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VOYAGES CUSTOM MAP RULES V1.0 You can use the duty die to delete a curse (space circle).

Each row can be deleted by a specific number. Cross off


The gain bait
the space.
If all spaces of a column are circled or cross off, do
nothing more.
When you have a chest on board, at each new movement,
circle the leftmost unmarked space of the chest track. If
you circle the last unmarked space, you can claim a BUILDING (HIDING PLACES)
HOW TO PLAY legendary star. Your sailors are helping build hiding places for the chest.
This rule sheet contains additional rules for Voyages. Each turn, you can write a single number
Please see the Map 1 rules for full instruction on how to You cannot gain more 10 gold with movement. If you matching the die, you assigned to duties at one of the
play Voyages. If you haven’t played Voyages before, we move again, no do nothing on the track. unfinished buildings. You can choose any unfinished
recommend you start with Map 1 before playing this building, and must write numbers from left to right.
map.

GOLD TREASURE AREA


GOLD TREASURE AREA is known as a region many isles
where the famous pirates like the little adventurers come You can only claim one single legendary star like this in
to hide their treasure for their old age. the whole game. At the end of the game.
Legendary treasure chests have been hidden here, such EXPLORATION
as the whining chest that sheds all its tears to fill your Each time you visit a new isle, cross off the next isle in
SETTLEMENT
boat with them, the howler chest that never stops the exploration zone, and gain an award.
When you arrive on an isle with a settlement you can sold
screaming when it travels or the cursed chest that no all your chests on board. For each one sell, cross of
one really wants to know the fate. number of the chest name and circle the X2 medal under
SAILOR EXPERIENCE
Fortunes for you for you if you manage to endure the When you gain a sailor outline one of the dotted line
the best space circled.
curses of these chests. squares on the sailor track.

CURSES
CHESTS When you have chest on board, at each dice roll, if you
3 times in the game, you can take a chest. Cross of the make a double or triple you have a curse depend of the
blank circle to remember you cannot take a chest at the chest on board. If you have several chests on board, you
same space. have a curse for each one. Outline the next available
square in the chest column.

Whining chest As long as a space is circled and not


cross off, you have a -1 movement penalty.

The first chest it the whining chest. Circle the number 1 Howler chest As long as a space is circled and not cross
in the chest zone. If you take a second chest, circle the off, you will have -6 gold at the end of the game.
number 2 in the chest zone. And the number 3 for the
last one. Cursed chest As long as a space is circled and not cross
off, your smallest die become a 6.
WAYS TO GAIN LEGENDARY STARS SCORING

CURSE when the game is finish, if you haven’t curse


enable (not outlined square) you gain one legendary star.
ISLANDS VISITED Players tally the gold from islands
they have visited. The number on the island is the gold
CHEST if you circle the 10 gold space of one chest row,
you receive from visiting it.
gain one legendary star.

BUILDING finish the 5 spaces building.


OCEANS EXPLORED Players earn 1/4/9/16/25/36/49
gold for each different unexplored ocean region they
EXPLORE End your turn on the legendary star ocean
have traveled to, or through.
space.

RECRUIT Gain your twelfth sailor (6 additional).


CHEST Players tally the gold from each space circled.
Players earn x2 if they sold a chest.

GAME END
Once a player(s) has marked the third spot of the
legendary track, the end of the game is triggered. One HEROES Players gain 2 gold for every unexhausted
final round is played, and then all players tally their gold. heroic sailor.
The player with the most gold is the winner. If there is a
tie, all tied players share the victory. EXPLORATION Players earn gold depend of their
progress on the isle track. Substract cursed penalty.
WHEN PLAYING SOLO
When playing solo, you have just 16 rounds to earn 3
stars.
If you fail to get at least 3 stars before the end of the final LIVING LEGEND Players gain 3 gold for every legendary
round, you have lost. If you have 3 stars or more, you star earned.
have won. Complete the 16 rounds and tally up your gold
as per the standard scoring. Use the spaces around the
compass to track the rounds. Author: Sébastien BARON | Translation: Sébastien
BARON | A game by: Matthieu Dunstan

FREQUENTLY ASKED QUESTIONS


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