Professional Documents
Culture Documents
If you notice a spell being cast and have the same spell prepared or in your repertoire, you automatically identify it and the level it's cast at.
ARREST A FALL [reaction] ACROBATICS VS DC 15 - Slow your fall while flying.
IDENTIFY SPELL [one-action] CONCENTRATE MAGICAL TRADITION (SECRET) - Identify a spell that you witnessed being cast.
MANEUVER IN FLIGHT [one-action] MOVE ACROBATICS (TRAINED) - Perform a difficult maneuver while flying.
RECOGNIZE SPELL [reaction] CONCENTRATE MAGICAL TRADITION (SECRET) (FEAT) - Identify a spell being cast within line of sight.
OBJECT INTERACTIONS
DEFENSIVE ACTIONS INTERACT [one-action] MANIPULATE Grab an object, open a door, draw an item, or do a similar action.
AVERT GAZE [one-action] Get a +2 circumstance bonus against visual abilities. RELEASE [free-action] MANIPULATE Release something you’re holding without triggering reactions.
TAKE COVER [one-action] Gain cover, or get greater cover if you have cover. ACTIVATE [one-action]+ OR [reaction] Call forth the effect of an item by properly activating it. Manipulate or Concentrate
RAISE A SHIELD / PARRY [one-action] Put up a shield (or parry weapon) to get its bonus to AC. (+2 AC for most shields; +1 AC for parry weapons) TRICK MAGIC ITEM [one-action] MANIPULATE MAGICAL TRADITION (FEAT) - Temporarily grants you the ability to use the item.
SHIELD BLOCK [reaction] (FEAT) - Reduces the damage of a physical attack by the raised shield's Hardness. INVEST AN ITEM [one-action]+ MANIPULATE You invest your energy in an item to benefit from its constant magical abilities. (max 10 items/day)
DISABLE DEVICE [two-actions]+ MANIPULATE THIEVERY (TRAINED) - Disarm a trap or another complex device. (thieves' tools can be helpful or required)
PICK A LOCK [two-actions]+ MANIPULATE THIEVERY (TRAINED) - Open a lock with thieves' tools.
MORE CONFLICT FOCUSED ACTIONS ATHLETICS - Break open a door, window, or container.
FORCE OPEN [one-action] ATTACK (prying is harder without a crowbar)
DELAY [free-action] Delay the start of your turn. Start your turn later after another creature's turn ends.
READY [two-actions] + [reaction] CONCENTRATE Prepare to take a single/free action as a reaction with a given trigger.
DECEPTION - Use a diversion to temporarily become hidden.
MEDICINE ACTIONS usually require holding or wearing healer's tools and having a hand free.
CREATE A DIVERSION [one-action] (targets wise up for 1 minute)
MEDICINE VS RECOVERY DC + 5 - Stabilize: Target loses the dying condition.
BON MOT [one-action] CONCENTRATE DIPLOMACY VS WILL (FEAT) - Distract a foe with a witty quip. (target can retort) FIRST AID [two-actions] MANIPULATE
MEDICINE VS EFFECT DC - Stop bleeding: Target gets an extra check to stop bleeding.
DEMORALIZE [one-action] CONCENTRATE INTIMIDATION VS WILL - Shake an enemy’s resolve. (range of 30 feet) (interpersonal 10 minutes CD)
BATTLE MEDICINE [one-action] MANIPULATE MEDICINE (FEAT) - Heal in combat. (24 hours CD on target)
TREAT WOUND 10 MIN MANIPULATE MEDICINE (TRAINED) - Heal and remove the wounded condition. (1 hour CD on target)
CLOAK AND DAGGER INTERACTIONS TREAT POISON [one-action] MANIPULATE MEDICINE (TRAINED) - Grant a +2 circumstance bonus to the next save vs poison.
SEEK [one-action] CONCENTRATE PERCEPTION (SECRET) - Scan an area for signs of creatures or objects. TREAT DISEASE 8 HOURS MANIPULATE MEDICINE (TRAINED) - Grant a +2 circumstance bonus to the next save vs disease.
POINT OUT [one-action] MANIPULATE Indicate the location of a creature to your allies.
HIDE [one-action] STEALTH (SECRET) - Use cover or concealment to become hidden. OTHER ACTIONS
SNEAK [one-action] MOVE STEALTH (SECRET) - Move at half Speed while being undetected. AID [one-action] + [reaction] DC 20 - Grant a +1 circumstance bonus to your ally.
CONCEAL AN OBJECT [one-action] MANIPULATE STEALTH (SECRET) - Hide an object of light bulk. RECALL KNOWLEDGE [one-action] CONCENTRATE (SECRET) - Remember a bit of knowledge about the subject.
PALM AN OBJECT [one-action] MANIPULATE THIEVERY (SECRET) - Palm an unattended object of negligible bulk. REQUEST [one-action] CONCENTRATE DIPLOMACY - Make a request of a friendly or helpful creature.
STEAL [one-action] MANIPULATE THIEVERY (SECRET) - Steal an object of negligible bulk from a creature. PERFORM [one-action] CONCENTRATE PERFORMANCE - Make a brief performance (song, dance, joke).
LIE [three-actions]+ CONCENTRATE DECEPTION (SECRET) - Fool someone with an untruth. COMMAND AN ANIMAL [one-action] CONCENTRATE NATURE - Issue an order to an animal.
SENSE MOTIVE [one-action] CONCENTRATE PERCEPTION (SECRET) - Detect abnormal behavior. MOUNT [one-action] MOVE Get on an allied animal bigger than you to ride it.
[one-action] SINGLE ACTION [two-actions] TWO-ACTION ACTIVITY [three-actions] THREE-ACTION ACTIVITY [free-action] FREE ACTION [reaction] REACTION Attack = Interacts with MAP Move , Manipulate & Concentrate = Triggers for reactions, conditions & more (SECRET) - The GM rolls the check for this ability in secret
by Iannick Daniel - v1.6 monochrome minimal
PATHFINDER 2E CHEATSHEET
COMMON EXPLORATION ACTIVITIES COMMON DOWNTIME ACTIVITIES
Get a circumstance bonus from a willing expert ally performing a similar task. CRAFTING (TRAINED) - Make an item from raw materials.
FOLLOW THE EXPERT CONCENTRATE CRAFT MANIPULATE DAILY
You can also add your level to your proficiency bonus even if untrained. (requires having an appropriate set of tools and, in many cases, an appropriate workshop)
REFOCUS CONCENTRATE 10 MIN Regain your first focus point. EARN INCOME DAILY CRAFTING / LORE / PERFORMANCE (TRAINED) - Earn money.
CRAFTING VS ITEM DC - Repair a damaged item. SUBSIST 8+ HOURS SOCIETY / SURVIVAL - Provide yourself subsistence level food and shelter.
REPAIR 10 MIN
(requires placing the item on a stable surface and holding a repair kit with both hands) LONG TERM REST 24 HOURS Regain 2 × Level × Con.Mod.(min 1) Hit Points.
MEDICINE (TRAINED) - Heal and remove the wounded condition. (1 hour CD on target) MEDICINE (TRAINED) - Grants a +2 circ. bonus to the next save vs disease.
TREAT WOUNDS MANIPULATE 10 MIN
TREAT DISEASE MANIPULATE 8 HOURS
(requires holding or wearing healer's tools and having a hand free) (requires holding or wearing healer's tools and having a hand free)
INFLUENCE CONCENTRATE Make a favorable impression on an NPC to convince the NPC to support your cause.
TRAVELING ACTIVITIES WHILE MOVING AT HALF SPEED OR SLOWER DISCOVER CONCENTRATE (SECRET) - Watch or study an NPC to learn more about that NPC’s preferences.
AVOID NOTICE STEALTH (SECRET) - Sneak
COVER TRACKS [one-action] CONCENTRATE MOVE SURVIVAL (TRAINED) - Cover your tracks.
RESEARCH GMG PG. 154 (154 TO 155)
TRACK [one-action] CONCENTRATE MOVE SURVIVAL (TRAINED) - Follow tracks.
RESEARCH CONCENTRATE Comb through information to learn more about the topic at hand.
DEFEND Raise a Shield before first turn of combat.
REPEAT A SPELL CONCENTRATE Constantly Activate an Item or Cast a Spell or Sustain an Effect.
SCOUT CONCENTRATE Grants the whole party a +1 circumstance bonus to initiative roll.
INFILTRATION - PREPARATION ACTIVITIES GMG PG. 163 (160-163)
CALL COMPANION 1 MIN Switch your active companion for another one of your animal companions.
DECIPHER WRITING CONCENTRATE 1+ MIN /P SOCIETY (TRAINED) (SECRET) - Decipher a complicated or esoteric writing.
IDENTIFY ALCHEMY CONCENTRATE 10 MIN CRAFTING (TRAINED) (SECRET) - Identify an alchemical item. (requires alchemist's tools)
IDENTIFY MAGIC CONCENTRATE 10 MIN MAGICAL TRADITION (TRAINED) (SECRET) - Identify a magical aura.
IMPERSONATE MANIPULATE CONCENTRATE 10 MIN DECEPTION (SECRET) - Create a disguise. (requires a disguise kit)
PREPARE CAMPSITE CONCENTRATE 2 HOURS Search for a safe and secure location and then setup a campsite.
PURSUE A LEAD 1 MIN INVESTIGATOR - Examine the details of one potential clue related to the target.
SENSE DIRECTION ~1 MIN SURVIVAL (SECRET) - Stay oriented in the wild. (harder without a compass)
MAGICAL ACTIVITIES
BORROW AN ARCANE SPELL MAGICAL TRADITION (TRAINED) - Prepare a spell from a spellbook or scroll.
LEARN A SPELL 1 H/LEVEL MAGICAL TRADITION (TRAINED) - Learn a spell from a spellbook or scroll. (costs materials)
[one-action] SINGLE ACTION [two-actions] TWO-ACTION ACTIVITY [three-actions] THREE-ACTION ACTIVITY [free-action] FREE ACTION [reaction] REACTION Attack = Interacts with MAP Move , Manipulate & Concentrate = Triggers for reactions, conditions & more (SECRET) - The GM rolls the check for this ability in secret
by Iannick Daniel - v1.6 monochrome minimal