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Difficulty Scores - easy: 8 -

Tunnelgoonies moderate: 10 hard: 12


- Never Say Die -
Dangerous Actions - If an
Action Roll - When an action is dangerous, the
action’s success is uncertain, difference between the roll
roll 2d6 and add the score and Difficulty Score is the
from the relevant ability and a amount Morale decreases.
point for a relevant
background. If the total is Morale - Morale starts at 10.
equal or greater than the When a character’s Morale
action’s Difficulty Score it is reaches zero, they flee and are
successful. out for the rest of the session.
Lost Morale is regained by go kart, small boat
resting in a safe spot. • Pick a background:
Character Creation ▪mysterious orphan
• Name your character. ▪outsider
• Every character has a score ▪wiz kid
of zero or more for Brawn - ▪new kid in town
Heart - Brain. Distribute 3 ▪athlete
points between them. ▪bookworm
• Pick a mode of ▪club kid
transportation: ▪escaped from the facility
skateboard, bike, scooter, • together name the town

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