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CHARACTER GENERATION

This is for players who are sick of rolling up characters with strength of 4 and a toughness of 2. Or a
character with willpower of 38 and an Intelligence of 20 something, which stops him being an
academic career. Instead of constantly re-rolling, players can now spend points and create a character
they are happy with.

How it’s done


1. The player gets 900 points to spend.
2. The player can buy percentage attributes and add them to the minimum profile shown below.
3. The player can’t go over the maximum profile.
4. The points are weighted so that a player could have the maximum (or close to) in one area,
either skills, attributes or fate points, but would be severely lacking in both of the others.

Point costs
 Add on to Minimum profile (minimum profile is free)
 2 points for every 1% of a percentage skill (WS, BS, INT, etc)
 30 points for point M, S, T and W
 150 points Fate points (FP) pts each (starts with minimum for free)
 75 points for each starting skill, minimum of two skills, max of 8 (the player can
choose which skills) non-humans HAVE to accept compulsory skills first, and can
then choose remaining skills from career class list.
 Night vision costs nothing it’s free.
 Non-humans start with their relevant psychology for free.

Alterations
These are my house rules, which reflect various racial modifiers. For instance, Elves are known to be
good with a bow, so why do the have the same BS as humans?
 Elf Bs changed to +30 (Elves are better than Humans at shooting)
 Dwarf BS changed to +20 (they have the same BS as Humans in WFB)
 Dwarf Dex changed to +20 (Dwarfs are good at making things)
 Dwarf Fel changed to +15 (Dwarfs can’t be that bad at talking)
 Halfling I changed to +30

M W BS S T W I A De L In Cl W Fe F
S x d t P l P
Human Min 3 20 20 2 2 5 2 1 20 20 20 20 20 20 2
0
Ma 5 40 40 4 4 7 4 1 40 40 40 40 40 40 4
x 0
Elf Min 3 30 30 2 2 4 5 1 30 30 40 40 30 30 1
0
Ma 5 50 50 4 4 6 7 1 50 50 60 60 50 50 2
x 0
Dwarf Min 3 30 20 2 3 6 1 1 20 40 20 40 40 15 1
0
Ma 4 50 40 4 5 8 3 1 40 60 40 60 60 35 3
x 0
Halflin Min 3 10 20 1 1 4 3 1 30 10 20 20 20 30 1
g 0
Ma 4 30 40 3 3 6 5 1 50 30 40 40 40 50 5
x 0

Magic Points
Magic users only (wizards apprentices, etc)
Magic points cost is 2 points per magic points up to a maximum of 12 (up to a maximum of 8 magic
points for Dwarves and Halflings).
Wizard’s Apprentices get Two Petty spells for free
Disabilities
The player may choose a disability from the table below, he can choose as many as he likes. Each
disability gives the player more points to spend on his profile.
There must be a reason why the character has the disability in the characters background, a story
behind it (like a band of goblins raided the characters home, killing his family, so now he hates them).
The player must be able to role-play its effects
The GM must agree to the disabilities.

Disadvantage Races Points


allowed Bonus
Alcoholic Any 20
Alignment change Any 20
Depression Any 20
Drug addiction Any 20
Manic/hyper activity Any 20
Blinding Headaches Any 20
Shaking/palsy (p138) Any 20
Suppositious Any 20
Obsessive/Collector Any 20
Paranoia –10 Cl, -5 Fel Any 20

Acrophobia Fear of Heights –10% when fighting on towers, cliffs Any 20


Agoraphobia Fear of open spaces Any 20
Ailurophobia, Elurophobia- Fear of cats. Any 20
Apotemnophobia- Fear of persons with amputations. Any 20
Aquaphobia Fear of Water –10% when fighting on water Any 20
Arachnophobia Fear of Spiders Any 20
Astraphobia Fear of thunder, lightening and storms Any 20
Batrachophobia- Fear of amphibians, Any 20
Claustrophobia Fear of enclosed spaces Not dwarfs 20
Cynophobia- Fear of dogs or rabies. Any 20
Entomophobia Fear of insects Any 20
Herpetophobia Fear of Reptiles and Lizardmen Any 20
Homichlophobia- Fear of fog. Any 20
Hoplophobia- Fear of gunpowder weapons. Any 20
Iatrophobia Fear of herbalists or pharmacists and their treatments Any 20
Necrophobia Fear of Dead things, Undead gives –10 Cl Any 20
Pathophobia- Fear of disease. Fears people with disease. Any 20
Ornithophobia Fear of Birds, Any 20
Pharmacophobia- Fear of drugs. Any 20
Rhabdophobia-Fear of Magic, refuses magic healing, fear test when spell Any 20
is cast, can still dodge fireballs, etc
Scotophobia, Nyctophobia, Achluophobia Fear of night darkness Any 20
Rats (and Skaven) or bats Any 20

One eye –20 Bs, half night vision, other sight skills lost Any 20
One hand (hook, etc) –10 Dex Any 20
One arm –10 Dex, no shield arm Any 20
One leg (peg leg) half move, -10 Initiative Any 20
Scarred face (from fighting or red pox) –10 Fel Any 20
Hunchback (-10 initiative) Any 20

Hatred (Orcs, Goblins, Beastmen) Any 20


Hatred to a religion (Khorne, Khaine, Nurgle)
Animosity to Magic users (Wizards, Clerics, etc) Any 20
Animosity to Major Religion (Ulric, Sigmar, not evil religion)
Allergy (silver, peanuts, fur, dust) See page 138, 10 points per stage Not Dwarfs 10 per
stage
Devout religious (Must follow strictures of religion) Any 20
Incurable disease, Leprosy, Cancer Any 50
Enemy with a grudge (Gm’s decision) Any 10
Wanted for serious crimes (guilty or not) in a local town/city or province Any 20
Human
Spoken languages Old Worlder (Riekspiel)
Starting night vision None
Alignment Neutral
Height Male 4’ 6”+ 3D10 (= 4’9”-7’) AV 5’10”
Female 4’ 4”+ 2D10 (= 4’6”-6’) AV of 5’2”
Psychology None
Age 6D6/6D10 21/33
Mandatory skills None

Dwarf
Spoken languages Old Worlder (Riekspiel)
Khazalid
Starting night vision 30 yards
Alignment Neutral
Height Male 4’4” +2D6” (= 4’6”-5’4”) AV of 4’10”
Female 4’2”+2D6” (=4’4”-5’2”) AV of 4’10”
Psychology Hatred for Goblinoids
Animosity to Elves
Age 9D12/9D20 58/95
Mandatory skills Mining
Smithing
Metallurgy

Wood Elves
Spoken languages Old Worlder (Riekspiel)
Eltharin
Starting night vision 30 yards
Alignment Good
Height Male 5’4” +3D6” (5’7”-6’10”) AV of 6’2”
Female 5’2” +2D6” (5’4” – 6’2”) AV of 5’8”
Psychology None
Age 10D12/10D20 65/105
Mandatory skills Excellent vision
Dance
Musicianship
Sing

Halflings
Spoken languages Old Worlder (Riekspiel)
Starting night vision 20 yards
Alignment Neutral
Height Male 3’2” +2D6” (3’4”-4’2”) AV of 3’8”
Female 3’ +2D6” (3’2”-4’) AV of 3’6”
Psychology None
Age 10D6/10D12 35/65
Mandatory skills Cook
Herb lore
Specialist weapon sling
Silent move rural

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