Attack On Titan Regle Synthese v1.1.fr - en

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Translated from French to English - www.onlinedoctranslator.

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SUMMARY OF RULES
PLATEAU Page 1 ESTABLISHMENT Page 2
OF THE Page 1 VICTORY CONDITIONS Page 3
TITAN CARDS Page 1 PLAYING THE GAME LIST OF Page 3
TACTICAL CARDS Page 1 ACTION CARDS LIST OF HEROES Page 4
LIST OF TITAN CARDS LIST OF Page 2 Page 4
TACTICAL CARDS Page 2

PLATEAU
Functioning The board consists of 2 3D parts representing the Titan and the Tower
Levels Several Heroes can be at the same Level
Floor The table represents the ground and is considered Level 0, at the feet of the Titan
Titan The Titan represents several Levels where the Heroes can move
Each Titan platform represents a Level which has a number (1, 2, 4, 6, 7, 8)
Round The 1st floor of the Tower represents Level 3 and the 2nd floor represents Level 5
Health Track The Health track is divided into 3 zones:
- the white zone is the normal health zone
- the yellow zone is the Weak Zone
- the red zone is the Kill Zone

OF THE

Functioning Each die has the following 6 faces:


- 'Titan' side: Titan's head
- 'Combat' side: intersecting blades
- 'Tactical' side: shield
- 'Movement' side: moving character
- 'Canon' side: cannon
- 'Dodge' side: grappling hook

TITAN CARDS
Functioning Each Titan card describes 3 different abilities
Each ability requires spending a certain number of 'Titan' faces to activate

TACTICAL CARDS
Functioning Each Tactic card represents a configuration required to activate its effect
Activate a Tactic card If the 3 conditions are met:
1) The Tactic card is activated and the effect described at the top of the card applies
2) Remove this Tactic card from the game, the next card in the deck is visible and becomes available for the
Heroes
Party with 2 Heroes The Heroes must satisfy 2 of the 3 conditions represented on the card, according to their choice during the same turn

Beheading and Heroes must satisfy the condition of having a Hero at Level 8 with 2 faces requested and the
Eradication condition of having the Health marker in the Kill Zone

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Attack on Titan: The Last Stand - Rules Summary - Pikaraph - v1.1 1/4
LIST OF TITAN CARDS
NAME COST EFFECT
TITAN BASIC
Devour 1 2 'Titan' Return 1 Citizen token
Heal 4 3 'Titan' Move the Health marker 4 spaces to the left
Crush the Heroes 5 'Titan' Each Hero at Level 6, 7 or 8 is placed at Level 3
DESTROYING TITAN
Heal 2 1 'Titan' Move the Health marker 2 spaces to the left
Hit the Heroes 4 'Titan' The Heroes decide which of them loses 1 Heart token
Destroy 2 Cannons 5 'Titan' Remove 2 Cannons

VORACEOUS TITAN
Heal 3 2 'Titan' Move the Health marker 3 spaces to the left
Obstruction of
3 'Titan' the Titan chooses 1 Hero and removes 1 die from it, of the Titan's choice
Hero
Devour 4 5 'Titan' Flip 4 Citizen tokens
DEVIANT TITAN
Heal 3 2 'Titan' Move the Health marker 3 spaces to the left
The Titan player can replace 1 of his 2 Action cards with another from his hand:
- if the starting card was face down, the new one is placed face down as well
sudden change 3 'Titan'
- if the initial card was face up, the new one is placed face up as well
- the originally played card returns to the Titan's hand
The Titan puts into play 1 Action card from his hand face up which will be resolved after the 2
Frenzy 5 'Titan'
other Action cards played in step 1

LIST OF TACTICS CARDS


TERMS
NAME EFFECT
1 2 3 - shared
Until the end of the game, the Titan plays its Action cards face
Blinding Shot N 4: 2 'Dodging' No. 3: 1 'Cannon' 2 'Cannon'
up
No. 1: 1 'Tactic' The Titan randomly and permanently discards 1 Action card from their
Mutilation N 6:1 'Combat' 2 'Fight'
+ 1 'Fight' hand
The Health marker is placed on the rightmost space of the
steep drop N 0: 1 'Tactical' N 0: 1 'Tactical' 2 'Movement'
Health track
The Heroes choose 1 Hero who does not have 3 Heart tokens regains 1
Healing No. 2: 1 'Combat' No. 1: 1 'Combat' 2 'Dodge'
Heart token
Rescue No. 7: 1 'Combat' N 0: 1 'Mvt' 2 'Tactics' Flip up to 4 Citizens face up
Decapitation No. 8: 2 'Combat' N 6: 2 'Dodging' Kill Zone If this effect is activated, the Heroes win the game
Eradication No. 8: 2 'Combat' No. 5: 2 'Canons' Kill Zone If this effect is activated, the Heroes win the game

ESTABLISHMENT
Choice Choose 1 player who embodies the Titan, the other players play between 2 and 4 Heroes in total
Depending on the number of players, the same player can play several Heroes
Unchosen Heroes are removed from the game
Tower 1) Assemble the different parts of the Tower
2) Place the 6 Cannons on the corresponding locations
The Titan 1) Attach the Titan to its base and place it facing the Tower
2) Fix the 6 platforms on the Titan
3) Place the Health marker on the 'Start' space on the Health track
4) Place the 12 Citizen tokens at the feet of the Titan
5) The Titan chooses 1 of the 4 Titan cards or draws 1 randomly and removes the others from play
6) The Titan takes in hand the 7 Action cards corresponding to this Titan
Heroes 1) Choose from 2 to 4 Heroes among the 8 available and remove from the game those who have not been chosen
2) Each Hero receives the corresponding Hero card
3) Each Hero receives 3 Heart tokens which he places on the spaces provided on his Hero Card
4) Each player takes the silhouettes of the Heroes he controls, associates each with a base and places it, either on the
ground or on one of the floors of the Tower
5) Each Hero receives the 5 dice of the color that his base
Tactics Pickaxe Shuffle the Tactic cards face up, then lay them face up on the table

Attack on Titan: The Last Stand - Rules Summary - Pikaraph - v1.1 2/4
VICTORY CONDITIONS
Titan Victory The Titan wins the game when it validates 1 of the following objectives:
- the 6 Cannons have been removed from the game

- the 12 Citizens are on the 'Skull' side


- 1 Hero has lost his 3 Heart tokens
Victory of Heroes The Heroes validate 1 of the 'Decapitation' or 'Eradication' Tactics cards while the Health marker is in
the Kill Zone

GAME PROCEDURE
Functioning The game is a succession of game turns and ends as soon as one side fulfills a victory
condition
Information Heroes must chat aloud so that the Titan hears their exchanges at all times The Titan's
visible Action cards can be viewed by anyone, at any time
The Tactics deck cannot be consulted
Health Track The Health marker cannot go beyond the boxes of the ends of the Health track
GAME TURN
Functioning Solve all 7 stages, each of which must be fully resolved before moving on to the next
1) Titan Action Cards A) The Titan chooses 1 Action card from his hand and places it face up
B) The Titan chooses 1 Action card from his hand and places it face down
2) Launch Heroes During this step, any die showing a 'Titan' side is placed on the Titan card A)
All Heroes roll all their dice once, simultaneously
B) Each Hero can either:
- keep all or part of the dice obtained
- reroll all or part of his dice, as many times as he wishes
When the Heroes decide not to re-roll their dice anymore, go to the next step
Reminders The Heroes can reroll all at the same time, or each in turn, to discuss the strategy to adopt
between each relaunch
Dice can be rolled simultaneously or one at a time
3) Attack on Titan The Titan freely spends the dice it has to activate the abilities of its choice. Each die
spent is returned to its owner, those not spent remain on the Titan card.
The 3rd ability cannot be used if the Health marker is in the Weak Zone or the Kill Zone He
can activate the same ability several times, if he has enough dice to pay for it
4) Re-roll returned dice The Heroes roll the dice returned by the Titan once and keep the result, whatever it is
5) Resolution of Titan The Titan resolves its Action cards in the following order
Action Cards 1) Resolve the Action card face up (the Action played face down remains unknown at this time)
2) Reveal and resolve the face down Action card
Cancelation Heroes can cancel a Titan Action by spending the faces described at the bottom of the card
'Dodge' These faces are spent by each Hero present at a Level affected by the action of the Titan to avoid the effects of
the action for himself, any hero who does not cancel the effects suffers them.
'Tactical' The Heroes must collectively collect as many 'Tactics' faces as the number of Heroes in play
These faces are collected and spent collectively and valid for all Heroes
6) Hero Actions Heroes can spend their remaining dice to perform actions, choosing among themselves the order
in which they wish to perform them
The 'Titan' and 'Dodge' sides have no use during this step
'Shift' Spending 1 'Movement' side allows a Hero to:
- go up or down 1 Level
- move between the ground and the 1st floor of the Tower
- move between the 1st floor and the 2nd floor of the Tower
'Fight' A Hero who is on a Level of the Titan can spend his 'Combat' faces to inflict 1 damage to the Titan
per face spent
'Cannon' A Hero who is on a floor of the Tower can spend his 'Cannon' faces to inflict 2 damage on the
Titan per face spent, regardless of which floor has Cannons left.
During the same turn, the sum of the 'Cannon' faces spent in this way cannot exceed the number
of Cannons still present on the Tower
'Tactical' Spend 1 'Tactics' side to place the visible Tactics card under the Tactics deck: the next
card becomes the new visible Tactics card
This action can be performed as many times as desired during this step
7) End of round A) Each Hero collects his 5 dice, wherever they are
B) The Titan discards the Action cards used during this game turn face up: they cannot be played on
the next turn.
C) The Titan adds the Action cards discarded in the previous turn to his hand.

Attack on Titan: The Last Stand - Rules Summary - Pikaraph - v1.1 3/4
LIST OF ACTION CARDS
NAME CANCELATION EFFECT
TITAN BASIC
1) Each Hero at Level 6, 7 or 8 loses 1 Heart token
iron fist 2 'Dodge'
2) Remove 1 die from each Hero at Level 6, 7 or 8, at the Titan's choice
1) Return as many Citizen tokens as the number of Heroes on Levels 1, 2 and 4
Violent projection 2 'Dodge'
2) Each Hero at Level 1, 2 or 4 is placed on the ground
Scanning 2 'Dodge' Each Hero at Level 6, 7 or 8 is placed at Level 3
Collapse 2 'Dodge' 1) Remove as many Cannons as the number of Heroes present on the floors of the Tower
Trampling 2 'Dodge' Each Hero on the ground loses 1 Heart token
1) Remove 1 Cannon
Frenzy X 'Tactical' 2) Flip 1 Citizen token
3) Move the Health marker 2 spaces to the left
1) Flip 2 Citizen tokens
Unpredictable X 'Tactical'
2) Shuffle the Tactics deck face down and replace it face up
DESTROYING TITAN
jerks 2 'Dodge' Remove 1 die from each Hero at Level 1, 2 or 4, at the Titan's choice
Fright 2 'Dodge' Remove 1 die from each Hero on the ground, of the Titan's choice

Struck 2 'Dodge' Each Hero on a floor of the Tower loses 1 Heart token
1) Flip 1 Citizen token
Power Strike 2 'Dodge'
2) Each Hero on a floor of the Tower is placed on the ground
1) Return as many Citizen tokens as the number of Heroes on Levels 6, 7 and 8
Powerful sweep 2 'Dodge'
2) Each Hero at Level 6, 7 or 8 is placed on the ground
growl X 'Tactical' Each Hero is placed on the ground
Punch X 'Tactical' Remove 2 Cannons

VORACEOUS TITAN
1) Return as many Citizen tokens as the number of Heroes on the floors of the Tower
Power Strike 2 'Dodge'
2) Each Hero on a floor of the Tower is placed on the ground
1) Flip 1 Citizen token
roar 2 'Dodge'
2) Remove 1 die from each Hero on the ground, at the Titan's choice
Embrace 2 'Dodge' Each Hero at Level 6, 7 or 8 loses 1 Heart token
jerks 2 'Dodge' Remove 1 die from each Hero at Level 1, 2 or 4, at the Titan's choice
Trampling 2 'Dodge' Each Hero on the ground loses 1 Heart token
Protected neck X 'Tactical' The Titan cannot take any damage this turn.
1) Remove 1 Cannon
Fury X 'Tactical'
2) Flip 2 Citizen tokens
DEVIANT TITAN
Projection 2 'Dodge' Each Hero on a floor of the Tower loses 1 Heart token
Scanning 2 'Dodge' Each Hero at Level 6, 7 or 8 is placed on the ground
Kick 2 'Dodge' Each Hero at Level 1, 2 or 4 loses 1 Heart token
1) Flip 1 Citizen token
Big stamping 2 'Dodge'
2) Each Hero on the ground loses 1 Heart token
1) Return as many Citizen tokens as the number of Heroes on Levels 1, 2 and 4
Violent shaking 2 'Dodge'
2) Each Hero at Level 1, 2 or 4 is placed on the ground
1) Remove 1 Cannon
Protection X 'Tactical'
2) Move the Health marker 4 spaces to the left
Howl X 'Tactical' Place the visible Tactic card on the bottom of the deck

HERO LIST
NAME POWER
Eren At the end of step 2 of each round, Eren can give 1 die to each of his teammates
Sasha Sasha can use her 'Dodge faces' as if they were any other symbol
Erwin Erwin can use his 'Tactical' faces like 'Combat' faces and vice versa
Mikasa Each 'Fight' face obtained by Mikasa counts as 2 'Fight' faces
Levi Levi doesn't give his 'Titan' faces to the Titan, but he can't re-roll those dice
Conny Each 'Move' face obtained by Conny counts as 2 'Move' faces
During step 6, Armin can spend 1 'Tactics' side to search for 1 Tactic card in the Tactics deck and
Armin
place it on top, without changing the order of the other cards.
hange Hange can use his 'Cannon' faces without having to be on a floor of the Tower

Attack on Titan: The Last Stand - Rules Summary - Pikaraph - v1.1 4/4

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