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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +1 30
1 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity

+1 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
12 Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

0
Acrobatics (Dex) Total SUCCESSES
10
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)
Deception (Cha)
+2
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Shape Self.


If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob
(no action required).

As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open
an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can't attack, activate magic items, or carry more

Insight (Wis)
than 10 pounds.

14 ●
Emboldening Bond
As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10
minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check,
or a saving throw it makes. Each creature can add the d4 no more than once per turn.

Intimidation (Cha)
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity /rest
As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number
of hit points toYou can use your Channel Divinity to make your very presence a soothing balm.

WISDOM Investigation (Int)


Medicine (Wis)
+5 Nature (Int)

20

Perception (Wis)
Performance (Cha)

CHARISMA Persuasion (Cha)


Religion (Int)
0 Sleight of Hand (Dex)
Stealth (Dex)
10
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Navigator SP
Wildspace and Astral Sea maps come easy to you, as well as
knowledge about riches of flora and fauna found in the vaste
emptiness of space.
EP
Amorphous
You can squeeze through a space as narrow as 1 inch wide,
provided you are wearing and carrying nothing. You also have
advantage on ability checks you make to initiate or escape a grapple.
GP
Darkvision
You can see in dim light within 60 feet of you as if it were bright light
and in darkness as if it were dim light. You discern colors in that
darkness only as shades of gray. PP
Hold Breath
You can hold your breath for 1 hour

Natural Resilience
You have resistance to acid and poison damage, and you have
advantage on saving throws against being poisoned.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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