Professional Documents
Culture Documents
Emerging Platforms
Private e-marketplaces
Online markets owned and operated by a single
company:
• Sell-side (one-to-many): a company sells either
standard or customized products to individuals (B2C)
or business (B2B)
• Buy-side marketplaces (many-to-one) : a company
purchases from many potential suppliers
Public e-marketplaces
Owned by a third party (not a seller or a buyer) and they
serve many sellers and many buyers (e.g. stock
exchange)
Marketplace as an intermediary gives
service:
1. Provide relevant information about demand: supply, prices, and
trading requirements.
Disintermediation
• Elimination of intermediaries between sellers and
buyers.
• Intermediaries that provide only (or mainly) the
first two types of services may be eliminated.
Reintermediation
• Establishment of new intermediary roles for
traditional intermediaries that were
disintermediated.
Types of E-Marketplaces
• Private e-marketplaces
– Online markets owned and operated by a single company:
• Sell-side (one-to-many): a company sells either standard or
customized products to individuals (B2C) or business (B2B)
• Buy-side marketplaces (many-to-one) : a company purchases from
many potential suppliers
• Public e-marketplaces
– B2B markets, often owned by a third party (not a seller or a buyer)
or by a group of buying or selling companies (referred to as a
consortium ), and they serve many sellers and many buyers
(exchanges, e.g. stock exchange)
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EC Mechanism
Other Mechanisms (see Textbook for detail)
• Electronic catalogs
– Consist of a product database, directory, and a presentation
function
– the backbone of most e-selling sites
• Evolution of electronic catalogs
– Merchants—advertise and promote
– Customers—source of information and price comparisons
– Replication of text that appears in paper catalogs
– More dynamic, customized, and integrated
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Search Engines
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Shopping Carts / Bags / Basket
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Online Auctions
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Virtual Communities
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Classifications of Virtual
Communities
• Public communities
– membership is open to anyone
– The owner of the community may be a privately held
corporation (e.g., Twitter, Instagram), public for profit,
or non-profit organizations
• Private communities
– belong to a company, an association, or a group of
companies and their membership is limited to people
who meet certain requirements (e.g., work for a
particular employer or work in a particular profession)
– may be internal (e.g., only employees can be
members), or external (for customers)
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Virtual Worlds as an EC Platform
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Major Features of Virtual Worlds
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Crowdsourcing
Augmented Reality
Emerging EC Platforms: Crowdsourcing
Any questions?