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CURSES
CHESTS When you have chest on board, at each dice roll, if you
3 times in the game, you can take a chest. Cross of the make a double or triple you have a curse depend of the
blank circle to remember you cannot take a chest at the chest on board. If you have several chests on board, you
same space. have a curse for each one. Outline the next available
square in the chest column.
The first chest it the whining chest. Circle the number 1 Howler chest As long as a space is circled and not cross
in the chest zone. If you take a second chest, circle the off, you will have -6 gold at the end of the game.
number 2 in the chest zone. And the number 3 for the
last one. Cursed chest As long as a space is circled and not cross
off, your smallest die become a 6.
WAYS TO GAIN LEGENDARY STARS SCORING
GAME END
Once a player(s) has marked the third spot of the
legendary track, the end of the game is triggered. One HEROES Players gain 2 gold for every unexhausted
final round is played, and then all players tally their gold. heroic sailor.
The player with the most gold is the winner. If there is a
tie, all tied players share the victory. EXPLORATION Players earn gold depend of their
progress on the isle track. Substract cursed penalty.
WHEN PLAYING SOLO
When playing solo, you have just 16 rounds to earn 3
stars.
If you fail to get at least 3 stars before the end of the final LIVING LEGEND Players gain 3 gold for every legendary
round, you have lost. If you have 3 stars or more, you star earned.
have won. Complete the 16 rounds and tally up your gold
as per the standard scoring. Use the spaces around the
compass to track the rounds. Author: Sébastien BARON | Translation: Sébastien
BARON | A game by: Matthieu Dunstan