This document outlines the rules for a roleplaying game called Tunnelgoonies. It describes how to calculate success on action rolls by comparing the total of an ability score and a relevant background point to the difficulty score of an action. Dangerous actions risk decreasing a character's morale if the roll is lower than the difficulty. Morale starts at 10 and fleeing occurs when it reaches 0. Character creation involves naming a character, distributing 3 ability points among Brawn, Heart and Brain, choosing a mode of transportation, and selecting a background to provide a relevant point.
This document outlines the rules for a roleplaying game called Tunnelgoonies. It describes how to calculate success on action rolls by comparing the total of an ability score and a relevant background point to the difficulty score of an action. Dangerous actions risk decreasing a character's morale if the roll is lower than the difficulty. Morale starts at 10 and fleeing occurs when it reaches 0. Character creation involves naming a character, distributing 3 ability points among Brawn, Heart and Brain, choosing a mode of transportation, and selecting a background to provide a relevant point.
This document outlines the rules for a roleplaying game called Tunnelgoonies. It describes how to calculate success on action rolls by comparing the total of an ability score and a relevant background point to the difficulty score of an action. Dangerous actions risk decreasing a character's morale if the roll is lower than the difficulty. Morale starts at 10 and fleeing occurs when it reaches 0. Character creation involves naming a character, distributing 3 ability points among Brawn, Heart and Brain, choosing a mode of transportation, and selecting a background to provide a relevant point.
- Never Say Die - Dangerous Actions - If an Action Roll - When an action is dangerous, the action’s success is uncertain, difference between the roll roll 2d6 and add the score and Difficulty Score is the from the relevant ability and a amount Morale decreases. point for a relevant background. If the total is Morale - Morale starts at 10. equal or greater than the When a character’s Morale action’s Difficulty Score it is reaches zero, they flee and are successful. out for the rest of the session. Lost Morale is regained by go kart, small boat resting in a safe spot. • Pick a background: Character Creation ▪mysterious orphan • Name your character. ▪outsider • Every character has a score ▪wiz kid of zero or more for Brawn - ▪new kid in town Heart - Brain. Distribute 3 ▪athlete points between them. ▪bookworm • Pick a mode of ▪club kid transportation: ▪escaped from the facility skateboard, bike, scooter, • together name the town