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Written, designed and laid out by Roberto Díez

robertodgm@gmail.com – http://frankenrol.blogspot.com
Photographs (cover, page 2) and proofreading: Marta Rodríguez
Playtesting: Álvaro, Joaquín, Juan and Roberto

- Dedicated to Marta, thanks for always supporting me. -

Creative Commons License

Attribution-NonCommercial-ShareAlike 4.0 International


http://creativecommons.org/licenses/by­nc­sa/4.0/

Horrorama - English Version 1.0, June 2023


Come on baby... don't fear the Reaper
Baby take my hand... don't fear the Reaper
­ (Don't fear) The Reaper, Blue Öyster Cult

H
ORRORAMA is a role­playing game inspired
by 80's horror movies and their clichés, from
the masked psychokiller stalking high school
teenagers to the monster from outer space that
spreads terror in a small American town. Not to
mention genre classics like zombies, creatures
created by government experiments or demons that
take the form of creepy children. They all have
something in common: macabre deaths and gallons
of spilled blood, stories where the fun goes hand in
hand with the body count.

CREATING THE CHARACTER


ATTRIBUTES
Character attributes range from 1 to 6 and are:
Body, Mind and Personality. When creating the
character, 9 points are distributed among these
attributes.

ARCHETYPES
Each character embodies a classic archetype of the
horror genre. Each time he/she behaves according
to that archetype, he/she will have a +3 bonus to
his/her next action roll. If the player plays the
character's archetype in an exceptional way, the
Master can also grant him 1 Drama Point,
maximum one per scene.

On the contrary, if his attitude is contrary to his


archetype, he will receive a ­3 penalty to his next
action. If he is totally incongruous, the Master can
decide to take away 1 Drama Point.

Examples of Archetypes:

• Ambitious Mayor: Everything has to be perfect


for the festival, it's the event of the year, the main
attraction for tourists and your chance to get in the

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papers. Who knows, it's small steps like this that miserable for you. Luckily you're used to fending
will allow you to aspire to a higher political for yourself.
position. But first you have to put an end to all
those sinister rumors, this is the perfect town! • Bad Girl of the Class: This town sucks, and the
imposible. school sucks even more, they look at you like
you're an alien just for dressing differently. You
• Partying Friend: Twelve cans of beer, bags of can't wait to finish and get out of here soon. You
nachos and a free house for the weekend, what carry a razor hidden in your boot... in case
more could you ask for? You'll see the look on the something happens.
principal’s face when he discovers that someone
has filled his car with foam from the fire • Pedantic High School Principal: The Parents
extinguishers. Association, the alumni committee, the state
inspectors and those damn kids doing their pranks.
• Elderly Fortune Teller: Something evil is The only thing missing is for the janitor to come to
coming, you have to warn someone, although no you now and tell you that he found something in
one in town will believe you. You have a reputation the sewers and... who the hell has filled your car
as an eccentric old woman, or worse, as totally with foam?
crazy one. Maybe one of those girls who come to
have their Tarot cards read will believe you... • Wimpy Nerd: You spend your days trying not to
get bullied and shoved into your locker and doing
• Easily Scared Cheerleader: Today the pyramid your chemistry and biology experiments on the sly.
and the last somersault didn't work out, the rest of You'd swear you saw something moving in the
the girls are having a hard time learning your new swamp while you were collecting samples...
choreography, you’ll have to keep practicing.
Perfection is the way to be popular, and being • Good-natured Security Guard: Patrolling the
popular will make the captain of the football team mall is a quiet job. Occasionally a brat hides in a
notice you... corner to spend the night and win a bet, but other
than that there's usually no trouble. No one wants
• Asshole Sheriff's Deputy: This town is yours. to mess with a giant like you.
It's not official, of course, but you're the highest
ranking representative of the law here, second only • Principal’s Cowardly Son: Your father is the
to the Sheriff, and you're going to make that clear principal and everyone should show you a little
to everyone. The bikers, those kids who participate more respect, of course they should. Especially if
in illegal races, even the ones who gather to smoke they want to get the answers to exams or avoid
and drink by the lake, they're going to find out. being expelled.

• Erudite Librarian: So many years studying • Head Camp Counselor: Camp Sunny Lake is
ancient texts and now they tell you that they have going to open its doors after several years and it is
found strange symbols in the old galleries under your responsibility to make sure everything is
the city, just now during the planetary conjunction! ready. You will have to teach discipline to the new
Is it really happening? You have to see for yourself. monitors, no night walks in the woods or skipping
work. There have been reports of noises in one of
• New Girl in Town: You have just arrived from the old cabins, someone will have to go and take a
the capital, your father has moved for his new job look...
at the chemical plant and you are frustrated for
having to leave everything behind. On top of that, • School Bully: A day when you don't shove a
your high school has made it a point to make life nerd into his locker or throw him headfirst into a

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dumpster is a wasted day. They're asking for it,
being such weirdos. • Burnt Professor of Science: You used to work
at a prestigious university until you got fired and
• War Veteran Mechanic: You came back from ended up as a professor at this crummy high
the front and things have never been the same. You school. They laughed at your theories, saying they
make a living tinkering in your workshop, but the were nonsense fantasies, but now you are about to
images of what you saw still give you nightmares. make a historical discovery that will shut
Worst of all, you think you've seen some of those everyone's mouth!
things lurking around here.
• Cocky Quarterback: Running, throwing,
• Goodhearted Biker: High school kids are stupid, tackling, the next game, the national championship.
but as long as they don't get in the wrong place or Football is the most important thing in your life,
tell the police about your shenanigans or the illegal followed by partying with your buddies, drinking
races, everything will be fine. After all, they're just beer and picking up girls.
kids.
• Close-minded Sheriff: You have worked hard to
• Sensationalist Journalist: You're tired of writing make this one of the most peaceful towns in the
the same columns about two­headed calves and the state and it will stay that way. You were just a kid
danger of power lines, you need a good article, when it all happened, you know, the stuff nobody
some real in­depth report that will get you out of talks about, but things have changed since then.
this hick town. Maybe even write a book. The key You don't care if you have to get tough and lock up
now is to keep an eye on that military convoy, they anyone who spreads unfounded rumors, you'll keep
seem to be carrying something suspicious… the harmony at all costs.

• Soldier of the Military Base: In theory your job


is simple, patrol the perimeter, be alert, check that
the fence is still intact. Above all, prevent people
from the nearby village from approaching and
snooping around. Compared to the front, this is a
cakewalk. However, you are still intrigued by the
sergeant's words, why would he say "don't let
anything in or out"?

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Did you hear that voice
Did you see that face COMBAT
Or was it just a dream
This can't be real In combat, the basic difficulty level will be 6 and
That only happens, babe will apply both to targets that are not actively
On the movie screen defending themselves and to ranged attacks within
Oh, but he's back the first range of the weapon. The range of each
He's the man behind the mask weapon is specified in its stats. Each additional
And he's out of control ranged range adds +3 to the difficulty level.
­ He's back (The man behind the mask), Alice Cooper
There are other modifiers to the difficulty level, the
most common are:
ACTING DIFFICULTY LEVEL MODIFIERS
The check to use a skill is done by rolling 2D6 + Target surprised/distracted/terrified: ­3
Related Attribute against the corresponding Target taking cover: +3
difficulty level, specified by the Master. The related Target on the move, in a car, on the run: +3
attribute will be given by the type of task to be Small Target: +3
performed, for example: driving a car will be a Large Target: ­3
Body task, researching in a library will be a Mind
based task and convincing the security guard that In a combat against another opponent each
someone is chasing us, a Personality task. participant will make a roll of 2D6 + Body and the
winner will be the one with the highest score.
The degree of success in the action will be
indicated by the difference between the roll and the A successful attack will cause a wound of the
difficulty level. degree of the weapon used. Every 6 points
difference between the roll and the difficulty level
will increase the degree of the wound by one level.
In the case of a melee combat the difference
between the roll of the winner and the loser will be
counted.

A character can only use reasonable skills for his


archetype, although it is possible to use a Drama
Point to justify knowing someone else's skill.

There is no limit to the number of points that can


be used in this way, but the justification must be For example, if the attacker, armed with a knife,
credible each time. If the Master does not find the rolls a 10 and the defender a 7, the difference is 3
explanation sufficiently convincing he may veto and therefore causes a Minor Wound. The same
the use of the skill and the player will lose the attacker in the next round wins again and rolls a 13
Drama Point. against his opponent's 5, in this case the difference
is 8 points, so the stab is raised one level and
causes a Serious Wound this time.

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A character that reaches the Dead state will die at
the end of the scene unless he receives first aid.
The first aid skill can only be used once per scene
per character and will heal one level of health. The
medicine skill will heal two levels of health but can
only be used by characters proficient in it and with
the proper equipment, otherwise it will only heal
one level of health.

HORRORAMA players should assume that their


characters are fated to suffer all sorts of gruesome
and bloody deaths. If the lethality of the adventure
is high the Master may allow each player to play
more than one character at once. In case a player
has lost all his characters, he can be assigned an
NPC or let him play the monster on duty at key
moments.

HEALTH AND SURVIVAL


DRAMA
All characters start unharmed. The character's
health level will drop depending on the degree of The character starts with 1 Drama Point, but the
the attack suffered, as explained in the Combat Master can grant him more if he correctly
section. interprets his Archetype. These points are used to
have an advantage in certain situations. You can
Attacks of a lower degree than the character's use as many points as you want in a scene.
current health level will be ignored. For example, a
Minor Wounded character will not be affected by TYPICAL EFFECTS
successive Scratches. However, an attack of the • Roll +1D6 extra when performing an action
same level as the character's current level will • Reduce by one degree a wound suffered in
make him/her worse by one. In the example above, that scene
if the character suffers another Minor Wound he • Find a useful object, which is not key to the
would become Seriously Wounded. plot (a weapon, a gas can, car keys, etc)
• Justifying the use of a skill outside its
Each health level is associated with a penalty to archetype
action rolls.
The characters and creatures listed in the Threats
section have their own Drama points. The Master
can use them to achieve these same effects,
however once spent they will not be recovered
unless their description indicates otherwise.

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Blood on her skin • Evil Spirit: He has waited a long time for the
Dripping with sin right moment. Now he has been released from its
Do it again prison and has chosen a host. When the ritual is
Living Dead Girl complete nobody will be able to stop his wrath.
­ Living Dead Girl, Rob Zombie BOD 0 MIN 6 PER 5, Drama 3
Attacks: Consume Life (Serious Wound)
Special: +1 to MIN per successful attack. Immune
THREATS to normal body attacks, only holy weapons or
specific objects hurt him, each attack that causes
Here are some classic horror movie enemies: him a Serious Wound or greater subtracts ­1 to
MIN, if it reaches zero he is destroyed.

• Alien Body Snatcher: A silent invasion is taking • Werewolf: The full moon is in the sky and the
place. People are disappearing and being replaced call of blood is too strong... he has to go out to
by others who are identical... or nearly so. How do hunt and calm his rage. The next day he will
you know who to trust? How do you stop them? remember nothing, only the blood stains on his
BOD 5 MIN 4 PER 3, Drama 1 tattered clothes will remind him that he has done
Special: Can take the form of any creature of less something terrible.
than his BOD. +1 to BOD for each victim he kills BOD 7 MIN 3 PER 2, Drama 1
and consumes. Can split into as many parts as Attacks: Claws (Serious Wound) and Bite (Severe
BOD points it has. Wound)
Special: Regenerates any wound not inflicted with
• Carnivorous Slug: Recently discovered in a fire (Serious Wound) or a silver weapon at a rate of
remote area of the Amazon rainforest, the purple one health level per combat round. If it wounds a
carnivorous slug was going to be the star of the character he must make a Body roll against a
county science fair until someone let it difficulty level of 9 or become a werewolf at the
escape. Mixed in with the native species, it next full moon. He can make a Mind roll against a
reproduces uncontrollably, threatening to difficulty level of 12 to resist the transformation.
devour everything.
BOD 1 MIN 1 PER 0, Drama 0
Attacks: Bite (Scratch)
Special: Always attack in large numbers (50­100).
Small Size, +3 to the difficulty level to hit it. A
Serious Wound is enough to kill it.

• Cursed Scarecrow: In the village nobody talks


about it, but it is no coincidence that pests never
affect their fields and the corn grows strong and
robust even during the worst droughts. The
Scarecrow is in charge of collecting his tribute and
watering the future harvest with the blood of
innocents.
BOD 6 MIN 2, PER 1, Drama 2
Attacks: Claws (Minor Wound)
Special: Drama 5 if found in the field or village he
protects.

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• Living Dead: A deadly virus, an experimental • Homicidal Redneck (Billy Ray): Those rich
chemical or radiation from a meteorite, something city kids think they can come to our mountain and
is causing the dead to rise from their graves and do whatever they want. We'll teach them a lesson
they will not stop until they devour the flesh of the they won't forget, right Bubba? And then maybe
living. we'll make us a nice stew out of their meat…
BOD 1 MIN 1 PER 1, Drama 0 BOD 3 MIN 2 PER 1, Drama 1
Attacks: Claws (Minor Wound) and Bite (Minor Attacks: Shotgun (Severe Wound) and Bowie
Wound) Knife (Minor Wound)
Special: Ignores Scratches and Minor Wounds. If it Special: +3 to any stealth roll in your favorite
wounds a character they must make a Body roll environment, be it the mountain, the family farm or
against a difficulty level of 9 or become a zombie the abandoned town in which he lives.
after 3 scenes.
• Homicidal Redneck (Bubba): Uuuuuuungh,
• Diabolical Boy Doll / Possessed Girl Doll: They Bubba is hungry, Bubba wants fresh meat!
are not a simple toy, something dwells in them, BOD 7 MIN 1 PER 1, Drama 0
something dark and sinister. You can see it in the Attacks: Axe (Serious Wound) and Fists (Minor
glow of their glass eyes, watching everything from Wound)
the shelf. They will wait for us to be asleep... Special: Ignore Scratches and Minor Wounds. +3
BOD 1 MIN 3 PER 3, Drama 3 to any melee attack. Large Size, ­3 to the difficulty
Attacks: Kitchen Knives, Scissors, Strangling Rope level to hit him.
(Minor Wound)(Boy Doll) or Telekinesis (Minor
Wound)(Girl Doll) • Psychopath: Reclusive, anonymous, with no
Special: +3 to any stealth roll. Once a day it can distinguishing features, he attacks for the pleasure
disappear and appear wherever it wants within a of doing so, leaving obscure clues for the police
specific environment, such as a house. To kill him and wishing to find a worthy adversary who finally
you have to find his weak point, either by understands his perverse logic.
performing an exorcism or by destroying a specific BOD 4 MIN 5 PER 3, Drama 2
part of his body. Attacks: Knife (Minor Wound)
Special: +1 to Drama for each victim.

• Supernatural Psychokiller: Who knows how it


happened, maybe some kids dug his grave on
Halloween and did a stupid ritual. Maybe his
remains came to life out of sheer thirst for revenge.
Be that as it may, he has made it back from Hell.
Once again he will put on his mask and go through
the places he is familiar with, brutally killing all
those who cross his path.
BOD 8 MIN 2 PER 1, Drama 5
Attacks: Machete (Serious Wound) or Chainsaw
(Severe Wound)
Special: Ignores Scratches and Minor Wounds. +1
to BOD every time the characters leave him for
dead and he returns.

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• Member of a Dark Cult: The voice in his mind by a person of true faith will cause the same effect.
is clear, the hour is at hand, the Old Gods will Decapitation or a stake through the heart can also
escape from their ancestral prison and reclaim kill him.
their throne. Or perhaps it's the Prince of Darkness
who requires your services... Every round of combat a vampire spends in in the
BOD 3 MIN 2 PER 1, Drama 1 sunlight or on holy ground causes him to lose 1
Attacks: Ritual Knife (Minor Wound) or Pistol level of health until he is destroyed.
(Serious Wound)
Has a bonus of+3 to any roll to persuade,
• Formless Horror: The international space interrogate or intimidate. Can turn into a bat, wolf
station has fallen to Earth, disintegrating into a or mist at will. If he makes a successful Bite attack
thousand pieces. One of them has crashed nearby. he will recover 1 level of health. A person wounded
The last distress calls told of an experiment gone in this way will have to make a Body roll against a
wrong, an organism raised in zero gravity mutated difficulty of 12 or he will become a vampire after 3
into something unknown... days.
BOD 10 MIN 2 PER 0, Drama 1
Attacks: Acid (Serious Wound)
Special: +1 to BOD for each victim consumed. Can
divide itself into as many parts as BOD points it
has. Each part above BOD 6 is considered Large
Size, ­3 at the difficulty level to hit it.

• Macabre Puppeteer: An abandoned hotel, an


old amusement park, a mansion in the mountains...
the scenery doesn't matter, what matters is the
game. More and more refined and lethal traps will
be slaughtering the poor unfortunates locked up in
the place.
BOD 3 MIN 7 PER 5, Drama 3
Attacks: Various weapons and traps
Special: +1 to Drama for each spectacular or
creative death.

• Vampire: They say that the old man who has


moved into the old mansion on the hill is a rich
European aristocrat, but no one has yet seen him
in person. Neither he nor his daughters come down
to the village, sometimes you can see his silhouette
at night in one of the windows, but for now
everything about him or what he does for a living
is a mystery.
BOD 6 MIN 4 PER 5, Drama 3
Attacks: Bite (Serious Wound) or Punch (Serious
Wound)
Special: Normal weapons only make him Scratch
Wounds, but fire or holy water will cause Serious
Wounds. Contact with a cross with a cross carried

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FILMOGRAPHY BIBLIOGRAPHY
A Nightmare on Elm Street RPG
Amusement GURPS Horror, Fourth Ed.
Candyman
Child's Play NOVELS
Children of the Corn Stephen King
Dark Night of the Scarecrow Clive Barker
Dawn of the Dead
Dead Silence COMICS
Evil Dead Creepy
Friday the 13th Tales from the Crypt
Ghost Ship The Haunt of Fear
Halloween Vault of Horror
House of Wax
I Know What You Did Last Summer
IT
Jeepers Creepers
My Bloody Valentine
Night of the Creeps
Psycho
Reeker
'Salem's Lot
Saw
Scream
Terror Train
The Blob
The Body Snatchers
The Cabin in the Woods
The Crazies
The Hills Have Eyes
The Strangers
The Texas Chain Saw Massacre
The Thing
Trick 'r Treat
Urban Legend
Wrong Turn
You're Next

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