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One for all!

A one-page Musketeers RPG

Players GM
You are a cadet in the Musketeers! Each new scene, roll 2D6 on this table to
determine the type of scene:
Grab 5D6. This is your dice pool. • 2 - A swashbuckling swordfight
• 3 - An exhilarating brawl
Write down 3 things about you. • 4 - A joyful carousing session
Each thing should be capable of being good • 5 - A race against time
or bad. For example: Criminal Past, • 6 - A romantic interlude
Forbidden Love, Rarely Sober, Father’s • 7 - A last-minute rescue
Sword, Light-fingered, Always the Centre • 8 - A frantic chase
of Attention. Tell the GM if you think any • 9 - A stealthy traversal
of these apply to a roll you make. You • 10 - A cunning theft
might gain or lose a die for that roll! • 11 - A large-scale battle
• 12 - An audience with an Important
A Simple Action Figure
• Roll your dice pool.
• Each 1 you have cancels out a 6. And roll another 2D6 for complications:
• If you still have any 6s, you succeed • 2-4 - A Guard Sergeant is here (3 dice)
wildly. • 5-6 - A Guard Captain is here (6 dice)
• Otherwise if you still have any 1s, you • 7 - The cadets are improperly attired
fail terribly. • 8 - The cadets have no weapons
• Otherwise, you succeed by the skin of • 9 - The cadets are drunk
your teeth. • 10 - The cadets have been forbidden
from doing this by their Captain
An Opposed Action • 11 - The cadets are in disguise
• Both roll as per a simple action. • 12 - An Important Figure is present
• If one of you has more 6s than the other,
they win the contest. The Cardinal’s Guards
• Otherwise, if one of you has more 1s than At the start of any scene with Cardinal’s
the other, they lose the contest. Guards, roll a D6. Multiply by the number
• Otherwise, it’s a draw. of cadets to find the number of guards.
• Any 1s you’ve rolled are now
‘locked’, and removed from your dice Fight Scene
pool until the end of the scene. If a cadet is facing off against rank-and-file
guards, they roll a simple action. The
A Duel number of 6s they roll (after cancelling) is
A duel is a series of opposed actions. the number of guards they take down.
Keep rolling until someone can’t roll any
dice! That person has lost the duel. Important Figures
Duels don’t have to be swordplay! The Queen, the King, the Cardinal, and any
Consider drinking or poetry! other Important Figures have 12 dice.

All for One Cinematic Style


If you do a successful simple action, you Always drop in to a scene while the action
can lend another musketeer one of your is kicking off or already happening, and cut
dice until the end of the scene. out of a scene at the earliest point you can.

© 2020 Ian Thomas Version 1.0 crookedhouse.org

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