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A byssal Plague

All plague demons so far observed share certain


physical characteristics. A crimson crystal substance,
Demons either in liquid or solid form, is somehow incorporated
into each plague demon’s body. The crimson sub-
Alien entities from a dead universe, plague demons have the stance contains strands of silver and flecks of gold, and
same chaotic and destructive nature as demons from the it appears as either an oozing liquid or as hard as an
Abyss deep within the Elemental Chaos. Unleashed upon the armored shell. The substance might manifest as veins
natural world, they are a virulent infection that spreads like of pulsating liquid crystal running between armored
wildfire through a parched forest. plates or undulating from cracks in the skin, solid crys-
tal protrusions, or even crystalline weapons emerging
A ritual undertaken in ancient times released the from limbs.
exarchs of the demon lord of a dead universe, a uni-
verse where the demon lord succeeded in conquering Plague Demon Level 5 Minion Soldier
Chaos Footsoldier
its Abyss but also inadvertently destroyed the planes Medium elemental beast (demon) XP 50
around it. Brought to the natural world, these exarchs HP 1; a missed attack never damages a minion. Initiative +6
planned to establish the Abyssal plague, unleash hordes AC 21, Fortitude 19, Reflex 17, Will 15 Perception +7
of plague demons, and open the way for their demon Speed 6 Darkvision
lord to step into this existence. Standard Actions
Heroes of the age stepped forward to disrupt the m Grabbing Claws F At-Will
Attack: Melee 1 (one creature); +10 vs. AC
ritual, and the threat of the plague demons seemed
Hit: 5 damage, and the target is grabbed (escape DC 15) if the
to have been dealt with. Recently, however, one of the plague demon has no creature grabbed.
exarchs escaped from its ancient prison, and the demon M Bite (disease) F At-Will
lord found a host in the natural world. Attack: Melee 1 (one creature grabbed by the plague demon);
Now the Abyssal plague has ignited a fever that +10 vs. AC
burns throughout the land. Plague demons of vari- Hit: 8 damage. At the end of the encounter, the target makes a
ous forms have begun to appear, threatening civilized saving throw. On a failure, the target contracts Abyssal plague
(stage 1).
settlements across the Nentir Vale. The very touch of a
Str 18 (+6) Dex 14 (+4) Wis 11 (+2)
plague demon can pass along a debilitating disease that Con 18 (+6) Int 7 (+0) Cha 10 (+2)
can lead to death or even transformation in rare cases. Alignment chaotic evil Languages —
The alien disease is capable of turning humans and
other natural creatures into plague demons.
Abyssal Plague Level 8 Disease
Plague Demon Level 5 Minion Skirmisher Those infected by this disease slowly develop oozing sores, blisters,
and growths that appear as crimson crystal laced with veins of
Chaos Hound silver and flecks of gold. The crystal can be in either liquid or
Medium elemental beast (demon) XP 50
solid form.
HP 1; a missed attack never damages a minion. Initiative +7
AC 19, Fortitude 18, Reflex 17, Will 15 Perception +3 Stage 0: The target recovers from the disease.
Speed 8 Darkvision Stage 1: While affected by stage 1, the target exhibits sores and
Traits growths across 10 percent of the body and loses a healing surge.
Pack Attack Stage 2: While affected by stage 2, the target has sores and growths
The plague demon’s attacks deal 2 extra damage for each other over 50 percent of the body and loses a healing surge. The target
plague demon that is adjacent to the target. also takes a –2 penalty to AC, Fortitude, and Reflex, and is slowed.
Standard Actions Check (Stage 1 or Stage 2): At the end of each extended rest, the
m Bite (disease) F At-Will target makes an Endurance check if it is at stage 1 or 2.
Attack: Melee 1 (one creature); +10 vs. AC 11 or Lower: The stage of the disease increases by 1.
Hit: 5 damage, and the plague demon can shift 1 square. At the 12–15: No change.
end of the encounter, the target makes a saving throw. On a 16 or Higher: The stage of the disease decreases by 1.
failure, the target contracts Abyssal plague (stage 1). Stage 3: While affected by stage 3, the target has sores and growths
Str 18 (+6) Dex 16 (+5) Wis 12 (+3) over 90 percent of the body. The target also takes a –2 penalty to
Con 18 (+6) Int 5 (–1) Cha 10 (+2) AC, Fortitude, and Reflex, and is slowed. In addition, the target
Alignment chaotic evil Languages — becomes increasingly disoriented and chaotic as the demonic
nature of the disease takes hold.
Check (Stage 3): At the end of each extended rest, the target makes
an Endurance check if it is at stage 3.
11 or Lower: The target dies.
12–23: No change.
24 or Higher: The target transforms into a plague demon chaos
beast.

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Left to right: Plague demon chaos beast, chaos hound,

A B Y S S A L P L AG U E D E M O N S
chaos bender

Plague Demon Chaos Beast Level 6 Skirmisher Plague Demon Chaos Bender Level 6 Controller
Medium elemental beast (demon) XP 250 Large elemental beast (demon) XP 250
HP 76; Bloodied 38 Initiative +9 HP 72; Bloodied 36 Initiative +8
AC 20, Fortitude 19, Reflex 18, Will 17 Perception +6 AC 20, Fortitude 17, Reflex 19, Will 18 Perception +7
Speed 8 Darkvision Speed 8 Darkvision
Traits Traits
O Chaotic Growl (fear) F Aura 1 O Chaotic Field F Aura 2
Enemies grant combat advantage while in the aura. When any enemy ends its turn in the aura, the plague demon
Standard Actions slides it up to 2 squares as a free action.
m Bite (disease) F At-Will Standard Actions
Attack: Melee 1 (one creature); +11 vs. AC m Bite (disease) F At-Will
Hit: 2d8 + 3 damage. At the end of the encounter, the target Attack: Melee 1 (one creature); +11 vs. AC
makes a saving throw. On a failure, the target contracts Abyssal Hit: 2d6 + 7 damage. At the end of the encounter, the target
plague (stage 1). makes a saving throw. On a failure, the target contracts Abyssal
M Claws F At-Will plague (stage 1).
Attack: Melee 1 (one or two creatures); +11 vs. AC M Frenzy of Claws F At-Will
Hit: 2d6 + 2 damage, and the plague demon can shift 1 square. Attack: Close burst 1 (enemies in the burst); +9 vs. Reflex
Triggered Actions Hit: 1d6 + 2 damage, and the target is slowed and takes ongoing
Variable Resistance F 2/Encounter 5 damage (save ends both).
Trigger: The plague demon takes acid, cold, fire, lightning, Triggered Actions
or thunder damage. Variable Resistance F 2/Encounter
Effect (Free Action): The plague demon gains resist 5 to the Trigger: The plague demon takes acid, cold, fire, lightning,
triggering damage type until the end of the encounter or until it or thunder damage.
uses variable resistance again. Effect (Free Action): The plague demon gains resist 5 to the
Skills Athletics +13, Stealth +12 triggering damage type until the end of the encounter or until it
Str 20 (+8) Dex 18 (+7) Wis 16 (+6) uses variable resistance again.
Con 20 (+8) Int 5 (+0) Cha 10 (+3) Str 17 (+6) Dex 20 (+8) Wis 18 (+7)
Alignment chaotic evil Languages — Con 16 (+6) Int 6 (+1) Cha 12 (+4)
K i e r a n ya n n e r

Alignment chaotic evil Languages —

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Left to right: Plague demon chaos vanguard,
chaos footsoldier, chaos knight

Plague Demon Chaos Knight Level 6 Soldier Plague Demon Chaos Vanguard Level 9 Soldier
Medium elemental humanoid (demon) XP 250 Large elemental beast (demon) XP 400
HP 78; Bloodied 39 Initiative +7 HP 100; Bloodied 50 Initiative +8
AC 22, Fortitude 21, Reflex 17, Will 16 Perception +4 AC 25, Fortitude 24, Reflex 19, Will 19 Perception +6
Speed 5 Darkvision Speed 6 Darkvision
Traits Traits
O Crimson Retribution F Aura 1 O Crimson Retribution F Aura 2
Whenever an enemy in the aura makes an attack that doesn’t Whenever an enemy in the aura makes an attack that doesn’t
include the plague demon as a target, the enemy takes 5 damage. include the plague demon as a target, the enemy takes 10
Standard Actions damage.
m Slam F At-Will Standard Actions
Attack: Melee 1 (one creature); +11 vs. AC m Slam F At-Will
Hit: 2d6 + 7 damage, and the target falls prone. Attack: Melee 2 (one creature); +14 vs. AC
M Crystal Blade (disease, weapon) F Recharge 4 5 6 Hit: 3d6 + 6 damage, and the plague demon pushes the target up
Attack: Melee 1 (one creature); +11 vs. AC to 2 squares.
Hit: 3d8 + 7 damage. At the end of the encounter, the target M Sweeping Crystal Blade (disease, weapon) F Recharge 4 5 6
makes a saving throw. On a failure, the target contracts Abyssal Attack: Close blast 3 (enemies in the blast); +14 vs. AC
plague (stage 1). Hit: 2d12 + 6 damage. At the end of the encounter, the target
Triggered Actions makes a saving throw. On a failure, the target contracts Abyssal
Variable Resistance F 2/Encounter plague (stage 1).
Trigger: The plague demon takes acid, cold, fire, lightning, Triggered Actions
or thunder damage. Variable Resistance F 2/Encounter
Effect (Free Action): The plague demon gains resist 5 to the Trigger: The plague demon takes acid, cold, fire, lightning,
triggering damage type until the end of the encounter or until it or thunder damage.
uses variable resistance again. Effect (Free Action): The plague demon gains resist 5 to the
Str 22 (+9) Dex 15 (+5) Wis 13 (+4) triggering damage type until the end of the encounter or until it
Con 22 (+9) Int 13 (+4) Cha 11 (+3) uses variable resistance again.
Alignment chaotic evil Languages Abyssal Str 24 (+11) Dex 15 (+6) Wis 14 (+6)
K i e r a n ya n n e r

Con 20 (+9) Int 14 (+6) Cha 12 (+5)


Alignment chaotic evil Languages Abyssal

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