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Planned Episode List

0 - Introduction
1 - UI Design and Project Start
- Design VN
- Build UI in Unity
2 - Text Architect
- Display Text (Instant, Typewriter, Fade)
3 - Dialogue Files and Parsing
- Read Files
- Parse Files
- Manage Conversations
4 - Parsing and Command System
- Dialogue Segmentation
- Speaker Data Casting
- Command System
5 - Characters Introduction
- Character Prefabs
- Make Characters Talk
- Character Customizations
6 - Sprite Characters Basics
- Sprite Character Prefab Prep
- Control Visability
- Configuration Casting
7 - Sprite Character Movement and Renaming
- Move Characters
- Rename Character Objects
8 - Sprite Character Expressions, Colors, Highlighting
- Sprite Layers and Expressions
- Character Colors
- Character Highlighting
9 - Sprite Character Flipping, Priorities, Animations
10 - Live2D Characters
- Project Integration and Character Prefabs
- Override Commands
- Motions and Animations
11 - 3D Characters
- Character Prefabs
- Override Commands
- Blendshapes and Animations
12 - Dialogue File Command and Character Integration
- Command System Database Extensions
- Character Commands
13 - Layer Controller (Backgrounds, Cinematics, Foregrounds)
- Set layer images and videos
- Layer Transition Effects
- Scene Curtain
14 - Audio Controller (SFX, Music, Ambience)
- Play Sounds
- Virtual Audio Channels
- Play Tracks
15 - Dialogue System Enhancements
- End of Dialogue Prompt
- Tag Manager
- Open / Close Dialogue / VN System
16 - Input Screen
- Accept Character Input
- Logical Line (Input)
17 - Choice Screen
- Make Choices
- Logical Line (Choice)
18 - Dynamic Story Paths
- Load Dialogue Files
- Link Dialogue and Files To Choices
19 - History
- History States
- History Table
- History Navigation
20 - File management (Save, Load, Encrypt, Delete)
- Save / Load game files
- Encrypt Game Files
- Delete Game Files
21 - Main Menu and Settings Menus (Config, File loading)
- Main Menu
- Load Menu
- Config Menu
22 - Gallery Integration
- Gallery Menu
- Gallery Unlocks
23 - Exporting Game

Extra Content:
Conditional Dialogue
Random Dialogue
Random Conditional Dialogue
Jump Points, Sectors, and End Points
Mini Characters
CensorManager
MultiTextArchitect
Zoom and Focus System

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