Englewood Cliffs.
Benson and Grove. 2000. Self-Directed Learning. In T. Husen & T. N. Postlewaite (Eds),
The International Encyclopedia of Education (second edition) Oxford: Porgomon
Press.
http: //home.twcny.rr.com/hiemstra/sdlhdbk.html/ diakses pada tanggal 21 Okober
2014.
Brown, Sally. 2003. Computer Assisted Assessment in Higher Education. New Delhi: Cres
Publishing House.
Chen-Feng Wu et all. 2014. “A study of the effects of electronic textbook- aided
remedial teaching on students’ learning outcomes at the optics unit.”
International Journal of Computer Science & Information Technology
(IJCSIT), 6:4: 205-212.
Fuchs and Woessman.2007. Teaching the Virtual Generation. The Academy of
Mayer. 2001. Instructional Media and Technologies for Learning. New Jersey: Prentice Hall.
Mayer RE & Anderson RB. 2011. The instructive animation: helping students build
connections between words and picture in multimedia learning. Journal of
Educational Psychology, 84(1):444-452.
O’Day, D.H. 2008. Using Animation to Teach Biology: Past and Future Research on the
Attributes that Underline Pedagogically Sound Animation. The American Biology
Teacher, 5(1):274-278.
Shahrori M. 2012. The relationship between happiness and academic achievement from
Hae’l University Students, Perspective in the Kingdom of Saudi Arabia. Europan
Journal Social Science, 36(1): 59-68.
Stanrock. Student’s achievement in human circulatory system unit: the effect of resoning
ability, self efficacy and gender. Journal of Science Education and Technology, 12
(1), 59-64.
Swisher. 2007. Student’s achievement in human circulatory system unit: the effect of
resoning ability and gender. Journal of Science Education and Technology, 12 (1),
59-64.
Willerman and M. Harg .2002. Affect, ability and science achievement: a quantitative
synthesis of correlational research. Review of Educational Research, 53 (3), 369-396.
Zhang D, Zhou L, Briggs RO & Nunamaker JF. 2006. Instructional video in e-learning:
assessing the impact of interactive video on learning effectiveness. Information and
Management, 43(1):15-27.