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This is for players who are sick of rolling up characters with strength of 4 and a toughness of 2. Or a
character with willpower of 38 and an Intelligence of 20 something, which stops him being an
academic career. Instead of constantly re-rolling, players can now spend points and create a character
they are happy with.
Point costs
Add on to Minimum profile (minimum profile is free)
2 points for every 1% of a percentage skill (WS, BS, INT, etc)
30 points for point M, S, T and W
150 points Fate points (FP) pts each (starts with minimum for free)
75 points for each starting skill, minimum of two skills, max of 8 (the player can
choose which skills) non-humans HAVE to accept compulsory skills first, and can
then choose remaining skills from career class list.
Night vision costs nothing it’s free.
Non-humans start with their relevant psychology for free.
Alterations
These are my house rules, which reflect various racial modifiers. For instance, Elves are known to be
good with a bow, so why do the have the same BS as humans?
Elf Bs changed to +30 (Elves are better than Humans at shooting)
Dwarf BS changed to +20 (they have the same BS as Humans in WFB)
Dwarf Dex changed to +20 (Dwarfs are good at making things)
Dwarf Fel changed to +15 (Dwarfs can’t be that bad at talking)
Halfling I changed to +30
M W BS S T W I A De L In Cl W Fe F
S x d t P l P
Human Min 3 20 20 2 2 5 2 1 20 20 20 20 20 20 2
0
Ma 5 40 40 4 4 7 4 1 40 40 40 40 40 40 4
x 0
Elf Min 3 30 30 2 2 4 5 1 30 30 40 40 30 30 1
0
Ma 5 50 50 4 4 6 7 1 50 50 60 60 50 50 2
x 0
Dwarf Min 3 30 20 2 3 6 1 1 20 40 20 40 40 15 1
0
Ma 4 50 40 4 5 8 3 1 40 60 40 60 60 35 3
x 0
Halflin Min 3 10 20 1 1 4 3 1 30 10 20 20 20 30 1
g 0
Ma 4 30 40 3 3 6 5 1 50 30 40 40 40 50 5
x 0
Magic Points
Magic users only (wizards apprentices, etc)
Magic points cost is 2 points per magic points up to a maximum of 12 (up to a maximum of 8 magic
points for Dwarves and Halflings).
Wizard’s Apprentices get Two Petty spells for free
Disabilities
The player may choose a disability from the table below, he can choose as many as he likes. Each
disability gives the player more points to spend on his profile.
There must be a reason why the character has the disability in the characters background, a story
behind it (like a band of goblins raided the characters home, killing his family, so now he hates them).
The player must be able to role-play its effects
The GM must agree to the disabilities.
One eye –20 Bs, half night vision, other sight skills lost Any 20
One hand (hook, etc) –10 Dex Any 20
One arm –10 Dex, no shield arm Any 20
One leg (peg leg) half move, -10 Initiative Any 20
Scarred face (from fighting or red pox) –10 Fel Any 20
Hunchback (-10 initiative) Any 20
Dwarf
Spoken languages Old Worlder (Riekspiel)
Khazalid
Starting night vision 30 yards
Alignment Neutral
Height Male 4’4” +2D6” (= 4’6”-5’4”) AV of 4’10”
Female 4’2”+2D6” (=4’4”-5’2”) AV of 4’10”
Psychology Hatred for Goblinoids
Animosity to Elves
Age 9D12/9D20 58/95
Mandatory skills Mining
Smithing
Metallurgy
Wood Elves
Spoken languages Old Worlder (Riekspiel)
Eltharin
Starting night vision 30 yards
Alignment Good
Height Male 5’4” +3D6” (5’7”-6’10”) AV of 6’2”
Female 5’2” +2D6” (5’4” – 6’2”) AV of 5’8”
Psychology None
Age 10D12/10D20 65/105
Mandatory skills Excellent vision
Dance
Musicianship
Sing
Halflings
Spoken languages Old Worlder (Riekspiel)
Starting night vision 20 yards
Alignment Neutral
Height Male 3’2” +2D6” (3’4”-4’2”) AV of 3’8”
Female 3’ +2D6” (3’2”-4’) AV of 3’6”
Psychology None
Age 10D6/10D12 35/65
Mandatory skills Cook
Herb lore
Specialist weapon sling
Silent move rural